ACM Transactions on Graphics (TOG), Volume 28

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Volume 28, Number 1, January 2009

Volume 28, Number 2, April 2009

Volume 28, Number 3, August 2009

Proceedings of ACM SIGGRAPH 2009
Fast image processing and retargeting Perception and depiction Light and materials Shape editing and deformation Fluid simulation Image warping and interpolation Surfaces Reduced physics for animation Creating natural variations Character animation I Interacting with hands, eyes, and images Visual, cut, paste, and search Shape analysis Meshing Character animation II Vector graphics and point distributions Physically based modeling: from contact to capture Rendering and visibility Computational cameras

Volume 28, Number 4, August 2009

Volume 28, Number 5, December 2009

Proceedings of ACM SIGGRAPH Asia 2009 - Texturing Urban modeling Vectorization/editing Physically based animation Resizing/montage Lighting & materials Real-time rendering Shape analysis Global illumination Imaging enhancement Geometry: interaction & subdivision GPU algorithms & systems 3D is fun Perception Hair & collaborative modeling Character animation Reconstruction & modeling