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Michele Pirovano
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2020 – today
- 2022
- [i1]Pier Luca Lanzi, Daniele Loiacono, Alberto Arosio, Dorian Bucur, Davide Caio, Luca Capecchi, Maria Giulietta Cappelletti, Lorenzo Carnaghi, Marco Giuseppe Caruso, Valerio Ceraudo, Luca Contato, Luca Cornaggia, Christian Costanza, Tommaso Grilli, Sumero Lira, Luca Marchetti, Giulia Olivares, Barbara Pagano, Davide Pons, Michele Pirovano, Valentina Tosto:
One Pixel, One Interaction, One Game: An Experiment in Minimalist Game Design. CoRR abs/2207.03827 (2022)
2010 – 2019
- 2016
- [j3]Michele Pirovano, Elif Sürer, Renato Mainetti, Pier Luca Lanzi, N. Alberto Borghese:
Exergaming and rehabilitation: A methodology for the design of effective and safe therapeutic exergames. Entertain. Comput. 14: 55-65 (2016) - [j2]Michele Pirovano, Renato Mainetti, Gabriel Baud-Bovy, Pier Luca Lanzi, N. Alberto Borghese:
Intelligent Game Engine for Rehabilitation (IGER). IEEE Trans. Comput. Intell. AI Games 8(1): 43-55 (2016) - 2015
- [b1]Michele Pirovano:
The design of exergaming systems for autonomous rehabilitation. Polytechnic University of Milan, Italy, 2015 - [c8]Michele Pirovano, Renato Mainetti, Daniele Loiacono:
Volcano: An interactive sword generator. GEM 2015: 1-8 - [p1]Nunzio Alberto Borghese, Pier Luca Lanzi, Renato Mainetti, Michele Pirovano, Elif Sürer:
Algorithms Based on Computational Intelligence for Autonomous Physical Rehabilitation at Home. Advances in Neural Networks 2015: 243-251 - 2014
- [j1]Michele Pirovano, Pier Luca Lanzi:
Fuzzy Tactics: A scripting game that leverages fuzzy logic as an engaging game mechanic. Expert Syst. Appl. 41(13): 6029-6038 (2014) - [c7]Elif Sürer, Michele Pirovano, Renato Mainetti, Fabio Tatti, Gabriel Baud-Bovy, N. Alberto Borghese:
Video-games based Neglect rehabilitation using haptics. SIU 2014: 1726-1729 - 2013
- [c6]Michele Pirovano, Pier Luca Lanzi, Renato Mainetti, N. Alberto Borghese:
The design of a comprehensive game engine for rehabilitation. IGIC 2013: 209-215 - [c5]Michele Pirovano, Pier Luca Lanzi, Renato Mainetti, Nunzio Alberto Borghese:
IGER: A Game Engine Specifically Tailored to Rehabilitation. GFHEU 2013: 85-98 - [c4]Michele Pirovano, Carl Yuheng Ren, Iuri Frosio, Pier Luca Lanzi, Victor Adrian Prisacariu, David William Murray, N. Alberto Borghese:
Robust Silhouette Extraction from Kinect Data. ICIAP (1) 2013: 642-651 - [c3]N. Alberto Borghese, Renato Mainetti, Michele Pirovano, Pier Luca Lanzi:
An intelligent game engine for the at-home rehabilitation of stroke patients. SeGAH 2013: 1-8 - 2012
- [c2]Michele Pirovano, Renato Mainetti, Gabriel Baud-Bovy, Pier Luca Lanzi, N. Alberto Borghese:
Self-adaptive games for rehabilitation at home. CIG 2012: 179-186 - [c1]N. Alberto Borghese, Michele Pirovano, Renato Mainetti, Pier Luca Lanzi:
An integrated low-cost system for at-home rehabilitation. VSMM 2012: 553-556
Coauthor Index
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