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Michael D. McCool
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2020 – today
- 2022
- [c37]Michael Lagally, Michael McCool:
IoT Interoperability with W3C Web of Things. CCNC 2022: 1-5
2010 – 2019
- 2016
- [c36]Enrico Budianto, Richard Chow, Jonathan Ding, Michael McCool:
Language-Based Hypervisors. CANS 2016: 731-736 - 2013
- [c35]Yoshio Masubuchi, Bert Gyselinckx, Michael McCool, Shintaro Momose, James Myers, Toshio Yoshida:
Panel discussions the next step in processor evolution. COOL Chips 2013: 1-2 - [c34]Bert Gyselinckx, Hiroshi Kanayama, Michael McCool, Shintaro Momose, Takeshi Kataoka, James Myers, Toshio Yoshida:
Keynote & invited speaker's biography [7 biographies]. COOL Chips 2013: xxii-xxviii - 2012
- [c33]Xinling Chen, Michael McCool, Asanobu Kitamoto, Stephen Mann:
Embroidery modeling and rendering. Graphics Interface 2012: 131-139 - 2011
- [c32]Chris J. Newburn, Byoungro So, Zhenying Liu, Michael D. McCool, Anwar M. Ghuloum, Stefanus Du Toit, Zhi-Gang Wang, Zhaohui Du, Yongjian Chen, Gansha Wu, Peng Guo, Zhanglin Liu, Dan Zhang:
Intel's Array Building Blocks: A retargetable, dynamic compiler and embedded language. CGO 2011: 224-235 - [c31]Rodolfo G. Esteves, Michael D. McCool, Christiane Lemieux:
Real options for mobile communication management. GLOBECOM Workshops 2011: 1241-1246 - [c30]Xinling Chen, Michael McCool, Asanobu Kitamoto
:
Embroidery modeling and rendering in real time. SIGGRAPH Studio Talks 2011: 2:1 - [c29]Xinling Chen, Michael McCool, Asanobu Kitamoto
:
Embroidery modeling and rendering in real time. SIGGRAPH Posters 2011: 70 - [e2]Michael McCool, Mendel Rosenblum:
3rd USENIX Workshop on Hot Topics in Parallelism, HotPar'11, Berkeley, CA, USA, May 26-27, 2011. USENIX Association 2011 [contents] - 2010
- [j10]Richard G. Platt, William B. Carper, Michael McCool:
Teaching Case: Outsourcing a High Speed Internet Access Project: An Information Technology Class Case Study in Three Parts. J. Inf. Syst. Educ. 21(1): 15-26 (2010) - [c28]Yi Lin, Michael D. McCool:
Subseries Join: A Similarity-Based Time Series Match Approach. PAKDD (1) 2010: 238-245 - [c27]Ariel Bernal, Ashok Thirumurthi, Hans Pabst, Tyler Nowicki, Michael McCool:
Multigrid optical flow for deformable medical volume registration. SIGGRAPH Talks 2010
2000 – 2009
- 2008
- [j9]Michael D. McCool:
Scalable Programming Models for Massively Multicore Processors. Proc. IEEE 96(5): 816-831 (2008) - [j8]Michael D. McCool:
Achieving High Performance by Targeting Multiple Parallelism Mechanisms. login Usenix Mag. 33(2) (2008) - [c26]Ghulam Lashari, Ondrej Lhoták, Michael McCool:
Control Flow Emulation on Tiled SIMD Architectures. CC 2008: 100-115 - [c25]Andrew Lauritzen, Michael McCool:
Layered variance shadow maps. Graphics Interface 2008: 139-146 - [c24]Zheng Qin, Michael D. McCool, Craig S. Kaplan:
Precise vector textures for real-time 3D rendering. SI3D 2008: 199-206 - 2007
- [j7]Michael D. McCool:
Signal Processing and General-Purpose Computing and GPUs [Exploratory DSP]. IEEE Signal Process. Mag. 24(3): 109-114 (2007) - [c23]Bruce D'Amora, Michael McCool:
Programming the Cell BE for High Performance Graphics. Eurographics (Tutorials) 2007: 705-794 - [c22]Yi Lin, Michael D. McCool:
Nonuniform Segment-Based Compression of Motion Capture Data. ISVC (1) 2007: 56-65 - 2006
- [c21]Tetsugo Inada, Michael D. McCool:
Compressed Lossless Texture Representation and Caching. Graphics Hardware 2006: 111-120 - [c20]Michael D. McCool, Kevin Wadleigh, Brent Henderson, Hsin-Ying Lin:
Poster reception - Performance evaluation of GPUs using the RapidMind development platform. SC 2006: 181 - [c19]Michael D. McCool, Bruce D'Amora:
M08 - Programming using RapidMind on the Cell BE. SC 2006: 222 - [c18]Zheng Qin, Michael D. McCool, Craig S. Kaplan:
