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Fabio Pellacini
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2020 – today
- 2023
- [j60]Davide Sforza, Fabio Pellacini:
Numerical approximations for energy preserving microfacet models. Comput. Graph. 114: 36-44 (2023) - [j59]Eduardo Rinaldi, Davide Sforza, Fabio Pellacini:
NodeGit: Diffing and Merging Node Graphs. ACM Trans. Graph. 42(6): 265:1-265:12 (2023) - [j58]Claudio Mancinelli, Giacomo Nazzaro, Fabio Pellacini, Enrico Puppo:
b/Surf: Interactive Bézier Splines on Surface Meshes. IEEE Trans. Vis. Comput. Graph. 29(7): 3419-3435 (2023) - 2022
- [j57]Marzia Riso, Davide Sforza, Fabio Pellacini:
pOp: Parameter Optimization of Differentiable Vector Patterns. Comput. Graph. Forum 41(4): 161-168 (2022) - [j56]Giacomo Nazzaro, Enrico Puppo, Fabio Pellacini:
geoTangle: Interactive Design of Geodesic Tangle Patterns on Surfaces. ACM Trans. Graph. 41(2): 12:1-12:17 (2022) - [j55]Filippo Andrea Fanni, Fabio Pellacini, Riccardo Scateni, Andrea Giachetti:
PAVEL: Decorative Patterns with Packed Volumetric Elements. ACM Trans. Graph. 41(2): 19:1-19:15 (2022) - [j54]Marzia Riso, Giacomo Nazzaro, Enrico Puppo, Alec Jacobson, Qingnan Zhou, Fabio Pellacini:
BoolSurf: Boolean Operations on Surfaces. ACM Trans. Graph. 41(6): 247:1-247:13 (2022) - [j53]Gianmarco Cherchi, Fabio Pellacini, Marco Attene, Marco Livesu:
Interactive and Robust Mesh Booleans. ACM Trans. Graph. 41(6): 248:1-248:14 (2022) - [c20]Davide Sforza, Fabio Pellacini:
Enforcing Energy Preservation in Microfacet Models. STAG 2022: 81-88 - [i8]Gianmarco Cherchi, Fabio Pellacini, Marco Attene, Marco Livesu:
Interactive and Robust Mesh Booleans. CoRR abs/2205.14151 (2022) - 2021
- [c19]Laura Anna Ripamonti, Davide Gadia, Dario Maggiorini, Ilaria Mariani, Maria De Marsico, Maurizio Mancini, Fabio Pellacini, Giovanna Varni, David Murphy, Laura Maye, Patrick O'Toole:
Joint workshop on Games-Human Interaction (GHItaly21) and Multi-party Interaction in eXtended Reality (MIXR). CHItaly 2021: 41:1-41:2 - [c18]Sara Kaszuba, Fabio Pellacini:
3D City Reconstruction from OpenStreetMap Data. STAG 2021: 51-60 - [e1]Maria De Marsico, Davide Gadia, Laura Anna Ripamonti, Dario Maggiorini, Ilaria Mariani, Maurizio Mancini, Giovanna Varni, David Murphy, Fabio Pellacini, Laura Maye, Patrick O'Toole:
Joint Proceedings of 4th Workshop on Games-Human Interaction (GHItaly21) & 1st Workshop on Multi-party Interaction in eXtended Reality (MIXR) in conjunction with CHITALY 2021 - Biannual Conference of the Italian SIGCHI Chapter, Bolzano (Italy), July 12, 2021. CEUR Workshop Proceedings 2934, CEUR-WS.org 2021 [contents] - [i7]Filippo Andrea Fanni, Fabio Pellacini, Riccardo Scateni, Andrea Giachetti:
PAVEL: Decorative Patterns with Packed Volumetric Elements. CoRR abs/2102.01029 (2021) - [i6]Claudio Mancinelli, Giacomo Nazzaro, Fabio Pellacini, Enrico Puppo:
b/Surf: Interactive Bézier Splines on Surfaces. CoRR abs/2102.05921 (2021) - 2020
- [j52]Tinsae G. Dulecha, Filippo A. Fanni, Federico Ponchio, Fabio Pellacini, Andrea Giachetti:
Neural reflectance transformation imaging. Vis. Comput. 36(10): 2161-2174 (2020) - [c17]Ariel Caputo, Sergiu Jacota, Serhiy Krayevskyy, Marco Pesavento, Fabio Pellacini, Andrea Giachetti:
XR-Cockpit: a comparison of VR and AR solutions on an interactive training station. ETFA 2020: 603-610 - [i5]Giacomo Nazzaro, Enrico Puppo, Fabio Pellacini:
DecoSurf: Recursive Geodesic Patterns on Triangle Meshes. CoRR abs/2007.10918 (2020)
2010 – 2019
- 2019
- [j51]Edoardo Carra, Christian Santoni, Fabio Pellacini:
Grammar-based procedural animations for motion graphics. Comput. Graph. 78: 97-107 (2019) - [j50]Edoardo Carra, Fabio Pellacini:
SceneGit: a practical system for diffing and merging 3D environments. ACM Trans. Graph. 38(6): 159:1-159:15 (2019) - [c16]Marco Godi, Christian Joppi, Andrea Giachetti, Fabio Pellacini, Marco Cristani:
Texel-Att: Representing and Classifying Element-Based Textures by Attributes. BMVC 2019: 286 - [c15]Fabio Pellacini, Giacomo Nazzaro, Edoardo Carra:
Yocto/GL: A Data-Oriented Library For Physically-Based Graphics. STAG 2019: 111-120 - [c14]Christian Joppi, Marco Godi, Andrea Giachetti, Fabio Pellacini, Marco Cristani:
Texture Retrieval in the Wild Through Detection-Based Attributes. ICIAP (2) 2019: 522-533 - [i4]Christian Joppi, Marco Godi, Andrea Giachetti, Fabio Pellacini, Marco Cristani:
Texture Retrieval in the Wild through detection-based attributes. CoRR abs/1908.11111 (2019) - [i3]Marco Godi, Christian Joppi, Andrea Giachetti, Fabio Pellacini, Marco Cristani:
Texel-Att: Representing and Classifying Element-based Textures by Attributes. CoRR abs/1908.11127 (2019) - 2018
- [j49]Christian Santoni, Gabriele Salvati, Valentina Tibaldo, Fabio Pellacini:
LevelMerge: Collaborative Game Level Editing by Merging Labeled Graphs. IEEE Computer Graphics and Applications 38(4): 71-83 (2018) - [c13]Edoardo Carra, Christian Santoni, Fabio Pellacini:
gMotion: A Spatio-Temporal Grammar for the Procedural Generation of Motion Graphics. Graphics Interface 2018: 100-107 - 2017
- [c12]Claudio Calabrese, Marco Fratarcangeli, Fabio Pellacini:
sLayer: a System for Multi-Layered Material Sculpting. EGSR (EI&I) 2017: 105-111 - 2016
- [j48]Thorsten-Walther Schmidt, Fabio Pellacini, Derek Nowrouzezahrai, Wojciech Jarosz, Carsten Dachsbacher:
State of the Art in Artistic Editing of Appearance, Lighting and Material. Comput. Graph. Forum 35(1): 216-233 (2016) - [j47]Claudio Calabrese, Gabriele Salvati, Marco Tarini, Fabio Pellacini:
cSculpt: a system for collaborative sculpting. ACM Trans. Graph. 35(4): 91:1-91:8 (2016) - [j46]Christian Santoni, Fabio Pellacini:
gTangle: a grammar for the procedural generation of tangle patterns. ACM Trans. Graph. 35(6): 182:1-182:11 (2016) - [j45]Marco Fratarcangeli, Valentina Tibaldo, Fabio Pellacini:
Vivace: a practical gauss-seidel method for stable soft body dynamics. ACM Trans. Graph. 35(6): 214:1-214:9 (2016) - [i2]Christian Santoni, Claudio Calabrese, Francesco Di Renzo, Fabio Pellacini:
SculptStat: Statistical Analysis of Digital Sculpting Workflows. CoRR abs/1601.07765 (2016) - [i1]Christian Santoni, Gabriele Salvati, Valentina Tibaldo, Fabio Pellacini:
LevelMerge: Collaborative Game Level Editing by Merging Labeled Graphs. CoRR abs/1603.00713 (2016) - 2015
- [j44]Marco Fratarcangeli, Fabio Pellacini:
Scalable Partitioning for Parallel Position Based Dynamics. Comput. Graph. Forum 34(2): 405-413 (2015) - [j43]Alessandro Attanasi, Andrea Cavagna, Lorenzo Del Castello, Irene Giardina, Asja Jelic, Stefania Melillo, Leonardo Parisi, Fabio Pellacini, Edward Shen, Edmondo Silvestri, Massimiliano Viale:
GReTA-A Novel Global and Recursive Tracking Algorithm in Three Dimensions. IEEE Trans. Pattern Anal. Mach. Intell. 37(12): 2451-2463 (2015) - [j42]Jonathan D. Denning, Valentina Tibaldo, Fabio Pellacini:
3DFlow: continuous summarization of mesh editing workflows. ACM Trans. Graph. 34(4): 140:1-140:9 (2015) - [j41]Gabriele Salvati, Christian Santoni, Valentina Tibaldo, Fabio Pellacini:
MeshHisto: collaborative modeling by sharing and retargeting editing histories. ACM Trans. Graph. 34(6): 205:1-205:10 (2015) - 2014
- [j40]Adrián Jarabo, Belén Masiá, Adrien Bousseau, Fabio Pellacini, Diego Gutierrez:
How do people edit light fields? ACM Trans. Graph. 33(4): 146:1-146:10 (2014) - [j39]Francesco Di Renzo, Claudio Calabrese, Fabio Pellacini:
AppIm: linear spaces for image-based appearance editing. ACM Trans. Graph. 33(6): 194:1-194:9 (2014) - [j38]Ondrej Karlik, Martin Ruzicka, Václav Gassenbauer, Fabio Pellacini, Jaroslav Krivánek:
Toward Evaluating the Usefulness of GlobalIllumination for Novices in Lighting Design Tasks. IEEE Trans. Vis. Comput. Graph. 20(6): 944-954 (2014) - [c11]Thorsten-Walther Schmidt, Fabio Pellacini, Derek Nowrouzezahrai, Wojciech Jarosz, Carsten Dachsbacher:
State of the Art in Artistic Editing of Appearance, Lighting, and Material. Eurographics (State of the Art Reports) 2014: 187-198 - [c10]Marco Fratarcangeli, Fabio Pellacini:
Towards a Massively Parallel Solver for Position Based Dynamics. SIGRAD 2014: 25-31 - 2013
- [j37]Jiawei Ou, Ondrej Karlik, Jaroslav Krivánek, Fabio Pellacini:
Evaluating Progressive-Rendering Algorithms in Appearance Design Tasks. IEEE Computer Graphics and Applications 33(6): 58-68 (2013) - [j36]Francesco Banterle, Marco Callieri, Matteo Dellepiane, Massimiliano Corsini, Fabio Pellacini, Roberto Scopigno:
EnvyDepth: An Interface for Recovering Local Natural Illumination from Environment Maps. Comput. Graph. Forum 32(7): 411-420 (2013) - [j35]Marco Fratarcangeli, Fabio Pellacini:
A GPU-Based Implementation of Position Based Dynamics for Interactive Deformable Bodies. J. Graph. Tools 17(3): 59-66 (2013) - [j34]Jonathan D. Denning, Fabio Pellacini:
MeshGit: diffing and merging meshes for polygonal modeling. ACM Trans. Graph. 32(4): 35:1-35:10 (2013) - [j33]Yanxiang Lan, Yue Dong, Fabio Pellacini, Xin Tong:
Bi-scale appearance fabrication. ACM Trans. Graph. 32(4): 145:1-145:12 (2013) - 2012
- [j32]Jiawei Ou, Feng Xie, Parashar Krishnamachari, Fabio Pellacini:
ISHair: Importance Sampling for Hair Scattering. Comput. Graph. Forum 31(4): 1537-1545 (2012) - [j31]Yue Dong, Xin Tong, Fabio Pellacini, Baining Guo:
Printing spatially-varying reflectance for reproducing HDR images. ACM Trans. Graph. 31(4): 40:1-40:7 (2012) - [c9]Jiawei Ou, Feng Xie, Parashar Krishnamachari, Fabio Pellacini:
ISHair: importance sampling for hair scattering. SIGGRAPH Talks 2012: 28 - 2011
