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34th SIGGRAPH 2007: San Diego, California, USA - Sketches
- Marc Alexa, Adam Finkelstein:
International Conference on Computer Graphics and Interactive Techniques, SIGGRAPH 2007, San Diego, California, USA, August 5-9, 2007, Sketches. ACM 2007, ISBN 978-1-4503-4726-6
The viz biz
- Marc Nienhaus, Bruce Gooch, Jürgen Döllner:
Light threads: illustrating movement dynamics in city models. 1 - Kevin W. Boyack, Richard Klavans, W. Bradford Paley, Katy Börner:
Mapping, illuminating, and interacting with science. 2 - Carlo H. Séquin, James F. Hamlin:
The regular 4-dimensional 57-cell. 3 - Alan Price, Vita Berezina-Blackburn:
Multi-user interaction on the DNA workbench. 4 - William H. Latham, Miki Shaw, Stephen Todd, Frederic Fol Leymarie, Lawrence A. Kelley, Benjamin R. Jefferys:
From DNA to 3D organic art forms. 5
Taking shape
- Lu Liu, Tao Ju, Daniel A. Low, Chandrajit Bajaj:
Surface network construction from non-parallel cross-sections. 6 - Mikola Lysenko:
Realtime constructive solid geometry. 7 - Ilya Eckstein, Yiying Tong, C.-C. Jay Kuo, Mathieu Desbrun:
Volume-controlled surface fairing. 8 - Tamy Boubekeur, Olga Sorkine, Christophe Schlick:
Scalable freeform deformation. 9 - SoHyeon Jeong:
Nearly rigid deformation by linear optimization. 10
Is this for real?
- Jan Fischer, Daniel Flohr, Wolfgang Straßer:
Seamless tangible interaction through selective stylization. 11 - Bert de Decker, Hideaki Nii, Yuki Hashimoto, Dylan Moore, Jay Summet, Yong Zhao, Jonathan Westhues, Paul H. Dietz, John Barnwell, Masahiko Inami, Philippe Bekaert, Ramesh Raskar:
Illumination sensitive dynamic virtual sets. 12 - Jean-Philippe Jobin, Sylvain Comtois, Clément Gosselin, Robert Faguy, Denis Laurendeau:
The "Castelet": a dynamically reconfigurable stage for performing arts. 13 - Cem Yuksel, Donald H. House, John Keyser:
Implementing wave particles for real-time water waves with object interaction. 14 - Shunpei Yasuda, Sho Hashimoto, Mariko Koizumi, Naohito Okude:
Teleshadow: feeling presence in private spaces. 15
Let's get physical
- Danny M. Kaufman, Shinjiro Sueda, Dinesh K. Pai:
Contact trees: adaptive contact sampling for robust dynamics. 16 - Paul G. Kry, Lionel Revéret, François Faure, Marie-Paule Cani:
Modal locomotion: controlling passive elastic dynamics. 17 - Ignacio Llamas:
Real-time voxelization of triangle meshes on the GPU. 18 - Jonathan M. Cohen:
Dynamic execution tracing of physical simulations. 19 - Ken Museth, Michael Clive, Nafees Bin Zafar:
Blobtacular: surfacing particle system in "Pirates of the Caribbean 3". 20
I've got you covered
- Kevin Myers, Louis Bavoil:
Stencil routed A-Buffer. 21 - Robert Bridson:
Fast Poisson disk sampling in arbitrary dimensions. 22 - Ivan Neulander:
Pixmotor: a pixel motion integrator. 23 - Eugene d'Eon, David P. Luebke, Eric Enderton:
A system for efficient rendering of human skin. 24 - Tamy Boubekeur, Christophe Schlick:
Approximation of subdivision surfaces for interactive applications. 25
The Oasis
- Christoph Ammann, Doug Bloom, Jonathan M. Cohen, John Courte, Lucio Flores, Sho Hasegawa, Nikos Kalaitzidis, Terrance Tornberg, Laurence Treweek, Bob Winter, Chris Yang:
The Birth of Sandman. 26 - Chris Allen, Doug Bloom, Jonathan M. Cohen, Laurence Treweek:
Rendering tons of sand. 27 - Jamie Pilgrim, Terrance Tornberg:
How to build a sixty foot man of moving sand. 28 - Chris Allen, Jonathan M. Cohen, Doug Bloom, Daniel P. Ferreira, Sho Hasegawa, Cory McMahon:
Levelsets in production: Spider-man 3. 29 - Amaury Aubel, David Allen:
Artistic direction of foliage. 30
It's all about the environment
- Daniel G. Aliaga, Ji Zhang, Mireille Boutin:
3D scene modeling using pose-free reconstruction. 31 - Bradley Atcheson, Ivo Ihrke, Derek Bradley, Wolfgang Heidrich, Marcus A. Magnor, Hans-Peter Seidel:
Imaging and 3D tomographic reconstruction of time-varying, inhomogeneous refractive index fields. 32 - Yi Xu, Daniel G. Aliaga:
Modeling repetitive motions in real-world 3D scenes. 33 - Mihai Mudure, Voicu Popescu:
1001 acquisition viewpoints: efficient and versatile view-dependent modeling of real-world scenes. 34 - Gregory Esch, Peter Wonka, Pascal Müller, Eugene Zhang:
Interactive procedural street modeling. 35
Vogue!
