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Journal of the International Computer Games Association, Volume 32
Volume 32, Number 1, March 2009
- Christophe Thiery, Bruno Scherrer:
Building Controllers for Tetris. 3-11 - Reijer Grimbergen:
On the Relation between Perception and Recognition in Shogi. 12-22 - Christophe Thiery, Bruno Scherrer:
Improvements on Learning Tetris with Cross Entropy. 23-33 - Esa Antero Seuranen:
Entropy in Go. 34-40
Volume 32, Number 2, June 2009
- Kevin Stebbing:
Exploring the Search Space of Texas Hold'em. 67-76 - Erik C. D. van der Werf, Mark H. M. Winands:
Solving Go for Rectangular Boards. 77-88 - Frédéric Prost:
Twilight Chess - A Chess Variant Designed to Rehabilitate Human vs. Computer Challenge. 89-92
Volume 32, Number 3, September 2009
- H. Jaap van den Herik:
Spotlights on Amazons and Hangman. 129-130 - Sancho Salcedo-Sanz, Leopoldo Carro-Calvo, Emilio G. Ortíz-García, Ángel M. Pérez-Bellido, José Antonio Portilla-Figueras:
A Nested Two-steps Evolutionary Algorithm for the Light-up Puzzle. 131-139 - Julien Kloetzer, Hiroyuki Iida, Bruno Bouzy:
Playing Amazons Endgames. 140-148 - Charles Reams:
Playing Perfect Hangman. 149-153 - Seth Pellegrino, A. Hubbard, J. Galbraith, Peter Drake, Yung-Pin Chen:
Localizing Search in Monte-Carlo Go using Statistical Covariance. 154-160
Volume 32, Number 4, December 2009
- H. Jaap van den Herik:
Between E5 and F5. 186 - Jakob Erdmann:
Towards a Characterization of Chance in Games. 187-205 - R. Solak, Vladan Vuckovic:
Time Management During a Chess Game. 206-220
- Peter Drake:
The Last-Good-Reply Policy for Monte-Carlo Go. 221-227 - Guy Haworth:
Chess Endgame Update. 228
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