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Jonathan Schaeffer 0001
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- affiliation: University of Alberta, Edmonton, Canada
Other persons with the same name
- Jonathan Schaeffer 0002 — CNRS, Grenoble, France
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2020 – today
- 2024
- [e6]Michael Hartisch, Chu-Hsuan Hsueh, Jonathan Schaeffer:
Advances in Computer Games - 18th International Conference, ACG 2023, Virtual Event, November 28-30, 2023, Revised Selected Papers. Lecture Notes in Computer Science 14528, Springer 2024, ISBN 978-3-031-54967-0 [contents] - [i7]Isaac Stone, Nathan R. Sturtevant, Jonathan Schaeffer:
Set-Based Retrograde Analysis: Precomputing the Solution to 24-card Bridge Double Dummy Deals. CoRR abs/2411.09089 (2024) - 2023
- [j99]Hiroyuki Iida, Jonathan Schaeffer, I-Chen Wu:
The 2023 Computer Olympiad. J. Int. Comput. Games Assoc. 45(2-3): 61-78 (2023) - [j98]Jonathan Schaeffer:
2024 world computer chess championships: The end of an era 1974-2024. J. Int. Comput. Games Assoc. 45(4): 102-104 (2023) - [j97]Michael Hartisch, Chu-Hsuan Hsueh, Jonathan Schaeffer:
Advances in Computer Games (ACG 2023) conference report. J. Int. Comput. Games Assoc. 45(4): 105-108 (2023) - [c127]Jiuqi Wang, Martin Müller, Jonathan Schaeffer:
Deep Dive on Checkers Endgame Data. CoG 2023: 1-8 - [e5]Cameron Browne, Akihiro Kishimoto, Jonathan Schaeffer:
Computers and Games - International Conference, CG 2022, Virtual Event, November 22-24, 2022, Revised Selected Papers. Lecture Notes in Computer Science 13865, Springer 2023, ISBN 978-3-031-34016-1 [contents] - 2022
- [j96]Cameron Browne, Akihiro Kishimoto, Jonathan Schaeffer:
ACG 2021 conference report. J. Int. Comput. Games Assoc. 44(1): 39-42 (2022) - [j95]Jonathan Schaeffer:
(Game-)tree searcher search. J. Int. Comput. Games Assoc. 44(2): 67-69 (2022) - [j94]Hiroyuki Iida, Jonathan Schaeffer, I-Chen Wu:
The 2022 Computer Olympiad. J. Int. Comput. Games Assoc. 44(3): 95-102 (2022) - [j93]Jan Krabbenbos, Jonathan Schaeffer:
The 2022 World Computer Chess Championships. J. Int. Comput. Games Assoc. 44(4): 157-166 (2022) - [j92]Cameron Browne, Akihiro Kishimoto, Jonathan Schaeffer:
Computers and games (CG 2022) conference report. J. Int. Comput. Games Assoc. 44(4): 167-169 (2022) - [e4]Cameron Browne, Akihiro Kishimoto, Jonathan Schaeffer:
Advances in Computer Games - 17th International Conference, ACG 2021, Virtual Event, November 23-25, 2021, Revised Selected Papers. Lecture Notes in Computer Science 13262, Springer 2022, ISBN 978-3-031-11487-8 [contents] - 2021
- [j91]Hiroyuki Iida, Jonathan Schaeffer, I-Chen Wu:
The Computer Olympiad 2020. J. Int. Comput. Games Assoc. 43(2): 118-131 (2021) - [j90]Jonathan Schaeffer:
The Computer Olympiads 1989-2021. J. Int. Comput. Games Assoc. 43(3): 184-187 (2021) - [j89]Hiroyuki Iida, Jonathan Schaeffer, I-Chen Wu:
The 2021 Computer Olympiad. J. Int. Comput. Games Assoc. 43(4): 226-235 (2021) - 2020
- [j88]Jonathan Schaeffer:
Fifty years of computer chess. J. Int. Comput. Games Assoc. 42(2-3): 70-71 (2020) - [j87]Jonathan Schaeffer:
The 1970 United States computer chess championship: The start of the longest-running experiment in computer science history. J. Int. Comput. Games Assoc. 42(2-3): 72-85 (2020) - [c126]Yaron Shoham, Jonathan Schaeffer:
The FESS Algorithm: A Feature Based Approach to Single-Agent Search. CoG 2020: 96-103
2010 – 2019
- 2019
- [j86]Jonathan Schaeffer:
An ICGA evaluation function. J. Int. Comput. Games Assoc. 41(4): 200-205 (2019) - [j85]Jonathan Schaeffer:
Special Issue on Computer Chess Tournaments: The 50-Year Experiment. J. Int. Comput. Games Assoc. 41(4): 264-265 (2019) - 2017
- [j84]Meir Goldenberg, Ariel Felner, Alon Palombo, Nathan R. Sturtevant, Jonathan Schaeffer:
The compressed differential heuristic. AI Commun. 30(6): 393-418 (2017) - [i6]Aske Plaat, Jonathan Schaeffer, Wim Pijls, Arie de Bruin:
A Minimax Algorithm Better Than Alpha-beta?: No and Yes. CoRR abs/1702.03401 (2017) - 2016
- [c125]André Grahl Pereira, Robert Holte, Jonathan Schaeffer, Luciana S. Buriol, Marcus Ritt:
Improved Heuristic and Tie-Breaking for Optimally Solving Sokoban. IJCAI 2016: 662-668 - 2015
- [i5]Aske Plaat, Jonathan Schaeffer, Wim Pijls, Arie de Bruin:
Best-First and Depth-First Minimax Search in Practice. CoRR abs/1505.01603 (2015) - 2014
- [j83]Meir Goldenberg, Ariel Felner, Roni Stern, Guni Sharon, Nathan R. Sturtevant, Robert C. Holte, Jonathan Schaeffer:
Enhanced Partial Expansion A. J. Artif. Intell. Res. 50: 141-187 (2014) - [c124]Richard Anthony Valenzano, Nathan R. Sturtevant, Jonathan Schaeffer:
Worst-Case Solution Quality Analysis When Not Re-Expanding Nodes in Best-First Search. AAAI 2014: 885-892 - [c123]Richard Anthony Valenzano, Nathan R. Sturtevant, Jonathan Schaeffer, Fan Xie:
