default search action
2nd CGW@IJCAI 2013: Beijing, China
- Tristan Cazenave, Mark H. M. Winands, Hiroyuki Iida:
Computer Games - Workshop on Computer Games, CGW 2013, Held in Conjunction with the 23rd International Conference on Artificial Intelligence, IJCAI 2013, Beijing, China, August 3, 2013, Revised Selected Papers. Communications in Computer and Information Science 408, Springer 2014, ISBN 978-3-319-05427-8 - Bruno Bouzy:
Monte-Carlo Fork Search for Cooperative Path-Finding. 1-15 - Robert Döbbelin, Thorsten Schütt, Alexander Reinefeld:
Building Large Compressed PDBs for the Sliding Tile Puzzle. 16-27 - Marc Lanctot, Viliam Lisý, Mark H. M. Winands:
Monte Carlo Tree Search in Simultaneous Move Games with Applications to Goofspiel. 28-43 - Francois van Niekerk, Steve Kroon:
Decision Trees for Computer Go Features. 44-56 - Max Roschke, Nathan R. Sturtevant:
UCT Enhancements in Chinese Checkers Using an Endgame Database. 57-70 - Yuichiro Sato, Tristan Cazenave:
Automated Generation of New Concepts from General Game Playing. 71-80 - Tomás Valla, Pavel Veselý:
WALTZ: A Strong Tzaar-Playing Program. 81-96 - Jos W. H. M. Uiterwijk:
Perfectly Solving Domineering Boards. 97-121 - Azlan Iqbal:
How Relevant Are Chess Composition Conventions? 122-131
manage site settings
To protect your privacy, all features that rely on external API calls from your browser are turned off by default. You need to opt-in for them to become active. All settings here will be stored as cookies with your web browser. For more information see our F.A.Q.