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28th SIGGRAPH 2001: Los Angeles, CA, USA
- Lynn Pocock:
Proceedings of the 28th Annual Conference on Computer Graphics and Interactive Techniques, SIGGRAPH 2001, Los Angeles, California, USA, August 12-17, 2001. ACM 2001, ISBN 1-58113-374-X - Ronald Fedkiw, Jos Stam, Henrik Wann Jensen:
Visual simulation of smoke. 15-22 - Nick Foster, Ronald Fedkiw:
Practical animation of liquids. 23-30 - Gilles Debunne, Mathieu Desbrun, Marie-Paule Cani, Alan H. Barr:
Dynamic real-time deformations using space & time adaptive sampling. 31-36 - Victor Milenkovic, Harald Schmidl:
Optimization-based animation. 37-46 - Ronald N. Perry, Sarah F. Frisken Gibson:
Kizamu: a system for sculpting digital characters. 47-56 - Leif Kobbelt, Mario Botsch, Ulrich Schwanecke, Hans-Peter Seidel:
Feature sensitive surface extraction from volume data. 57-66 - Jonathan C. Carr, Richard K. Beatson, Jon B. Cherrie, Tim J. Mitchell, W. Richard Fright, Bruce C. McCallum, Tim R. Evans:
Reconstruction and representation of 3D objects with radial basis functions. 67-76 - Jeff Tupper:
Reliable two-dimensional graphing methods for mathematical formulae with two free variables. 77-86 - Dinesh K. Pai, Kees van den Doel, Doug L. James, Jochen Lang, John E. Lloyd, Joshua L. Richmond, Som H. Yau:
Scanning physical interaction behavior of 3D objects. 87-96 - Xinguo Liu, Yizhou Yu, Heung-Yeung Shum:
Synthesizing bidirectional texture functions for real-world surfaces. 97-106 - Samuel Boivin, André Gagalowicz:
Image-based rendering of diffuse, specular and glossy surfaces from a single image. 107-116 - Ravi Ramamoorthi, Pat Hanrahan:
A signal-processing framework for inverse rendering. 117-128 - Greg Humphreys, Matthew Eldridge, Ian Buck, Gordon Stoll, Matthew Everett, Pat Hanrahan:
WireGL: a scalable graphics system for clusters. 129-140 - Gordon Stoll, Matthew Eldridge, Dan Patterson, Art Webb, Steven Berman, Richard M. Levy, Chris Caywood, Milton Taveira, Stephen Hunt, Pat Hanrahan:
Lightning-2: a high-performance display subsystem for PC clusters. 141-148 - Erik Lindholm, Mark J. Kligard, Henry P. Moreton:
A user-programmable vertex engine. 149-158 - Kekoa Proudfoot, William R. Mark, Svetoslav Tzvetkov, Pat Hanrahan:
A real-time procedural shading system for programmable graphics hardware. 159-170 - Michael D. McCool, Jason Ang, Anis Ahmad:
Homomorphic factorization of BRDFs for high-performance rendering. 171-178 - Emil Praun, Wim Sweldens, Peter Schröder:
Consistent mesh parameterizations. 179-184 - Henning Biermann, Daniel Kristjansson, Denis Zorin:
Approximate Boolean operations on free-form solids. 185-194 - Pierre Alliez, Mathieu Desbrun:
Progressive compression for lossless transmission of triangle meshes. 195-202 - Masaki Hilaga, Yoshihisa Shinagawa, Taku Komura, Tosiyasu L. Kunii:
Topology matching for fully automatic similarity estimation of 3D shapes. 203-212 - Benjamin Watson, Alinda Friedman, Aaron McGaffey:
Measuring and predicting visual fidelity. 213-220 - Karol Myszkowski, Takehiro Tawara, Hiroyuki Akamine, Hans-Peter Seidel:
Perception-guided global illumination solution for animation rendering. 221-230 - Yoshifumi Kitamura, Takashige Konishi, Sumihiko Yamamoto, Fumio Kishino:
Interactive stereoscopic display for three or more users. 231-240 - Maneesh Agrawala, Chris Stolte:
Rendering effective route maps: improving usability through generalization. 241-249 - Petros Faloutsos, Michiel van de Panne, Demetri Terzopoulos:
Composable controllers for physics-based character animation. 251-260 - Harold C. Sun, Dimitris N. Metaxas:
Automating gait generation. 261-270 - Zicheng Liu, Ying Shan, Zhengyou Zhang:
Expressive expression mapping with ratio images. 271-276 - Jun-yong Noh, Ulrich Neumann:
Expression cloning. 277-288 - Przemyslaw Prusinkiewicz, Lars Mündermann, Radoslaw Karwowski, Brendan Lane:
The use of positional information in the modeling of plants. 289-300 - Yoav I. H. Parish, Pascal Müller:
