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2nd PBG 2005: Stony Brook, NY, USA
- Marc Alexa, Szymon Rusinkiewicz, Mark Pauly, Matthias Zwicker:
2nd Symposium on Point Based Graphics, PBG 2005, Stony Brook, NY, USA, June 21-22, 2005. Eurographics Association 2005, ISBN 3-905673-20-7
Rendering I
- Ingo Wald, Hans-Peter Seidel:
Interactive Ray Tracing of Point-based Models. 9-16 - Mario Botsch, Alexander Hornung, Matthias Zwicker, Leif Kobbelt:
High-Quality Surface Splatting on Today's GPUs. 17-24
Rendering II
- Jianhua Wu, Zhuo Zhang, Leif Kobbelt:
Progressive Splatting. 25-32 - Jerry O. Talton, Nathan A. Carr, John C. Hart:
Voronoi Rasterization of Sparse Point Sets. 33-37
Foundations
- Tamal K. Dey, Gang Li, Jian Sun:
Normal Estimation for Point Clouds: A Comparison Study for a Voronoi Based Method. 39-46 - Peer-Timo Bremer, John C. Hart:
A Sampling Theorem for MLS Surfaces. 47-54 - Frédéric Cazals, Joachim Giesen, Mark Pauly, Afra Zomorodian:
Conformal Alpha Shapes. 55-61
Geometry Processing
- Lanfang Miao, Jin Huang, Xinguo Liu, Hujun Bao, Qunsheng Peng, Baining Guo:
Computing Variation Modes for Point Set Surfaces. 63-69 - Oliver Schall, Alexander G. Belyaev, Hans-Peter Seidel:
Robust Filtering of Noisy Scattered Point Data. 71-77 - Patrick Reuter, Pierre Joyot, Jean Trunzler, Tamy Boubekeur, Christophe Schlick:
Surface Reconstruction with Enriched Reproducing Kernel Particle Approximation. 79-87
Acquisition and Representation
- Filip Sadlo, Tim Weyrich, Ronald Peikert, Markus H. Gross:
A Practical Structured Light Acquisition System for Point-Based Geometry and Texture. 89-98 - Jens H. Krüger, Jens Schneider, Rüdiger Westermann:
DUODECIM - A Structure for Point Scan Compression and Rendering. 99-107
Sampling and Applications
- Jordi Rovira, Peter Wonka, Francesc Castro, Mateu Sbert:
Point Sampling with Uniformly Distributed Lines. 109-118 - Martin Wicke, Sandro Olibet, Markus H. Gross:
Conversion of Point-Sampled Models to Textured Meshes. 119-124 - Richard Keiser, Bart Adams, Dominique Gasser, Paolo Bazzi, Philip Dutré, Markus H. Gross:
A Unified Lagrangian Approach to Solid-Fluid Animation. 125-133
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