- Christiane Luible, Pascal Volino, Nadia Magnenat-Thalmann:
High fashion in equations. 36 - Ryan White, Keenan Crane, David A. Forsyth:
Data driven cloth animation. 37 - Alex Frisch, James LeBloch, Gil Baron:
Driving motion control by motion capture using CG. 38
Bend and stretch
- Sumit Jain, Yuting Ye, C. Karen Liu:
Optimization-based interactive motion synthesis for virtual characters. 39 - Shinjiro Sueda, Dinesh K. Pai:
Simulating coordinated movement with tendons. 40 - Erick Miller, Joe Harkins:
Musculo-skeletal shape skinning. 41 - Erick Miller, Jeremy Butler, Rudy Grossman, Russell Pearsall:
Fantastic Four: stretching the limits. 42
Nice gestures
- Kouta Minamizawa, Souichiro Fukamachi, Hiroyuki Kajimoto, Naoki Kawakami, Susumu Tachi:
Wearable haptic display to present virtual mass sensation. 43 - Reynold J. Bailey, Ann McNamara, Nisha Sudarsanam, Cindy Grimm:
Subtle gaze direction. 44 - Noah Lockwood, Patricio D. Simari, Patrick Coleman, Karan Singh:
DirectCam: a gestural system for animatic creation. 45 - Hiroshi Yasuda, Ryota Kaihara, Suguru Saito, Masayuki Nakajima:
Motion belts. 46 - Carlos D. Correa, Deborah Silver:
Visualizing collision effects between penetrating and non-penetrating objects. 47
Oh, rats!
- Patrick Coleman, Eric Froemling:
Chop it up!: animation-driven modeling, simulation, and shading in the kitchen. 48 - Christine Waggoner, David Baraff:
Virtual tailoring for Ratatouille: clothing the fattest man in the world. 49 - Sonoko Konishi, Michael Venturini:
Articulating the appeal. 50 - David Ryu:
500 million and counting: hair rendering on Ratatouille. 51 - Apurva Shah, Justin Ritter, Chris King, Stefan Gronsky:
Fast, soft reflections using radiance caches. 52 - Alex Harvill:
Effective toon-style rendering control using scalar fields. 53
Traveling light
- Gernot Ziegler, Christian Theobalt, Ivo Ihrke, Marcus A. Magnor, Art Tevs, Hans-Peter Seidel:
GPU-based light wavefront simulation for real-time refractive object rendering. 54 - Sung-Eui Yoon, Sean Curtis, Dinesh Manocha:
Ray tracing dynamic scenes using selective restructuring. 55 - Wojciech Jarosz, Craig Donner, Matthias Zwicker, Henrik Wann Jensen:
Radiance caching for participating media. 56 - Juraj Obert, Jaroslav Krivánek, Daniel Sýkora, Sumanta N. Pattanaik:
Interactive light transport editing for flexible global illumination. 57 - Yonghao Yue, Kei Iwasaki, Yoshinori Dobashi, Tomoyuki Nishita:
Global illumination using precomputed light paths for interactive light condition manipulation. 58
Making faces
- Guillaume François, Pascal Gautron, Gaspard Breton, Kadi Bouatouch:
Anatomically accurate modeling and rendering of the human eye. 59 - Gabriele Nataneli, Petros Faloutsos:
Sketching facial expressions. 60 - Wan-Chun Ma, Tim Hawkins, Charles-Félix Chabert, Mark T. Bolas, Pieter Peers, Paul E. Debevec:
A system for high-resolution face scanning based on polarized spherical illumination. 61 - Makoto Okabe, Kenshi Takayama, Takashi Ijiri, Takeo Igarashi:
Light shower: a poor man's light stage built with an off-the-shelf umbrella and projector. 62 - Verónica Costa Teixeira Orvalho, Antonio Susín:
Fast and reusable facial rigging and animation. 63
Drat, more rats!
