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Journal of Graphics Tools, Volume 8
Volume 8, Number 1, 2003
- Tomas Akenine-Möller:
Editor's Note. 1
- Kok-Lim Low, Adrian Ilie:
Computing a View Frustum to Maximize an Object's Image Area. 3-15 - Hao Shen, Pheng-Ann Heng, Zesheng Tang:
A Fast Triangle-Triangle Overlap Test Using Signed Distances. 17-23 - Philippe Guigue, Olivier Devillers:
Fast and Robust Triangle-Triangle Overlap Test Using Orientation Predicates. 25-32 - Robert J. MacG. Dawson:
Crooked Wallpaper. 33-46
Volume 8, Number 2, 2003
- Thomas Lewiner, Hélio Lopes, Antônio Wilson Vieira, Geovan Tavares:
Efficient Implementation of Marching Cubes' Cases with Topological Guarantees. 1-15 - Greg Ward:
Fast, Robust Image Registration for Compositing High Dynamic Range Photographs from Hand-Held Exposures. 17-30 - Michael Kallay, Jason Lawrence:
Improving the Two-Pass Resampling Algorithm. 31-39 - Jianhui Ye:
Region-Based Simplification of Laser Scanned Meshes. 41-50
Volume 8, Number 3, 2003
- Daqing Xue, Roger Crawfis:
Efficient Splatting Using Modern Graphics Hardware. 1-21 - Jukka Arvo, Timo Aila:
Optimized Shadow Mapping Using the Stencil Buffer. 23-32 - Neeharika Adabala, Nadia Magnenat-Thalmann:
A Procedural Thread Texture Model. 33-40 - Mauro Steigleder, Michael D. McCool:
Generalized Stratified Sampling Using the Hilbert Curve. 41-47
Volume 8, Number 4, 2003
- Radomír Mech:
Real-Time Image-Based Rendering Using Surface Proxies and Texture Packing. 1-19 - Tomas Akenine-Möller, Ulf Assarsson:
On the Degree of Vertices in a Shadow Volume Silhouette. 21-24 - Arne Dür, Sylvia Leimgruber:
A Practical List-Priority Algorithm for 3D Polygons. 25-36 - Nikos Platis, Theoharis Theoharis:
Fast Ray-Tetrahedron Intersection Using Plucker Coordinates. 37-48
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