Procedural modeling of cities. 301-308 - Justin Legakis, Julie Dorsey, Steven J. Gortler:
Feature-based cellular texturing for architectural models. 309-316 - Marcelo Walter, Alain Fournier, Daniel Méneveaux:
Integrating shape and pattern in mammalian models. 317-326 - Aaron Hertzmann, Charles E. Jacobs, Nuria Oliver, Brian Curless, David Salesin:
Image analogies. 327-340 - Alexei A. Efros, William T. Freeman:
Image quilting for texture synthesis and transfer. 341-346 - Greg Turk:
Texture synthesis on surfaces. 347-354 - Li-Yi Wei, Marc Levoy:
Texture synthesis over arbitrary manifold surfaces. 355-360 - Michael Wand, Matthias Fischer, Ingmar Peter, Friedhelm Meyer auf der Heide, Wolfgang Straßer:
The randomized z-buffer algorithm: interactive rendering of highly complex scenes. 361-370 - Matthias Zwicker, Hanspeter Pfister, Jeroen van Baar, Markus H. Gross:
Surface splatting. 371-378 - Mark Pauly, Markus H. Gross:
Spectral processing of point-sampled geometry. 379-386 - Randima Fernando, Sebastian Fernandez, Kavita Bala, Donald P. Greenberg:
Adaptive shadow maps. 387-390 - Ying-Qing Xu, Yanyun Chen, Stephen Lin, Hua Zhong, Enhua Wu, Baining Guo, Heung-Yeung Shum:
Photorealistic rendering of knitwear using the lumislice. 391-398 - Henrik Wann Jensen, Frédo Durand, Julie Dorsey, Michael M. Stark, Peter Shirley, Simon Premoze:
A physically-based night sky model. 399-408 - Pedro V. Sander, John M. Snyder, Steven J. Gortler, Hugues Hoppe:
Texture mapping progressive meshes. 409-416 - Bruno Lévy:
Constrained texture mapping for polygonal meshes. 417-424 - Chris Buehler, Michael Bosse, Leonard McMillan, Steven J. Gortler, Michael F. Cohen:
Unstructured lumigraph rendering. 425-432 - Byong Mok Oh, Max Chen, Julie Dorsey, Frédo Durand:
Image-based modeling and photo editing. 433-442 - Daniel G. Aliaga, Ingrid Carlbom:
Plenoptic stitching: a scalable method for reconstructing 3D interactive walk throughs. 443-450 - Harpreet S. Sawhney, Yanlin Guo, Keith J. Hanna, Rakesh Kumar, Sean Adkins, Samuel Zhou:
Hybrid stereo camera: an IBR approach for synthesis of very high resolution stereoscopic image sequences. 451-460 - William V. Baxter III, Vincent Scheib, Ming C. Lin, Dinesh Manocha:
DAB: interactive haptic painting with 3D virtual brushes. 461-468 - Hiroo Iwata, Hiroaki Yano, Fumitaka Nakaizumi, Ryo Kawamura:
Project FEELEX: adding haptic surface to graphics. 469-476 - Justine Cassell, Hannes Högni Vilhjálmsson, Timothy W. Bickmore:
BEAT: the Behavior Expression Animation Toolkit. 477-486 - Robert Coyne, Richard Sproat:
WordsEye: an automatic text-to-scene conversion system. 487-496 - Ravi Ramamoorthi, Pat Hanrahan:
An efficient representation for irradiance environment maps. 497-500 - Harold B. Westlund, Gary W. Meyer:
Applying appearance standards to light reflection models. 501-510 - Henrik Wann Jensen, Stephen R. Marschner, Marc Levoy, Pat Hanrahan:
A practical model for subsurface light transport. 511-518 - Thomas Malzbender, Dan Gelb, Hans J. Wolters:
Polynomial texture maps. 519-528 - James F. O'Brien, Perry R. Cook, Georg Essl:
Synthesizing sounds from physically based motion. 529-536 - Kees van den Doel, Paul G. Kry, Dinesh K. Pai:
FoleyAutomatic: physically-based sound effects for interactive simulation and animation. 537-544 - Nicolas Tsingos, Thomas A. Funkhouser, Addy Ngan, Ingrid Carlbom:
Modeling acoustics in virtual environments using the uniform theory of diffraction. 545-552 - Matthew Reynolds, Bernd Schöner, Joey Richards, Kelly Dobson, Neil Gershenfeld:
An immersive, multi-user, musical stage environment. 553-560 - Gabriel J. Brostow, Irfan A. Essa:
Image-based motion blur for stop motion animation. 561-566 - Victor Ostromoukhov:
A simple and efficient error-diffusion algorithm. 567-572 - Alejo Hausner:
Simulating decorative mosaics. 573-580 - Emil Praun, Hugues Hoppe, Matthew Webb, Adam Finkelstein:
Real-time hatching. 581
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