default search action
Jacob Schrum
Person information
Refine list
refinements active!
zoomed in on ?? of ?? records
view refined list in
export refined list as
2020 – today
- 2023
- [j5]Jacob Schrum, Jialin Liu, Cameron Browne, Anikó Ekárt, Marcus Gallagher:
Guest Editorial: Special Issue on Evolutionary Computation for Games. IEEE Trans. Games 15(1): 1-4 (2023) - [j4]Jacob Schrum, Benjamin Capps, Kirby Steckel, Vanessa Volz, Sebastian Risi:
Hybrid Encoding for Generating Large Scale Game Level Patterns With Local Variations. IEEE Trans. Games 15(1): 46-55 (2023) - [c24]Alejandro Medina, Melanie Richey, Mark Mueller, Jacob Schrum:
Evolving Flying Machines in Minecraft Using Quality Diversity. GECCO 2023: 1418-1426 - [i10]Alejandro Medina, Melanie Richey, Mark Mueller, Jacob Schrum:
Evolving Flying Machines in Minecraft Using Quality Diversity. CoRR abs/2302.00782 (2023) - 2021
- [c23]Benjamin Capps, Jacob Schrum:
Using multiple generative adversarial networks to build better-connected levels for mega man. GECCO 2021: 66-74 - [c22]Kirby Steckel, Jacob Schrum:
Illuminating the space of beatable lode runner levels produced by various generative adversarial networks. GECCO Companion 2021: 111-112 - [i9]Kirby Steckel, Jacob Schrum:
Illuminating the Space of Beatable Lode Runner Levels Produced By Various Generative Adversarial Networks. CoRR abs/2101.07868 (2021) - [i8]Benjamin Capps, Jacob Schrum:
Using Multiple Generative Adversarial Networks to Build Better-Connected Levels for Mega Man. CoRR abs/2102.00337 (2021) - [i7]Jacob Schrum, Benjamin Capps, Kirby Steckel, Vanessa Volz, Sebastian Risi:
Hybrid Encoding For Generating Large Scale Game Level Patterns With Local Variations Using a GAN. CoRR abs/2105.12960 (2021) - 2020
- [c21]Jake Gutierrez, Jacob Schrum:
Generative Adversarial Network Rooms in Generative Graph Grammar Dungeons for The Legend of Zelda. CEC 2020: 1-8 - [c20]Anna Krolikowski, Sarah Friday, Alice Quintanilla, Jacob Schrum:
Quantum Zentanglement: Combining Picbreeder and Wave Function Collapse to Create Zentangles®. EvoMUSART 2020: 49-65 - [c19]Jacob Schrum, Vanessa Volz, Sebastian Risi:
CPPN2GAN: combining compositional pattern producing networks and GANs for large-scale pattern generation. GECCO 2020: 139-147 - [c18]Jacob Schrum, Jake Gutierrez, Vanessa Volz, Jialin Liu, Simon M. Lucas, Sebastian Risi:
Interactive evolution and exploration within latent level-design space of generative adversarial networks. GECCO 2020: 148-156 - [i6]Jake Gutierrez, Jacob Schrum:
Generative Adversarial Network Rooms in Generative Graph Grammar Dungeons for The Legend of Zelda. CoRR abs/2001.05065 (2020) - [i5]Jacob Schrum, Jake Gutierrez, Vanessa Volz, Jialin Liu, Simon M. Lucas, Sebastian Risi:
Interactive Evolution and Exploration Within Latent Level-Design Space of Generative Adversarial Networks. CoRR abs/2004.00151 (2020) - [i4]Jacob Schrum, Vanessa Volz, Sebastian Risi:
CPPN2GAN: Combining Compositional Pattern Producing Networks and GANs for Large-scale Pattern Generation. CoRR abs/2004.01703 (2020)
2010 – 2019
- 2019
- [c17]William Price, Jacob Schrum:
Neuroevolution of Multimodal Ms. Pac-Man Controllers Under Partially Observable Conditions. CEC 2019: 466-473 - [c16]Bryan Hollingsworth, Jacob Schrum:
Infinite Art Gallery: A Game World of Interactively Evolved Artwork. CEC 2019: 474-481 - [c15]Adina Friedman, Jacob Schrum:
Desirable Behaviors for Companion Bots in First-Person Shooters. CoG 2019: 1-8 - [r1]Jacob Schrum, Risto Miikkulainen:
Constructing Game Agents Through Simulated Evolution. Encyclopedia of Computer Graphics and Games 2019 - 2018
- [c14]Jacob Schrum:
Evolving indirectly encoded convolutional neural networks to play tetris with low-level features. GECCO 2018: 205-212 - [c13]Isabel Tweraser, Lauren E. Gillespie, Jacob Schrum:
Querying across time to interactively evolve animations. GECCO 2018: 213-220 - [c12]Vanessa Volz, Jacob Schrum, Jialin Liu, Simon M. Lucas, Adam M. Smith, Sebastian Risi:
Evolving mario levels in the latent space of a deep convolutional generative adversarial network. GECCO 2018: 221-228 - [c11]Tyler McDonnell, Sari Andoni, Elmira Bonab, Sheila Cheng, Jun-Hwan Choi, Jimmie Goode, Keith Moore, Gavin Sellers, Jacob Schrum:
Divide and conquer: neuroevolution for multiclass classification. GECCO 2018: 474-481 - [i3]Vanessa Volz, Jacob Schrum, Jialin Liu, Simon M. Lucas, Adam M. Smith, Sebastian Risi:
Evolving Mario Levels in the Latent Space of a Deep Convolutional Generative Adversarial Network. CoRR abs/1805.00728 (2018) - 2017
- [c10]Alex C. Rollins, Jacob Schrum:
Balancing selection pressures, multiple objectives, and neural modularity to coevolve cooperative agent behavior. GECCO (Companion) 2017: 75-76 - [c9]Lauren E. Gillespie, Gabriela R. Gonzalez, Jacob Schrum:
Comparing direct and indirect encodings using both raw and hand-designed features in tetris. GECCO 2017: 179-186 - [i2]Alex C. Rollins, Jacob Schrum:
Balancing Selection Pressures, Multiple Objectives, and Neural Modularity to Coevolve Cooperative Agent Behavior. CoRR abs/1703.08577 (2017) - 2016
- [j3]Jacob Schrum, Risto Miikkulainen:
Solving Multiple Isolated, Interleaved, and Blended Tasks through Modular Neuroevolution. Evol. Comput. 24(3): 459-490 (2016) - [j2]Jacob Schrum, Risto Miikkulainen:
Discovering Multimodal Behavior in Ms. Pac-Man Through Evolution of Modular Neural Networks. IEEE Trans. Comput. Intell. AI Games 8(1): 67-81 (2016) - [c8]Jacob Schrum, Joel Lehman, Sebastian Risi:
Automatic Evolution of Multimodal Behavior with Multi-Brain HyperNEAT. GECCO (Companion) 2016: 21-22 - [i1]Jacob Schrum, Joel Lehman, Sebastian Risi:
Using Indirect Encoding of Multiple Brains to Produce Multimodal Behavior. CoRR abs/1604.07806 (2016) - 2015
- [c7]Jacob Schrum, Risto Miikkulainen:
Solving Interleaved and Blended Sequential Decision-Making Problems through Modular Neuroevolution. GECCO 2015: 345-352 - 2014
- [c6]Jacob Schrum, Risto Miikkulainen:
Evolving multimodal behavior with modular neural networks in Ms. Pac-Man. GECCO 2014: 325-332 - 2012
- [j1]Jacob Schrum, Risto Miikkulainen:
Evolving Multimodal Networks for Multitask Games. IEEE Trans. Comput. Intell. AI Games 4(2): 94-111 (2012) - [p2]Jacob Schrum, Igor V. Karpov, Risto Miikkulainen:
Human-Like Combat Behaviour via Multiobjective Neuroevolution. Believable Bots 2012: 119-150 - [p1]Igor V. Karpov, Jacob Schrum, Risto Miikkulainen:
Believable Bot Navigation via Playback of Human Traces. Believable Bots 2012: 151-170 - 2011
- [c5]Jacob Schrum, Risto Miikkulainen:
Evolving multimodal networks for multitask games. CIG 2011: 102-109 - [c4]Jacob Schrum, Igor Karpov, Risto Miikkulainen:
UT2: Human-like behavior via neuroevolution of combat behavior and replay of human traces. CIG 2011: 329-336 - 2010
- [c3]Jacob Schrum, Risto Miikkulainen:
Evolving agent behavior in multiobjective domains using fitness-based shaping. GECCO 2010: 439-446
2000 – 2009
- 2009
- [c2]Jacob Schrum, Risto Miikkulainen:
Evolving multi-modal behavior in NPCs. CIG 2009: 325-332 - 2008
- [c1]Jacob Schrum, Risto Miikkulainen:
Constructing Complex NPC Behavior via Multi-Objective Neuroevolution. AIIDE 2008
Coauthor Index
manage site settings
To protect your privacy, all features that rely on external API calls from your browser are turned off by default. You need to opt-in for them to become active. All settings here will be stored as cookies with your web browser. For more information see our F.A.Q.
Unpaywalled article links
Add open access links from to the list of external document links (if available).
Privacy notice: By enabling the option above, your browser will contact the API of unpaywall.org to load hyperlinks to open access articles. Although we do not have any reason to believe that your call will be tracked, we do not have any control over how the remote server uses your data. So please proceed with care and consider checking the Unpaywall privacy policy.
Archived links via Wayback Machine
For web page which are no longer available, try to retrieve content from the of the Internet Archive (if available).
Privacy notice: By enabling the option above, your browser will contact the API of archive.org to check for archived content of web pages that are no longer available. Although we do not have any reason to believe that your call will be tracked, we do not have any control over how the remote server uses your data. So please proceed with care and consider checking the Internet Archive privacy policy.
Reference lists
Add a list of references from , , and to record detail pages.
load references from crossref.org and opencitations.net
Privacy notice: By enabling the option above, your browser will contact the APIs of crossref.org, opencitations.net, and semanticscholar.org to load article reference information. Although we do not have any reason to believe that your call will be tracked, we do not have any control over how the remote server uses your data. So please proceed with care and consider checking the Crossref privacy policy and the OpenCitations privacy policy, as well as the AI2 Privacy Policy covering Semantic Scholar.
Citation data
Add a list of citing articles from and to record detail pages.
load citations from opencitations.net
Privacy notice: By enabling the option above, your browser will contact the API of opencitations.net and semanticscholar.org to load citation information. Although we do not have any reason to believe that your call will be tracked, we do not have any control over how the remote server uses your data. So please proceed with care and consider checking the OpenCitations privacy policy as well as the AI2 Privacy Policy covering Semantic Scholar.
OpenAlex data
Load additional information about publications from .
Privacy notice: By enabling the option above, your browser will contact the API of openalex.org to load additional information. Although we do not have any reason to believe that your call will be tracked, we do not have any control over how the remote server uses your data. So please proceed with care and consider checking the information given by OpenAlex.
last updated on 2024-10-07 22:18 CEST by the dblp team
all metadata released as open data under CC0 1.0 license
see also: Terms of Use | Privacy Policy | Imprint