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Rendering Techniques 1999: Granada, Spain
- Dani Lischinski, Gregory Ward Larson:
Rendering Techniques '99, Proceedings of the Eurographics Workshop in Granada, Spain, June 21-23, 1999. Eurographics, Springer 1999, ISBN 3-211-83382-X - Donald P. Greenberg:
Disruptive Technologies in Computer Graphics: Past, Present, and Future. 1-4 - Karol Myszkowski, Przemyslaw Rokita, Takehiro Tawara:
Perceptually-Informed Accelerated Rendering of High Quality Walkthrough Sequences. 5-18 - Bruce Walter, George Drettakis, Steven G. Parker:
Interactive Rendering using the Render Cache. 19-30 - Kavita Bala, Julie Dorsey, Seth J. Teller:
Interactive Ray-Traced Scene Editing using Ray Segment Trees. 31-44 - Rüdiger Westermann, Ove Sommer, Thomas Ertl:
Decoupling Polygon Rendering from Geometry using Rasterization Hardware. 45-56 - Nelson Max, Oliver Deussen, Brett Keating:
Hierarchical Image-Based Rendering using Texture Mapping Hardware. 57-62 - Tushar Udeshi, Charles D. Hansen:
Towards Interactive Photorealistic Rendering of Indoor Scenes: A Hybrid Approach. 63-76 - François Rousselle, Christophe Renaud:
Group Accelerated Shooting Methods for Radiosity. 77-88 - Mateu Sbert, Alex Brusi, Philippe Bekaert:
Gathering for Free in Random Walk Radiosity. 89-94 - Miquel Feixas, Esteve del Acebo, Philippe Bekaert, Mateu Sbert:
Information Theory Tools for Scene Discretization. 95-106 - Simon Premoze, William B. Thompson, Peter Shirley:
Geospecific Rendering of Alpine Terrain. 107-118 - Claudio Rocchini, Paolo Cignoni, Claudio Montani, Roberto Scopigno:
Multiple Texture Stitching and Blending on 3D Objects. 119-130 - Stephen R. Marschner, Stephen H. Westin, Eric P. Lafortune, Kenneth E. Torrance, Donald P. Greenberg:
Image-Based BRDF Measurement Including Human Skin. 131-144 - David K. McAllister, Lars S. Nyland, Voicu Popescu, Anselmo Lastra, Chris McCue:
Real-Time Rendering of Real World Environments. 145-160 - Chi-Wing Fu, Tien-Tsin Wong, Pheng-Ann Heng:
Computing Visibility for Triangulated Panoramas. 161-174 - Gernot Schaufler, Markus Priglinger:
Efficient displacement Mapping by Image Warping. 175-186 - Wolfgang Heidrich, Hendrik P. A. Lensch, Michael F. Cohen, Hans-Peter Seidel:
Light Field Techniques for Reflections and Refractions. 187-196 - Brett Keating, Nelson L. Max:
Shadow Penumbras for Complex Objects by Depth-Dependent Filtering of Multi-Layer Depth Images. 197-212 - Marc J. Ouellette, Eugene Fiume:
Approximating the Location of Integrand Discontinuities for Penumbral Illumination with Area Light Sources. 213-224 - Frank Schöffel, Andreas Pomi:
Reducing Memory Requirements for Interactive Radiosity using Movement Prediction. 225-234 - Cyrille Damez, François X. Sillion:
Space-Time Hierarchical Radiosity. 235-246 - Jan Kautz, Michael D. McCool:
Interactive Rendering with Arbitrary BRDFs using Separable Approximations. 247-260 - Isabelle Icart, Didier Arquès:
An Illumination Model for a System of Isotropic Substrate - Isotropic Thin Film with Identical Rough Boundaries. 261-272 - Henrik Wann Jensen, Justin Legakis, Julie Dorsey:
Rendering of Wet Materials. 273-282 - Lotfi Mostefaoui, Jean-Michel Dischler, Djamchid Ghazanfarpour:
Erndering Inhomogeneous Surfaces with Radiosity. 283-292 - Andrew J. Willmott, Paul S. Heckbert, Michael Garland:
Face Cluster Radiosity. 293-304 - Michiel van de Panne, A. James Stewart:
Effective Compression Techniques for Precomputed Visibility. 305-316 - António Cardoso Costa, António Augusto de Sousa, Fernando Nunes Ferreira:
Lighting Design: A Goal Based Approach using Optimisation. 317-328 - Céline Loscos, Marie-Claude Frasson, George Drettakis, Bruce Walter, Xavier Granier, Pierre Poulin:
Interactive Virtual Relighting and Remodeling of Real Scenes. 329-340 - Stuart Green:
Beyond Photorealism. 341-352
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