A Comparison of Knowledge-Based GBFS Enhancements and Knowledge-Free Exploration. ICAPS 2014 - [i4]Aske Plaat, Jonathan Schaeffer, Wim Pijls, Arie de Bruin:
A New Paradigm for Minimax Search. CoRR abs/1404.1515 (2014) - [i3]Aske Plaat, Jonathan Schaeffer, Wim Pijls, Arie de Bruin:
SSS* = Alpha-Beta + TT. CoRR abs/1404.1517 (2014) - [i2]Aske Plaat, Jonathan Schaeffer, Wim Pijls, Arie de Bruin:
Nearly Optimal Minimax Tree Search? CoRR abs/1404.1518 (2014) - 2013
- [c122]Kevin Schenk, Adel Lari, Matthew Church, Eric Graves, Jason Duncan, Robin Miller, Neesha Desai, Richard Zhao, Duane Szafron, Mike Carbonaro, Jonathan Schaeffer:
ScriptEase II: Platform Independent Story Creation Using High-Level Patterns. AIIDE 2013 - [c121]Meir Goldenberg, Ariel Felner, Nathan R. Sturtevant, Robert C. Holte, Jonathan Schaeffer:
Optimal-Generation Variants of EPEA. SOCS 2013: 89-97 - 2012
- [c120]Ariel Felner, Meir Goldenberg, Guni Sharon, Roni Stern, Tal Beja, Nathan R. Sturtevant, Jonathan Schaeffer, Robert Holte:
Partial-Expansion A* with Selective Node Generation. AAAI 2012: 471-477 - [c119]Meir Goldenberg, Ariel Felner, Roni Stern, Guni Sharon, Jonathan Schaeffer:
A* Variants for Optimal Multi-Agent Pathfinding. MAPF@AAAI 2012 - [c118]Richard Anthony Valenzano, Hootan Nakhost, Martin Müller, Jonathan Schaeffer, Nathan R. Sturtevant:
ArvandHerd: Parallel Planning with a Portfolio. ECAI 2012: 786-791 - [c117]Meir Goldenberg, Ariel Felner, Roni Stern, Jonathan Schaeffer:
A* Variants for Optimal Multi-Agent Pathfinding. SOCS 2012: 157-158 - [c116]Ariel Felner, Meir Goldenberg, Guni Sharon, Roni Stern, Tal Beja, Nathan R. Sturtevant, Robert Holte, Jonathan Schaeffer:
Partial-Expansion A* with Selective Node Generation. SOCS 2012: 180-181 - 2011
- [j82]Ariel Felner, Uzi Zahavi, Robert Holte, Jonathan Schaeffer, Nathan R. Sturtevant, Zhifu Zhang:
Inconsistent heuristics in theory and practice. Artif. Intell. 175(9-10): 1570-1603 (2011) - [j81]Mesut Kirci, Nathan R. Sturtevant, Jonathan Schaeffer:
A GGP Feature Learning Algorithm. Künstliche Intell. 25(1): 35-42 (2011) - [c115]Meir Goldenberg, Nathan R. Sturtevant, Ariel Felner, Jonathan Schaeffer:
The Compressed Differential Heuristic. AAAI 2011: 24-29 - [c114]Peter Yap, Neil Burch, Robert C. Holte, Jonathan Schaeffer:
Block A*: Database-Driven Search with Applications in Any-Angle Path-Planning. AAAI 2011: 120-125 - [c113]Matthew Church, Eric Graves, Jason Duncan, Adel Lari, Robin Miller, Neesha Desai, Richard Zhao, Mike Carbonaro, Jonathan Schaeffer, Nathan R. Sturtevant, Duane Szafron:
A Demonstration of ScriptEase II. AIIDE 2011 - [c112]Peter Kai Yue Yap, Neil Burch, Robert C. Holte, Jonathan Schaeffer:
Any-Angle Path Planning for Computer Games. AIIDE 2011 - [c111]Reza Bakhshandeh, Mehdi Samadi, Zohreh Azimifar, Jonathan Schaeffer:
Degrees of Separation in Social Networks. SOCS 2011: 18-23 - [c110]Meir Goldenberg, Nathan R. Sturtevant, Ariel Felner, Jonathan Schaeffer:
The Compressed Differential Heuristic. SOCS 2011: 191-192 - [c109]Peter Kai Yue Yap, Neil Burch, Robert C. Holte, Jonathan Schaeffer:
Abstract: Block A* and Any-Angle Path-Planning. SOCS 2011: 211-212 - [i1]Adi Botea, Markus Enzenberger, Martin Müller, Jonathan Schaeffer:
Macro-FF: Improving AI Planning with Automatically Learned Macro-Operators. CoRR abs/1109.2154 (2011) - 2010
- [j80]Mike Carbonaro, Duane Szafron, Maria Cutumisu, Jonathan Schaeffer:
Computer-game construction: A gender-neutral attractor to Computing Science. Comput. Educ. 55(3): 1098-1111 (2010) - [c108]Ariel Felner, Carsten Moldenhauer, Nathan R. Sturtevant, Jonathan Schaeffer:
Single-Frontier Bidirectional Search. AAAI 2010: 59-64 - [c107]Richard Anthony Valenzano, Nathan R. Sturtevant, Jonathan Schaeffer, Karen Buro, Akihiro Kishimoto:
Simultaneously Searching with Multiple Settings: An Alternative to Parameter Tuning for Suboptimal Single-Agent Search Algorithms. ICAPS 2010: 177-184 - [c106]Neil Burch, Robert C. Holte, Martin Müller, David O'Connell, Jonathan Schaeffer:
Automating Layouts of Sewers in Subdivisions. ECAI 2010: 655-660 - [c105]Meir Goldenberg, Ariel Felner, Nathan R. Sturtevant, Jonathan Schaeffer:
Portal-Based True-Distance Heuristics for Path Finding. SOCS 2010: 39-45 - [c104]Carsten Moldenhauer, Ariel Felner, Nathan R. Sturtevant, Jonathan Schaeffer:
Single-Frontier Bidirectional Search. SOCS 2010: 151-152 - [c103]Richard Anthony Valenzano, Nathan R. Sturtevant, Jonathan Schaeffer, Karen Buro, Akihiro Kishimoto:
Simultaneously Searching with Multiple Settings: An Alternative to Parameter Tuning for Suboptimal Single-Agent Search Algorithms. SOCS 2010: 157-158
2000 – 2009
- 2009
