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Bruno Bouzy
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2020 – today
- 2020
- [c19]Bruno Bouzy, Alexis Rimbaud, Véronique Ventos:
Recursive Monte Carlo Search for Bridge Card Play. CoG 2020: 229-236 - [p3]Bruno Bouzy, Tristan Cazenave, Vincent Corruble, Olivier Teytaud:
Artificial Intelligence for Games. A Guided Tour of Artificial Intelligence Research (2) (II) 2020: 313-337
2010 – 2019
- 2018
- [i4]Bruno Bouzy, Marc Métivier, Damien Pellier:
Hedging Algorithms and Repeated Matrix Games. CoRR abs/1810.06443 (2018) - [i3]Damien Pellier, Bruno Bouzy, Marc Métivier:
Mean-based Heuristic Search for Real-Time Planning. CoRR abs/1810.09150 (2018) - [i2]Damien Pellier, Bruno Bouzy, Marc Métivier:
Planification en temps réel avec agenda de buts et sauts. CoRR abs/1810.10907 (2018) - [i1]Damien Pellier, Mickaël Vanneufville, Humbert Fiorino, Marc Métivier, Bruno Bouzy:
MGP: Un algorithme de planification temps réel prenant en compte l'évolution dynamique du but. CoRR abs/1810.10908 (2018) - 2017
- [c18]Bruno Bouzy:
Playing Hanabi Near-Optimally. ACG 2017: 51-62 - 2016
- [c17]Bruno Bouzy:
Burnt Pancake Problem: New Lower Bounds on the Diameter and New Experimental Optimality Ratios. SOCS 2016: 119-120 - 2015
- [c16]Bruno Bouzy:
An Experimental Investigation on the Pancake Problem. CGW/GIGA@IJCAI 2015: 30-43 - 2013
- [c15]Bruno Bouzy:
Monte-Carlo Fork Search for Cooperative Path-Finding. CGW@IJCAI 2013: 1-15 - [p2]Peter I. Cowling, Michael Buro, Michal Bída, Adi Botea, Bruno Bouzy, Martin V. Butz, Philip Hingston, Hector Muñoz-Avila, Dana S. Nau, Moshe Sipper:
Search in Real-Time Video Games. Artificial and Computational Intelligence in Games 2013: 1-19 - [p1]Adi Botea, Bruno Bouzy, Michael Buro, Christian Bauckhage, Dana S. Nau:
Pathfinding in Games. Artificial and Computational Intelligence in Games 2013: 21-31 - 2011
- [c14]Bruno Bouzy, Marc Métivier, Damien Pellier:
MCTS Experiments on the Voronoi Game. ACG 2011: 96-107 - [c13]Damien Pellier, Bruno Bouzy, Marc Métivier:
Using a Goal-Agenda and Committed Actions in Real-Time Planning. ICTAI 2011: 74-81 - 2010
- [c12]Damien Pellier, Bruno Bouzy, Marc Métivier:
A mean-based approach for real-time planning. AAMAS 2010: 1395-1396 - [c11]Bruno Bouzy, Marc Métivier:
Multi-agent Learning Experiments on Repeated Matrix Games. ICML 2010: 119-126 - [c10]Damien Pellier, Bruno Bouzy, Marc Métivier:
An UCT Approach for Anytime Agent-Based Planning. PAAMS 2010: 211-220
2000 – 2009
- 2009
- [j6]Julien Kloetzer, Hiroyuki Iida, Bruno Bouzy:
Playing Amazons Endgames. J. Int. Comput. Games Assoc. 32(3): 140-148 (2009) - 2008
- [c9]Julien Kloetzer, Hiroyuki Iida, Bruno Bouzy:
A comparative study of solvers in Amazons endgames. CIG 2008: 378-384 - 2006
- [c8]Bruno Bouzy:
Move-Pruning Techniques for Monte-Carlo Go. ACG 2006: 104-119 - [c7]Bruno Bouzy, Guillaume Chaslot:
Monte-Carlo Go Reinforcement Learning Experiments. CIG 2006: 187-194 - 2005
- [j5]Bruno Bouzy:
Associating domain-dependent knowledge and Monte Carlo approaches within a Go program. Inf. Sci. 175(4): 247-257 (2005) - [c6]Bruno Bouzy, Guillaume Chaslot:
Bayesian Generation and Integration of K-nearest-neighbor Patterns for 19x19 Go. CIG 2005 - [c5]Bruno Bouzy, Guillaume Chaslot:
Extraction bayésienne et intégration de patterns représentés suivant les K plus proches voisins pour le go 19x19. EGC 2005: 55-66 - 2004
- [c4]Bruno Bouzy:
Associating Shallow and Selective Global Tree Search with Monte Carlo for 9*9 Go. Computers and Games 2004: 67-80 - 2003
- [j4]Bruno Bouzy:
The Move-Decision Strategy of Indigo. J. Int. Comput. Games Assoc. 26(1): 14-27 (2003) - [j3]Bruno Bouzy:
Mathematical Morphology Applied to Computer Go. Int. J. Pattern Recognit. Artif. Intell. 17(2): 257-268 (2003) - [c3]Bruno Bouzy, Bernard Helmstetter:
Monte-Carlo Go Developments. ACG 2003: 159-174 - 2002
- [c2]Bruno Bouzy:
A Small Go Board Study of Metric and Dimensional Evaluation Functions. Computers and Games 2002: 376-392 - 2001
- [j2]Bruno Bouzy, Tristan Cazenave:
Computer Go: An AI oriented survey. Artif. Intell. 132(1): 39-103 (2001) - [j1]Bruno Bouzy:
Les concepts spatiaux dans la programmation du go. Rev. d'Intelligence Artif. 15(2): 143-172 (2001)
1990 – 1999
- 1998
- [c1]Bruno Bouzy:
An Interaction-Based Model for Situated Agents. ICMAS 1998: 399-400
Coauthor Index
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