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ACG 2003: Graz, Austria
- H. Jaap van den Herik, Hiroyuki Iida, Ernst A. Heinz:
Advances in Computer Games, Many Games, Many Challenges, 10th International Conference, ACG 2003, Graz, Austria, November 24-27, 2003, Revised Papers. IFIP 263, Kluwer 2004, ISBN 1-4020-7709-2 - Dave Gomboc, T. Anthony Marsland, Michael Buro:
Evaluation Function Tuning via Ordinal Correlation. ACG 2003: 1-18 - Albert Xin Jiang, Michael Buro:
First Experimental Results of ProbCut Applied to Chess. ACG 2003: 19-32 - Aleksander Sadikov, Ivan Bratko, Igor Kononenko:
Search versus Knowledge: An Empirical Study of Minimax on KRK. ACG 2003: 33-44 - Ernst A. Heinz:
Static Recognition of Potential Wins in KNNKB and KNNKN. ACG 2003: 45-64 - G. McC. Haworth, R. B. Andrist:
Model Endgame Analysis. ACG 2003: 65-80 - J. A. Tamplin, G. McC. Haworth:
Chess Endgames: Data and Strategy. ACG 2003: 81-96 - Markus Enzenberger:
Evaluation in Go by a Neural Network using Soft Segmentation. ACG 2003: 97-108 - Ricard Vilà, Tristan Cazenave:
When One Eye is Sufficient: A Static Classification. ACG 2003: 109-124 - Akihiro Kishimoto, Martin Müller:
DF-PN in Go: An Application to the One-Eye Problem. ACG 2003: 125-142 - Erik C. D. van der Werf, H. Jaap van den Herik, Jos W. H. M. Uiterwijk:
Learning to Score Final Positions in the Game of Go. ACG 2003: 143-158 - Bruno Bouzy, Bernard Helmstetter:
Monte-Carlo Go Developments. ACG 2003: 159-174 - K. Nakamura:
Static Analysis by Incremental Computation in Go Programming. ACG 2003: 175-192 - Jonathan Schaeffer, Yngvi Björnsson, Neil Burch, Robert Lake, Paul Lu, Steve Sutphen:
Building the Checkers 10-piece Endgame Databases. ACG 2003: 193-210 - Ed Trice, Gil Dodgen:
The 7-piece Perfect Play Lookup Database for the Game of Checkers. ACG 2003: 211-230 - Darse Billings, Yngvi Björnsson:
Search and Knowledge in Lines of Action. ACG 2003: 231-248 - Mark H. M. Winands, H. Jaap van den Herik, Jos W. H. M. Uiterwijk:
An Evaluation Function for Lines of Action. ACG 2003: 249-260 - Ryan Hayward, Yngvi Björnsson, Michael Johanson, Morgan Kan, Nathan Po, Jack van Rijswijck:
Solving 7x7 Hex: Virtual Connections and Game-State Reduction. ACG 2003: 261-278 - Tomoyuki Kaneko, Kazunori Yamaguchi, Satoru Kawai:
Automated Identification of Patterns in Evaluation Functions. ACG 2003: 279-298 - Jens Lieberum:
An Evaluation Function for the Game of Amazons. ACG 2003: 299-308 - H. H. L. M. Donkers, H. Jaap van den Herik, Jos W. H. M. Uiterwijk:
Opponent-Model Search in Bao: Conditions for a Successful Application. ACG 2003: 309-324 - Andrea Bolognesi, Paolo Ciancarini:
Computer Programming of Kriegspiel Endings: The Case of KR versus K. ACG 2003: 325-342 - Bernard Helmstetter, Tristan Cazenave:
Searching with Analysis of Dependencies in a Solitaire Card Game. ACG 2003: 343-360 - Michael Buro:
Solving the Oshi-Zumo Game. ACG 2003: 361-366 - Aviezri S. Fraenkel:
New Games Related to Old and New Sequences. ACG 2003: 367-382
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