- [j30]Jonathan D. Denning, William B. Kerr, Fabio Pellacini:
MeshFlow: interactive visualization of mesh construction sequences. ACM Trans. Graph. 30(4): 66 (2011) - [j29]Yue Dong, Xin Tong, Fabio Pellacini, Baining Guo:
AppGen: interactive material modeling from a single image. ACM Trans. Graph. 30(6): 146 (2011) - [j28]Xiaobo An, Xin Tong, Jonathan D. Denning, Fabio Pellacini:
AppWarp: retargeting measured materials by appearance-space warping. ACM Trans. Graph. 30(6): 147 (2011) - [j27]Jiawei Ou, Fabio Pellacini:
LightSlice: matrix slice sampling for the many-lights problem. ACM Trans. Graph. 30(6): 179 (2011) - 2010
- [j26]Xiaobo An, Fabio Pellacini:
User-Controllable Color Transfer. Comput. Graph. Forum 29(2): 263-271 (2010) - [j25]Jiawei Ou, Fabio Pellacini:
SafeGI: Type Checking to Improve Correctness in Rendering System Implementation. Comput. Graph. Forum 29(4): 1269-1277 (2010) - [j24]Juraj Obert, Fabio Pellacini, Sumanta N. Pattanaik:
Visibility Editing For All-Frequency Shadow Design. Comput. Graph. Forum 29(4): 1441-1449 (2010) - [j23]William B. Kerr, Fabio Pellacini, Jonathan D. Denning:
BendyLights: Artistic Control of Direct Illumination by Curving Light Rays. Comput. Graph. Forum 29(4): 1451-1459 (2010) - [j22]Fabio Pellacini:
envyLight: an interface for editing natural illumination. ACM Trans. Graph. 29(4): 34:1-34:8 (2010) - [j21]William B. Kerr, Fabio Pellacini:
Toward evaluating material design interface paradigms for novice users. ACM Trans. Graph. 29(4): 35:1-35:10 (2010) - [j20]Yue Dong, Jiaping Wang, Fabio Pellacini, Xin Tong, Baining Guo:
Fabricating spatially-varying subsurface scattering. ACM Trans. Graph. 29(4): 62:1-62:10 (2010) - [c8]James A. Ferwerda, Jeremy Selan, Fabio Pellacini:
Perception of Lighting Errors in Image Compositing. CIC 2010: 375-380
2000 – 2009
- 2009
- [j19]William B. Kerr, Fabio Pellacini:
Toward evaluating lighting design interface paradigms for novice users. ACM Trans. Graph. 28(3): 26 (2009) - [j18]Ying Song, Xin Tong, Fabio Pellacini, Pieter Peers:
SubEdit: a representation for editing measured heterogeneous subsurface scattering. ACM Trans. Graph. 28(3): 31 (2009) - [j17]Wojciech Matusik, Boris Ajdin, Jinwei Gu, Jason Lawrence, Hendrik P. A. Lensch, Fabio Pellacini, Szymon Rusinkiewicz:
Printing spatially-varying reflectance. ACM Trans. Graph. 28(5): 128 (2009) - 2008
- [j16]Milos Hasan, Edgar Velázquez-Armendáriz, Fabio Pellacini, Kavita Bala:
Tensor Clustering for Rendering Many-Light Animations. Comput. Graph. Forum 27(4): 1105-1114 (2008) - [j15]Juraj Obert, Jaroslav Krivánek, Fabio Pellacini, Daniel Sýkora, Sumanta N. Pattanaik:
iCheat: A Representation for Artistic Control of Indirect Cinematic Lighting. Comput. Graph. Forum 27(4): 1217-1223 (2008) - [j14]Lori Lorigo, Maya Haridasan, Hrönn Brynjarsdóttir, Ling Xia, Thorsten Joachims, Geri Gay, Laura A. Granka, Fabio Pellacini, Bing Pan:
Eye tracking and online search: Lessons learned and challenges ahead. J. Assoc. Inf. Sci. Technol. 59(7): 1041-1052 (2008) - [j13]Xiaobo An, Fabio Pellacini:
AppProp: all-pairs appearance-space edit propagation. ACM Trans. Graph. 27(3): 40 (2008) - [j12]Ewen Cheslack-Postava, Rui Wang, Oskar Åkerlund, Fabio Pellacini:
Fast, realistic lighting and material design using nonlinear cut approximation. ACM Trans. Graph. 27(5): 128 (2008) - [c7]Aaron E. Lefohn, Mike Houston, David Luebke, Jon Olick, Fabio Pellacini:
Beyond programmable shading: in action. SIGGRAPH Classes 2008: 18:1-18:20 - [c6]Fabio Pellacini:
Interactive cinematic lighting. SIGGRAPH Classes 2008: 19:1-19:47 - [c5]Sergey Bratus, Axel Hansen, Fabio Pellacini, Anna Shubina:
Backhoe, a Packet Trace and Log Browser. VizSEC 2008: 152-160 - 2007
- [j11]Lori Lorigo, Fabio Pellacini:
Frequency and structure of long distance scholarly collaborations in a physics community. J. Assoc. Inf. Sci. Technol. 58(10): 1497-1502 (2007) - [j10]Fabio Pellacini, Frank Battaglia, R. Keith Morley, Adam Finkelstein:
Lighting with paint. ACM Trans. Graph. 26(2): 9 (2007) - [j9]Milos Hasan, Fabio Pellacini, Kavita Bala:
Matrix row-column sampling for the many-light problem. ACM Trans. Graph. 26(3): 26 (2007) - [j8]Fabio Pellacini, Jason Lawrence:
AppWand: editing measured materials using appearance-driven optimization. ACM Trans. Graph. 26(3): 54 (2007) - 2006
- [j7]Milos Hasan, Fabio Pellacini, Kavita Bala:
Direct-to-indirect transfer for cinematic relighting. ACM Trans. Graph. 25(3): 1089-1097 (2006) - 2005
- [j6]Fabio Pellacini:
User-configurable automatic shader simplification. ACM Trans. Graph. 24(3): 445-452 (2005) - [j5]Fabio Pellacini, Kiril Vidimce, Aaron E. Lefohn, Alex Mohr, Mark Leone, John Warren:
Lpics: a hybrid hardware-accelerated relighting engine for computer cinematography. ACM Trans. Graph. 24(3): 464-470 (2005) - [c4]Hongsong Li, Fabio Pellacini, Kenneth E. Torrance:
A Hybrid Monte Carlo Method for Accurate and Efficient Subsurface Scattering. Rendering Techniques 2005: 283-290 - 2003
- [j4]Reynald Dumont, Fabio Pellacini, James A. Ferwerda:
Perceptually-driven decision theory for interactive realistic rendering. ACM Trans. Graph. 22(2): 152-181 (2003) - 2002
- [b1]Fabio Pellacini:
A perceptually-based decision theoretic framework for interactive rendering. Cornell University, USA, 2002 - [j3]Parag Tole, Fabio Pellacini, Bruce Walter, Donald P. Greenberg:
Interactive global illumination in dynamic scenes. ACM Trans. Graph. 21(3): 537-546 (2002) - [j2]Fabio Pellacini, Parag Tole, Donald P. Greenberg:
A user interface for interactive cinematic shadow design. ACM Trans. Graph. 21(3): 563-566 (2002) - [j1]Junhwan Kim, Fabio Pellacini:
Jigsaw image mosaics. ACM Trans. Graph. 21(3): 657-664 (2002) - 2001
- [c3]James A. Ferwerda, Fabio Pellacini, Donald P. Greenberg:
Psychophysically based model of surface gloss perception. Human Vision and Electronic Imaging 2001: 291-301 - [c2]Reynald Dumont, Fabio Pellacini, James A. Ferwerda:
A Perceptually-Based Texture Caching Algorithm for Hardware-Based Rendering. Rendering Techniques 2001: 249-256 - 2000
- [c1]Fabio Pellacini, James A. Ferwerda, Donald P. Greenberg:
Toward a psychophysically-based light reflection model for image synthesis. SIGGRAPH 2000: 55-64
Coauthor Index
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last updated on 2024-10-13 17:58 CEST by the dblp team
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