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Andrew S. Glassner
Person information
- affiliation: The Imaginary Institute, LLC, Seattle, WA, USA
- affiliation: Coyote Wind Studios, Seattle, WA, USA
- affiliation: Microsoft Research, Redmond, WA, USA
- affiliation: Xerox PARC, Palo Alto, CA, USA
- affiliation: University of North Carolina at Chapel Hill, Department of Computer Science, NC, USA
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2020 – today
- 2023
- [c25]Andrew S. Glassner:
An Introduction to Quantum Computing. SIGGRAPH Courses 2023: 3:1-3:65 - 2020
- [c24]Andrew S. Glassner:
ML/DL roundup. SIGGRAPH Courses 2020: 22:1-22:306
2010 – 2019
- 2019
- [c23]Andrew S. Glassner:
Deep learning: a crash course. SIGGRAPH Courses 2019: 9:1-9:550 - [c22]Andrew S. Glassner:
Deep learning: a crash course. SIGGRAPH Asia 2019: 120:1-120:588 - 2018
- [c21]Andrew S. Glassner:
Deep learning: a crash course. SIGGRAPH Courses 2018: 5:1-5:297 - 2013
- [c20]Andrew S. Glassner:
Introduction to computer graphics. SIGGRAPH Courses 2013: 1:1 - 2010
- [j58]Andrew S. Glassner:
Reconciling Circular and Elliptical Arcs. J. Graphics, GPU, & Game Tools 15(2): 95-98 (2010)
2000 – 2009
- 2009
- [c19]Andrew S. Glassner:
Using stories to understand patterns. IEEE VAST 2009 - [c18]Andrew S. Glassner:
Introduction to computer graphics. SIGGRAPH Courses 2009: 16:1-16:760 - 2008
- [c17]Andrew S. Glassner:
An introduction to modeling. SIGGRAPH Classes 2008: 35:1-35:356 - 2007
- [c16]Mike Bailey, Andrew S. Glassner:
Introduction to SIGGRAPH and computer graphics. SIGGRAPH Courses 2007: 1 - 2006
- [c15]Andrew S. Glassner:
Recreational computer graphics. SIGGRAPH Courses 2006: 1 - 2005
- [j57]Andrew S. Glassner:
Crop Art, Part 3. IEEE Computer Graphics and Applications 25(1): 88-91 (2005) - [j56]Andrew S. Glassner:
Speed Limit 55. IEEE Computer Graphics and Applications 25(2): 96-106 (2005) - [c14]Andrew S. Glassner:
Be here now together: extended abstract. GRAPHITE 2005: 11-12 - [c13]Andrew S. Glassner:
Quantum computing. SIGGRAPH Courses 2005: 3 - 2004
- [j55]Andrew S. Glassner:
About Face. IEEE Computer Graphics and Applications 24(1): 86-91 (2004) - [j54]Andrew S. Glassner:
Around and Around. IEEE Computer Graphics and Applications 24(2): 98-108 (2004) - [j53]Andrew S. Glassner:
Digital Cubism. IEEE Computer Graphics and Applications 24(3): 82-90 (2004) - [j52]Andrew S. Glassner:
Digital Cubism, Part 2. IEEE Computer Graphics and Applications 24(4): 84-95 (2004) - [j51]Andrew S. Glassner:
Crop Art, Part 1. IEEE Computer Graphics and Applications 24(5): 86-99 (2004) - [j50]Andrew S. Glassner:
Crop Art, Part 2. IEEE Computer Graphics and Applications 24(6): 78-85 (2004) - [c12]Mike Bailey, Andrew S. Glassner:
Introduction to computer graphics. SIGGRAPH Course Notes 2004: 4 - 2003
- [j49]Andrew S. Glassner:
Digital Weaving, Part 2. IEEE Computer Graphics and Applications 23(1): 77-90 (2003) - [j48]Andrew S. Glassner:
Digital Weaving, Part 3. IEEE Computer Graphics and Applications 23(2): 80-89 (2003) - [j47]Andrew S. Glassner:
Image Search and Replace. IEEE Computer Graphics and Applications 23(3): 80-88 (2003) - [j46]Andrew S. Glassner:
Venn and Now. IEEE Computer Graphics and Applications 23(4): 82-95 (2003) - [j45]Andrew S. Glassner:
DMorph. IEEE Computer Graphics and Applications 23(5): 78-83 (2003) - [j44]Andrew S. Glassner:
Everyday Computer Graphics. IEEE Computer Graphics and Applications 23(6): 76-82 (2003) - 2002
- [b2]Andrew S. Glassner:
Andres Glassner's other notebook - further recreations in computer graphics. A K Peters 2002, ISBN 978-1-56881-171-0, pp. I-XIV, 1-258 - [j43]Andrew S. Glassner:
Interactive Pop-up Card Design, Part I. IEEE Computer Graphics and Applications 22(1): 79-86 (2002) - [j42]Andrew S. Glassner:
