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Shun-Chin Hsu
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2010 – 2019
- 2018
- [j11]I-Chen Wu, Shun-Chin Hsu:
Editorial. J. Int. Comput. Games Assoc. 40(2): 43-44 (2018) - 2015
- [c15]I-Chen Wu, Chang-Shing Lee, Shun-Chin Hsu, Vincenzo Loia, Yaochu Jin, Chuan-Kang Ting, Shi-Jim Yen, Yung-Gi Wu, Mong-Fong Horng, Chuen-Liang Chen:
General chairs and program chairs message. TAAI 2015: 13-14 - 2014
- [j10]Bo-Nian Chen, Hung-Jui Chang, Shun-Chin Hsu, Jr-Chang Chen, Tsan-sheng Hsu:
Advanced Meta-knowledge for Chinese Chess Endgame Knowledge Bases. J. Int. Comput. Games Assoc. 37(1): 17-24 (2014) - [j9]Shun-Shii Lin, Chih-Hung Chen, Shun-Chin Hsu, I-Chen Wu, Shi-Jim Yen, Jr-Chang Chen:
TCGA 2014 Computer Game Tournament. J. Int. Comput. Games Assoc. 37(4): 226-229 (2014) - [c14]Shi-Jim Yen, Wei-Liang Chen, Jr-Chang Chen, Shun-chin Hsu, I-Chen Wu:
An improved differential evolution algorithm with priority calculation for unit commitment problem. GrC 2014: 352-357 - 2013
- [j8]Bo-Nian Chen, Hung-Jui Chang, Shun-Chin Hsu, Jr-Chang Chen, Tsan-sheng Hsu:
Multilevel Inference in Chinese Chess Endgame Knowledge Bases. J. Int. Comput. Games Assoc. 36(4): 203-214 (2013) - 2012
- [j7]Yun-Ching Liu, Jr-Chang Chen, Shun-Chin Hsu, Tsan-sheng Hsu:
KANI wins the 5x5 Shogi Tournament at the TCGA 2012. J. Int. Comput. Games Assoc. 35(3): 180-181 (2012) - [j6]Bo-Nian Chen, Pangfeng Liu, Shun-chin Hsu, Tsan-sheng Hsu:
Aggregating consistent endgame knowledge in Chinese Chess. Knowl. Based Syst. 34: 34-42 (2012) - [c13]Kuang-Yu Wu, Jr-Chang Chen, Shi-Jim Yen, Shun-Chin Hsu:
Design of Knowledge-Based Opening Database for MiniShogi. TAAI 2012: 290-293 - 2011
- [c12]Shi-Jim Yen, Tsan-Cheng Su, Shun-chin Hsu:
An efficient algorithm for solving Fillomino. FUZZ-IEEE 2011: 190-194 - 2010
- [c11]Bo-Nian Chen, Pangfeng Liu, Shun-chin Hsu, Tsan-sheng Hsu:
Knowledge Abstraction in Chinese Chess Endgame Databases. Computers and Games 2010: 176-187
2000 – 2009
- 2009
- [j5]Chang-Shing Lee, Mei-Hui Wang, Guillaume Chaslot, Jean-Baptiste Hoock, Arpad Rimmel, Olivier Teytaud, Shang-Rong Tsai, Shun-Chin Hsu, Tzung-Pei Hong:
The Computational Intelligence of MoGo Revealed in Taiwan's Computer Go Tournaments. IEEE Trans. Comput. Intell. AI Games 1(1): 73-89 (2009) - [c10]Bo-Nian Chen, Pangfeng Liu, Shun-chin Hsu, Tsan-sheng Hsu:
Conflict Resolution of Chinese Chess Endgame Knowledge Base. ACG 2009: 146-157 - [c9]Bo-Nian Chen, Jian-Yu Chen, Jr-Chang Chen, Tsan-sheng Hsu, Pangfeng Liu, Shun-chin Hsu:
An Intelligent Tutoring System of Chinese Chess. IEA/AIE 2009: 350-359 - 2008
- [c8]Lieu-Hen Chen, Chi-Jr Yu, Shun-chin Hsu:
A remote Chinese chess game using mobile phone augmented reality. Advances in Computer Entertainment Technology 2008: 284-287 - [c7]Bo-Nian Chen, Pangfeng Liu, Shun-chin Hsu, Tsan-sheng Hsu:
Knowledge Inferencing on Chinese Chess Endgames. Computers and Games 2008: 180-191 - 2007
- [c6]Shi-Jim Yen, Tai-Ning Yang, Jr-Chang Chen, Shun-chin Hsu:
Study on Loop Problem in Opening Database for Chinese Chess Programs. IEA/AIE 2007: 1118-1126 - 2006
- [c5]Kuang-che Wu, Shun-chin Hsu, Tsan-sheng Hsu:
The Graph-History Interaction Problem in Chinese Chess. ACG 2006: 165-179 - [c4]Bo-Nian Chen, Pangfeng Liu, Shun-chin Hsu, Tsan-sheng Hsu:
Abstracting Knowledge from Annotated Chinese-Chess Game Records. Computers and Games 2006: 100-111 - [e1]H. Jaap van den Herik, Shun-chin Hsu, Tsan-sheng Hsu, H. H. L. M. Donkers:
Advances in Computer Games, 11th International Conference, ACG 2005, Taipei, Taiwan, September 6-9, 2005. Revised Papers. Lecture Notes in Computer Science 4250, Springer 2006, ISBN 3-540-48887-1 [contents] - 2005
- [j4]Jeng-Chi Yan, Shun-chin Hsu, H. Jaap van den Herik:
The Sacrifice Move. J. Int. Comput. Games Assoc. 28(4): 223-234 (2005) - 2004
- [j3]Shi-Jim Yen, Jr-Chang Chen, Tai-Ning Yang, Shun-chin Hsu:
Computer Chinese Chess. J. Int. Comput. Games Assoc. 27(1): 3-18 (2004) - [j2]Haw-ren Fang, Tsan-sheng Hsu, Shun-chin Hsu:
Checking Indefinitely in Chinese Chess Endgames. J. Int. Comput. Games Assoc. 27(1): 19-37 (2004) - 2003
- [c3]Chia-Hui Wang, Ray-I Chang, Jan-Ming Ho, Shun-Chin Hsu:
Rate-sensitive ARQ for real-time video streaming. GLOBECOM 2003: 3361-3365 - 2002
- [c2]Haw-ren Fang, Tsan-sheng Hsu, Shun-chin Hsu:
Indefinite Sequence of Moves in Chinese Chess Endgames. Computers and Games 2002: 264-279 - 2000
- [c1]Haw-ren Fang, Tsan-sheng Hsu, Shun-chin Hsu:
Construction of Chinese Chess Endgame Databases by Retrograde Analysis. Computers and Games 2000: 96-114
1990 – 1999
- 1994
- [j1]Shun-chin Hsu, Jeng-Chi Yan, Hongsen Chang:
Design and Implementation of a Computer Go Program Archmage 1.1. J. Inf. Sci. Eng. 10(2): 239-258 (1994)
Coauthor Index
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