- [j79]Mehdi Samadi, Fatemeh Torabi Asr, Jonathan Schaeffer, Zohreh Azimifar:
Extending the Applicability of Pattern and Endgame Databases. IEEE Trans. Comput. Intell. AI Games 1(1): 28-38 (2009) - [j78]Steve MacDonald, Kai Tan, Jonathan Schaeffer, Duane Szafron:
Deferring design pattern decisions and automating structural pattern changes using a design-pattern-based programming system. ACM Trans. Program. Lang. Syst. 31(3): 9:1-9:49 (2009) - [c102]Jonathan Schaeffer:
Computer (and Human) Perfection at Checkers. Canadian AI 2009: 3 - [c101]Michael H. Bowling, Nicholas Abou Risk, Nolan Bard, Darse Billings, Neil Burch, Joshua Davidson, John Alexander Hawkin, Robert Holte, Michael Johanson, Morgan Kan, Bryce Paradis, Jonathan Schaeffer, David Schnizlein, Duane Szafron, Kevin Waugh, Martin Zinkevich:
A demonstration of the Polaris poker system. AAMAS (2) 2009: 1391-1392 - [c100]Nathan R. Sturtevant, Ariel Felner, Max Barer, Jonathan Schaeffer, Neil Burch:
Memory-Based Heuristics for Explicit State Spaces. IJCAI 2009: 609-614 - [c99]Zhifu Zhang, Nathan R. Sturtevant, Robert C. Holte, Jonathan Schaeffer, Ariel Felner:
A* Search with Inconsistent Heuristics. IJCAI 2009: 634-639 - 2008
- [j77]Uzi Zahavi, Ariel Felner, Robert C. Holte, Jonathan Schaeffer:
Duality in permutation state spaces and the dual search algorithm. Artif. Intell. 172(4-5): 514-540 (2008) - [j76]Mike Carbonaro, Maria Cutumisu, Harvey Duff, Stephanie Gillis, Curtis Onuczko, Jeff Siegel, Jonathan Schaeffer, Allan Schumacher, Duane Szafron, Kevin Waugh:
Interactive story authoring: A viable form of creative expression for the classroom. Comput. Educ. 51(2): 687-707 (2008) - [j75]Vadim Bulitko, Mitja Lustrek, Jonathan Schaeffer, Yngvi Björnsson, Sverrir Sigmundarson:
Dynamic Control in Real-Time Heuristic Search. J. Artif. Intell. Res. 32: 419-452 (2008) - [c98]Mehdi Samadi, Ariel Felner, Jonathan Schaeffer:
Learning from Multiple Heuristics. AAAI 2008: 357-362 - [c97]Mehdi Samadi, Jonathan Schaeffer, Fatemeh Torabi Asr, Majid Samar, Zohreh Azimifar:
Using abstraction in Two-Player Games. ECAI 2008: 545-549 - [c96]Nathan R. Sturtevant, H. James Hoover, Jonathan Schaeffer, Sean Gouglas, Michael H. Bowling, Finnegan Southey, Matthew Bouchard, Ghassan Zabaneh:
Multidisciplinary students and instructors: a second-year games course. SIGCSE 2008: 383-387 - 2007
- [j74]Jonathan Schaeffer:
Report on the AIIDE'07 Conference. AI Mag. 28(4): 129-130 (2007) - [j73]Jonathan Schaeffer:
Game Over: Black to Play and Draw in Checkers. J. Int. Comput. Games Assoc. 30(4): 187-197 (2007) - [j72]Maria Cutumisu, Curtis Onuczko, Matthew McNaughton, Thomas Roy, Jonathan Schaeffer, Allan Schumacher, Jeff Siegel, Duane Szafron, Kevin Waugh, Mike Carbonaro, Harvey Duff, Stephanie Gillis:
ScriptEase: A generative/adaptive programming paradigm for game scripting. Sci. Comput. Program. 67(1): 32-58 (2007) - [c95]Uzi Zahavi, Ariel Felner, Jonathan Schaeffer, Nathan R. Sturtevant:
Inconsistent Heuristics. AAAI 2007: 1211-1216 - [c94]Maria Cutumisu, Duane Szafron, Jonathan Schaeffer, Kevin Waugh, Curtis Onuczko, Jeff Siegel, Allan Schumacher:
A Demonstration of ScriptEase Interruptible and Resumable Behaviors for CRPGs. AAAI 2007: 1968-1969 - [c93]Maria Cutumisu, Duane Szafron, Jonathan Schaeffer, Kevin Waugh:
Motivational Ambient and Latent Behaviors in Computer RPGs. AIIDE 2007: 74-76 - [c92]Maria Cutumisu, Duane Szafron, Jonathan Schaeffer, Kevin Waugh, Curtis Onuczko, Jeff Siegel, Allan Schumacher:
A Demonstration of ScriptEase Motivational Ambient and Latent Behaviors for Computer RPGs. AIIDE 2007: 106-107 - [c91]Curtis Onuczko, Duane Szafron, Jonathan Schaeffer, Maria Cutumisu, Jeff Siegel, Kevin Waugh, Allan Schumacher:
A Demonstration of SQUEGE: A CRPG Sub-Quest Generator. AIIDE 2007: 110-111 - [c90]Vadim Bulitko, Yngvi Björnsson, Mitja Lustrek, Jonathan Schaeffer, Sverrir Sigmundarson:
Dynamic Control in Path-Planning with Real-Time Heuristic Search. ICAPS 2007: 49-56 - [c89]Adi Botea, Martin Müller, Jonathan Schaeffer:
Fast Planning with Iterative Macros. IJCAI 2007: 1828-1833 - [c88]Kenneth Anderson, Robert Holte, Jonathan Schaeffer:
Partial Pattern Databases. SARA 2007: 20-34 - [c87]Jonathan Schaeffer:
The games computers play...: perfectly. SIGCSE 2007: 581 - [e3]Jonathan Schaeffer, Michael Mateas:
Proceedings of the Third Artificial Intelligence and Interactive Digital Entertainment Conference, June 6-8, 2007, Stanford, California, USA. The AAAI Press 2007, ISBN 978-1-57735-325-6 [contents] - 2006
- [j71]Adrian Driga, Paul Lu, Jonathan Schaeffer, Duane Szafron, Kevin Charter, Ian Parsons:
FastLSA: A Fast, Linear-Space, Parallel and Sequential Algorithm for Sequence Alignment. Algorithmica 45(3): 337-375 (2006) - [j70]Maria Cutumisu, Duane Szafron, Jonathan Schaeffer, Matthew McNaughton, Thomas Roy, Curtis Onuczko, Mike Carbonaro:
Generating Ambient Behaviors in Computer Role-Playing Games. IEEE Intell. Syst. 21(5): 19-27 (2006) - [c86]Uzi Zahavi, Ariel Felner, Robert Holte, Jonathan Schaeffer:
Dual Search in Permutation State Spaces. AAAI 2006: 1076-1081 - [c85]Maria Cutumisu, Duane Szafron, Jonathan Schaeffer, Kevin Waugh, Curtis Onuczko, Jeff Siegel, Allan Schumacher:
ScriptEase - Motivational Behaviors for Interactive Characters in Computer Role-Playing Games. AAAI 2006: 1935-1936 - [c84]Yngvi Björnsson, Jonathan Schaeffer, Nathan R. Sturtevant:
Partial Information Endgame Databases. ACG 2006: 11-22 - [c83]Markian Hlynka, Jonathan Schaeffer:
Automatic Generation of Search Engines. ACG 2006: 23-38 - [c82]Maria Cutumisu, Duane Szafron, Jonathan Schaeffer, Kevin Waugh, Curtis Onuczko, Jeff Siegel, Allan Schumacher:
A Demonstration of ScriptEase Ambient and PC-Interactive Behavior Generation for Computer Role-Playing Games. AIIDE 2006: 141-142 - [c81]Curtis Onuczko, Duane Szafron, Jonathan Schaeffer, Maria Cutumisu, Jeff Siegel, Kevin Waugh, Allan Schumacher:
Automatic Story Generation for Computer Role-Playing Games. AIIDE 2006: 147-148 - [c80]Maria Cutumisu, Curtis Onuczko, Duane Szafron, Jonathan Schaeffer, Matthew McNaughton, Thomas Roy, Jeff Siegel, Mike Carbonaro:
Evaluating pattern catalogs: the computer games experience. ICSE 2006: 132-141 - [c79]Jonathan Schaeffer:
Learning to Have Fun. PKDD 2006: 3 - [e2]John E. Laird, Jonathan Schaeffer:
Proceedings of the Second Artificial Intelligence and Interactive Digital Entertainment Conference, June 20-23, 2006, Marina del Rey, California, USA. The AAAI Press 2006, ISBN 978-1-57735-235-8 [contents] - 2005
- [j69]Jonathan Schaeffer:
Solving Checkers: First Result. J. Int. Comput. Games Assoc. 28(1): 32-36 (2005) - [j68]Adi Botea, Markus Enzenberger, Martin Müller, Jonathan Schaeffer:
Macro-FF: Improving AI Planning with Automatically Learned Macro-Operators. J. Artif. Intell. Res. 24: 581-621 (2005) - [j67]John Anvik, Jonathan Schaeffer, Duane Szafron, Kai Tan:
Asserting the utility of CO2P3S using the Cowichan Problem Set. J. Parallel Distributed Comput. 65(12): 1542-1557 (2005) - [c78]Jonathan Schaeffer, Mike Carbonaro, Maria Cutumisu, Matthew McNaughton, Curtis Onuczko, Thomas Roy, Duane Szafron:
Interactive Story Writing Using ScriptEase. AIIDE 2005: 163-164 - [c77]Adi Botea, Martin Müller, Jonathan Schaeffer:
Learning Partial-Order Macros from Solutions. ICAPS 2005: 231-240 - [c76]Yngvi Björnsson, Markus Enzenberger, Robert C. Holte, Jonathan Schaeffer:
Fringe Search: Beating A* at Pathfinding on Game Maps. CIG 2005 - [c75]Michael Chung, Michael Buro, Jonathan Schaeffer:
Monte Carlo Planning in RTS Games. CIG 2005 - [c74]Jonathan Schaeffer, Mike Carbonaro, Duane Szafron, Maria Cutumisu, Matthew McNaughton, Curtis Onuczko, Thomas Roy, Stephanie Gillis, Sabrina Kratchmer:
Interactive Story Writing in the Classroom: Using Computer Games. DiGRA Conference 2005 - [c73]Ariel Felner, Uzi Zahavi, Jonathan Schaeffer, Robert C. Holte:
Dual Lookups in Pattern Databases. IJCAI 2005: 103-108 - [c72]Jonathan Schaeffer, Yngvi Björnsson, Neil Burch, Akihiro Kishimoto, Martin Müller, Robert Lake, Paul Lu, Steve Sutphen:
Solving Checkers. IJCAI 2005: 292-297 - [c71]Maria Cutumisu, Duane Szafron, Jonathan Schaeffer, Matthew McNaughton, Thomas Roy, Curtis Onuczko, Mike Carbonaro:
Generating Ambient Behaviors in Computer Role-Playing Games. INTETAIN 2005: 34-43 - [c70]Maria Cutumisu, Duane Szafron, Jonathan Schaeffer, Matthew McNaughton, Thomas Roy, Curtis Onuczko, Mike Carbonaro:
A Demonstration of the ScriptEase Approach to Ambient and Perceptive NPC Behaviors in Computer Role-Playing Games. INTETAIN 2005: 311-314 - [c69]Zhuang Guo, Jonathan Schaeffer, Duane Szafron, Patrick Earl:
Using Generative Design Patterns to Develop Network Server Applications. IPDPS 2005 - 2004
- [j66]Markian Hlynka, Jonathan Schaeffer:
Pre-Searching. J. Int. Comput. Games Assoc. 27(4): 203-208 (2004) - [j65]Adi Botea, Martin Müller, Jonathan Schaeffer:
Near Optimal Hierarchical Path-Finding. J. Game Dev. 1(1): 1-30 (2004) - [c68]Martin Müller, Markus Enzenberger, Jonathan Schaeffer:
Temperature Discovery Search. AAAI 2004: 658-663 - [c67]Adi Botea, Martin Müller, Jonathan Schaeffer:
Using Component Abstraction for Automatic Generation of Macro-Actions. ICAPS 2004: 181-190 - [c66]Darse Billings, Aaron Davidson, Terence Schauenberg, Neil Burch, Michael H. Bowling, Robert C. Holte, Jonathan Schaeffer, Duane Szafron:
Game-Tree Search with Adaptation in Stochastic Imperfect-Information Games. Computers and Games 2004: 21-34 - [c65]Thomas Hauk, Michael Buro, Jonathan Schaeffer:
