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Christophe Schlick
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2010 – 2019
- 2012
- [j22]Nicolas Mellado, Gaël Guennebaud, Pascal Barla, Patrick Reuter, Christophe Schlick:
Growing Least Squares for the Analysis of Manifolds in Scale-Space. Comput. Graph. Forum 31(5): 1691-1701 (2012) - [j21]Romain Pacanowski, Oliver Salazar Celis, Christophe Schlick, Xavier Granier, Pierre Poulin, Annie A. M. Cuyt:
Rational BRDF. IEEE Trans. Vis. Comput. Graph. 18(11): 1824-1835 (2012) - 2011
- [j20]Romain Vergne, David Vanderhaeghe, Jiazhou Chen, Pascal Barla, Xavier Granier, Christophe Schlick:
Implicit Brushes for Stylized Line-based Rendering. Comput. Graph. Forum 30(2): 513-522 (2011) - [j19]Romain Vergne, Romain Pacanowski, Pascal Barla, Xavier Granier, Christophe Schlick:
Improving Shape Depiction under Arbitrary Rendering. IEEE Trans. Vis. Comput. Graph. 17(8): 1071-1081 (2011) - [c42]Jérémy Laviole, Martin Hachet, Christophe Schlick:
Tabletop games using real environment and physical simulation. FDG 2011: 322-324 - 2010
- [j18]Simon Boyé, Gaël Guennebaud, Christophe Schlick:
Least Squares Subdivision Surfaces. Comput. Graph. Forum 29(7): 2021-2028 (2010) - [j17]Romain Pacanowski, Xavier Granier, Christophe Schlick, Pierre Poulin:
Volumetric Vector-Based Representation for Indirect Illumination Caching. J. Comput. Sci. Technol. 25(5): 925-932 (2010) - [c41]Romain Vergne, Romain Pacanowski, Pascal Barla, Xavier Granier, Christophe Schlick:
Radiance Scaling for versatile surface enhancement. SI3D 2010: 143-150 - [c40]Nicolas Mellado, Patrick Reuter, Christophe Schlick:
Semi-Automatic Geometry-Driven Reassembly of Fractured Archeological Objects. VAST 2010: 33-38
2000 – 2009
- 2009
- [j16]Romain Vergne, Romain Pacanowski, Pascal Barla, Xavier Granier, Christophe Schlick:
Light warping for enhanced surface depiction. ACM Trans. Graph. 28(3): 25 (2009) - 2008
- [j15]Tamy Boubekeur, Christophe Schlick:
A Flexible Kernel for Adaptive Mesh Refinement on GPU. Comput. Graph. Forum 27(1): 102-113 (2008) - [c39]Romain Vergne, Pascal Barla, Xavier Granier, Christophe Schlick:
Apparent relief: a shape descriptor for stylized shading. NPAR 2008: 23-29 - [c38]Romain Pacanowski, Xavier Granier, Christophe Schlick, Pierre Poulin:
Sketch and Paint-based Interface for Highlight Modeling. SBIM 2008: 17-23 - [c37]Romain Arcila, Florian Levet, Christophe Schlick:
Thor: Sketch-Based 3D Modeling by Skeletons. Smart Graphics 2008: 232-238 - [c36]Jérôme Baril, Tamy Boubekeur, Patrick Gioia, Christophe Schlick:
Polynomial wavelet trees for bidirectional texture functions. SIGGRAPH Talks 2008: 31:1 - [c35]Romain Vergne, Pascal Barla, Xavier Granier, Christophe Schlick:
Shading with apparent relief. SIGGRAPH Talks 2008: 34:1 - [c34]Romain Pacanowski, Mickaël Raynaud, Xavier Granier, Patrick Reuter, Christophe Schlick, Pierre Poulin:
Efficient streaming of 3D scenes with complex geometry and complex lighting. Web3D 2008: 11-17 - [p5]Benjamin Schmitt, Alexander A. Pasko, Valery Adzhiev, Galina Pasko, Christophe Schlick:
Modelling Function-Based Mixed-Dimensional Objects with Attributes. Heterogeneous Objects Modelling and Applications 2008: 90-117 - [p4]Benjamin Schmitt, Alexander A. Pasko, Christophe Schlick:
Constructive Hypervolume Modeling Using Extended Space Mappings. Heterogeneous Objects Modelling and Applications 2008: 167-192 - 2007
- [j14]Florence Tyndiuk, Véronique Lespinet-Najib, Gwenola Thomas, Christophe Schlick:
Impact of Tasks and Users' Characteristics on Virtual Reality Performance. Cyberpsychology Behav. Soc. Netw. 10(3): 444-452 (2007) - [c33]Julien Lacoste, Tamy Boubekeur, Bruno Jobard, Christophe Schlick:
Appearance preserving octree-textures. GRAPHITE 2007: 87-93 - [c32]Tamy Boubekeur, Christophe Schlick:
QAS: Real-Time Quadratic Approximation of Subdivision Surfaces. PG 2007: 453-456 - [c31]Florian Levet, Xavier Granier, Christophe Schlick:
Multi-view Sketch-Based FreeForm Modeling. Smart Graphics 2007: 204-209 - [c30]Tamy Boubekeur, Olga Sorkine, Christophe Schlick:
Scalable freeform deformation. SIGGRAPH Sketches 2007: 9 - [c29]Tamy Boubekeur, Christophe Schlick:
Approximation of subdivision surfaces for interactive applications. SIGGRAPH Sketches 2007: 25 - [c28]Tamy Boubekeur, Olga Sorkine, Christophe Schlick:
SIMOD: Making Freeform Deformation Size-Insensitive. PBG@Eurographics 2007: 47-56 - [c27]Julien Hadim, Tamy Boubekeur, Mickaël Raynaud, Xavier Granier, Christophe Schlick:
On-the-fly appearance quantization on the GPU for 3D broadcasting. Web3D 2007: 45-51 - 2006
- [j13]Tamy Boubekeur, Wolfgang Heidrich, Xavier Granier, Christophe Schlick:
Volume-Surface Trees. Comput. Graph. Forum 25(3): 399-406 (2006) - [j12]Ireneusz Tobor, Patrick Reuter, Christophe Schlick:
Reconstructing multi-scale variational partition of unity implicit surfaces with attributes. Graph. Model. 68(1): 25-41 (2006) - [c26]Florian Levet, Xavier Granier, Christophe Schlick:
3D Sketching with Profile Curves. Smart Graphics 2006: 114-125 - [c25]Tamy Boubekeur, Christophe Schlick:
Interactive out-of-core texturing. SIGGRAPH Sketches 2006: 68 - [c24]Florian Levet, Xavier Granier, Christophe Schlick:
Fast Sampling of Implicit Surfaces by Particle Systems. SMI 2006: 39 - [c23]Tamy Boubekeur, Christophe Schlick:
Interactive Out-Of-Core Texturing with Point-Sampled Textures. PBG@SIGGRAPH 2006: 67-73 - 2005
- [c22]Tamy Boubekeur, Christophe Schlick:
Generic mesh refinement on GPU. Graphics Hardware 2005: 99-104 - [c21]Tamy Boubekeur, Patrick Reuter, Christophe Schlick:
Scalar Tagged PN Triangles. Eurographics (Short Presentations) 2005: 17-20 - [c20]Tamy Boubekeur, Patrick Reuter, Christophe Schlick:
Surfel Stripping. GRAPHITE 2005: 177-186 - [c19]Tamy Boubekeur, Patrick Reuter, Christophe Schlick:
Visualization of Point-Based Surfaces with Locally Reconstructed Subdivision Surfaces. SMI 2005: 23-32 - [c18]Patrick Reuter, Pierre Joyot, Jean Trunzler, Tamy Boubekeur, Christophe Schlick:
Surface Reconstruction with Enriched Reproducing Kernel Particle Approximation. PBG 2005: 79-87 - [c17]Tamy Boubekeur, Florent Duguet, Christophe Schlick:
Rapid Visualization of Large Point-Based Surfaces. VAST 2005: 75-82 - [c16]Florence Tyndiuk, Gwenola Thomas, Véronique Lespinet-Najib, Christophe Schlick:
Cognitive comparison of 3D interaction in front of large vs. small displays. VRST 2005: 117-123 - [c15]Florian Levet, Julien Hadim, Patrick Reuter, Christophe Schlick:
Anisotropic Sampling for Differential Point Rendering of Implicit Surfaces. WSCG (Full Papers) 2005: 109-116 - 2004
- [j11]Benjamin Schmitt, Alexander A. Pasko, Christophe Schlick:
Constructive sculpting of heterogeneous volumetric objects using trivariate B-splines. Vis. Comput. 20(2-3): 130-148 (2004) - [c14]Florence Tyndiuk, Véronique Lespinet-Najib, Gwenola Thomas, Christophe Schlick:
Impact of large displays on virtual reality task performance. Afrigraph 2004: 61-65 - [c13]Ireneusz Tobor, Patrick Reuter, Christophe Schlick:
Multi-Scale Reconstruction of Implicit Surfaces with Attributes from Large Unorganized Point Sets. SMI 2004: 19-30 - [c12]Patrick Reuter, Benjamin Schmitt, Christophe Schlick, Alexander A. Pasko:
Interactive Solid Texturing using Point-based Multiresolution Representations. WSCG 2004: 363-370 - [c11]Ireneusz Tobor, Patrick Reuter, Christophe Schlick:
Efficient Reconstruction of Large Scattered Geometric Datasets using the Partition of Unity and Radial Basis Functions. WSCG 2004: 467-474 - [e1]Christophe Schlick, Werner Purgathofer:
25th Annual Conference of the European Association for Computer Graphics, Eurographics 2004 - State of the Art Reports, Grenoble, France, August 30 - September 3, 2004. Eurographics Association 2004 [contents] - 2003
- [c10]Patrick Reuter, Ireneusz Tobor, Christophe Schlick, Sébastien Dedieu:
Point-based modelling and rendering using radial basis functions. GRAPHITE 2003: 111-118 - [c9]Benjamin Schmitt, Alexander A. Pasko, Christophe Schlick:
Shape-driven deformations of functionally defined heterogeneous volumetric objects. GRAPHITE 2003: 127-134 - [c8]Olivier Parisy, Christophe Schlick:
Physical Animation and Control of Simulated Creatures. Smart Graphics 2003: 231-240 - 2002
- [c7]Olivier Parisy, Christophe Schlick:
A physically realistic framework for the generation of high-level animation controllers. Smart Graphics 2002: 47-54 - 2001
- [j10]Alexander A. Pasko, Valery Adzhiev, Benjamin Schmitt, Christophe Schlick:
Constructive Hypervolume Modeling. Graph. Model. 63(6): 413-442 (2001) - [j9]Benjamin Schmitt, Alexander A. Pasko, Valery Adzhiev, Christophe Schlick:
Constructive texturing based on hypervolume modeling. Comput. Animat. Virtual Worlds 12(5): 297-310 (2001) - [c6]Benjamin Schmitt, Alexander A. Pasko, Valery Adzhiev, Christophe Schlick:
Constructive Hypervolume Textures. Eurographics (Short Presentations) 2001 - [c5]Benjamin Schmitt, Christophe Schlick, Alexander A. Pasko, Valery Adzhiev:
Texturing through Constructive Modeling. SCCG 2001: 190-201 - [c4]Benjamin Schmitt, Alexander A. Pasko, Christophe Schlick:
Constructive modeling of FRep solids using spline volumes. Symposium on Solid Modeling and Applications 2001: 321-322 - [c3]Sébastien Dedieu, Pascal Guitton, Christophe Schlick, Patrick Reuter:
Reality: An Interactive Reconstructiuon Tool of 3D Objects from Photographs. VMV 2001: 195-202 - 2000
- [c2]Olivier Parisy, Christophe Schlick:
Object-Oriented Reformulation and Extension of Implicit Free-Form Deformations. DEFORM/AVATARS 2000: 72-84
1990 – 1999
- 1999
- [j8]Laurent Grisoni, Carole Blanc, Christophe Schlick:
Hermitian B-Splines. Comput. Graph. Forum 18(4): 237-248 (1999) - 1996
- [j7]Carole Blanc, Christophe Schlick:
Accurate parametrization of conics by NURBS. IEEE Computer Graphics and Applications 16(6): 64-71 (1996) - [j6]Benoît Crespin, Carole Blanc, Christophe Schlick:
Implicit Sweep Objects. Comput. Graph. Forum 15(3): 165-174 (1996) - [j5]Carole Blanc, Christophe Schlick:
Ratioquadrics: an alternative model for superquadrics. Vis. Comput. 12(8): 420-428 (1996) - 1995
- [c1]Carole Blanc, Christophe Schlick:
X-splines: a spline model designed for the end-user. SIGGRAPH 1995: 377-386 - 1994
- [j4]Pascal Guitton, Christophe Schlick:
RRIFF: a proposal for the interchange of realistic scene descriptions. Comput. Aided Des. 26(12): 891-898 (1994) - [j3]Christophe Schlick:
A Survey of Shading and Reflectance Models. Comput. Graph. Forum 13(2): 121-131 (1994) - [j2]Christophe Schlick:
An Inexpensive BRDF Model for Physically-Based Rendering. Comput. Graph. Forum 13(3): 233-246 (1994) - [p3]Christophe Schlick:
A Fast Alternative to Phong's Specular Model. Graphics Gems 1994: 385-387 - [p2]Christophe Schlick:
Fast Alternatives to Perlin's Bias and Gain Functions. Graphics Gems 1994: 401-403 - [p1]Christophe Schlick:
High Dynamic Range Pixels. Graphics Gems 1994: 422-429 - 1993
- [j1]Philippe Blasi, Bertrand Le Saëc, Christophe Schlick:
A Rendering Algorithm for Discrete Volume Density Objects. Comput. Graph. Forum 12(3): 201-210 (1993)
Coauthor Index
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