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Journal of the International Computer Games Association, Volume 26
Volume 26, Number 1, March 2003
- David N. L. Levy:
The State of the Art in Man vs. "Machine" Chess. J. Int. Comput. Games Assoc. 26(1): 3-8 (2003) - Karsten Müller:
Man Equals Machine in Chess. J. Int. Comput. Games Assoc. 26(1): 9-13 (2003) - Bruno Bouzy:
The Move-Decision Strategy of Indigo. J. Int. Comput. Games Assoc. 26(1): 14-27 (2003) - Matthew T. Pratola, Thomas Wolf:
Optimizing GoTools' Search Heuristics using Genetic Algorithms. J. Int. Comput. Games Assoc. 26(1): 28-48 (2003)
Volume 26, Number 2, June 2003
- Ernst A. Heinz:
Follow-up on "Self-play, Deep Search, and Diminishing Returns". J. Int. Comput. Games Assoc. 26(2): 75-80 (2003) - G. McC. Haworth:
Reference Fallible Endgame Play. J. Int. Comput. Games Assoc. 26(2): 81-91 (2003) - Erik C. D. van der Werf, H. Jaap van den Herik, Jos W. H. M. Uiterwijk:
Solving Go on Small Boards. J. Int. Comput. Games Assoc. 26(2): 92-107 (2003) - Ingo Althöfer:
A 20-Choice Experiment in Go for Human+Computer. J. Int. Comput. Games Assoc. 26(2): 108-114 (2003) - G. McC. Haworth:
Self Play: Statistical Significance. J. Int. Comput. Games Assoc. 26(2): 115-118 (2003)
Volume 26, Number 3, September 2003
- Brian Sheppard:
Endgame Play in Scrabble. J. Int. Comput. Games Assoc. 26(3): 147-164 (2003) - Levente Kocsis, H. Jaap van den Herik, Jos W. H. M. Uiterwijk:
Two Learning Algorithms for Forward Pruning. J. Int. Comput. Games Assoc. 26(3): 165-181 (2003) - Ingo Althöfer, Johan de Koning, Jens Lieberum, Stefan Meyer-Kahlen, Thomas Rolle, Jörg Sameith:
Five Visualisations of the k-best Mode. J. Int. Comput. Games Assoc. 26(3): 182-189 (2003) - Mitja Lustrek, Matjaz Gams, Ivan Bratko:
A Program for Playing Tarok. J. Int. Comput. Games Assoc. 26(3): 190-197 (2003)
Volume 26, Number 4, December 2003
- Thibault Langlois, Pedro F. Campos:
ABALEARN: a Program that Learns how to Play Abalone. J. Int. Comput. Games Assoc. 26(4): 219-228 (2003) - Ed Trice, Gil Dodgen:
The Perfect 7-Piece Checkers Database. J. Int. Comput. Games Assoc. 26(4): 229-238 (2003) - Henk van Haeringen, H. Jaap van den Herik:
Superchess. J. Int. Comput. Games Assoc. 26(4): 239-250 (2003)
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