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Advanced Intelligent Paradigms in Computer Games 2007
- Norio Baba, Lakhmi C. Jain, Hisashi Handa:
Advanced Intelligent Paradigms in Computer Games. Studies in Computational Intelligence 71, Springer 2007, ISBN 978-3-540-72704-0 - Norio Baba, Hisashi Handa:
COMMONS GAME Made More Exciting by an Intelligent Utilization of the Two Evolutionary Algorithms. 1-16 - Heather Barber, Daniel Kudenko:
Adaptive Generation of Dilemma-based Interactive Narratives. 19-37 - Julian Togelius, Simon M. Lucas, Renzo De Nardi:
Computational Intelligence in Racing Games. 39-69 - Kyung-Joong Kim, Sung-Bae Cho:
Evolutionary Algorithms for Board Game Players with Domain Knowledge. 71-89 - Colin Frayn, Carlos Justiniano:
The ChessBrain Project - Massively Distributed Chess Tree Search. 91-115 - Maria Fasli, Michael Michalakopoulos:
Designing and Developing Electronic Market Games. 117-151 - Kevin Burns:
EVE's Entropy: A Formal Gauge of Fun in Games. 153-173 - Georgios N. Yannakakis, John Hallam:
Capturing Player Enjoyment in Computer Games. 175-201
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