Rediscovering *-Minimax Search. Computers and Games 2004: 35-50 - [c64]Thomas Hauk, Michael Buro, Jonathan Schaeffer:
*-Minimax Performance in Backgammon. Computers and Games 2004: 51-66 - [c63]Steve MacDonald, Duane Szafron, Jonathan Schaeffer:
Rethinking the Pipeline as Object-Oriented States with Transformations. HIPS 2004: 12-21 - [c62]Matthew McNaughton, Maria Cutumisu, Duane Szafron, Jonathan Schaeffer, James Redford, Dominique Parker:
ScriptEase: Generative Design Patterns for Computer Role-Playing Games. ASE 2004: 88-99 - [c61]Matthew McNaughton, Maria Cutumisu, Duane Szafron, Jonathan Schaeffer, James Redford, Dominique Parker:
ScriptEase: Generating Scripting Code for Computer Role-Playing Games. ASE 2004: 386-387 - 2003
- [c60]Jonathan Schaeffer, Yngvi Björnsson, Neil Burch, Robert Lake, Paul Lu, Steve Sutphen:
Building the Checkers 10-piece Endgame Databases. ACG 2003: 193-210 - [c59]Matthew McNaughton, James Redford, Jonathan Schaeffer, Duane Szafron:
Pattern-Based AI Scripting Using ScriptEase. AI 2003: 35-49 - [c58]John Anvik, Jonathan Schaeffer, Duane Szafron, Kai Tan:
Why Not Use a Pattern-Based Parallel Programming System? Euro-Par 2003: 81-86 - [c57]Adrian Driga, Paul Lu, Jonathan Schaeffer, Duane Szafron, Kevin Charter, Ian Parsons:
FastLSA: A Fast, Linear-Space, Parallel and Sequential Algorithm for Sequence Alignment. ICPP 2003: 48- - [c56]Darse Billings, Neil Burch, Aaron Davidson, Robert C. Holte, Jonathan Schaeffer, Terence Schauenberg, Duane Szafron:
Approximating Game-Theoretic Optimal Strategies for Full-scale Poker. IJCAI 2003: 661-668 - [c55]Yngvi Björnsson, Markus Enzenberger, Robert Holte, Jonathan Schaeffer, Peter Yap:
Comparison of Different Grid Abstractions for Pathfinding on Maps. IJCAI 2003: 1511-1512 - [c54]Mark Goldenberg, Alexander Kovarsky, Xiaomeng Wu, Jonathan Schaeffer:
Multiple Agents Moving Target Search. IJCAI 2003: 1536-1538 - [c53]Mark Goldenberg, Paul Lu, Jonathan Schaeffer:
TrellisDAG: A System for Structured DAG Scheduling. JSSPP 2003: 21-43 - [c52]Kai Tan, Duane Szafron, Jonathan Schaeffer, John Anvik, Steve MacDonald:
Using generative design patterns to generate parallel code for a distributed memory environment. PPoPP 2003: 203-215 - [e1]Jonathan Schaeffer, Martin Müller, Yngvi Björnsson:
Computers and Games, Third International Conference, CG 2002, Edmonton, Canada, July 25-27, 2002, Revised Papers. Lecture Notes in Computer Science 2883, Springer 2003, ISBN 3-540-20545-4 [contents] - 2002
- [j64]Jonathan Schaeffer, H. Jaap van den Herik:
Games, computers, and artificial intelligence. Artif. Intell. 134(1-2): 1-7 (2002) - [j63]Darse Billings, Aaron Davidson, Jonathan Schaeffer, Duane Szafron:
The challenge of poker. Artif. Intell. 134(1-2): 201-240 (2002) - [j62]Steve MacDonald, John Anvik, Steven Bromling, Jonathan Schaeffer, Duane Szafron, Kai Tan:
From patterns to frameworks to parallel programs. Parallel Comput. 28(12): 1663-1683 (2002) - [j61]John W. Romein, Henri E. Bal, Jonathan Schaeffer, Aske Plaat:
Analysis of Transposition-Table-Driven Work Scheduling in Distributed Search. IEEE Trans. Parallel Distributed Syst. 13(5): 447-459 (2002) - [c51]Matthew McNaughton, Paul Lu, Jonathan Schaeffer, Duane Szafron:
Memory-Efficient A* Heuristics for Multiple Sequence Alignment. AAAI/IAAI 2002: 737-743 - [c50]Akihiro Kishimoto, Jonathan Schaeffer:
Transposition Table Driven Work Scheduling in Distributed Game-Tree Search. AI 2002: 56-68 - [c49]Adi Botea, Martin Müller, Jonathan Schaeffer:
Using Abstraction for Planning in Sokoban. Computers and Games 2002: 360-375 - [c48]Steven Bromling, Steve MacDonald, John Anvik, Jonathan Schaeffer, Duane Szafron, Kai Tan:
Pattern-Based Parallel Programming. ICPP 2002: 257-265 - [c47]Akihiro Kishimoto, Jonathan Schaeffer:
Distributed Game-Tree Search Using Transposition Table Driven Work Scheduling. ICPP 2002: 323-330 - [c46]John Anvik, Steve MacDonald, Duane Szafron, Jonathan Schaeffer, Steven Bromling, Kai Tan:
Generating Parallel Programs from the Wavefront Design Pattern. IPDPS 2002 - [c45]Peter Yap, Jonathan Schaeffer:
Path-finding on a Grid. JCIS 2002: 454-457 - [c44]Steve MacDonald, Duane Szafron, Jonathan Schaeffer, John Anvik, Steven Bromling, Kai Tan:
Generative Design Patterns. ASE 2002: 23- - 2001
- [j60]Andreas Junghanns, Jonathan Schaeffer:
Sokoban: Enhancing general single-agent search methods using domain knowledge. Artif. Intell. 129(1-2): 219-251 (2001) - [j59]Jonathan Schaeffer:
A Gamut of Games. AI Mag. 22(3): 29-46 (2001) - [j58]Jonathan Schaeffer:
Technology Transfer from One High-Performance Search Engine to Another. J. Int. Comput. Games Assoc. 24(3): 131-146 (2001) - [j57]Jonathan Schaeffer, Aske Plaat, Andreas Junghanns:
Unifying single-agent and two-player search. Inf. Sci. 135(3-4): 151-175 (2001) - [j56]Andreas Junghanns, Jonathan Schaeffer:
Sokoban: improving the search with relevance cuts. Theor. Comput. Sci. 252(1-2): 151-175 (2001) - [c43]Jonathan Schaeffer, Markian Hlynka, Vili Jussila:
Temporal Difference Learning Applied to a High-Performance Game-Playing Program. IJCAI 2001: 529-534 - 2000
- [j55]Jonathan Schaeffer:
The games computers (and people) play. Adv. Comput. 52: 189-266 (2000) - [j54]Mark G. Brockington, Jonathan Schaeffer:
APHID: Asynchronous Parallel Game-Tree Search. J. Parallel Distributed Comput. 60(2): 247-273 (2000) - [c42]Jonathan Schaeffer:
The Games Computers (and People) Play. AAAI/IAAI 2000: 1179 - [c41]Jonathan Schaeffer, Aske Plaat:
Unifying Single-Agent and Two-Player Search. AI 2000: 1-12 - [c40]Steve MacDonald, Duane Szafron, Jonathan Schaeffer, Steven Bromling:
Generating Parallel Program Frameworks from Parallel Design Patterns. Euro-Par 2000: 95-104 - [c39]Diego Novillo, Ronald C. Unrau, Jonathan Schaeffer:
Identifying and Validating Irregular Mutual Exclusion Synchronization in Explicitly Parallel Programs (Research Note). Euro-Par 2000: 389-394 - [c38]Diego Novillo, Ronald C. Unrau, Jonathan Schaeffer:
Optimizing Mutual Exclusion Synchronization in Explicitly Parallel Programs. LCR 2000: 128-142
1990 – 1999
- 1999
- [c37]Darse Billings, Lourdes Peña Castillo, Jonathan Schaeffer, Duane Szafron:
Using Probabilistic Knowledge and Simulation to Play Poker. AAAI/IAAI 1999: 697-703 - [c36]John W. Romein, Aske Plaat, Henri E. Bal, Jonathan Schaeffer:
Transposition Table Driven Work Scheduling in Distributed Search. AAAI/IAAI 1999: 725-731 - [c35]Steve MacDonald, Duane Szafron, Jonathan Schaeffer:
Object-Oriented Pattern-Based Parallel Programming with Automatically Generated Frameworks. COOTS 1999: 29-44 - [c34]Andreas Junghanns, Jonathan Schaeffer:
Domain-Dependent Single-Agent Search Enhancements. IJCAI 1999: 570-577 - 1998
- [j53]Joseph C. Culberson, Jonathan Schaeffer:
Pattern Databases. Comput. Intell. 14(3): 318-334 (1998) - [j52]Ajit Singh, Jonathan Schaeffer, Duane Szafron:
Experience with parallel programming using code templates. Concurr. Pract. Exp. 10(2): 91-120 (1998) - [c33]Andreas Junghanns, Jonathan Schaeffer:
Single-Agent Search in the Presence of Deadlocks. AAAI/IAAI 1998: 419-425 - [c32]Darse Billings, Denis Papp, Jonathan Schaeffer, Duane Szafron:
Opponent Modeling in Poker. AAAI/IAAI 1998: 493-499 - [c31]Andreas Junghanns, Jonathan Schaeffer:
Sokoban: Evaluating Standard Single-Agent Search Techniques in the Presence of Deadlock. Canadian AI 1998: 1-15 - [c30]Darse Billings, Denis Papp, Jonathan Schaeffer, Duane Szafron:
Poker as Testbed for AI Research. Canadian AI 1998: 228-238 - [c29]Andreas Junghanns, Jonathan Schaeffer:
Relevance Cuts: Localizing the Search. Computers and Games 1998: 1-14 - [c28]Diego Novillo, Ronald C. Unrau, Jonathan Schaeffer:
Concurrent SSA Form in the Presence of Mutual Exclusion. ICPP 1998: 356-365 - [c27]Ian Parsons, Jonathan Schaeffer, Duane Szafron, Ronald C. Unrau:
Using PI/OT to Support Complex Parallel I/O. IPPS/SPDP 1998: 285-291 - 1997
- [b1]Jonathan Schaeffer:
One jump ahead - challenging human supremacy in checkers. Springer 1997, ISBN 978-0-387-94930-7, pp. I-XIV, 1-496 - [j51]David S. Wishart, Scott Fortin, David R. Woloschuk, Warren Wong, Timothy Rosborough, Gary H. Van Domselaar, Jonathan Schaeffer, Duane Szafron:
A platform-independent graphical user interface for SEQSEE and XALIGN. Comput. Appl. Biosci. 13(5): 561-562 (1997) - [j50]Yngvi Björnsson, T. Anthony Marsland, Jonathan Schaeffer, Andreas Junghanns:
Searching with Uncertainty Cut-Offs. J. Int. Comput. Games Assoc. 20(1): 29-37 (1997) - [j49]Jonathan Schaeffer:
One Jump Ahead: Challenging Human Supremacy in Checkers. J. Int. Comput. Games Assoc. 20(2): 93 (1997) - [j48]Jonathan Schaeffer, Aske Plaat:
Kasparov versus Deep Blue: The Rematch. J. Int. Comput. Games Assoc. 20(2): 95-101 (1997) - [j47]Ian Parsons, Ronald C. Unrau, Jonathan Schaeffer, Duane Szafron:
PI/OT: Parallel I/O Templates. Parallel Comput. 23(4-5): 543-570 (1997) - [c26]Roel van der Goot, Jonathan Schaeffer, Gregory V. Wilson:
Safer Tuple Spaces. COORDINATION 1997: 289-301 - [c25]Andreas Junghanns, Jonathan Schaeffer:
Search Versus Knowledge in Game-Playing Programs Revisited. IJCAI (1) 1997: 692-697 - [c24]Steve MacDonald, Jonathan Schaeffer, Duane Szafron:
Pattern-Based Object-Oriented Parallel Programming. ISCOPE 1997: 267-274 - 1996
- [j46]Aske Plaat, Jonathan Schaeffer, Wim Pijls, Arie de Bruin:
Best-First Fixed-Depth Minimax Algorithms. Artif. Intell. 87(1-2): 255-293 (1996) - [j45]Jonathan Schaeffer, Robert Lake, Paul Lu, Martin Bryant:
CHINOOK: The World Man-Machine Checkers Champion. AI Mag. 17(1): 21-29 (1996) - [j44]Duane Szafron, Jonathan Schaeffer:
An experiment to measure the usability of parallel programming systems. Concurr. Pract. Exp. 8(2): 147-166 (1996) - [j43]Aske Plaat, Jonathan Schaeffer, Wim Pijls, Arie de Bruin:
Best-First Fixed-Depth Minimax Algorithms. J. Int. Comput. Games Assoc. 19(4): 247 (1996) - [c23]Aske Plaat, Jonathan Schaeffer, Wim Pijls, Arie de Bruin:
Exploiting Graph Properties of Game Trees. AAAI/IAAI, Vol. 1 1996: 234-239 - [c22]Jonathan Schaeffer, Aske Plaat:
New Advances in Alpha-Beta Searching. ACM Conference on Computer Science 1996: 124-130 - [c21]Joseph C. Culberson, Jonathan Schaeffer:
Searching with Pattern Databases. AI 1996: 402-416 - [c20]Ajit Singh, Jonathan Schaeffer, Duane Szafron:
Views on template-based parallel programming. CASCON 1996: 35 - [c19]Mark G. Brockington, Jonathan Schaeffer:
The APHID parallel αβ search algorithm. SPDP 1996: 428-432 - 1995
- [j42]Ken Thompson, Jonathan Schaeffer:
Tributes to Tony Scherzer. J. Int. Comput. Games Assoc. 18(1): 37-38 (1995) - [j41]Jonathan Schaeffer, Martin Bryant, Robert Lake, Paul Lu, Norman Treloar:
Marion Tinsley: An Obituary. J. Int. Comput. Games Assoc. 18(2): 93 (1995) - [c18]David R. Woloschuk, Paul Iglinski, Steve MacDonald, Diego Novillo, Ian Parsons, Jonathan Schaeffer, Duane Szafron:
Performance debugging in the enterprise parallel programming system. CASCON 1995: 61 - [c17]Aske Plaat, Jonathan Schaeffer, Wim Pijls, Arie de Bruin:
Best-First Fixed-Depth Game-Tree Search in Practice. IJCAI 1995: 273-281 - 1994
- [j40]Jonathan Schaeffer:
Games: Planning and Learning. J. Int. Comput. Games Assoc. 17(1): 40-41 (1994) - [j39]Jonathan Schaeffer:
Chinook Is World Checkers Champion! J. Int. Comput. Games Assoc. 17(3): 174 (1994) - [j38]Jonathan Schaeffer:
Derek Oldbury (1924-1994): An Obituary. J. Int. Comput. Games Assoc. 17(3): 174 (1994) - [c16]Duane Szafron, Jonathan Schaeffer, Paul Iglinski, Ian Parsons, Ronald Kornelsen, Chris Morrow:
Enterprise: current status and future directions. CASCON 1994: 65 - 1993
- [j37]Jonathan Schaeffer, Norman Treloar, Paul Lu, Robert Lake:
Man Versus Machine for the World Checkers Championship. AI Mag. 14(2): 28-35 (1993) - [j36]Jonathan Schaeffer, Norman Treloar, Paul Lu, Robert Lake:
Man versus Machine for the World Checkers Championship. J. Int. Comput. Games Assoc. 16(2): 105-110 (1993) - [j35]Jonathan Schaeffer:
Comment on 'The Guard Heuristic'. J. Int. Comput. Games Assoc. 16(3): 185-187 (1993) - [j34]Jonathan Schaeffer, Duane Szafron, Greg Lobe, Ian Parsons:
The Enterprise model for developing distributed applications. IEEE Parallel Distributed Technol. Syst. Appl. 1(3): 85-96 (1993) - [j33]Xiaobo Li, Paul Lu, Jonathan Schaeffer, John Shillington, Pok Sze Wong, Hanmao Shi:
On the Versatility of Parallel Sorting by Regular Sampling. Parallel Comput. 19(10): 1079-1103 (1993) - [c15]Gregory V. Wilson, Jonathan Schaeffer, Duane Szafron:
Enterprise in context: assessing the usability of parallel programming environments. CASCON 1993: 999-1010 - [c14]Greg Lobe, Duane Szafron, Jonathan Schaeffer:
The Object-Oriented Components of the Enterprise Parallel Programming Environment. TOOLS (11) 1993: 215-229 - 1992
- [j32]Jonathan Schaeffer, Joseph C. Culberson, Norman Treloar, Brent Knight, Paul Lu, Duane Szafron:
A World Championship Caliber Checkers Program. Artif. Intell. 53(2-3): 273-289 (1992) - [j31]Jonathan Schaeffer:
ICCA to Move: +=. J. Int. Comput. Games Assoc. 15(2): 101-102 (1992) - [j30]Hanmao Shi, Jonathan Schaeffer:
Parallel Sorting by Regular Sampling. J. Parallel Distributed Comput. 14(4): 361-372 (1992) - [c13]Duane Szafron, Jonathan Schaeffer, Pok Sze Wong, Enoch Chan, Paul Lu, Carol Smith:
The Enterprise Distributed Programming Model. Programming Environments for Parallel Computing 1992: 67-76 - 1991
- [j29]Jonathan Schaeffer:
A Difficult Search Problem. J. Int. Comput. Games Assoc. 14(1): 42-43 (1991) - [j28]Jonathan Schaeffer:
Checkers: A Preview of What Will Happen in Chess? J. Int. Comput. Games Assoc. 14(2): 71-78 (1991) - [j27]Robert Levinson, Feng-Hsiung Hsu, Jonathan Schaeffer, T. Anthony Marsland, David E. Wilkins:
The Role of Chess in Artificial Intelligence Research. J. Int. Comput. Games Assoc. 14(3): 153-161 (1991) - [j26]Ajit Singh, Jonathan Schaeffer, Mark Green:
A Template-Based Approach to the Generation of Distributed Applications Using a Network of Workstations. IEEE Trans. Parallel Distributed Syst. 2(1): 52-67 (1991) - [c12]Lingyan Shu, Jonathan Schaeffer:
HCS: Adding Hierarchies to Classifier Systems. ICGA 1991: 339-345 - [c11]Robert Levinson, Feng-Hsiung Hsu, T. Anthony Marsland, Jonathan Schaeffer, David E. Wilkins:
The Role of Chess in Artificial Intelligence Research. IJCAI 1991: 547-552 - [p1]Robert M. Gregorish, Xiaobo Li, Jonathan Schaeffer:
Parallel Object Labeling in MIMD and Distributed Environments. Pattern Recognition: Architectures, Algorithms and Applications 1991: 55-73 - 1990
- [j25]Jonathan Schaeffer:
Conspiracy Numbers. Artif. Intell. 43(1): 67-84 (1990) - [j24]Norbert Klingbeil, Jonathan Schaeffer:
Empirical results with conspiracy numbers. Comput. Intell. 6: 1-11 (1990) - [j23]Jonathan Schaeffer:
A Rejoinder to the Response to a Comment on 'Distributed Game-Tree Search'. J. Int. Comput. Games Assoc. 13(1): 21 (1990) - [j22]Peter J. Jansen, Jonathan Schaeffer:
Seconding a Grandmaster. J. Int. Comput. Games Assoc. 13(1): 29-33 (1990) - [j21]Jonathan Schaeffer:
The State of the Art. J. Int. Comput. Games Assoc. 13(1): 50-51 (1990) - [j20]Michael George, Jonathan Schaeffer:
Chunking for Experience. J. Int. Comput. Games Assoc. 13(3): 123-132 (1990)
1980 – 1989
- 1989
- [j19]Jonathan Schaeffer:
An ICCA Re-Evaluation Function. J. Int. Comput. Games Assoc. 12(1): 47-49 (1989) - [j18]Jonathan Schaeffer:
The Sixth World Computer-Chess Championship. Report on the ICCA Triennial Meeting. J. Int. Comput. Games Assoc. 12(2): 107 (1989) - [j17]Mikhail V. Donskoy, Jonathan Schaeffer:
Perspectives on Falling from Grace. J. Int. Comput. Games Assoc. 12(3): 155-163 (1989) - [j16]Jonathan Schaeffer:
Comment on 'Distributed Game-Tree Search'. J. Int. Comput. Games Assoc. 12(4): 216-217 (1989) - [j15]Jonathan Schaeffer:
Distributed Game-Tree Searching. J. Parallel Distributed Comput. 6(1): 90-114 (1989) - [j14]Jonathan Schaeffer:
The History Heuristic and Alpha-Beta Search Enhancements in Practice. IEEE Trans. Pattern Anal. Mach. Intell. 11(11): 1203-1212 (1989) - [c10]Dale Schuurmans, Jonathan Schaeffer:
Representational Difficulties with Classifier Systems. ICGA 1989: 328-333 - [c9]Lingyan Shu, Jonathan Schaeffer:
VCS: Variable Classifier Systems. ICGA 1989: 334-339 - [c8]Ajit Singh, Jonathan Schaeffer, Mark Green:
Structuring Distributed Algorithms in a Workstation Environment: The FrameWorks Approach. ICPP (2) 1989: 89-97 - 1988
- [j13]Jonathan Schaeffer:
Algorithms for Games. J. Int. Comput. Games Assoc. 11(2-3): 93-94 (1988) - [j12]M. V. Donskoy, Jonathan Schaeffer:
Report on the 1st Soviet Computer-Chess Championship or Re-awakening a Sleeping Giant. J. Int. Comput. Games Assoc. 11(2-3): 111-116 (1988) - [c7]Christopher D. Shaw, Mark Green, Jonathan Schaeffer:
A VLSI Architecture for Image Composition. Advances in Computer Graphics Hardware 1988: 183-199 - 1987
- [j11]T. Anthony Marsland, Alexander Reinefeld, Jonathan Schaeffer:
Low Overhead Alternatives to SSS. Artif. Intell. 31(2): 185-199 (1987) - [j10]Jonathan Schaeffer:
Experiments in Distributed Game-Tree Searching. J. Int. Comput. Games Assoc. 10(1): 42 (1987) - [j9]Jonathan Schaeffer:
An ICCA Evaluation Function, or a Self-Referential Statement, or the Treasurer's Report. J. Int. Comput. Games Assoc. 10(1): 52-54 (1987) - [j8]Jonathan Schaeffer:
Speculative Computing. J. Int. Comput. Games Assoc. 10(3): 118-124 (1987) - [j7]Darrell Makarenko, Jonathan Schaeffer:
A VLSI Multipresision Matrix Multiplier and Polynomial Evaluator. J. Parallel Distributed Comput. 4(6): 619-628 (1987) - 1986
- [j6]Jonathan Schaeffer:
Experiments in Search and Knowledge. J. Int. Comput. Games Assoc. 9(3): 156 (1986) - [c6]Jonathan Schaeffer:
Improved Parallel Alpha-Beta Search. FJCC 1986: 519-526 - 1985
- [j5]Jonathan Schaeffer:
An M.Sc. Thesis: An Experiment in Distributed Game Tree Searching. J. Int. Comput. Games Assoc. 8(2): 88-89 (1985) - [j4]Jonathan Schaeffer:
Master Chess by Belle. J. Int. Comput. Games Assoc. 8(3): 192 (1985) - [c5]Jonathan Schaeffer, Darrell Makarenko:
Systolic polynomial evaluation and matrix multiplication with multiple precision. IEEE Symposium on Computer Arithmetic 1985: 110-117 - [c4]Jonathan Schaeffer, T. Anthony Marsland:
The Utility of Expert Knowledge. IJCAI 1985: 585-587 - [c3]Alexander Reinefeld, Jonathan Schaeffer, T. Anthony Marsland:
Information Acquisition in Minimal Window Search. IJCAI 1985: 1040-1043 - [c2]William Ward Armstrong, T. Anthony Marsland, M. Olafsson, Jonathan Schaeffer:
Solving equations of motion on a virtual tree machine. PP 1985: 59-72 - 1984
- [j3]Jonathan Schaeffer:
The Relative Importance of Knowledge. J. Int. Comput. Games Assoc. 7(3): 138-145 (1984) - [j2]Tim Breikreutz, Jonathan Schaeffer:
Computer vs Computer via Computer. J. Int. Comput. Games Assoc. 7(4): 226-228 (1984) - 1983
- [j1]Jonathan Schaeffer:
The History Heuristic. J. Int. Comput. Games Assoc. 6(3): 16-19 (1983) - [c1]Jonathan Schaeffer:
Long-range planning in computer chess. ACM Annual Conference 1983: 170-179
Coauthor Index
aka: Mark Goldenberg
aka: Robert Holte
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