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IEEE Transactions on Computational Intelligence and AI in Games, Volume 1
Volume 1, Number 1, March 2009
- Simon M. Lucas:
Computational Intelligence and AI in Games: A New IEEE Transactions. 1-3 - Yngvi Björnsson, Hilmar Finnsson:
CadiaPlayer: A Simulation-Based General Game Player. 4-15 - Istvan Szita, Marc J. V. Ponsen, Pieter Spronck:
Effective and Diverse Adaptive Game AI. 16-27 - Mehdi Samadi, Fatemeh Torabi Asr, Jonathan Schaeffer, Zohreh Azimifar:
Extending the Applicability of Pattern and Endgame Databases. 28-38 - Ian Douglas Horswill:
Lightweight Procedural Animation With Believable Physical Interactions. 39-49 - Darren Doherty, Colm O'Riordan:
Effects of Shared Perception on the Evolution of Squad Behaviors. 50-62 - Marco Gillies:
Learning Finite-State Machine Controllers From Motion Capture Data. 63-72 - Chang-Shing Lee, Mei-Hui Wang, Guillaume Chaslot, Jean-Baptiste Hoock, Arpad Rimmel, Olivier Teytaud, Shang-Rong Tsai, Shun-Chin Hsu, Tzung-Pei Hong:
The Computational Intelligence of MoGo Revealed in Taiwan's Computer Go Tournaments. 73-89
Volume 1, Number 2, June 2009
- Sander Bakkes, Pieter Spronck, H. Jaap van den Herik:
Rapid and Reliable Adaptation of Video Game AI. 93-104 - Hanyang Quek, Kay Chen Tan, Arthur Tay:
Public Goods Provision: An Evolutionary Game Theoretic Study Under Asymmetric Information. 105-120 - Georgios N. Yannakakis, John Hallam:
Real-Time Game Adaptation for Optimizing Player Satisfaction. 121-133 - Dionysia K. Petraki, Markos P. Anastasopoulos, Hsiao-Hwa Chen, Panayotis G. Cottis:
Distributed Resource Allocation for Delay-Sensitive Services in Satellite Networks Using Game Theory. 134-144 - Magy Seif El-Nasr, Athanasios V. Vasilakos, Chinmay Rao, Joseph A. Zupko:
Dynamic Intelligent Lighting for Directing Visual Attention in Interactive 3-D Scenes. 145-153 - Daniel A. Ashlock, Eun-Youn Kim, Wendy Ashlock:
Fingerprint Analysis of the Noisy Prisoner's Dilemma Using a Finite-State Representation. 154-167
Volume 1, Number 3, September 2009
- Philip Hingston:
A Turing Test for Computer Game Bots. 169-186 - Manish Mehta, Ashwin Ram:
Runtime Behavior Adaptation for Real-Time Interactive Games. 187-199 - Hsueh-Min Chang, Von-Wun Soo:
Planning-Based Narrative Generation in Simulated Game Universes. 200-213 - Siang Yew Chong, Peter Tiño, Xin Yao:
Relationship Between Generalization and Diversity in Coevolutionary Learning. 214-232 - Justin Harris, R. Michael Young:
Proactive Mediation in Plan-Based Narrative Environments. 233-244
Volume 1, Number 4, December 2009
- Erin J. Hastings, Ratan K. Guha, Kenneth O. Stanley:
Automatic Content Generation in the Galactic Arms Race Video Game. 245-263 - Francesco Bellotti, Riccardo Berta, Alessandro De Gloria, Ludovica Primavera:
Adaptive Experience Engine for Serious Games. 264-280 - Magalie Ochs, Nicolas Sabouret, Vincent Corruble:
Simulation of the Dynamics of Nonplayer Characters' Emotions and Social Relations in Games. 281-297 - Gonzalo Flórez Puga, Marco Antonio Gómez-Martín, Pedro Pablo Gómez-Martín, Belén Díaz-Agudo, Pedro A. González-Calero:
Query-Enabled Behavior Trees. 298-308 - Heather Barber, Daniel Kudenko:
Generation of Adaptive Dilemma-Based Interactive Narratives. 309-326
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