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IEEE Transactions on Computational Intelligence and AI in Games, Volume 8
Volume 8, Number 1, March 2016
- Spyridon Samothrakis, Diego Perez Liebana, Simon M. Lucas, Philipp Rohlfshagen:
Predicting Dominance Rankings for Score-Based Games. 1-12 - Pierpaolo Basile, Marco de Gemmis, Pasquale Lops, Giovanni Semeraro:
Solving a Complex Language Game by Using Knowledge-Based Word Associations Discovery. 13-26 - Helmut Prendinger, Kamthorn Puntumapon, Marconi Madruga Filho:
Extending Real-Time Challenge Balancing to Multiplayer Games: A Study on Eco-Driving. 27-32 - Samineh Bagheri, Markus Thill, Patrick Koch, Wolfgang Konen:
Online Adaptable Learning Rates for the Game Connect-4. 33-42 - Michele Pirovano, Renato Mainetti, Gabriel Baud-Bovy, Pier Luca Lanzi, N. Alberto Borghese:
Intelligent Game Engine for Rehabilitation (IGER). 43-55 - Matthew Emigh, Evan G. Kriminger, Austin J. Brockmeier, José C. Príncipe, Panos M. Pardalos:
Reinforcement Learning in Video Games Using Nearest Neighbor Interpolation and Metric Learning. 56-66 - Jacob Schrum, Risto Miikkulainen:
Discovering Multimodal Behavior in Ms. Pac-Man Through Evolution of Modular Neural Networks. 67-81 - Grzegorz Jaskiewicz:
Prolog-Scripted Tactics Negotiation and Coordinated Team Actions for Counter-Strike Game Bots. 82-88 - Marius Stanescu, Michal Certický:
Predicting Opponent's Production in Real-Time Strategy Games With Answer Set Programming. 89-94 - Julian Togelius:
How to Run a Successful Game-Based AI Competition. 95-100
Volume 8, Number 2, June 2016
- Jochen Renz, Risto Miikkulainen, Nathan R. Sturtevant, Mark H. M. Winands:
Guest Editorial: Physics-Based Simulation Games. 101-103 - Nikolaos Tziortziotis, Georgios Papagiannis, Konstantinos Blekas:
A Bayesian Ensemble Regression Framework on the Angry Birds Game. 104-115 - Stefan Schiffer, Maxim Jourenko, Gerhard Lakemeyer:
Akbaba - An Agent for the Angry Birds AI Challenge Based on Search and Simulation. 116-127 - Francesco Calimeri, Michael Fink, Stefano Germano, Andreas Humenberger, Giovambattista Ianni, Christoph Redl, Daria Stepanova, Andrea Tucci, Anton Wimmer:
Angry-HEX: An Artificial Player for Angry Birds Based on Declarative Knowledge Bases. 128-139 - Sourish Dasgupta, Savan Vaghela, Vishwa Modi, Hitarth Kanakia:
s-Birds Avengers: A Dynamic Heuristic Engine-Based Agent for the Angry Birds Problem. 140-151 - Przemyslaw Andrzej Walega, Michal Zawidzki, Tomasz Lechowski:
Qualitative Physics in Angry Birds. 152-165 - Xiaoyu Ge, Jochen Renz, Peng Zhang:
Visual Detection of Unknown Objects in Video Games Using Qualitative Stability Analysis. 166-177 - Benjamin Eckstein, Jean-Luc Lugrin, Dennis Wiebusch, Marc Erich Latoschik:
PEARS: Physics Extension and Representation Through Semantics. 178-189 - Christopher Archibald, Alon Altman, Yoav Shoham:
A Distributed Agent for Computational Pool. 190-202 - Jean-François Landry, Jean-Pierre Dussault, Eric Beaudry:
A Straight Approach to Planning for 14.1 Billiards. 203-208
Volume 8, Number 3, September 2016
- Moshe Dror, Graham Kendall, Amnon Rapoport:
Elicitation of Strategies in Four Variants of a Round-Robin Tournament: The Case of Goofspiel. 209-217 - Maciej Swiechowski, Jacek Mandziuk, Yew-Soon Ong:
Specialization of a UCT-Based General Game Playing Program to Single-Player Games. 218-228 - Diego Perez Liebana, Spyridon Samothrakis, Julian Togelius, Tom Schaul, Simon M. Lucas, Adrien Couëtoux, Jerry Lee, Chong-U Lim, Tommy Thompson:
The 2014 General Video Game Playing Competition. 229-243 - Sebastian Risi, Joel Lehman, David B. D'Ambrosio, Ryan Hall, Kenneth O. Stanley:
Petalz: Search-Based Procedural Content Generation for the Casual Gamer. 244-255 - Gábor E. Gévay, Gábor Danner:
Calculating Ultrastrong and Extended Solutions for Nine Men's Morris, Morabaraba, and Lasker Morris. 256-267 - Jason M. Traish, James R. Tulip, Wayne Moore:
Optimization Using Boundary Lookup Jump Point Search. 268-277 - Federico Liberatore, Antonio Mora García, Pedro A. Castillo, Juan Julián Merelo Guervós:
Comparing Heterogeneous and Homogeneous Flocking Strategies for the Ghost Team in the Game of Ms. Pac-Man. 278-287 - Marco Gaudesi, Elio Piccolo, Giovanni Squillero, Alberto Paolo Tonda:
Exploiting Evolutionary Modeling to Prevail in Iterated Prisoner's Dilemma Tournaments. 288-300 - Hendrik Baier, Mark H. M. Winands:
Time Management for Monte Carlo Tree Search. 301-314
Volume 8, Number 4, December 2016
- Michael Buro, Santiago Ontañón, Mike Preuss:
Guest Editorial Real-Time Strategy Games. 317-318 - Johan Hagelbäck:
Hybrid Pathfinding in StarCraft. 319-324 - Mariela Nogueira Collazo, Carlos Cotta Porras, Antonio José Fernández Leiva:
Competitive Algorithms for Coevolving Both Game Content and AI. A Case Study: Planet Wars. 325-337 - Gabriel Synnaeve, Pierre Bessière:
Multiscale Bayesian Modeling for RTS Games: An Application to StarCraft AI. 338-350 - Siming Liu, Sushil J. Louis, Christopher A. Ballinger:
Evolving Effective Microbehaviors in Real-Time Strategy Games. 351-362 - Christopher A. Ballinger, Sushil J. Louis, Siming Liu:
Coevolving Robust Build-Order Iterative Lists for Real-Time Strategy Games. 363-376 - Florian Richoux, Alberto Uriarte, Jean-François Baffier:
ghost: A Combinatorial Optimization Framework for Real-Time Problems. 377-388 - Wojciech Jaskowski, Marcin Grzegorz Szubert:
Coevolutionary CMA-ES for Knowledge-Free Learning of Game Position Evaluation. 389-401 - Stephen G. Ware, Robert Michael Young:
Intentionality and Conflict in The Best Laid Plans Interactive Narrative Virtual Environment. 402-411 - Marco Lippi:
Statistical Relational Learning for Game Theory. 412-425
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