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6th ArtsIT / 2nd DLI 2017: Heraklion, Crete, Greece
- Anthony Lewis Brooks, Eva Brooks, Nikolas Vidakis:
Interactivity, Game Creation, Design, Learning, and Innovation - 6th International Conference, ArtsIT 2017, and Second International Conference, DLI 2017, Heraklion, Crete, Greece, October 30-31, 2017, Proceedings. Lecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering 229, Springer 2018, ISBN 978-3-319-76907-3
ArtsIT 2017
- Federica Bressan, Acatia Finbow, Tim Vets, Micheline Lesaffre, Marc Leman:
Between Artistic Creativity and Documentation: An Experiment on Interaction with an Installation for Music-Making. 3-12 - Anthony Lewis Brooks:
Interactive Artist - Affective Painting in Multimedia Sensor Space. 13-21 - Michael Johansson, Ulrich Gehmann:
Ideal Spaces Exhibition. 22-32 - Christian Stary:
Walking on 2 Legs: 3D-Structured Method Alignment in Project Management. 33-42 - Boa Kim, Emmanouil Xylakis, Andrei-Ducu Predescu, Georgios Triantafyllidis, Ellen Kathrine Hansen, Michael Mullins:
Designing a Lighting Installation Through Virtual Reality Technology - The Brighter Brunnshög Case Study. 43-53 - Christian Lebek Jakobsen, Jon Byrdal Larsen, Mads Luther Nørlem, Martin Kraus:
Improving User Experience for Lost Heritage Sites with a User-Centered Indirect Augmented Reality Application. 54-63 - Sule Serubugo, Denisa Skantárová, Nicolaj Evers, Martin Kraus:
Facilitating Asymmetric Collaborative Navigation in Room-Scale Virtual Reality for Public Spaces. 64-73 - Vanessa Santos, Roc Parés Burguès:
Authoring a Serious Pervasive Game for Reflecting upon Urban Spaces. 74-84 - Andreas Wulff-Jensen, Niclas Nerup Rant, Tobias Nordvig Møller, Jonas Aksel Billeskov:
Deep Convolutional Generative Adversarial Network for Procedural 3D Landscape Generation Based on DEM. 85-94 - George Tsamis, Nikos Papadakis, Evangelos Tzirakis, Evi Katsaraki, Maria Rousaki, John Nikolopoulos, Kostas Vassilakis:
Real Time Evaluation of Education Methods via Smart Mobile Technology. 95-104 - Jianze Li, Jun Liu, Stephen Jia Wang:
In-Store Shopping Experience Enhancement: Designing a Physical Object-Recognition Interactive Renderer. 105-115 - Jianze Li, Andreas Hamacher, Daniel Waghorn, David G. Barnes, Stephen Jia Wang:
Interact with Show-Window at Stores: Exploratory Study and Design Solution for Physical Retailers' Product Demonstration. 116-126 - Daniel J. R. Christensen, Michael B. Holte:
The Impact of Virtual Reality Training on Patient-Therapist Interaction. 127-138 - Laurentiu Toader, Nicolai B. K. Jensen, Michael B. Holte:
The Influence of Biofeedback on Exercise Correctness and Muscle Activity. 139-150 - Effie Karuzaki, Nikolaos Partarakis, Margherita Antona, Constantine Stephanidis:
BubbleFeed: Visualizing RSS Information in Public Spaces. 151-161 - Masaki Oshita, Kei Yamamura, Aoi Honda:
Expressive Human Pose Deformation Based on the Rules of Attractive Poses. 162-171 - Hanna Schraffenberger, Edwin van der Heide:
Reconsidering Registration: New Perspectives on Augmented Reality. 172-183 - Daniel Svejstrup Christensen, Mette Jakobsen, Martin Kraus:
The Engagement Effect of Players' Agency over their Characters' Motivation. 184-193 - Sule Serubugo, Denisa Skantárová, Nicolaj Evers, Martin Kraus:
Self-overlapping Maze and Map Design for Asymmetric Collaboration in Room-Scale Virtual Reality for Public Spaces. 194-203 - Eli Borges Jr., Massimo Di Felice:
The Post-virtual Reality: From the Interactive Experience to the Connective Experience. 204-212 - Alwin de Rooij, Michel van Dartel, Antal Ruhl, Hanna Schraffenberger, Bente van Melick, Mathijs Bontje, Mischa Daams, Michel Witter:
Sensory Augmentation: Toward a Dialogue Between the Arts and Sciences. 213-223
IGDA Game Accessibility SIG - Research and Development
- Artur Krukowski, Emmanouela Vogiatzaki:
User Interfaces and 3D Environment Scanning for Game-Based Training in Mixed-Reality Spaces. 227-237 - Sammy Yildiz, Anton Carlsson, Henrik Järnbrand, Tomas Sandberg, Thomas Westin:
Design of a Game Community Based Support System for Cognitive Game Accessibility. 238-247
DLI 2017
- Elsebeth Korsgaard Sorensen, Eva Brooks:
Designing Inclusive Reflective Learning with Digital Democratic Dialogue Across Boundaries and Diversities. 251-261 - Elsebeth Korsgaard Sorensen:
Promoting Inclusion and Global Democratic Citizenship Through Digital Dialogic Collaborative Learning: Diversity Matters! 262-272 - Markus Bresinsky, Florian von Reusner:
GLOBE - Learn and Innovate Digitization by a Virtual Collaboration Exercise and Living Lab. 273-281 - Paula Epure, Michael B. Holte:
Analysis of Motivation in Virtual Reality Stroke Rehabilitation. 282-293 - Nicolai B. K. Jensen, Michael B. Holte:
A Review on Individual Assessment of Strength Training Using Smartphone Applications. 294-303 - Annika Olofsdotter Bergström, Pirjo Elovaara:
Playing a City. 304-313 - Diana Georgieva, Kathrine Marie Schledermann, Stine Maria Louring Nielsen, Ellen Kathrine Hansen:
Designing User Centred Intelligent Classroom Lighting. 314-323 - Michael A. Kalogerakis, Emmanuel K. Skarsoulis:
On the Design of Digital Game-Based Learning Environments for Education of the General Public on Focused Scientific Topics with an Application to Underwater Acoustics. 324-336 - Afroditi Stathaki, Haridimos Kondylakis, Emmanouil I. Marakakis, Michael Kalogerakis:
i-Prolog: A Web-Based Intelligent Tutoring System for Learning Prolog. 337-346 - Nikolas Vidakis, Maria Skalidaki, Kostas Konstantoulakis, Lefteris Kalikakis, Michail Kalogiannakis, Kostas Vassilakis:
Training the Mind: The GARDINER Platform. 347-356 - Kostas Vassilakis, John Makridis, Michail-Angelos Lasithiotakis, Michail Kalogiannakis, Nikolas Vidakis:
Facilitating Learning in Isolated Places Through an Autonomous LMS. 357-365 - Stamatios Papadakis, Michail Kalogiannakis:
Using Gamification for Supporting an Introductory Programming Course. The Case of ClassCraft in a Secondary Education Classroom. 366-375 - Stamatios Papadakis, Michail Kalogiannakis, Eirini Sifaki, Nikolas Vidakis:
Access Moodle Using Smart Mobile Phones. A Case Study in a Greek University. 376-385 - Alexandros Roniotis, Manolis Tsiknakis:
Detecting Depression Using Voice Signal Extracted by Chatbots: A Feasibility Study. 386-392 - Koralia Papadokostaki, Spyros Panagiotakis, Kostas Vassilakis, Athanasios G. Malamos:
Implementing an Adaptive Learning System with the Use of Experience API. 393-402 - Markos Fragkopoulos, Athanasios G. Malamos, Spyros Panagiotakis:
Note Recognizer: Web Application that Assists Music Learning by Detecting and Processing Musical Characteristics from Audio Files or Microphone in Real-Time. 403-412 - Cristina Sylla, Eva Brooks, Lisa Tümmler:
Blocks as Symbolic Tools for Children's Playful Collaboration. 413-423 - Lars Reng, Lise Busk Kofoed, Henrik Schoenau-Fog:
Change of Learning Environment Using Game Production - Theory, Methods and Practice. 424-434 - Andreas Lindenskov Tamborg, Benjamin Brink Allsopp:
Mapping Situations in Implementing Learning Platforms. 435-444 - Tobias Tretow-Fish, Dan Andersen, Lisa Klemm Larsen, Eva Brooks:
BioSpil: Bringing Interactivity and Gaming into a Cinema-Context. 445-457 - Isabel Barbosa, João Magalhães, Vasilis Manassakis, Giorgos E. Panselinas, Castália Almeida, Ermelinda Alves, Loredana Mataresse, Pasqualle Mossa, Amílcar Baptista, Sara Brandão, Katarzyna Azevedo:
Computer Coding at School and Game Creation. 458-468 - Danica Mast, Sylvia Schipper, Fenne van Doorn, Alice Schut, Mathieu Gielen, Sanne de Vries:
Creativity in Co-design for Physical Education: Comparing Contributions of Children and Professionals. 469-478 - Ellen Kathrine Hansen, Stine Maria Louring Nielsen, Diana Georgieva, Kathrine Marie Schledermann:
The Impact of Dynamic Lighting in Classrooms. A Review on Methods. 479-489 - Linda Paxling:
Design Fiction as Norm-Critical Practice. 490-499 - Andrei-Ducu Predescu, Georgios Triantafyllidis:
New Forms of Creative Artistic Expression Through Technology: An Alternative Perspective to Education. 500-509 - Kostas Vassilakis, Orestis Charalampakos, Georgios Glykokokalos, Persefoni Kontokalou, Michail Kalogiannakis, Nikolas Vidakis:
Learning History Through Location-Based Games: The Fortification Gates of the Venetian Walls of the City of Heraklion. 510-519 - Peter Gundersen, Rikke Ørngreen, Birgitte Henningsen, Heidi Hautopp:
A Collaborative Video Sketching Model in the Making. 520-529
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