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Henrik Schoenau-Fog
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2020 – today
- 2021
- [c31]Thomas Anthony Pedersen, Tilde Hoejgaard Jensen, Vladislav Zenkevich, Henrik Schoenau-Fog, Luis Emilio Bruni:
Considering Authorial Liberty in Adaptive Interactive Narratives. ArtsIT 2021: 181-188 - [c30]Gabriel Henriksen Gaspar, Henrik Schoenau-Fog:
An Exploration of Feedback Loops in Friendship Games. CoG 2021: 1-5 - [c29]Niels Erik Raursø, Malte Elkær Rasmussen, Mikkel Kappel Persson, Tor Arnth Petersen, Kristinn Bragi Garðarsson, Henrik Schoenau-Fog:
Lean-Back Machina: Attention-Based Skippable Segments in Interactive Cinema. ICIDS 2021: 128-141 - 2020
- [c28]Bjarke Alexander Larsen, Henrik Schoenau-Fog:
Making the Player the Detective. FDG 2020: 32:1-32:8 - [c27]Dines Rae Selvig, Henrik Schoenau-Fog:
Non-intrusive Measurement of Player Engagement and Emotions - Real-Time Deep Neural Network Analysis of Facial Expressions During Game Play. HCI (31) 2020: 330-349 - [c26]Thomas Lund Nielsen, Eoin Ivan Rafferty, Henrik Schoenau-Fog, George Palamas:
Embedded Narratives in Procedurally Generated Environments. ICIDS 2020: 30-43
2010 – 2019
- 2019
- [c25]Bjarke Alexander Larsen, Luis Emilio Bruni, Henrik Schoenau-Fog:
The Story We Cannot See: On How a Retelling Relates to Its Afterstory. ICIDS 2019: 190-203 - [c24]Bjarke Alexander Larsen, Henrik Schoenau-Fog:
"Well, That was Quick" - Towards Storyworld Adaptivity that Reacts to Players as People. ICIDS 2019: 204-213 - 2018
- [j2]Rasmus Kongsmar Brejl, Hendrik Purwins, Henrik Schoenau-Fog:
Exploring Deep Recurrent Q-Learning for Navigation in a 3D Environment. EAI Endorsed Trans. Creative Technol. 5(14): e3 (2018) - [c23]Henrik Schoenau-Fog, Lise Busk Kofoed, Nanna Svarre Kristensen, Lars Reng:
Developing Production-Oriented, Problem-Based and Project-Work Courses - The Case of Game Development in a Video Conference Setting. ArtsIT/DLI 2018: 363-373 - [c22]Henrik Schoenau-Fog, Bjarke Alexander Larsen:
Creating Interactive Adaptive Real Time Story Worlds. ICIDS 2018: 548-551 - 2017
- [c21]Lars Reng, Lise Busk Kofoed, Henrik Schoenau-Fog:
Change of Learning Environment Using Game Production - Theory, Methods and Practice. ArtsIT/DLI 2017: 424-434 - [c20]Olga Timcenko, Lise Busk Kofoed, Henrik Schoenau-Fog, Lars Reng:
Purposive Game Production in Educational Setup: Investigating Team Collaboration in Virtual Reality. HCI (30) 2017: 184-191 - 2016
- [c19]Bjarke Alexander Larsen, Henrik Schoenau-Fog:
The Narrative Quality of Game Mechanics. ICIDS 2016: 61-72 - 2015
- [c18]Sabine Harrer, Henrik Schoenau-Fog:
Inviting Grief into Games: The Game Design Process as Personal Dialogue. DiGRA Conference 2015 - [c17]Henrik Schoenau-Fog:
Adaptive Storyworlds - - Utilizing the Space-Time Continuum in Interactive Digital Storytelling. ICIDS 2015: 58-65 - [c16]Bjarke Alexander Larsen, Kasper Ingdahl Andkjær, Henrik Schoenau-Fog:
The Moody Mask Model - A Hybrid Model for Creating Dynamic Personal Interactions in an Interactive Setting. ICIDS 2015: 69-80 - [c15]Andreas Westerberg, Henrik Schoenau-Fog:
Categorizing video game audio: an exploration of auditory-psychological effects. MindTrek 2015: 47-54 - [c14]Josephine Soegaard Andersen, Henrik Schoenau-Fog:
Using role-taking and behavioral mimicking in games to increase awareness on the bystander effect. MindTrek 2015: 69-72 - [e1]Henrik Schoenau-Fog, Luis Emilio Bruni, Sandy Louchart, Sarune Baceviciute:
Interactive Storytelling - 8th International Conference on Interactive Digital Storytelling, ICIDS 2015, Copenhagen, Denmark, November 30 - December 4, 2015, Proceedings. Lecture Notes in Computer Science 9445, Springer 2015, ISBN 978-3-319-27035-7 [contents] - 2013
- [j1]Henrik Schoenau-Fog, Luis Emilio Bruni, Faysal Fuad Khalil, Jawid Faizi:
Authoring for Engagement in Plot-Based Interactive Dramatic Experiences for Learning. Trans. Edutainment 10: 1-19 (2013) - [c13]Henrik Schoenau-Fog, Sandy Louchart, Theodore Lim, María T. Soto-Sanfiel:
Narrative engagement in games - A continuation desire perspective. FDG 2013: 384-387 - [c12]Sebastian Hurup Bevensee, Henrik Schoenau-Fog:
Conceptualizing Productive Interactivity in Emergent Narratives. ICIDS 2013: 61-64 - [c11]Arne Grinder-Hansen, Henrik Schoenau-Fog:
The Elements of a Narrative Environment. ICIDS 2013: 186-191 - 2012
- [c10]Sebastian Hurup Bevensee, Kasper Alexander Dahlsgaard Boisen, Mikael Peter Olsen, Henrik Schoenau-Fog, Luis Emilio Bruni:
Aporia - Exploring Continuation Desire in a Game Focused on Environmental Storytelling. ICIDS 2012: 42-47 - [c9]Sebastian Hurup Bevensee, Kasper Alexander Dahlsgaard Boisen, Mikael Peter Olsen, Henrik Schoenau-Fog, Luis Emilio Bruni:
Project Aporia - An Exploration of Narrative Understanding of Environmental Storytelling in an Open World Scenario. ICIDS 2012: 96-101 - [c8]Bjoern Flindt Temte, Henrik Schoenau-Fog:
Coffee Tables and Cryo Chambers: A Comparison of User Experience and Diegetic Time between Traditional and Virtual Environment-Based Roleplaying Game Scenarios. ICIDS 2012: 102-113 - [c7]Bjoern Flindt Temte, Henrik Schoenau-Fog:
Nordic Roleplaying Games - The Narrative Approach: A Practical Introduction. ICIDS 2012: 217-218 - [c6]Alexander Birke, Henrik Schoenau-Fog, Lars Reng:
Space bugz!: a smartphone-controlled crowd game. MindTrek 2012: 217-219 - [c5]Henrik Schoenau-Fog, Alexander Birke, Lars Reng:
Evaluation of continuation desire as an iterative game development method. MindTrek 2012: 241-243 - 2011
- [c4]Lars Reng, Henrik Schoenau-Fog:
Problem Based Game Design - Engaging Students by Innovation. DiGRA Conference 2011 - [c3]Henrik Schoenau-Fog:
The Player Engagement Process - An Exploration of Continuation Desire in Digital Games. DiGRA Conference 2011 - [c2]Henrik Schoenau-Fog:
Hooked! - Evaluating Engagement as Continuation Desire in Interactive Narratives. ICIDS 2011: 219-230 - 2010
- [c1]Henrik Schoenau-Fog, Luis Emilio Bruni, Faysal Fuad Khalil, Jawid Faizi:
First Person Victim: Developing a 3D Interactive Dramatic Experience. ICIDS 2010: 240-243
Coauthor Index
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