Interactive Pop-up Card Design, Part 2. IEEE Computer Graphics and Applications 22(2): 74-85 (2002) - [j41]Andrew S. Glassner:
Putting the Pieces Together. IEEE Computer Graphics and Applications 22(3): 76-86 (2002) - [j40]Andrew S. Glassner:
Duck! IEEE Computer Graphics and Applications 22(4): 88-97 (2002) - [j39]Andrew S. Glassner:
Getting the Picture. IEEE Computer Graphics and Applications 22(5): 76-85 (2002) - [j38]Andrew S. Glassner:
Digital Weaving, Part 1. IEEE Computer Graphics and Applications 22(6): 108-118 (2002) - [c11]David S. Ebert, Bill Buxton, Patricia Davies, Elliot K. Fishman, Andrew S. Glassner:
The future of computer graphics: an enabling technology? SIGGRAPH Abstracts and Applications 2002: 93-94 - 2001
- [j37]Andrew S. Glassner:
Fill 'Er Up! IEEE Computer Graphics and Applications 21(1): 78-85 (2001) - [j36]Andrew S. Glassner:
Tricks of the Trade. IEEE Computer Graphics and Applications 21(2): 80-87 (2001) - [j35]Andrew S. Glassner:
A Change of Scene. IEEE Computer Graphics and Applications 21(3): 86-92 (2001) - [j34]Andrew S. Glassner:
Quantum Computing, Part 1. IEEE Computer Graphics and Applications 21(4): 84-92 (2001) - [j33]Andrew S. Glassner:
Quantum Computing, Part 2. IEEE Computer Graphics and Applications 21(5): 86-95 (2001) - [j32]Andrew S. Glassner:
Quantum Computing, Part 3. IEEE Computer Graphics and Applications 21(6): 72-82 (2001) - [c10]Andrew S. Glassner:
Interactive Storytelling: People, Stories, and Games. International Conference on Virtual Storytelling 2001: 51-60 - 2000
- [j31]Andrew S. Glassner:
Manned Flight. IEEE Computer Graphics and Applications 20(1): 48-49 (2000) - [j30]Andrew S. Glassner:
Celtic Knots, Part 3. IEEE Computer Graphics and Applications 20(1): 70-75 (2000) - [j29]Andrew S. Glassner:
The Digital Ceraunoscope: Synthetic Thunder and Lightning, Part 1. IEEE Computer Graphics and Applications 20(2): 89-93 (2000) - [j28]Andrew S. Glassner:
Hierarchical Textures. IEEE Computer Graphics and Applications 20(4): 104-109 (2000) - [j27]Andrew S. Glassner:
Soap Bubbles: Part 1. IEEE Computer Graphics and Applications 20(5): 76-84 (2000) - [j26]Andrew S. Glassner:
Soap Bubbles: Part 2. IEEE Computer Graphics and Applications 20(6): 99-109 (2000)
1990 – 1999
- 1999
- [b1]Andrew S. Glassner:
Andrew Glassner's notebook - recreational computer graphics. Morgan Kaufmann 1999, ISBN 978-1-55860-598-5, pp. I-XVIII, 1-304 - [j25]Andrew S. Glassner:
Fourier Polygons. IEEE Computer Graphics and Applications 19(1): 84-91 (1999) - [j24]Andrew S. Glassner:
String Crossings. IEEE Computer Graphics and Applications 19(2): 88-95 (1999) - [j23]Andrew S. Glassner:
An Open and Shut Case. IEEE Computer Graphics and Applications 19(3): 82-92 (1999) - [j22]Andrew S. Glassner:
Celtic Knotwork, Part I. IEEE Computer Graphics and Applications 19(5): 78-84 (1999) - [j21]Andrew S. Glassner:
Celtic Knots, Part 2. IEEE Computer Graphics and Applications 19(6): 82-86 (1999) - [j20]Andrew S. Glassner:
Active Storytelling. Comput. Graph. Forum 18(3): xxi-xxiv (1999) - [c9]Andrew S. Glassner:
Active Storytelling. Computer Graphics International 1999: 2- - [c8]Andrew S. Glassner, Turner Whitted:
Fiction 2000: technology, tradition, and the essence of story. SIGGRAPH Abstracts and Applications 1999: 161 - 1998
- [j19]Andrew S. Glassner:
Upon Reflection. IEEE Computer Graphics and Applications 18(1): 86-92 (1998) - [j18]Andrew S. Glassner, Turner Whitted:
Rendering. IEEE Computer Graphics and Applications 18(2): 20-21 (1998) - [j17]Andrew S. Glassner:
Circular Reasoning. IEEE Computer Graphics and Applications 18(2): 104-108 (1998) - [j16]Andrew S. Glassner:
Aperiodic Tiling. IEEE Computer Graphics and Applications 18(3): 83-90 (1998) - [j15]Andrew S. Glassner:
Penrose Tiling. IEEE Computer Graphics and Applications 18(4): 78-86 (1998) - [j14]Andrew S. Glassner:
Know When to Fold. IEEE Computer Graphics and Applications 18(5): 79-85 (1998) - [j13]Andrew S. Glassner:
The Triangular Manuscripts. IEEE Computer Graphics and Applications 18(6): 74-77 (1998) - [c7]Mary B. Williamson, Andrew S. Glassner, Margaret McLaughlin, Cheryl Chase, Marc Smith:
Constructing community in cyberspace. CHI Conference Summary 1998: 84-85 - [c6]Andrew S. Glassner:
Jury statement. SIGGRAPH Abstracts and Applications 1998: 106 - [c5]Jon Meyer, Loretta Staples, Scott L. Minneman, Michael Naimark, Andrew S. Glassner:
Artists and Technologists Working Together (Panel). ACM Symposium on User Interface Software and Technology 1998: 67-69 - 1997
- [j12]Andrew S. Glassner:
A Shape Synthesizer. IEEE Computer Graphics and Applications 17(3): 40-51 (1997) - 1996
- [j11]Andrew S. Glassner:
Solar halos and sun dogs. IEEE Computer Graphics and Applications 16(1): 83-87 (1996) - [j10]Andrew S. Glassner:
Computer-generated solar halos and sun dogs. IEEE Computer Graphics and Applications 16(2): 77-81 (1996) - [j9]Andrew S. Glassner:
Frieze groups. IEEE Computer Graphics and Applications 16(3): 78-83 (1996) - [j8]Andrew S. Glassner:
Origami Platonic solids. IEEE Computer Graphics and Applications 16(4): 85-91 (1996) - [j7]Andrew S. Glassner:
More origami solids. IEEE Computer Graphics and Applications 16(5): 81-85 (1996) - [c4]Andrew S. Glassner:
Chicken crossing. SIGGRAPH Visual Proceedings 1996: 169 - [c3]Robert Braham, F. David Fracchia, Andrew S. Glassner, Barbara Mones-Hattal, Russ Rose, Nahum D. Gershon:
Breaking the Myth: a Picture is NOT (always) Worth a 1, 000 Words. IEEE Visualization 1996: 441-443 - 1995
- [j6]Andrew S. Glassner, Kenneth P. Fishkin, David H. Marimont, Maureen C. Stone:
Device-Directed Rendering. ACM Trans. Graph. 14(1): 58-76 (1995) - 1994
- [p8]Andrew S. Glassner:
Building Vertex Normals from an Unstructured Polygon List. Graphics Gems 1994: 60-73 - [p7]Andrew S. Glassner, Eric Haines:
C Header File and Vector Library. Graphics Gems 1994: 558-570 - [p6]Andrew S. Glassner:
Foreword. Graphics Gems 1994: xi-xiv - [e1]Dino Schweitzer, Andrew S. Glassner, Mike Keeler:
Proceedings of the 21th Annual Conference on Computer Graphics and Interactive Techniques, SIGGRAPH 1994, Orlando, FL, USA, July 24-29, 1994. ACM 1994, ISBN 0-89791-667-0 [contents] - 1992
- [j5]Andrew S. Glassner:
Geometric substitution: a tutorial. IEEE Computer Graphics and Applications 12(1): 22-36 (1992) - [p5]Andrew S. Glassner:
Darklights. Graphics Gems III 1992: 366-368 - [p4]Andrew S. Glassner:
Anti-Aliasing in triangular pixels. Graphics Gems III 1992: 369-373 - [p3]Andrew S. Glassner:
Graphics GEMS C Header File. Graphics Gems III 1992: 393-395 - [p2]Andrew S. Glassner:
2-d and 3-d Vector C Library. Graphics Gems III 1992: 396-404 - [p1]Andrew S. Glassner:
Foreword. Graphics Gems III 1992: xvii-xviii - 1990
- [j4]Andrew S. Glassner:
A two-dimensional view controller. ACM Trans. Graph. 9(1): 138-141 (1990)
1980 – 1989
- 1989
- [j3]Andrew S. Glassner:
How to derive a spectrum from an RGB triplet. IEEE Computer Graphics and Applications 9(4): 95-99 (1989) - 1988
- [j2]Andrew S. Glassner:
Spacetime ray tracing for animation. IEEE Computer Graphics and Applications 8(2): 60-70 (1988) - 1986
- [c2]Andrew S. Glassner:
Adaptive precision in texture mapping. SIGGRAPH 1986: 297-306 - 1984
- [j1]Andrew S. Glassner:
Space subdivision for fast ray tracing. IEEE Computer Graphics and Applications 4(10): 15-24 (1984) - 1980
- [c1]Andrew S. Glassner:
Musicbox in C: An Interactive, Graphic Digital Sound Editor. ICMC 1980
Coauthor Index
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