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Computers & Graphics, Volume 78
Volume 78, February 2019
- Joaquim A. Jorge:
A Note from the Editor in Chief. 1-
- Kenny Erleben, Sheldon Andrews:
Solving inverse kinematics using exact Hessian matrices. 1-11 - Christopher Batty, Paul G. Kry:
Foreword to the Special Section on Graphics Interface 2018. 3- - Carol O'Sullivan, Julien Pettré:
Foreword to the Special Section on Motion in Games. 5 - Tomer Weiss, Alan Litteneker, Chenfanfu Jiang, Demetri Terzopoulos:
Position-based real-time simulation of large crowds. 12-22
- Timothy Davison, Faramarz Samavati, Christian Jacob:
Interactive example-palettes for discrete element texture synthesis. 23-36
- Prashant Raina, Sudhir P. Mudur, Tiberiu Popa:
Sharpness fields in point clouds using deep learning. 37-53
- Tsung-Ying Lin, Yu-Ting Tsai, Tsung-Shian Huang, Wen-Chieh Lin, Jung-Hong Chuang:
Exemplar-based freckle retouching and skin tone adjustment. 54-63
- Kalpesh Padia, Kaveen Herath Bandara, Christopher G. Healey:
A system for generating storyline visualizations using hierarchical task network planning. 64-75
- Yuxin Liu, Guiqing Li, Yupan Wang, Yongwei Nie, Aihua Mao:
Discrete shell deformation driven by adaptive sparse localized components. 76-86 - Changbo Wang, Shenfan Zhang, Chen Li, Hong Qin:
Hybrid modeling of Lagrangian-Eulerian method for high-speed fluid simulation. 87-96
- Edoardo Carra, Christian Santoni, Fabio Pellacini:
Grammar-based procedural animations for motion graphics. 97-107
- Taishi Matsumoto, Koichiro Sato, Yoshiyuki Matsuoka, Takeo Kato:
Quantification of "complexity" in curved surface shape using total absolute curvature. 108-115
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