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Cecilia Verónica Sanz
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2020 – today
- 2024
- [j10]Cecilia Verónica Sanz, Verónica Artola, Sandra Baldassarri:
Developing educational serious games as a proposal for university training in the area of Child Computer Interaction. Int. J. Child Comput. Interact. 41: 100672 (2024) - 2023
- [j9]Aldana Del gener, Cecilia Verónica Sanz, Luciano Iglesias:
Exergames: Proposal for a gamepad to sense player movements. J. