


default search action
SI3D 2010: Washington, DC, USA
- Daniel G. Aliaga, Manuel M. Oliveira, Amitabh Varshney, Chris Wyman:
Proceedings of the 2010 Symposium on Interactive 3D Graphics, SI3D 2010, February 19-21, 2010, Washington, DC, USA. ACM 2010, ISBN 978-1-60558-939-8
Physics simulation
- Min Tang, Dinesh Manocha
, Ruofeng Tong:
Fast continuous collision detection using deforming non-penetration filters. 7-13 - Jonathan M. Cohen, Sarah Tariq, Simon Green:
Interactive fluid-particle simulation using translating Eulerian grids. 15-22
Character animation
- Nils Hasler, Thorsten Thormählen, Bodo Rosenhahn, Hans-Peter Seidel:
Learning skeletons for shape and pose. 23-30 - Christian Miller, Okan Arikan, Don Fussell:
Frankenrigs: building character rigs from multiple sources. 31-38 - Jianyuan Min, Huajun Liu, Jinxiang Chai:
Synthesis and editing of personalized stylistic human motion. 39-46
Fast rendering representations
- Rafael P. Torchelsen, Luiz F. Scheidegger, Guilherme N. Oliveira, Rui Bastos, João Luiz Dihl Comba
:
Real-time multi-agent path planning on arbitrary surfaces. 47-54 - Samuli Laine, Tero Karras:
Efficient sparse voxel octrees. 55-63 - Peter Lindstrom
, Jonathan D. Cohen:
On-the-fly decompression and rendering of multiresolution terrain. 65-73
GPU architectures and techniques
- Fang Liu, Meng-Cheng Huang, Xuehui Liu, Enhua Wu:
FreePipe: a programmable parallel rendering architecture for efficient multi-fragment effects. 75-82 - Thanh-Tung Cao, Ke Tang, Anis Mohamed, Tiow Seng Tan:
Parallel Banding Algorithm to compute exact distance transform with the GPU. 83-90 - Robert Herzog, Elmar Eisemann, Karol Myszkowski
, Hans-Peter Seidel:
Spatio-temporal upsampling on the GPU. 91-98
Scattering and light propagation
- Anton Kaplanyan, Carsten Dachsbacher:
Cascaded light propagation volumes for real-time indirect illumination. 99-107 - Wei Hu, Zhao Dong, Ivo Ihrke, Thorsten Grosch, Guodong Yuan, Hans-Peter Seidel:
Interactive volume caustics in single-scattering media. 109-117 - Thomas Engelhardt, Carsten Dachsbacher:
Epipolar sampling for shadows and crepuscular rays in participating media with single scattering. 119-125
NPR and surface enhancement
- Jingwan Lu
, Pedro V. Sander, Adam Finkelstein:
Interactive painterly stylization of images, videos and 3D animations. 127-134 - William Baxter, Naga K. Govindaraju:
Simple data-driven modeling of brushes. 135-142 - Romain Vergne, Romain Pacanowski, Pascal Barla, Xavier Granier
, Christophe Schlick:
Radiance Scaling for versatile surface enhancement. 143-150
Shadows and transparency
- Bradford James Loos, Peter-Pike J. Sloan:
Volumetric obscurance. 151-156 - Eric Enderton, Erik Sintorn, Peter Shirley, David P. Luebke:
Stochastic transparency. 157-164 - Jon Jansen, Louis Bavoil:
Fourier opacity mapping. 165-172
Normals and textures
- Matthäus G. Chajdas
, Sylvain Lefebvre, Marc Stamminger:
Assisted texture assignment. 173-179 - Marc Olano, Dan Baker:
LEAN mapping. 181-188 - Ralf Habel, Michael Wimmer
:
Efficient irradiance normal mapping. 189-195
Posters
- Fahad Zafar, Marc Olano:
Tiny encryption algorithm for parallel random numbers on the GPU. - Michéal Larkin, Sebastian Parisy, Simon Dobbyn, Carol O'Sullivan:
Every last detail: density based level of detail control for crowd rendering. - Marcos Slomp, Matthew W. Johnson, Toru Tamaki, Kazufumi Kaneda:
Photorealistic real-time rendering of spherical raindrops with hierarchical reflective and refractive maps. - Sriram Kashyap, Rhushabh Goradia, Parag Chaudhuri, Sharat Chandran:
Real time ray tracing of point-based models. - Ke Xie, Xiaohui Liang, Yubo Liu, Zhiying He:
An adaptive splitting and transmission control method for rendering point model on mobile devices. - Guillaume Gilet, Jean-Michel Dischler:
Procedural texture particles. - Matt Boggus, Roger Crawfis:
Distance based illumination as a navigational aid. - Ming Chuang, Michael M. Kazhdan:
A real-time screened-Poisson solver for interactive surface editing. - Martin Prazák, Ladislav Kavan, Rachel McDonnell, Rachel Dobbyn, Carol O'Sullivan:
Moving crowds: a linear animation system for crowd simulation. - Yin Yang, Guodong Rong, Luis G. Torres, Xiaohu Guo:
Spectral simulation of hybrid bodies with deformable and rigid materials. - Peter Djeu:
Quickly bounding diagonal edge lengths in tessellated bilinear patches. - Morgan McGuire:
Ambient occlusion volumes. - Hongwei Li, Diego Nehab
, Li-Yi Wei, Pedro V. Sander, Chi-Wing Fu:
Fast capacity constrained Voronoi tessellation. - Trevor M. O'Brien, David H. Laidlaw:
Toward a machine learning approach for classifying user goals from user interactions. - Christopher Vo, Jyh-Ming Lien:
Following multiple unpredictable coherent targets among obstacles. - Ying-Chieh Chen, Chun-Fa Chang, Wan-Chun Ma:
Asynchronous rendering. - Rajeev Penmatsa, Greg Nichols, Chris Wyman
:
Voxel-space ambient occlusion. - Zhao Dong, Baoguang Yang:
Variance soft shadow mapping. - Han-Young Jang, Dong-young Kim, JungHyun Han:
Feature-preserving deformation of tessellated surfaces. - Jose Ricardo da Silva Jr., Esteban Walter Gonzalez Clua, Paulo A. Pagliosa, Anselmo Antunes Montenegro:
Fluid simulation with rigid body triangle accuracy collision using an heterogeneous GPU/CPU hardware system. - Greg Nichols, Rajeev Penmatsa, Chris Wyman
:
Direct illumination from dynamic area lights with visibility. - Ruben Michaël Smelik, Rafael Bidarra:
Real-time rendering of river networks. - Junfeng Yao, Hui Zhang, Feng Chen, Andy Ju An Wang:
Research and application of 3D engine in the simulation of natural scene. - Bo Zhu, Xuekun Fu:
BoBlossom: modeling growing plants in games.

manage site settings
To protect your privacy, all features that rely on external API calls from your browser are turned off by default. You need to opt-in for them to become active. All settings here will be stored as cookies with your web browser. For more information see our F.A.Q.