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"GPU-based light wavefront simulation for real-time refractive object ..."
Gernot Ziegler et al. (2007)
- Gernot Ziegler, Christian Theobalt, Ivo Ihrke, Marcus A. Magnor, Art Tevs, Hans-Peter Seidel:
GPU-based light wavefront simulation for real-time refractive object rendering. SIGGRAPH Sketches 2007: 54
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