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3. Advances in Computer Graphics Hardware 1988
- Alfons A. M. Kuijk:
Advances in Computer Graphics Hardware III (Eurographics'88 Workshop). Springer 1991, ISBN 3-540-53488-1
Part 1: Algorithmic Aspects
- Andrew D. Nimmo, Paul F. Lister, Richard L. Grimsdale:
A VLSI Design Strategy for Graphics. 3-17 - Jorma Skyttä, Tapio Takala:
A Distributed Data Model for Raytracing. 19-26 - Dirk de Jong, Paul van Slobbe, Marinus van Splunter:
Point-driven Generation of Images from a Hierarchical Data Structure. 27-39 - Traian Muntean, Philippe Waille:
A Massively Parallel Approach for the Design of a Raytracing Oriented Architecture. 41-51 - Didier Lattard, Guy Mazaré:
An Integrated Highly Parallel Architecture for Image Reconstruction. 53-64
Part 2: Specific Hardware
- John V. Oldfield, Richard D. Williams, Neil E. Wiseman, Mark R. Brule:
Content-Addressable Memories for Quadtree-Based Images. 67-84 - Arie E. Kaufman:
The voxblt Engine: A Voxel Frame Buffer Processor. 85-102 - G. J. Jense, Dionysius P. Huijsmans:
Hardware Support for the Display and Manipulation of Binary Voxel Models. 103-117
Part 3: Parallel Systems
- Bengt-Olaf Schneider, Ute Claussen:
PROOF: An Architecture for Rendering in Object Space. 121-140 - J. A. K. S. Jayasinghe, Alfons A. M. Kuijk, Lambert Spaanenburg:
A Display Controller for an Object-level Frame Store System. 141-170 - Steven Molnar:
Combining Z-buffer Engines for Higher-Speed Rendering. 171-182 - Christopher D. Shaw, Mark Green, Jonathan Schaeffer:
A VLSI Architecture for Image Composition. 183-199 - João Pereira, Francisco Reis, Carlos Vinagre, Mário Rui Gomes:
Parallel Processing on a Transputer-based Graphics Board. 201-212
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