


default search action
EGSR 2017: Helsinki, Finland - EI&I Track
- Matthias Zwicker, Pedro V. Sander:
28th Eurographics Symposium on Rendering, Rendering - Experimental Ideas & Implementations, EGSR 2017, EI&I Track, Helsinki, Finland, 19-21 June 2017. Eurographics Association 2017
Rendering is Everywhere
- Christian Lessig:
Controlling and Sampling Visibility Information on the Image Plane. 1-9 - Arend Buchacher, Marius Erdt
:
Single-Pass Stereoscopic GPU Ray Casting Using Re-Projection Layers. 11-18
BRDFs and Illumination
- Michal Iwanicki, Peter-Pike Sloan:
Ambient Dice. 19-29
Lighting and Shading
- Jakub Boksanský, Adam Pospísil, Jirí Bittner:
VAO++: Practical Volumetric Ambient Occlusion for Games. 31-39
Monte Carlo before Coffee
- Renaud Adrien Dubouchet, Laurent Belcour, Derek Nowrouzezahrai:
Frequency Based Radiance Cache for Rendering Animations. 41-53 - Joran Van de Woestijne, Roald Frederickx
, Niels Billen, Philip Dutré
:
Temporal Coherence for Metropolis Light Transport. 55-63 - Toshiya Hachisuka, Iliyan Georgiev
, Wojciech Jarosz, Jaroslav Krivánek, Derek Nowrouzezahrai:
Extended Path Integral Formulation for Volumetric Transport. 65-70
Monte Carlo after Coffee
- Lorenzo Tessari
, Johannes Hanika, Carsten Dachsbacher:
Local Quasi-Monte Carlo Exploration. 71-81 - Weilun Sun, Xin Sun, Nathan A. Carr, Derek Nowrouzezahrai, Ravi Ramamoorthi:
Gradient-Domain Vertex Connection and Merging. 83-92
Materials and Textures
- Weiqi Shi, Zeyu Wang
, T. Metin Sezgin, Julie Dorsey, Holly E. Rushmeier:
Material Design in Augmented Reality with In-Situ Visual Feedback. 93-103 - Claudio Calabrese, Marco Fratarcangeli
, Fabio Pellacini:
sLayer: a System for Multi-Layered Material Sculpting. 105-111
Geometric Techniques
- Xin Yang, Qi Liu, Baocai Yin, Qiang Zhang, Dongsheng Zhou, Xiaopeng Wei:
k-d Tree Construction Designed for Motion Blur. 113-119

manage site settings
To protect your privacy, all features that rely on external API calls from your browser are turned off by default. You need to opt-in for them to become active. All settings here will be stored as cookies with your web browser. For more information see our F.A.Q.