33rd SIGGRAPH 2006: Boston, Massachusetts, USA - Courses

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Discrete differential geometry: an applied introduction

Interactive shape editing

GPU shading and rendering

State of the art in interactive ray tracing

High-dynamic-range imaging: theory and applications

Illustrative visualization for medicine and science

Beyond one perspective: using video camera arrays for graphics

An interactive introduction to OpenGL programming

The art of open season: traditional 2D styling with today's bells and whistles

Procedural modeling of urban environments

"The Chronicles of Narnia": the lion, the crowds, and rhythm & hues

Digital modeling of the appearances of materials

Surface modeling and parameterization with manifolds

Fluid simulation

Computational photography

OpenKODE: an open mobile media development environment

Physically based reflectance for games

An introduction to sketch-based interfaces

Spatial augmented reality

Taxonomy of digital creatures: defining character development techniques based upon scope of use

Resumes and demo reels: if yours aren't working, neither are you

The web as a procedural sketchbook

Exploiting perception in high-fidelity virtual environments

RenderMan for everyone

Advanced real-time rendering in 3D graphics and games

Recreational computer graphics

Geometric modeling based on triangle meshes

Performance-driven facial animation