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Simon M. Lucas
Person information
- affiliation: Queen Mary University of London, Game AI Research Group School of Electronic Engineering and Computer Science, UK
- affiliation: University of Essex, UK
Other persons with the same name
- Simon Lucas 0002 — University of Bordeaux, France (and 2 more)
- Simon Lucas 0003 — Merck KGaA, Darmstadt, Germany
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2020 – today
- 2024
- [c161]Toby Best, Simon Lucas, Raluca D. Gaina:
'Journeys in the Dark' - Towards Game Master AI in Complex Board Games. AIIDE 2024: 2-12 - [c160]James Goodman, Diego Perez Liebana, Simon M. Lucas:
Skill Depth in Tabletop Board Games. CoG 2024: 1-8 - [c159]James Goodman, Diego Perez Liebana, Simon M. Lucas:
Measuring Randomness in Tabletop Games. CoG 2024: 1-8 - [c158]Fandi Meng, Simon M. Lucas:
Deduction Game Framework and Information Set Entropy Search. CoG 2024: 1-4 - [i49]Fandi Meng, Simon Lucas:
Deduction Game Framework and Information Set Entropy Search. CoRR abs/2407.21178 (2024) - [i48]Manuel Eberhardinger, James Goodman, Alexander Dockhorn, Diego Perez Liebana, Raluca D. Gaina, Duygu Çakmak, Setareh Maghsudi, Simon M. Lucas:
From Code to Play: Benchmarking Program Search for Games Using Large Language Models. CoRR abs/2412.04057 (2024) - 2023
- [j53]Zhentao Tang, Yuanheng Zhu, Dongbin Zhao, Simon M. Lucas:
Enhanced Rolling Horizon Evolution Algorithm With Opponent Model Learning: Results for the Fighting Game AI Competition. IEEE Trans. Games 15(1): 5-15 (2023) - [j52]Ivan Bravi, Simon M. Lucas:
Rinascimento: Playing Splendor-Like Games With Event-Value Functions. IEEE Trans. Games 15(1): 16-25 (2023) - [j51]Cristina Guerrero-Romero, Simon M. Lucas, Diego Perez Liebana:
Beyond Playing to Win: Creating a Team of Agents With Distinct Behaviors for Automated Gameplay. IEEE Trans. Games 15(3): 469-482 (2023) - [c157]James Goodman, Alan Wallat, Diego Pérez-Liébana, Simon Lucas:
A case study in AI-assisted board game design. CoG 2023: 1-4 - [c156]James Goodman, Diego Perez Liebana, Simon M. Lucas:
Following the Leader in Multiplayer Tabletop Games. FDG 2023: 22:1-22:11 - [i47]Xiulei Song, Yizhao Jin, Greg G. Slabaugh, Simon Lucas:
Joint action loss for proximal policy optimization. CoRR abs/2301.10919 (2023) - [i46]Xiulei Song, Yizhao Jin, Greg G. Slabaugh, Simon Lucas:
Partial advantage estimator for proximal policy optimization. CoRR abs/2301.10920 (2023) - [i45]Yizhao Jin, Greg G. Slabaugh, Simon M. Lucas:
ADAPTER-RL: Adaptation of Any Agent using Reinforcement Learning. CoRR abs/2311.11537 (2023) - 2022
- [j50]Alexander Dockhorn, Simon Lucas:
Choosing Representation, Mutation, and Crossover in Genetic Algorithms. IEEE Comput. Intell. Mag. 17(4): 52-53 (2022) - [j49]Raluca D. Gaina, Sam Devlin, Simon M. Lucas, Diego Pérez-Liébana:
Rolling Horizon Evolutionary Algorithms for General Video Game Playing. IEEE Trans. Games 14(2): 232-242 (2022) - [j48]James Goodman, Diego Perez Liebana, Simon Lucas:
Visualizing Multiplayer Game Spaces. IEEE Trans. Games 14(4): 663-675 (2022) - [c155]James Goodman, Diego Perez Liebana, Simon Lucas:
MultiTree MCTS in Tabletop Games. CoG 2022: 292-299 - [i44]James Goodman, Diego Perez Liebana, Simon Lucas:
Visualising Multiplayer Game Spaces. CoRR abs/2202.05773 (2022) - 2021
- [c154]James Goodman, Diego Pérez-Liébana, Simon Lucas:
Fingerprinting Tabletop Games. CoG 2021: 1-4 - [i43]Ivan Bravi, Simon M. Lucas:
Rinascimento: searching the behaviour space of Splendor. CoRR abs/2106.08371 (2021) - [i42]Alvaro Ovalle, Simon M. Lucas:
Predictive Control Using Learned State Space Models via Rolling Horizon Evolution. CoRR abs/2106.13911 (2021) - 2020
- [j47]Simon Lucas:
Artificial Intelligence and Games. Künstliche Intell. 34(1): 87-88 (2020) - [c153]James Goodman, Simon Lucas:
Does it matter how well I know what you're thinking? Opponent Modelling in an RTS game. CEC 2020: 1-8 - [c152]Chris Bamford, Simon M. Lucas:
Neural Game Engine: Accurate learning of generalizable forward models from pixels. CoG 2020: 81-88 - [c151]Ivan Bravi, Simon M. Lucas:
Rinascimento: using event-value functions for playing Splendor. CoG 2020: 283-290 - [c150]Raluca D. Gaina, Diego Perez Liebana, Simon M. Lucas, Chiara F. Sironi, Mark H. M. Winands:
Self-Adaptive Rolling Horizon Evolutionary Algorithms for General Video Game Playing. CoG 2020: 367-374 - [c149]Martin Balla, Simon M. Lucas, Diego Perez Liebana:
Evaluating Generalisation in General Video Game Playing. CoG 2020: 423-430 - [c148]Rokas Volkovas, Michael Fairbank, John R. Woodward, Simon Lucas:
Practical Game Design Tool: State Explorer. CoG 2020: 439-446 - [c147]Alvaro Ovalle, Simon M. Lucas:
Bootstrapped model learning and error correction for planning with uncertainty in model-based RL. CoG 2020: 495-502 - [c146]Alexander Dockhorn, Simon M. Lucas:
Local Forward Model Learning for GVGAI Games. CoG 2020: 716-723 - [c145]Simon M. Lucas:
Cross-Platform Games in Kotlin. CoG 2020: 774-775 - [c144]Raúl Montoliu, Raluca D. Gaina, Diego Pérez-Liébana, Daniel Delgado, Simon M. Lucas:
Efficient Heuristic Policy Optimisation for a Challenging Strategic Card Game. EvoApplications 2020: 403-418 - [c143]Jacob Schrum, Jake Gutierrez, Vanessa Volz, Jialin Liu, Simon M. Lucas, Sebastian Risi:
Interactive evolution and exploration within latent level-design space of generative adversarial networks. GECCO 2020: 148-156 - [c142]Alvaro Ovalle, Simon M. Lucas:
Modulation of Viability Signals for Self-regulatory Control. IWAI 2020: 101-113 - [i41]James Goodman, Simon Lucas:
