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Journal of Game Development, Volume 1
Volume 1, Number 1, March 2004
- Adi Botea, Martin Müller, Jonathan Schaeffer:
Near Optimal Hierarchical Path-Finding. J. Game Dev. 1(1): 1-30 (2004) - Ronan Boulic, Branislav Ulicny, Daniel Thalmann:
Versatile walk engine. J. Game Dev. 1(1): 1-29 (2004) - R. Michael Young, Mark O. Riedl, Mark Branly, Arnav Jhala, R. J. Martin, C. J. Saretto:
An architecture for integrating plan-based behavior generation with interactive game environments. J. Game Dev. 1(1): 1-29 (2004) - Efficient Navigation Mesh Implementation. J. Game Dev. 1(1) (2004)
Volume 1, Number 2, January 2005
- Eric Lengyel:
Oblique View Frustum Depth Projection and Clipping. J. Game Dev. 1(2): 1-16 (2005) - Magy Seif El-Nasr:
Intelligent Lighting for Game Environments. J. Game Dev. 1(2): 17-50 (2005) - Ben Sawyer:
Unifying the Visions of What Games Can Be. J. Game Dev. 1(2): 51- (2005)
Volume 1, Number 3, 2005
- Holger Grün:
Efficient Tessellation On The Gpu Through Instancing. J. Game Dev. 1(3): 1-22 (2005) - Georgios N. Yannakakis, John Hallam:
A Generic Approach For Obtaining Higher Entertainment In Predator/Prey Games. J. Game Dev. 1(3): 23-50 (2005) - Stephen Crane:
Bringing Game Characters To Life. J. Game Dev. 1(3): 51- (2005)
Volume 1, Number 4, 2005
- Nick Gebbie, Mike Bailey:
Fast Realistic Rendering of Global Worlds Using Programmable Graphics Hardware 5. J. Game Dev. 1(4): 1-19 (2005) - Mitsuhiro Sumiya, Robert A. Malaney, Xun Wei:
Mobile Games, GPS, and Quality of Service in J2ME 29. J. Game Dev. 1(4): 20- (2005) - Andrew M. Phelps, Christopher A. Egert, Kevin J. Bierre:
Games First Pedagogy: Using Games and Virtual Worlds to Enhance Programming Education 45. J. Game Dev. 1(4) (2005)
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