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46th SIGGRAPH 2019: Los Angeles, CA, USA - Courses
- Special Interest Group on Computer Graphics and Interactive Techniques Conference, SIGGRAPH 2019, Los Angeles, CA, USA, July 28 - August 01, 2019, Courses. ACM 2019, ISBN 978-1-4503-6307-5
- George ElKoura, Sebastian Grassia, Sunya Boonyatera, Alex Mohr, Pol Jeremias-Vila, Matt Kuruc:
A deep dive into universal scene description and hydra. 1:1-1:48 - Adam W. Bargteil, Tamar Shinar
:
An introduction to physics-based animation. 2:1-2:57 - Natalya Tatarchuk:
Advances in real-time rendering in games, part 1. - Natalya Tatarchuk:
Advances in real-time rendering in games, part 2. - Alexander Keller, Timo Viitanen, Colin Barré-Brisebois, Christoph Schied, Morgan McGuire:
Are we done with ray tracing? 3:1-3:381 - Christian Richardt
, Peter Hedman, Ryan S. Overbeck, Brian Cabral, Robert Konrad, Steve Sullivan:
Capture4VR: from VR photography to VR video. 4:1-4:319 - Kalina Borkiewicz
, A. J. Christensen, Helen-Nicole Kostis, Greg Shirah, Ryan Wyatt:
Cinematic scientific visualization: the art of communicating science. 5:1-5:273 - Theresa-Marie Rhyne:
Color fundamentals for digital content creation, visualization & exploration. 6:1-6:144 - Wojciech Matusik, Adriana Schulz:
Computational fabrication. 7:1-7:305 - Niloy J. Mitra, Iasonas Kokkinos, Paul Guerrero, Nils Thuerey, Vladimir G. Kim, Leonidas J. Guibas:
CreativeAI: deep learning for graphics. 8:1-8:265 - Andrew S. Glassner:
Deep learning: a crash course. 9:1-9:550 - Paige Bailey, Sofien Bouaziz, Shan Carter, Josh Gordon, Christian Häne, Alexander Mordvintsev, Julien Valentin, Martin Wicke:
Differentiable graphics with TensorFlow 2.0. 10:1-10:211 - Sebastian Koch, Teseo Schneider
, Francis Williams, Daniele Panozzo:
Geometric computing with python. 11:1-11:45 - Charles G. Gunn, Steven De Keninck
:
Geometric algebra and computer graphics. 12:1-12:140 - Morgan McGuire, Peter Shirley, Chris Wyman:
Introduction to real-time ray tracing. 13:1-13:155 - Dave Walvoord, DreamWorks Animation:
Lighting design for stylized animation. 14:1-14:42 - Alexander Keller, Iliyan Georgiev
, Abdalla G. M. Ahmed, Per H. Christensen, Matt Pharr:
My favorite samples. 15:1-15:271 - Yuanming Hu, Xinxin Zhang, Ming Gao, Chenfanfu Jiang:
On hybrid lagrangian-eulerian simulation methods: practical notes and high-performance aspects. 16:1-16:246 - Natalya Tatarchuk, Aaron E. Lefohn:
Open problems in real-time rendering. - Ken Museth, Nick Avramoussis, Dan Bailey:
OpenVDB. 17:1-17:56 - Jirí Vorba, Johannes Hanika, Sebastian Herholz
, Thomas Müller
, Jaroslav Krivánek, Alexander Keller:
Path guiding in production. 18:1-18:77 - Luca Fascione, Johannes Hanika, Daniel Heckenberg, Christopher D. Kulla, Marc Droske, Jorge Schwarzhaupt:
Path tracing in production: part 1: modern path tracing. 19:1-19:113 - Wenzel Jakob, Andrea Weidlich, Andrew Beddini, Rob Pieké, Hanzhi Tang, Luca Fascione, Johannes Hanika:
Path tracing in production: part 2: making movies. 20:1-20:41 - Eduard Zell, Katja Zibrek
, Rachel McDonnell
:
Perception of virtual characters. 21:1-21:17 - Craig A. Schroeder:
Practical course on computing derivatives in code. 22:1-22:22 - Ingo Wald, Steven G. Parker:
RTX accelerated ray tracing with OptiX.
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