Weighting NTBEA for Game AI Optimisation. CoRR abs/2003.10378 (2020) - [i40]Chris Bamford, Simon M. Lucas:
Neural Game Engine: Accurate learning ofgeneralizable forward models from pixels. CoRR abs/2003.10520 (2020) - [i39]Raluca D. Gaina, Sam Devlin, Simon M. Lucas, Diego Pérez-Liébana:
Rolling Horizon Evolutionary Algorithms for General Video Game Playing. CoRR abs/2003.12331 (2020) - [i38]Zhentao Tang, Yuanheng Zhu, Dongbin Zhao, Simon M. Lucas:
Enhanced Rolling Horizon Evolution Algorithm with Opponent Model Learning: Results for the Fighting Game AI Competition. CoRR abs/2003.13949 (2020) - [i37]Jacob Schrum, Jake Gutierrez, Vanessa Volz, Jialin Liu, Simon M. Lucas, Sebastian Risi:
Interactive Evolution and Exploration Within Latent Level-Design Space of Generative Adversarial Networks. CoRR abs/2004.00151 (2020) - [i36]Alvaro Ovalle, Simon M. Lucas:
Bootstrapped model learning and error correction for planning with uncertainty in model-based RL. CoRR abs/2004.07155 (2020) - [i35]Martin Balla, Simon M. Lucas, Diego Pérez-Liébana:
Evaluating Generalisation in General Video Game Playing. CoRR abs/2005.11247 (2020) - [i34]Ivan Bravi, Simon M. Lucas:
Rinascimento: using event-value functions for playing Splendor. CoRR abs/2006.05894 (2020) - [i33]James Goodman, Simon Lucas:
Does it matter how well I know what you're thinking? Opponent Modelling in an RTS game. CoRR abs/2006.08659 (2020) - [i32]Alvaro Ovalle, Simon M. Lucas:
Modulation of viability signals for self-regulatory control. CoRR abs/2007.09297 (2020) - [i31]Simon M. Lucas:
Cross-Platform Games in Kotlin. CoRR abs/2008.04446 (2020) - [i30]James Goodman, Sebastian Risi, Simon Lucas:
AI and Wargaming. CoRR abs/2009.08922 (2020) - [i29]Chris Bamford, Shengyi Huang, Simon M. Lucas:
Griddly: A platform for AI research in games. CoRR abs/2011.06363 (2020)
2010 – 2019
- 2019
- [b1]Diego Pérez-Liébana, Simon M. Lucas, Raluca D. Gaina, Julian Togelius, Ahmed Khalifa, Jialin Liu:
General Video Game Artificial Intelligence. Synthesis Lectures on Games and Computational Intelligence, Morgan & Claypool Publishers 2019, ISBN 978-3-031-00994-5 - [j46]Dongbin Zhao, Simon M. Lucas, Julian Togelius:
Deep Reinforcement Learning and Games [Guest Editorial]. IEEE Comput. Intell. Mag. 14(3): 7 (2019) - [j45]Diego Pérez-Liébana, Jialin Liu, Ahmed Khalifa, Raluca D. Gaina, Julian Togelius, Simon M. Lucas:
General Video Game AI: A Multitrack Framework for Evaluating Agents, Games, and Content Generation Algorithms. IEEE Trans. Games 11(3): 195-214 (2019) - [j44]Alexandros Agapitos, Róisín Loughran, Miguel Nicolau, Simon M. Lucas, Michael O'Neill, Anthony Brabazon:
A Survey of Statistical Machine Learning Elements in Genetic Programming. IEEE Trans. Evol. Comput. 23(6): 1029-1048 (2019) - [c141]Raluca D. Gaina, Simon M. Lucas, Diego Pérez-Liébana:
Tackling Sparse Rewards in Real-Time Games with Statistical Forward Planning Methods. AAAI 2019: 1691-1698 - [c140]Diego Perez Liebana, Raluca D. Gaina, Olve Drageset, Ercüment Ilhan, Martin Balla, Simon M. Lucas:
Analysis of Statistical Forward Planning Methods in Pommerman. AIIDE 2019: 66-72 - [c139]Rokas Volkovas, Michael Fairbank, John R. Woodward, Simon M. Lucas:
Extracting Learning Curves From Puzzle Games. CEEC 2019: 150-155 - [c138]Ivan Bravi, Diego Perez Liebana, Simon M. Lucas, Jialin Liu:
Rinascimento: Optimising Statistical Forward Planning Agents for Playing Splendor. CoG 2019: 1-8 - [c137]Alexander Dockhorn, Simon M. Lucas, Vanessa Volz, Ivan Bravi, Raluca D. Gaina, Diego Perez Liebana:
Learning Local Forward Models on Unforgiving Games. CoG 2019: 1-4 - [c136]Raluca D. Gaina, Simon M. Lucas, Diego Pérez-Liébana:
Project Thyia: A Forever Gameplayer. CoG 2019: 1-8 - [c135]Simon M. Lucas, Alexander Dockhorn, Vanessa Volz, Chris Bamford, Raluca D. Gaina, Ivan Bravi, Diego Pérez-Liébana, Sanaz Mostaghim, Rudolf Kruse:
A Local Approach to Forward Model Learning: Results on the Game of Life Game. CoG 2019: 1-8 - [c134]Karen Shoop, Chris Lowthorpe, Larra Anderson, Simon Lucas:
The Games Fusion Project: Competencies for Game Design. CoG 2019: 1-4 - [c133]Rokas Volkovas, Michael Fairbank, John R. Woodward, Simon M. Lucas:
Mek: Mechanics Prototyping Tool for 2D Tile-Based Turn-Based Deterministic Games. CoG 2019: 1-8 - [c132]Simon M. Lucas, Vanessa Volz:
Tile pattern KL-divergence for analysing and evolving game levels. GECCO 2019: 170-178 - [c131]Ivan Bravi, Vanessa Volz, Simon M. Lucas:
Game AI hyperparameter tuning in rinascimento. GECCO (Companion) 2019: 1742-1746 - [p4]Spyridon Samothrakis, Diego Perez Liebana, Simon M. Lucas:
Training Gradient Boosting Machines Using Curve-Fitting and Information-Theoretic Features for Causal Direction Detection. Cause Effect Pairs in Machine Learning 2019: 331-338 - [i28]Simon M. Lucas, Jialin Liu, Ivan Bravi, Raluca D. Gaina, John R. Woodward, Vanessa Volz, Diego Perez Liebana:
Efficient Evolutionary Methods for Game Agent Optimisation: Model-Based is Best. CoRR abs/1901.00723 (2019) - [i27]Simon M. Lucas, Alexander Dockhorn, Vanessa Volz, Chris Bamford, Raluca D. Gaina, Ivan Bravi, Diego Pérez-Liébana, Sanaz Mostaghim, Rudolf Kruse:
A Local Approach to Forward Model Learning: Results on the Game of Life Game. CoRR abs/1903.12508 (2019) - [i26]Ivan Bravi, Simon M. Lucas, Diego Perez Liebana, Jialin Liu:
Rinascimento: Optimising Statistical Forward Planning Agents for Playing Splendor. CoRR abs/1904.01883 (2019) - [i25]Rokas Volkovas, Michael Fairbank, John R. Woodward, Simon M. Lucas:
Mek: Mechanics Prototyping Tool for 2D Tile-Based Turn-Based Deterministic Games. CoRR abs/1904.03540 (2019) - [i24]Simon M. Lucas, Vanessa Volz:
Tile Pattern KL-Divergence for Analysing and Evolving Game Levels. CoRR abs/1905.05077 (2019) - [i23]Cameron Browne, Dennis J. N. J. Soemers, Éric Piette, Matthew Stephenson, Michael Conrad, Walter Crist, Thierry Depaulis, Eddie Duggan, Fred Horn, Steven Kelk, Simon M. Lucas, João Pedro Neto, David Parlett, Abdallah Saffidine, Ulrich Schädler, Jorge Nuno Silva, Alex de Voogt, Mark H. M. Winands:
Foundations of Digital Archæoludology. CoRR abs/1905.13516 (2019) - [i22]Raluca D. Gaina, Simon M. Lucas, Diego Pérez-Liébana:
Project Thyia: A Forever Gameplayer. CoRR abs/1906.04023 (2019) - [i21]Alexander Dockhorn, Simon M. Lucas, Vanessa Volz, Ivan Bravi, Raluca D. Gaina, Diego Perez Liebana:
Learning Local Forward Models on Unforgiving Games. CoRR abs/1909.00442 (2019) - 2018
- [j43]Raluca D. Gaina, Adrien Couëtoux, Dennis J. N. J. Soemers, Mark H. M. Winands, Tom Vodopivec, Florian Kirchgeßner, Jialin Liu, Simon M. Lucas, Diego Pérez-Liébana:
The 2016 Two-Player GVGAI Competition. IEEE Trans. Games 10(2): 209-220 (2018) - [j42]Philipp Rohlfshagen, Jialin Liu, Diego Perez Liebana, Simon M. Lucas:
Pac-ManConquers Academia: Two Decades of Research Using a Classic Arcade Game. IEEE Trans. Games 10(3): 233-256 (2018) - [c130]Kamolwan Kunanusont, Simon Mark Lucas, Diego Pérez-Liébana:
Modeling Player Experience with the N-Tuple Bandit Evolutionary Algorithm. AIIDE 2018: 180-186 - [c129]Raluca D. Gaina, Simon M. Lucas, Diego Pérez-Liébana:
VERTIGØ: Visualisation of Rolling Horizon Evolutionary Algorithms in GVGAI. AIIDE 2018: 265-267 - [c128]Simon M. Lucas, Jialin Liu, Diego Pérez-Liébana:
The N-Tuple Bandit Evolutionary Algorithm for Game Agent Optimisation. CEC 2018: 1-9 - [c127]Ivan Bravi, Diego Perez Liebana, Simon M. Lucas, Jialin Liu:
Shallow Decision-Making Analysis in General Video Game Playing. CIG 2018: 1-8 - [c126]Raluca D. Gaina, Simon M. Lucas, Diego Pérez-Liébana:
General Win Prediction from Agent Experience. CIG 2018: 1-8 - [c125]Cristina Guerrero-Romero, Simon M. Lucas, Diego Pérez-Liébana:
Using a Team of General AI Algorithms to Assist Game Design and Testing. CIG 2018: 1-8 - [c124]Simon M. Lucas:
Game AI Research with Fast Planet Wars Variants. CIG 2018: 1-4 - [c123]Chiara F. Sironi, Jialin Liu, Diego Perez Liebana, Raluca D. Gaina, Ivan Bravi, Simon M. Lucas, Mark H. M. Winands:
Self-adaptive MCTS for General Video Game Playing. EvoApplications 2018: 358-375 - [c122]Vanessa Volz, Jacob Schrum, Jialin Liu, Simon M. Lucas, Adam M. Smith, Sebastian Risi:
Evolving mario levels in the latent space of a deep convolutional generative adversarial network. GECCO 2018: 221-228 - [i20]Simon M. Lucas, Jialin Liu, Diego Perez Liebana:
The N-Tuple Bandit Evolutionary Algorithm for Game Agent Optimisation. CoRR abs/1802.05991 (2018) - [i19]Diego Pérez-Liébana, Jialin Liu, Ahmed Khalifa, Raluca D. Gaina, Julian Togelius, Simon M. Lucas:
General Video Game AI: a Multi-Track Framework for Evaluating Agents, Games and Content Generation Algorithms. CoRR abs/1802.10363 (2018) - [i18]Vanessa Volz, Jacob Schrum, Jialin Liu, Simon M. Lucas, Adam M. Smith, Sebastian Risi:
Evolving Mario Levels in the Latent Space of a Deep Convolutional Generative Adversarial Network. CoRR abs/1805.00728 (2018) - [i17]Ivan Bravi, Jialin Liu, Diego Perez Liebana, Simon M. Lucas:
Shallow decision-making analysis in General Video Game Playing. CoRR abs/1806.01151 (2018) - [i16]Simon M. Lucas:
Game AI Research with Fast Planet Wars Variants. CoRR abs/1806.08544 (2018) - 2017
- [j41]Simon M. Lucas:
IEEE CIS VP-Education Vision Statement [Society Briefs]. IEEE Comput. Intell. Mag. 12(1): 6-8 (2017) - [j40]Alexandros Agapitos, Michael O'Neill, Ahmed Kattan, Simon M. Lucas:
Recursion in tree-based genetic programming. Genet. Program. Evolvable Mach. 18(2): 149-183 (2017) - [j39]Spyridon Samothrakis, Maria Fasli, Diego Perez Liebana, Simon M. Lucas:
Default policies for global optimisation of noisy functions with severe noise. J. Glob. Optim. 67(4): 893-907 (2017) - [c121]Joseph Walton-Rivers, Piers R. Williams, Richard A. Bartle, Diego Perez Liebana, Simon M. Lucas:
Evaluating and modelling Hanabi-playing agents. CEC 2017: 1382-1389 - [c120]Raluca D. Gaina, Simon M. Lucas, Diego Perez Liebana:
Population seeding techniques for Rolling Horizon Evolution in General Video Game Playing. CEC 2017: 1956-1963 - [c119]Kamolwan Kunanusont, Simon M. Lucas, Diego Perez Liebana:
General Video Game AI: Learning from screen capture. CEC 2017: 2078-2085 - [c118]Jialin Liu, Diego Perez Liebana, Simon M. Lucas:
Bandit-based Random Mutation Hill-Climbing. CEC 2017: 2145-2151 - [c117]Kamolwan Kunanusont, Raluca D. Gaina, Jialin Liu, Diego Perez Liebana, Simon M. Lucas:
The N-Tuple bandit evolutionary algorithm for automatic game improvement. CEC 2017: 2201-2208 - [c116]Jialin Liu, Julian Togelius, Diego Perez Liebana, Simon M. Lucas:
Evolving Game Skill-Depth using General Video Game AI agents. CEC 2017: 2299-2307 - [c115]Raluca D. Gaina, Simon M. Lucas, Diego Perez Liebana:
Rolling horizon evolution enhancements in general video game playing. CIG 2017: 88-95 - [c114]Diego Perez Liebana, Matthew Stephenson, Raluca D. Gaina, Jochen Renz, Simon M. Lucas:
Introducing real world physics and macro-actions to general video game ai. CIG 2017: 248-255 - [c113]Raluca D. Gaina, Jialin Liu, Simon M. Lucas, Diego Pérez-Liébana:
Analysis of Vanilla Rolling Horizon Evolution Parameters in General Video Game Playing. EvoApplications (1) 2017: 418-434 - [c112]Simon M. Lucas, Jialin Liu, Diego Pérez-Liébana:
Efficient noisy optimisation with the multi-sample and sliding window compact genetic algorithms. SSCI 2017: 1-8 - [i15]Jialin Liu, Julian Togelius, Diego Perez Liebana, Simon M. Lucas:
Evolving Game Skill-Depth using General Video Game AI Agents. CoRR abs/1703.06275 (2017) - [i14]Raluca D. Gaina, Simon M. Lucas, Diego Perez Liebana:
Population Seeding Techniques for Rolling Horizon Evolution in General Video Game Playing. CoRR abs/1704.06942 (2017) - [i13]Kamolwan Kunanusont, Simon M. Lucas, Diego Perez Liebana:
General Video Game AI: Learning from Screen Capture. CoRR abs/1704.06945 (2017) - [i12]Joseph Walton-Rivers, Piers R. Williams, Richard A. Bartle, Diego Perez Liebana, Simon M. Lucas:
Evaluating and Modelling Hanabi-Playing Agents. CoRR abs/1704.07069 (2017) - [i11]Raluca D. Gaina, Jialin Liu, Simon M. Lucas, Diego Perez Liebana:
Analysis of Vanilla Rolling Horizon Evolution Parameters in General Video Game Playing. CoRR abs/1704.07075 (2017) - [i10]Kamolwan Kunanusont, Raluca D. Gaina, Jialin Liu, Diego Perez Liebana, Simon M. Lucas:
The N-Tuple Bandit Evolutionary Algorithm for Automatic Game Improvement. CoRR abs/1705.01080 (2017) - [i9]Simon M. Lucas, Jialin Liu, Diego Pérez-Liébana:
Evaluating Noisy Optimisation Algorithms: First Hitting Time is Problematic. CoRR abs/1706.05086 (2017) - [i8]Simon M. Lucas, Jialin Liu, Diego Pérez-Liébana:
Efficient Noisy Optimisation with the Sliding Window Compact Genetic Algorithm. CoRR abs/1708.02068 (2017) - 2016
- [j38]Spyridon Samothrakis, Diego Perez Liebana, Simon M. Lucas, Philipp Rohlfshagen:
Predicting Dominance Rankings for Score-Based Games. IEEE Trans. Comput. Intell. AI Games 8(1): 1-12 (2016) - [j37]Diego Perez Liebana, Spyridon Samothrakis, Julian Togelius, Tom Schaul, Simon M. Lucas, Adrien Couëtoux, Jerry Lee, Chong-U Lim, Tommy Thompson:
The 2014 General Video Game Playing Competition. IEEE Trans. Comput. Intell. AI Games 8(3): 229-243 (2016) - [c111]Diego Perez Liebana, Spyridon Samothrakis, Julian Togelius, Tom Schaul, Simon M. Lucas:
General Video Game AI: Competition, Challenges and Opportunities. AAAI 2016: 4335-4337 - [c110]Diego Perez Liebana, Sanaz Mostaghim, Simon M. Lucas:
Multi-objective tree search approaches for general video game playing. CEC 2016: 624-631 - [c109]Jialin Liu, Diego Perez Liebana, Simon M. Lucas:
Rolling Horizon Coevolutionary planning for two-player video games. CEEC 2016: 174-179 - [c108]Raluca D. Gaina, Diego Perez Liebana, Simon M. Lucas:
General Video Game for 2 players: Framework and competition. CEEC 2016: 186-191 - [c107]Diego Perez Liebana, Spyridon Samothrakis, Julian Togelius, Tom Schaul, Simon M. Lucas:
Analyzing the robustness of general video game playing agents. CIG 2016: 1-8 - [c106]Piers R. Williams, Diego Perez Liebana, Simon M. Lucas:
Ms. Pac-Man Versus Ghost Team CIG 2016 competition. CIG 2016: 1-8 - [c105]Ahmed Khalifa, Diego Perez Liebana, Simon M. Lucas, Julian Togelius:
General Video Game Level Generation. GECCO 2016: 253-259 - [i7]Jialin Liu, Diego Perez Liebana, Simon M. Lucas:
Bandit-Based Random Mutation Hill-Climbing. CoRR abs/1606.06041 (2016) - [i6]Jialin Liu, Diego Perez Liebana, Simon M. Lucas:
Rolling Horizon Coevolutionary Planning for Two-Player Video Games. CoRR abs/1607.01730 (2016) - [i5]Jialin Liu, Michael Fairbank, Diego Perez Liebana, Simon M. Lucas:
Optimal resampling for the noisy OneMax problem. CoRR abs/1607.06641 (2016) - [i4]Piers R. Williams, Diego Perez Liebana, Simon M. Lucas:
Ms. Pac-Man Versus Ghost Team CIG 2016 Competition. CoRR abs/1609.02316 (2016) - 2015
- [j36]Diego Perez Liebana, Sanaz Mostaghim, Spyridon Samothrakis, Simon M. Lucas:
Multiobjective Monte Carlo Tree Search for Real-Time Games. IEEE Trans. Comput. Intell. AI Games 7(4): 347-360 (2015) - [c104]Simon Lucas:
Keynote speech II: General video game AI: Challenges and applications. CIG 2015: 17 - [c103]Spyridon Samothrakis, Diego Perez Liebana, Simon M. Lucas, Maria Fasli:
Neuroevolution for General Video Game Playing. CIG 2015: 200-207 - [c102]Thomas Philip Runarsson, Simon M. Lucas:
On imitating Connect-4 game trajectories using an approximate n-tuple evaluation function. CIG 2015: 208-213 - [c101]Diego Perez Liebana, Jens Dieskau, Martin Hunermund, Sanaz Mostaghim, Simon M. Lucas:
Open Loop Search for General Video Game Playing. GECCO 2015: 337-344 - [i3]Simon M. Lucas, Michael Mateas, Mike Preuss, Pieter Spronck, Julian Togelius:
Artificial and Computational Intelligence in Games: Integration (Dagstuhl Seminar 15051). Dagstuhl Reports 5(1): 207-242 (2015) - 2014
- [j35]Derong Liu, Chin-Teng Lin, Garry Greenwood, Simon Lucas, Zhengyou Zhang:
CIS Publication Spotlight [Publication Spotlight]. IEEE Comput. Intell. Mag. 9(1): 15-18 (2014) - [j34]Derong Liu, Chin-Teng Lin, Garry Greenwood, Simon Lucas, Zhengyou Zhang:
CIS Publication Spotlight [Publication Spotlight]. IEEE Comput. Intell. Mag. 9(3): 6-11 (2014) - [j33]Diego Perez Liebana, Edward Jack Powley, Daniel Whitehouse, Philipp Rohlfshagen, Spyridon Samothrakis, Peter I. Cowling, Simon M. Lucas:
Solving the Physical Traveling Salesman Problem: Tree Search and Macro Actions. IEEE Trans. Comput. Intell. AI Games 6(1): 31-45 (2014) - [j32]Thomas Philip Runarsson, Simon M. Lucas:
Preference Learning for Move Prediction and Evaluation Function Approximation in Othello. IEEE Trans. Comput. Intell. AI Games 6(3): 300-313 (2014) - [j31]Diego Perez Liebana, Julian Togelius, Spyridon Samothrakis, Philipp Rohlfshagen, Simon M. Lucas:
Automated Map Generation for the Physical Traveling Salesman Problem. IEEE Trans. Evol. Comput. 18(5): 708-720 (2014) - [c100]Diego Perez Liebana, Edward Jack Powley, Daniel Whitehouse, Spyridon Samothrakis, Simon M. Lucas, Peter I. Cowling:
The 2013 Multi-objective Physical Travelling Salesman Problem Competition. IEEE Congress on Evolutionary Computation 2014: 2314-2321 - [c99]Diego Perez Liebana, Spyridon Samothrakis, Simon M. Lucas:
Knowledge-based fast evolutionary MCTS for general video game playing. CIG 2014: 1-8 - [c98]Spyridon Samothrakis, Samuel A. Roberts, Diego Perez Liebana, Simon M. Lucas:
Rolling horizon methods for games with continuous states and actions. CIG 2014: 1-8 - [c97]Simon M. Lucas, Spyridon Samothrakis, Diego Perez Liebana:
Fast Evolutionary Adaptation for Monte Carlo Tree Search. EvoApplications 2014: 349-360 - 2013
- [j30]Derong Liu, Chin-Teng Lin, Garry Greenwood, Simon Lucas, Zhengyou Zhang:
CIS Publication Spotlight [Publication Spotlight]. IEEE Comput. Intell. Mag. 8(1): 9-11 (2013) - [j29]Derong Liu, Chin-Teng Lin, Garry Greenwood, Simon Lucas, Zhengyou Zhang:
CIS Publication Spotlight [Publication Spotlight]. IEEE Comput. Intell. Mag. 8(2): 12-14 (2013) - [j28]Derong Liu, Chin-Teng Lin, Garry Greenwood, Simon Lucas, Zhengyou Zhang:
CIS Publication Spotlight [Publication Spotlight]. IEEE Comput. Intell. Mag. 8(4): 4-5 (2013) - [j27]Spyridon Samothrakis, Simon M. Lucas, Thomas Philip Runarsson, David Robles:
Coevolving Game-Playing Agents: Measuring Performance and Intransitivities. IEEE Trans. Evol. Comput. 17(2): 213-226 (2013) - [c96]Atif M. Alhejali, Simon M. Lucas:
Using genetic programming to evolve heuristics for a Monte Carlo Tree Search Ms Pac-Man agent. CIG 2013: 1-8 - [c95]Diego Perez Liebana, Spyridon Samothrakis, Simon M. Lucas:
Online and offline learning in multi-objective Monte Carlo Tree Search. CIG 2013: 1-8 - [c94]Samuel A. Roberts, Simon M. Lucas:
Measuring interestingness of continuous game problems. CIG 2013: 1-8 - [c93]Diego Perez Liebana, Spyridon Samothrakis, Simon M. Lucas, Philipp Rohlfshagen:
Rolling horizon evolution versus tree search for navigation in single-player real-time games. GECCO 2013: 351-358 - [p3]John Levine, Clare Bates Congdon, Marc Ebner, Graham Kendall, Simon M. Lucas, Risto Miikkulainen, Tom Schaul, Tommy Thompson:
General Video Game Playing. Artificial and Computational Intelligence in Games 2013: 77-83 - [p2]Marc Ebner, John Levine, Simon M. Lucas, Tom Schaul, Tommy Thompson, Julian Togelius:
Towards a Video Game Description Language. Artificial and Computational Intelligence in Games 2013: 85-100 - [e4]Simon M. Lucas, Michael Mateas, Mike Preuss, Pieter Spronck, Julian Togelius:
Artificial and Computational Intelligence in Games. Dagstuhl Follow-Ups 6, Schloss Dagstuhl - Leibniz-Zentrum für Informatik 2013, ISBN 978-3-939897-62-0 [contents] - 2012
- [j26]Derong Liu, Chin-Teng Lin, Garry Greenwood, Simon Lucas, Zhengyou Zhang:
CIS Publication Spotlight [Publication Spotlight]. IEEE Comput. Intell. Mag. 7(1): 6-7 (2012) - [j25]Derong Liu, Chin-Teng Lin, Garry Greenwood, Simon Lucas, Zhengyou Zhang:
CIS Publication Spotlight [Publication Spotlight]. IEEE Comput. Intell. Mag. 7(2): 11-12 (2012) - [j24]Derong Liu, Chin-Teng Lin, Garry Greenwood, Simon Lucas, Zhengyou Zhang:
CIS Publication Spotlight [Publication Spotlight]. IEEE Comput. Intell. Mag. 7(3): 11-12 (2012) - [j23]Derong Liu, Chin-Teng Lin, Garry Greenwood, Simon Lucas, Zhengyou Zhang:
CIS Publication Spotlight [Publication Spotlight]. IEEE Comput. Intell. Mag. 7(4): 13-14 (2012) - [j22]Cameron Browne, Edward Jack Powley, Daniel Whitehouse, Simon M. Lucas, Peter I. Cowling, Philipp Rohlfshagen, Stephen Tavener, Diego Perez Liebana, Spyridon Samothrakis, Simon Colton:
A Survey of Monte Carlo Tree Search Methods. IEEE Trans. Comput. Intell. AI Games 4(1): 1-43 (2012) - [c92]Diego Perez Liebana, Philipp Rohlfshagen, Simon M. Lucas:
The physical travelling salesman problem: WCCI 2012 competition. IEEE Congress on Evolutionary Computation 2012: 1-8 - [c91]Simon M. Lucas, Philipp Rohlfshagen, Diego Perez Liebana:
Towards more intelligent adaptive video game agents: a computational intelligence perspective. Conf. Computing Frontiers 2012: 293-298 - [c90]Daniel A. Ashlock, Wendy Ashlock, Spyridon Samothrakis, Simon M. Lucas, Colin Lee:
From competition to cooperation: Co-evolution in a rewards continuum. CIG 2012: 33-40 - [c89]Mark J. Nelson, Paolo Burelli, Kostas Karpouzis, Simon M. Lucas, Peter I. Cowling:
Tutorials. CIG 2012 - [c88]Thomas Philip Runarsson, Simon M. Lucas:
Imitating play from game trajectories: Temporal difference learning versus preference learning. CIG 2012: 79-82 - [c87]Luís Peña, Sascha Ossowski, José María Peña Sánchez, Simon M. Lucas:
Learning and evolving combat game controllers. CIG 2012: 195-202 - [c86]Diego Perez Liebana, Philipp Rohlfshagen, Simon M. Lucas:
Monte Carlo Tree Search: Long-term versus short-term planning. CIG 2012: 219-226 - [c85]Samuel A. Roberts, Simon M. Lucas:
Evolving spaceship designs for optimal control and the emergence of interesting behaviour. CIG 2012: 342-349 - [c84]Wichit Sombat, Philipp Rohlfshagen, Simon M. Lucas:
Evaluating the enjoyability of the ghosts in Ms Pac-Man. CIG 2012: 379-387 - [c83]Diego Perez Liebana, Philipp Rohlfshagen, Simon M. Lucas:
Monte-Carlo Tree Search for the Physical Travelling Salesman Problem. EvoApplications 2012: 255-264 - [c82]Carlos R. Jaimez-González, Wulfrano Arturo Luna-Ramírez, Simon M. Lucas:
A web tool for monitoring HTTP asynchronous method invocations. ICITST 2012: 127-132 - [i2]Simon M. Lucas, Michael Mateas, Mike Preuss, Pieter Spronck, Julian Togelius:
Artificial and Computational Intelligence in Games (Dagstuhl Seminar 12191). Dagstuhl Reports 2(5): 43-70 (2012) - 2011
- [j21]Derong Liu, Chin-Teng Lin, Garry Greenwood, Simon Lucas, Zhengyou Zhang:
CIS Publication Spotlight [Publication Spotlight]. IEEE Comput. Intell. Mag. 6(2): 15-62 (2011) - [j20]Derong Liu, Chin-Teng Lin, Garry Greenwood, Simon Lucas, Zhengyou Zhang:
CIS Publication Spotlight [Publication Spotlight]. IEEE Comput. Intell. Mag. 6(3): 10-11 (2011) - [j19]Derong Liu, Chin-Teng Lin, Garry Greenwood, Simon Lucas, Zhengyou Zhang:
CIS Publication Spotlight. IEEE Comput. Intell. Mag. 6(4): 11-12 (2011) - [j18]Spyridon Samothrakis, David Robles, Simon M. Lucas:
Fast Approximate Max-n Monte Carlo Tree Search for Ms Pac-Man. IEEE Trans. Comput. Intell. AI Games 3(2): 142-154 (2011) - [c81]Philipp Rohlfshagen, Simon M. Lucas:
Ms Pac-Man versus Ghost Team CEC 2011 competition. IEEE Congress on Evolutionary Computation 2011: 70-77 - [c80]Atif M. Alhejali, Simon M. Lucas:
Using a training camp with Genetic Programming to evolve Ms Pac-Man agents. CIG 2011: 118-125 - [c79]David Robles, Philipp Rohlfshagen, Simon M. Lucas:
Learning non-random moves for playing Othello: Improving Monte Carlo Tree Search. CIG 2011: 305-312 - [c78]Aisha A. Abdullahi, Simon M. Lucas:
Temporal difference learning with interpolated n-tuples: Initial results from a simulated car racing environment. CIG 2011: 321-328 - [c77]Spyridon Samothrakis, Simon M. Lucas:
Approximating n-player behavioural strategy nash equilibria using coevolution. GECCO 2011: 1107-1114 - [e3]Sung-Bae Cho, Simon M. Lucas, Philip Hingston:
2011 IEEE Conference on Computational Intelligence and Games, CIG 2011, Seoul, South Korea, August 31 - September 3, 2011. IEEE 2011, ISBN 978-1-4577-0010-1 [contents] - 2010
- [j17]Derong Liu, Nikhil Pal, Garry Greenwood, Simon Lucas, Zhengyou Zhang:
CIS Publication Spotlight [Publication Spotlight]. IEEE Comput. Intell. Mag. 5(1): 5-7 (2010) - [j16]Derong Liu, Nikhil Pal, Garry Greenwood, Simon Lucas, Zhengyou Zhang:
CIS Publication Spotlight [Publication Spotlight]. IEEE Comput. Intell. Mag. 5(2): 13-14 (2010) - [j15]Derong Liu, Nikhil Pal, Garry Greenwood, Simon Lucas, Zhengyou Zhang:
CIS Publication Spotlight [Publication Spotlight]. IEEE Comput. Intell. Mag. 5(3): 7-8 (2010) - [j14]Derong Liu, Nikhil Pal, Garry Greenwood, Simon Lucas, Zhengyou Zhang:
CIS Publication Spotlight [Publication Spotlight]. IEEE Comput. Intell. Mag. 5(4): 10-11 (2010) - [c76]Spyridon Samothrakis, David Robles, Simon M. Lucas:
A UCT agent for Tron: Initial investigations. CIG 2010: 365-371 - [c75]Simon M. Lucas:
Estimating learning rates in evolution and TDL: Results on a simple grid-world problem. CIG 2010: 372-379 - [c74]Simon M. Lucas:
Grammatical Inference and Games: Extended Abstract. ICGI 2010: 1-4 - [c73]Simon M. Lucas:
Information Theory and Game Strategy Learning. IJCCI (ICFC-ICNC) 2010: 11-11 - [c72]M-Dyaa Albakour, Udo Kruschwitz, Simon M. Lucas:
Sentence-Level Attachment Prediction. IRFC 2010: 6-19
2000 – 2009
- 2009
- [j13]Simon M. Lucas:
Computational Intelligence and AI in Games: A New IEEE Transactions. IEEE Trans. Comput. Intell. AI Games 1(1): 1-3 (2009) - [c71]Shirin Ghanbari, John C. Woods, Simon M. Lucas:
Semi-automatic BPT for Image Retrieval. CBMI 2009: 33-37 - [c70]Simon M. Lucas:
Screen-capture Ms Pac-Man. CIG 2009 - [c69]Simon M. Lucas:
Ms Pac-Man versus ghost-team competition. CIG 2009 - [c68]Simon M. Lucas:
Temporal difference learning with interpolated table value functions. CIG 2009: 32-37 - [c67]Peter Burrow, Simon M. Lucas:
Evolution versus Temporal Difference Learning for learning to play Ms. Pac-Man. CIG 2009: 53-60 - [c66]David Robles, Simon M. Lucas:
A simple tree search method for playing Ms. Pac-Man. CIG 2009: 249-255 - [c65]Alejandro Foullon-Perez, Simon M. Lucas:
Orientational features with the SNT-grid. IJCNN 2009: 877-881 - 2008
- [j12]Simon M. Lucas:
2007 IEEE Symposium on Computational Intelligence and Games (CIG 2007) [Conference Reports]. IEEE Comput. Intell. Mag. 3(1): 79-80 (2008) - [j11]Julian Togelius, Simon M. Lucas, Ho Duc Thang, Jonathan M. Garibaldi, Tomoharu Nakashima, Chin Hiong Tan, Itamar Elhanany, Shay Berant, Philip Hingston, Robert M. MacCallum, Thomas Haferlach, Aravind Gowrisankar, Peter Burrow:
The 2007 IEEE CEC simulated car racing competition. Genet. Program. Evolvable Mach. 9(4): 295-329 (2008) - [j10]Simon M. Lucas:
Computational intelligence and games: Challenges and opportunities. Int. J. Autom. Comput. 5(1): 45-57 (2008) - [c64]Shirin Ghanbari, John C. Woods, Hamid R. Rabiee, Simon M. Lucas:
Wavelet domain binary partition trees for image segmentation. CBMI 2008: 302-307 - [c63]Simon M. Lucas:
Investigating learning rates for evolution and temporal difference learning. CIG 2008: 1-7 - [c62]Daniele Loiacono, Julian Togelius, Pier Luca Lanzi, Leonard Kinnaird-Heether, Simon M. Lucas, Matt Simmerson, Diego Perez Liebana, Robert G. Reynolds, Yago Sáez:
The WCCI 2008 simulated car racing competition. CIG 2008: 119-126 - [c61]Alexandros Agapitos, Julian Togelius, Simon M. Lucas, Jürgen Schmidhuber, Andreas Konstantinidis:
Generating diverse opponents with multiobjective evolution. CIG 2008: 135-142 - [c60]Alexandros Agapitos, Matthew Dyson, Simon M. Lucas, Francisco Sepulveda:
Learning to recognise mental activities: genetic programming of stateful classifiers for brain-computer interfacing. GECCO 2008: 1155-1162 - [c59]Alexandros Agapitos, Matthew Dyson, Jenya Kovalchuk, Simon M. Lucas:
On the genetic programming of time-series predictors for supply chain management. GECCO 2008: 1163-1170 - [c58]Theodoros Theodoridis, Alexandros Agapitos, Huosheng Hu, Simon M. Lucas:
Ubiquitous robotics in physical human action recognition: A comparison between dynamic ANNs and GP. ICRA 2008: 3064-3069 - [e2]Günter Rudolph, Thomas Jansen, Simon M. Lucas, Carlo Poloni, Nicola Beume:
Parallel Problem Solving from Nature - PPSN X, 10th International Conference Dortmund, Germany, September 13-17, 2008, Proceedings. Lecture Notes in Computer Science 5199, Springer 2008, ISBN 978-3-540-87699-1 [contents] - 2007
- [j9]Simon M. Lucas:
Games Technical Committee. IEEE Comput. Intell. Mag. 2(2): 74-76 (2007) - [j8]Andy C. Downton, Jingyu He, Simon M. Lucas:
User-configurable OCR enhancement for online natural history archives. Int. J. Document Anal. Recognit. 9(2-4): 263-279 (2007) - [j7]Simon M. Lucas, T. Jeff Reynolds:
Learning Finite-State Transducers: Evolution Versus Heuristic State Merging. IEEE Trans. Evol. Comput. 11(3): 308-325 (2007) - [c57]Alexandros Agapitos, Julian Togelius, Simon M. Lucas:
Multiobjective techniques for the use of state in genetic programming applied to simulated car racing. IEEE Congress on Evolutionary Computation 2007: 1562-1569 - [c56]Julian Togelius, Peter Burrow, Simon M. Lucas:
Multi-population competitive co-evolution of car racing controllers. IEEE Congress on Evolutionary Computation 2007: 4043-4050 - [c55]Man Yat Lo, Simon M. Lucas:
N-gram fitness function with a constraint in a musical evolutionary system. IEEE Congress on Evolutionary Computation 2007: 4246-4251 - [c54]Simon M. Lucas:
A statistically aligned recombination operator for finite state machines. IEEE Congress on Evolutionary Computation 2007: 4554-4560 - [c53]Julian Togelius, Renzo De Nardi, Simon M. Lucas:
Towards automatic personalised content creation for racing games. CIG 2007: 252-259 - [c52]Simon M. Lucas, Julian Togelius:
Point-to-Point Car Racing: an Initial Study of Evolution Versus Temporal Difference Learning. CIG 2007: 260-267 - [c51]Alexandros Agapitos, Simon M. Lucas:
Evolving a Statistics Class Using Object Oriented Evolutionary Programming. EuroGP 2007: 291-300 - [c50]Alexandros Agapitos, Simon M. Lucas:
Evolving Modular Recursive Sorting Algorithms. EuroGP 2007: 301-310 - [c49]Julian Togelius, Renzo De Nardi, Hugo Gravato Marques, Richard A. Newcombe, Simon M. Lucas, Owen Holland:
Nonlinear dynamics modelling for controller evolution. GECCO 2007: 324-333 - [c48]Edgar Galván López, Julian Togelius, Simon M. Lucas:
Towards understanding the effects of neutrality on the sudoku problem. GECCO 2007: 1509 - [c47]Alexandros Agapitos, Julian Togelius, Simon M. Lucas:
Evolving controllers for simulated car racing using object oriented genetic programming. GECCO 2007: 1543-1550 - [c46]Hugo Gravato Marques, Julian Togelius, Magdalena Kogutowska, Owen Holland, Simon M. Lucas:
Sensorless but not Senseless: Prediction in Evolutionary Car Racing. ALIFE 2007: 370-377 - [c45]Carlos R. Jaimez-González, Simon M. Lucas:
Implementing a State-Based Application Using Web Objects in XML. OTM Conferences (1) 2007: 577-594 - [p1]Julian Togelius, Simon M. Lucas, Renzo De Nardi:
Computational Intelligence in Racing Games. Advanced Intelligent Paradigms in Computer Games 2007: 39-69 - 2006
- [j6]Simon M. Lucas, Graham Kendall:
Evolutionary computation and games. IEEE Comput. Intell. Mag. 1(1): 10-18 (2006) - [c44]Alberto Moraglio, Julian Togelius, Simon M. Lucas:
Product Geometric Crossover for the Sudoku Puzzle. IEEE Congress on Evolutionary Computation 2006: 470-476 - [c43]Man Yat Lo, Simon M. Lucas:
Evolving Musical Sequences with N-Gram Based Trainable Fitness Functions. IEEE Congress on Evolutionary Computation 2006: 601-608 - [c42]Julian Togelius, Simon M. Lucas:
Evolving robust and specialized car racing skills. IEEE Congress on Evolutionary Computation 2006: 1187-1194 - [c41]Renzo De Nardi, Julian Togelius, Owen Holland, Simon M. Lucas:
Evolution of Neural Networks for Helicopter Control: Why Modularity Matters. IEEE Congress on Evolutionary Computation 2006: 1799-1806 - [c40]Alexandros Agapitos, Simon M. Lucas:
Evolving Efficient Recursive Sorting Algorithms. IEEE Congress on Evolutionary Computation 2006: 2677-2684 - [c39]Simon M. Lucas, Thomas Philip Runarsson:
Temporal Difference Learning Versus Co-Evolution for Acquiring Othello Position Evaluation. CIG 2006: 52-59 - [c38]Alexandros Agapitos, Simon M. Lucas:
Learning Recursive Functions with Object Oriented Genetic Programming. EuroGP 2006: 166-177 - [c37]Julian Togelius, Simon M. Lucas:
Arms Races and Car Races. PPSN 2006: 613-622 - [i1]Julian Togelius, Simon M. Lucas:
Evolving controllers for simulated car racing. CoRR abs/cs/0611006 (2006) - 2005
- [j5]Simon M. Lucas, Alex Panaretos, Luis Sosa, Anthony Tang, Shirley Wong, Robert Young, Kazuki Ashida, Hiroki Nagai, Masayuki Okamoto, Hiroaki Yamamoto, Hidetoshi Miyao, JunMin Zhu, WuWen Ou, Christian Wolf, Jean-Michel Jolion, Leon Todoran, Marcel Worring, Xiaofan Lin:
ICDAR 2003 robust reading competitions: entries, results, and future directions. Int. J. Document Anal. Recognit. 7(2-3): 105-122 (2005) - [j4]Simon M. Lucas, T. Jeff Reynolds:
Learning Deterministic Finite Automata with a Smart State Labeling Evolutionary Algorithm. IEEE Trans. Pattern Anal. Mach. Intell. 27(7): 1063-1074 (2005) - [j3]Thomas Philip Runarsson, Simon M. Lucas:
Coevolution versus self-play temporal difference learning for acquiring position evaluation in small-board go. IEEE Trans. Evol. Comput. 9(6): 628-640 (2005) - [c36]Julian Togelius, Simon M. Lucas:
Evolving controllers for simulated car racing. Congress on Evolutionary Computation 2005: 1906-1913 - [c35]Simon M. Lucas:
Evolving a Neural Network Location Evaluator to Play Ms. Pac-Man. CIG 2005 - [c34]Julian Togelius, Simon M. Lucas:
Forcing Neurocontrollers to Exploit Sensory Symmetry Through Hard-wired Modularity in the Game of Cellz. CIG 2005 - [c33]Simon M. Lucas:
Text Locating Competition Results. ICDAR 2005: 80-85 - [c32]Simon M. Lucas, Kyu Tae Cho:
Fast Convolutional OCR with the Scanning N-Tuple Grid. ICDAR 2005: 799-805 - 2004
- [c31]Simon M. Lucas:
Cellz: a simple dynamic game for testing evolutionary algorithms. IEEE Congress on Evolutionary Computation 2004: 1007-1014 - [c30]Simon M. Lucas:
Exploiting Reflection in Object Oriented Genetic Programming. EuroGP 2004: 369-378 - [c29]Simon M. Lucas, Tzu-Kuo Huang:
Sequence Recognition with Scanning N-Tuple Ensembles. ICPR (3) 2004: 410-413 - [e1]Maarten Keijzer, Una-May O'Reilly, Simon M. Lucas, Ernesto Costa, Terence Soule:
Genetic Programming, 7th European Conference, EuroGP2004, Coimbra, Portugal, April 5-7, 2004, Proceedings. Lecture Notes in Computer Science 3003, Springer 2004, ISBN 3-540-21346-5 [contents] - 2003
- [c28]Simon M. Lucas, T. Jeff Reynolds:
Learning DFA: evolution versus evidence driven state merging. IEEE Congress on Evolutionary Computation 2003: 351-358 - [c27]Simon M. Lucas:
Evolving Finite State Transducers: Some Initial Explorations. EuroGP 2003: 130-141 - [c26]Andy C. Downton, Simon M. Lucas, Gregory Patoulas, G. W. Beccaloni, M. J. Scoble, G. S. Robinson:
Computerising Natural History Card Archives. ICDAR 2003: 354-358 - [c25]Simon M. Lucas, Gregory Patoulas, Andy C. Downton:
Fast Lexicon-Based Word Recognition in Noisy Index Card Images. ICDAR 2003: 462-466 - [c24]Simon M. Lucas, Alex Panaretos, Luis Sosa, Anthony Tang, Shirley Wong, Robert Young:
ICDAR 2003 Robust Reading Competitions. ICDAR 2003: 682-687 - [c23]Simon M. Lucas:
Discriminative Training of the Scanning N-Tuple Classifier. IWANN (1) 2003: 222-229 - 2002
- [c22]Simon M. Lucas:
Evolving spring-mass models: a test-bed for graph encoding schemes. IEEE Congress on Evolutionary Computation 2002: 1952-1957 - [c21]Eiki Ishidera, Simon M. Lucas, Andy C. Downton:
Top-Down Likelihood Word Image Generation Model for Holistic Word Recognition. Document Analysis Systems 2002: 82-94 - [c20]Eiki Ishidera, Simon M. Lucas, Andy C. Downton:
Likelihood Word Image Generation Model for Word Recognition. ICPR (3) 2002: 172-175 - [c19]Simon M. Lucas:
Web-Based Evaluation and Deployment of Pattern Recognizers. ICPR (3) 2002: 419-422 - 2001
- [j2]Simon M. Lucas:
Efficient graph-based dictionary search and its application to text-image searching. Pattern Recognit. Lett. 22(5): 551-562 (2001) - [c18]Simon M. Lucas, A. C. Tams, Sung J. Cho, Andy C. Downton, Sungho Ryu:
Robust Word Recognition for Museum Archive Card Indexing. ICDAR 2001: 144-148 - [c17]Andy C. Downton, A. C. Tams, G. J. Wells, A. C. Holmes, Simon M. Lucas, G. W. Beccaloni, M. J. Scoble, G. S. Robinson:
Constructing Web-Based Legacy Index Card Archives - Architectural Design Issues and Initial Data Acquisition. ICDAR 2001: 854-858 - 2000
- [c16]Simon M. Lucas, Kostas Sarampalis:
Automatic Evaluation of Algorithms over the Internet. ICPR 2000: 2471-2474 - [c15]Simon M. Lucas:
Efficient Best-First Dictionary Search Given Graph-Based Input. ICPR 2000: 4434-4437
1990 – 1999
- 1999
- [c14]Andy C. Downton, Simon M. Lucas, L. Du:
Lazy Evaluation for Best-First Contextual Handwriting Recognition. ICDAR 1999: 589-592 - 1997
- [c13]Simon M. Lucas:
Face recognition with the continuous n-tuple classifier. BMVC 1997 - [c12]D. d'Aulignac, A. Moschovinos, Simon Lucas:
Virtual Table Tennis and the Design of Neural Network Players. ICANNGA 1997: 445-448 - [c11]L. Du, Andy C. Downton, Simon M. Lucas, Badr Al-Badr:
Generalized Contextual Recognition of Hand-Printed Documents Using Semantic Trees with Lazy Evaluation. ICDAR 1997: 238-242 - [c10]Simon M. Lucas:
Forward-Backward Building Blocks for Evolving Neural Networks with Intrinsic Learning Behaviors. IWANN 1997: 723-732 - 1996
- [j1]Simon M. Lucas:
Rapid best-first retrieval from massive dictionaries. Pattern Recognit. Lett. 17(14): 1507-1512 (1996) - [c9]Simon M. Lucas:
Evolving neural network learning behaviours with set-based chromosomes. ESANN 1996 - 1995
- [c8]Simon M. Lucas:
Growing adaptive neural networks with graph grammars. ESANN 1995 - [c7]Simon M. Lucas:
Rapid best-first retrieval from massive dictionaries by lazy evaluation of a syntactic neural network. ICNN 1995: 2237-2242 - 1994
- [c6]Simon M. Lucas:
Structuring Chromosomes for Context-Free Grammar Evolution. International Conference on Evolutionary Computation 1994: 130-135 - [c5]Simon M. Lucas, Enrique Vidal, A. Amiri, S. Hanlon, Juan-Carlos Amengual:
A Comparison of Syntactic and Statistical Techniques for Off-Line OCR. ICGI 1994: 168-179 - 1993
- [c4]Simon M. Lucas, Z. Zhao, G. Cawley, P. Noakes:
On decomposing MLPs. ICNN 1993: 1414-1418 - 1991
- [c3]Simon M. Lucas, Robert I. Damper:
Syntactic neural networks for text-phonetics translation. ICASSP 1991: 509-512 - 1990
- [c2]Simon M. Lucas, Robert I. Damper:
Signature verification with a syntactic neural net. IJCNN 1990: 373-378 - [c1]Simon M. Lucas, Robert I. Damper:
Text-to-phonetics translation with syntactic neural nets. SSW 1990: 87-90
Coauthor Index
aka: Diego Pérez-Liébana
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