default search action
Rendering Techniques 2003: Leuven, Belgium
- Per H. Christensen, Daniel Cohen-Or, Stephen N. Spencer:
Proceedings of the 14th Eurographics Workshop on Rendering Techniques, Leuven, Belgium, June 25-27, 2003. ACM International Conference Proceeding Series 44, Eurographics Association 2003, ISBN 3-905673-03-7
Non-Photorealistic Rendering
- Matthew Kaplan, Elaine Cohen:
Computer Generated Celtic Design. 9-19, 293 - David Mould:
A Stained Glass Image Filter. 20-25
HDR and Tone Mapping
- Nolan Goodnight, Rui Wang, Cliff Woolley, Greg Humphreys:
Interactive Time-Dependent Tone Mapping Using Programmable Graphics Hardware. 26-37 - Alessandro Artusi, Jirí Bittner, Michael Wimmer, Alexander Wilkie:
Delivering Interactivity to Complex Tone Mapping Operators. 38-44 - Thomas Kollig, Alexander Keller:
Efficient Illumination by High Dynamic Range Images. 45-51
Global Illumination
- Simon Premoze, Michael Ashikhmin, Peter Shirley:
Path Integration for Light Transport in Volumes. 52-63 - László Szirmay-Kalos, György Antal, Balázs Benedek:
Global Illumination Animation with Random Radiance Representation. 64-73 - Ingo Wald, Carsten Benthin, Philipp Slusallek:
Interactive Global Illumination in Complex and Highly Occluded Environments. 74-81
Textures
- Sebastian Magda, David J. Kriegman:
Fast Texture Synthesis on Arbitrary Meshes. 82-89 - Steve Zelinka, Michael Garland:
Interactive Texture Synthesis on Surfaces using Jump Maps. 90-96 - Andrew Nealen, Marc Alexa:
Hybrid Texture Synthesis. 97-105
Rendering
- Vlastimil Havran, Cyrille Damez, Karol Myszkowski, Hans-Peter Seidel:
An Efficient Spatio-Temporal Architecture for Animation Rendering. 106-117 - Michael Wimmer, Peter Wonka:
Rendering Time Estimation for Real-Time Rendering. 118-129 - Tom Mertens, Jan Kautz, Philippe Bekaert, Hans-Peter Seidel, Frank Van Reeth:
Interactive Rendering of Translucent Deformable Objects. 130-140
Light Fields and Matting
- Jonas Unger, Andreas Wenger, Tim Hawkins, Andrew Gardner, Paul E. Debevec:
Capturing and Rendering with Incident Light Fields. 141-149 - Jason Stewart, Jingyi Yu, Steven J. Gortler, Leonard McMillan:
A New Reconstruction Filter for Undersampled Light Fields. 150-156 - Pieter Peers, Philip Dutré:
Wavelet Environment matting. 157-166
Cloth and Filtering
- Mirko Sattler, Ralf Sarlette, Reinhard Klein:
Efficient and Realistic Visualization of Cloth. 167-178 - Neeharika Adabala, Nadia Magnenat-Thalmann, Guangzheng Fei:
Visualization of Woven Cloth. 179-185 - Prasun Choudhury, Jack Tumblin:
The Trilateral Filter for High Contrast Images and Meshes. 186-196
Shadows
- Carsten Dachsbacher, Marc Stamminger:
Translucent Shadow Maps. 197-201 - Chris Wyman, Charles D. Hansen:
Penumbra Maps: Approximate Soft Shadows in Real-Time. 202-207 - Eric Chan, Frédo Durand:
Rendering Fake Soft Shadows with Smoothies. 208-218 - Simon Gibson, Jonathan Cook, Toby Howard, Roger J. Hubbold:
Rapid Shadow Generation in Real-World Lighting Environments. 219-229
Measurement and Color Matching
- Athinodoros S. Georghiades:
Recovering 3-D Shape and Reflectance From a Small Number of Photographs. 230-240 - Wojciech Matusik, Hanspeter Pfister, Matthew Brand, Leonard McMillan:
Efficient Isotropic BRDF Measurement. 241-248 - Andreas Wenger, Tim Hawkins, Paul E. Debevec:
Optimizing Color Matching in a Lighting Reproduction System for Complex Subject and Illuminant Spectra. 249-259
Refinement, Visibility and Selective Rendering
- Jaume Rigau, Miquel Feixas, Mateu Sbert:
Refinement Criteria Based on f-Divergences. 260-269 - Kirsten Cater, Alan Chalmers, Greg Ward:
Detail to Attention: Exploiting Visual Tasks for Selective Rendering. 270-280 - Xavier Décoret, Gilles Debunne, François X. Sillion:
Erosion Based Visibility Preprocessing. 281-288
manage site settings
To protect your privacy, all features that rely on external API calls from your browser are turned off by default. You need to opt-in for them to become active. All settings here will be stored as cookies with your web browser. For more information see our F.A.Q.