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The Visual Computer, Volume 12
Volume 12, Number 1, 1996
- Joaquim S. Madeira, André Stork, Markus H. Gross:
An approach to computer-supported cartooning. 1-17 - Kia-Fock Loe:
alpha-B-spline: a linear singular blending B-spline. 18-25 - Vineet Goel, Amar Mukherjee:
An optimal parallel algorithm for volume ray casting. 26-39 - Yuefeng Zhang:
Line diffusion: a parallel error diffusion algorithm for digital halftoning. 40-46
Volume 12, Number 2, 1996
- Mateu Sbert, Xavier Pueyo, László Neumann, Werner Purgathofer:
Global multipath Monte Carlo algorithms for radiosity. 47-61 - Michael Gervautz, Christoph Traxler:
Representation and realistic rendering of natural phenomena with cyclic CSG graphs. 62-74 - Michael Hoch, Peter Litwinowicz:
A semi-automatic system for edge tracking with snakes. 75-83 - Li Ling, Murali Damodaran, Robert K. L. Gay:
Aerodynamic force models for animating cloth motion in air flow. 84-104
Volume 12, Number 3, 1996
- Kiyoshi Arai, Tsuneya Kurihara, Ken-ichi Anjyo:
Bilinear interpolation for facial expression and metamorphosis in real-time animation. 105-116 - Chandrasekhar Narayanaswami:
Superscalar RISC machines, straight-line programs, and graphics. 117-131 - Nailiang Zhao:
Construction and application of fractal interpolation surfaces. 132-146 - Chandrasekhar Narayanaswami:
A parallel polygon-clipping algorithm. 147-158
Volume 12, Number 4, 1996
- Young Bong Kim, Hyoung Seok Kim, Hong Oh Kim, Sung Yong Shin:
Use of potential functions in 3D rendering of fractal images from complex functions. 159-172 - Ming-En Wang, Tony C. Woo, Lin-Lin Chen, Shuo-Yan Chou:
Computing spanning line segments in three dimensions. 173-180 - Erich Hartmann:
G2 interpolation and blending on surfaces. 181-192 - Xiaoyi Jiang, Keren Yu, Horst Bunke:
Detection of rotational and involutional symmetries and congruity of polyhedra. 193-201 - Atsushi Yamada, Fujio Yamaguchi:
Homogeneous bounding boxes as tools for intersection algorithms of rational bézier curves and surfaces. 202-214
Volume 12, Number 5, 1996
- Tsuneo Ikedo:
Design and performance evaluation of a pixel cache implemented within application- specific integrated circuits. 215-233 - Jen-Duo Liu, Ming-Tat Ko, Ruei-Chuan Chang:
Collision avoidance in cloth animation. 234-243 - Hyun-Joon Kim, Chong-Min Kyung:
A new parallel ray-tracing system based on object decomposition. 244-253 - Horace Ho-Shing Ip, Lijun Yin:
Constructing a 3D individualized head model from two orthogonal views. 254-266
Volume 12, Number 6, 1996
- Jonas Gomes, Bruno Costa Silva, Lucia Darsa, Luiz Velho:
Graphical objects. 269-282 - Matthias M. Wloka, Robert C. Zeleznik:
Interactive real-time motion blur. 283-295 - Evgueni N. Loukipoudis:
Object management in a programming-by-example, parametric, computer-aided-design system. 296-306 - Adelene Ng:
A comparison of four visibility acceleration techniques for radiosity. 307-316
Volume 12, Number 7, 1996
- Leila De Floriani, Paola Marzano, Enrico Puppo:
Multiresolution models for topographic surface description. 317-345 - Jean-François Colonna:
Kepler, von Neumann and God (More rounding-off error visualizations). 346-349 - Shûichi Yukita:
A functional presentation of Fourier series convergence. 350-359 - Helmut Ratschek, Jon G. Rokne:
The relationship between a rectangle and a triangle. 360-370
Volume 12, Number 8, 1996
- Richard Lobb:
Quasiconvolutional smoothing of polyhedra. 373-389 - Martin Feda:
A Monte Carlo approach for Galerkin radiosity. 390-405 - Kwang-Man Oh, Kyu Ho Park:
A type-merging algorithm for extracting an isosurface from volumetric data. 406-419 - Carole Blanc, Christophe Schlick:
Ratioquadrics: an alternative model for superquadrics. 420-428
Volume 12, Number 9, 1996
- Esther M. Arkin, Martin Held, Joseph S. B. Mitchell, Steven Skiena:
Hamiltonian triangulations for fast rendering. 429-444 - Shyh-Kuang Ueng, Kris Sikorski:
A note on a linear time algorithm for constructing adjacency graphs of 3D FEA data. 445-450 - Clifford A. Pickover:
A note on visualizing the Omega Prism. 451-454 - Jinghuan Lu, Kikuo Fujimura:
Shape transformation in space-time. 455-473
Volume 12, Number 10, 1996
- Chiew-Lan Tai, Kia-Fock Loe:
Surface design via deformation of periodically swept surfaces. 475-483 - Adam Kapralski:
Fast massively parallel algorithms for shortest path within planar figures. 484-502 - Marc Soucy, Guy Godin, Marc Rioux:
A texture-mapping approach for the compression of colored 3D triangulations. 503-514 - Chyi-Cheng Lin, Yu-Tai Ching:
An efficient volume- rendering algorithm with an analytic approach. 515-526 - John C. Hart:
Sphere tracing: a geometric method for the antialiased ray tracing of implicit surfaces. 527-545
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