- Gordon Cameron, Robert Russ, Adam Woodbury:
Acting with contact in Ratatouille: cartoon collision and response. 64 - David Ryu, Paul Kanyuk:
Rivers of rodents: an animation-centric crowds pipeline for Ratatouille. 65 - Chen Shen, Apurva Shah:
Extracting and parametrizing temporally coherent surfaces from particles. 66 - Tolga G. Göktekin, Jon Reisch, Darwyn Peachey, Apurva Shah:
An effects recipe for rolling a dough, cracking an egg and pouring a sauce. 67 - Eric Froemling, Tolga Göktekin, Darwyn Peachey:
Simulating whitewater rapids in Ratatouille. 68 - Gary Bruins, Jon Reisch:
Rat-sized water effects in Ratatouille. 69
Let there be light
- Jingyi Yu, Xiaotian Yin, Xianfeng Gu, Leonard McMillan, Steven J. Gortler:
Geometric modeling using focal surfaces. 70 - Mark Colbert, Jaroslav Krivánek:
Real-time shading with filtered importance sampling. 71 - Lvdi Wang, Li-Yi Wei, Kun Zhou, Baining Guo, Heung-Yeung Shum:
High dynamic range image hallucination. 72 - Yannick Francken, Tom Mertens, Jo Gielis, Philippe Bekaert:
Mesostructure from specularity using coded illumination. 73 - Bruce Lamond, Pieter Peers, Paul E. Debevec:
Fast image-based separation of diffuse and specular reflections. 74
Looking good
- Yosuke Katsura, Ken Anjyo:
Anime perspective. 75 - Shigeo Morishima, Shigeru Kuriyama, Shinichi Kawamoto, Tadamichi Suzuki, Masaaki Taira, Tatsuo Yotsukura, Satoshi Nakamura:
Data-driven efficient production of cartoon character animation. 76 - Sarah F. Frisken:
Sketching curves with immediate feedback. 77 - Craig S. Kaplan:
Semiregular patterns on surfaces. 78 - Justin Hensley, John Isidoro, Arcot J. Preetham:
Combining computer vision and physics simulations using GPGPU. 79
Spor(T)
- Andrew Willmott:
Fast object distribution. 80 - David (grue) DeBry, Henry Goffin, Chris Hecker, Ocean Quigley, Shalin Shodhan, Andrew Willmott:
Player-driven procedural texturing. 81 - Kate Compton, James Grieve, Ed Goldman, Ocean Quigley, Christian Stratton, Eric Todd, Andrew Willmott:
Creating spherical worlds. 82 - Lydia Choy, Ryan Ingram, Ocean Quigley, Brian Sharp, Andrew Willmott:
Rigblocks: player-deformable objects. 83 - Eric Armstrong:
Improving real-time motion. 84
Image is everything
- Chieh-Ju Tu, Shuen-Huei Guan, Yung-Yu Chuang, Jiann-Rong Wu, Bing-Yu Chen, Ming Ouhyoung:
Digital restoration of moldy aged films. 85 - Kangyu Ni, Doug Roble, Tony F. Chan:
A texture synthesis approach to elastica inpainting. 86 - Timo Stich, Marcus A. Magnor:
Image morphing for space-time interpolation. 87 - Bing-Yu Chen, Jong-Shan Lin, Wei-Ting Huang:
Stabilizing video while keeping resolution and capturing intention. 88 - Eric Armstrong:
Improving real-time motion. 89
Go with the flow
- Ryo Sakaguchi, Todd Dufor, Jens Zalzala, Paul Lambert, Alan Kapler:
End of the world waterfall setup for "Pirates of the Caribbean 3". 90 - Deborah Carlson:
Wave displacement effects for Surf's Up. 91 - Tom Kluyskens:
Surf's Up beach break. 92 - Erick Miller, Rob Bredow, Daniel Kramer, Matthew Hausman, Peter Shinners, Deborah Carlson, John Clark:
Making waves for Surf's Up. 93 - Markus Kurtz, Jerry Tessendorf:
Simulation, simulation, simulation: integration of multiple simulation techniques to create realistic water motion in order to maintain highest level of flexibility. 94 - Stephan Trojansky, Thomas Ganshorn, Oliver Pilarski:
300's liquid battlefield: fluid simulation Spartan style. 95
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