Real-time texture-mapped vector glyphs. SI3D 2006: 125-132 - 2005
- [c17]Marc Olano, Avi Bleiweiss, Larry Gritz, John C. Hart, Mark J. Kilgard, Michael McCool, Pedro V. Sander:
GPU shading and rendering. SIGGRAPH Courses 2005: 1 - 2004
- [b1]Michael D. McCool, Stefanus Du Toit:
Metaprogramming GPUs with Sh. A K Peters 2004, ISBN 978-1-56881-229-8, pp. I-XVII, 1-290 - [j6]Michael D. McCool, Stefanus Du Toit, Tiberiu Popa, Bryan Chan, Kevin Moule:
Shader algebra. ACM Trans. Graph. 23(3): 787-795 (2004) - [c16]Marc Olano, Kurt Akeley, John C. Hart, Wolfgang Heidrich, Michael McCool, Jason L. Mitchell, Randi J. Rost:
Real-time shading. SIGGRAPH Course Notes 2004: 1 - [c15]Bryan Chan, Michael D. McCool:
Worley cellular textures in Sh. SIGGRAPH Posters 2004: 18 - [c14]Zheng Qin, Benjamin Bin Yao, Yingbin Liu, Michael D. McCool:
A Graphical XQuery Language Using Nested Windows. WISE 2004: 681-687 - [e1]Michael D. McCool, Tomas Akenine-Möller:
Proceedings of the ACM SIGGRAPH/EUROGRAPHICS Symposium on Graphics Hardware 2004, Grenoble, France, August 29-30, 2004. Eurographics Association 2004, ISBN 3-905673-15-0 [contents] - 2003
- [j5]Mauro Steigleder, Michael D. McCool:
Generalized Stratified Sampling Using the Hilbert Curve. J. Graphics, GPU, & Game Tools 8(3): 41-47 (2003) - [c13]Rafal Jaroszkiewicz, Michael D. McCool:
Fast Extraction of BRDFs and Material Maps from Images. Graphics Interface 2003: 1-10 - 2002
- [j4]Mauro Steigleder, Michael D. McCool:
Factorization of the Ashikhmin BRDF for Real-Time Rendering. J. Graphics, GPU, & Game Tools 7(4): 61-67 (2002) - [c12]Vincent C. H. Ma, Michael D. McCool:
Low Latency Photon Mapping Using Block Hashing. Graphics Hardware 2002: 89-98 - [c11]Kevin Moule, Michael D. McCool:
Efficient Bounded Adaptive Tessellation of Displacement Maps. Graphics Interface 2002: 171-180 - 2001
- [c10]Michael D. McCool, Chris Wales, Kevin Moule:
Incremental and Hierarchical Hilbert Order Edge Equation Polygon Rasterization. Workshop on Graphics Hardware 2001: 65-72 - [c9]Michael D. McCool, Jason Ang, Anis Ahmad:
Homomorphic factorization of BRDFs for high-performance rendering. SIGGRAPH 2001: 171-178 - 2000
- [j3]Michael D. McCool:
Shadow volume reconstruction from depth maps. ACM Trans. Graph. 19(1): 1-26 (2000) - [c8]Jan Kautz, Michael D. McCool:
Approximation of Glossy Reflection with Prefiltered Environment Maps. Graphics Interface 2000: 119-126
1990 – 1999
- 1999
- [j2]Michael D. McCool:
Anisotropic diffusion for Monte Carlo noise reduction. ACM Trans. Graph. 18(2): 171-194 (1999) - [c7]Michael D. McCool, Wolfgang Heidrich:
Texture Shaders. Workshop on Graphics Hardware 1999: 117-126 - [c6]Glenn Evans, Michael D. McCool:
Stratified Wavelength Clusters for Efficient Spectral Monte Carlo Rendering. Graphics Interface 1999: 42-49 - [c5]Jan Kautz, Michael D. McCool:
Interactive Rendering with Arbitrary BRDFs using Separable Approximations. Rendering Techniques 1999: 247-260 - [c4]Jan Kautz, Michael D. McCool:
Interactive rendering with arbitrary BRDFs using separable approximations. SIGGRAPH Abstracts and Applications 1999: 253 - 1997
- [c3]Michael D. McCool, Peter K. Harwood:
Probability Trees. Graphics Interface 1997: 37-46 - 1996
- [j1]Michael D. McCool:
Accelerated Evaluation of Box Splines via a Parallel Inverse FFT. Comput. Graph. Forum 15(1): 35-46 (1996) - 1995
- [c2]Michael D. McCool:
Analytic antialiasing with prism splines. SIGGRAPH 1995: 429-436 - [c1]Michael D. McCool, Wolfgang Heidrich, John Stevens:
Interactive Maximum Projection Volume Rendering. IEEE Visualization 1995: 11-18
Coauthor Index

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last updated on 2025-01-09 12:59 CET by the dblp team
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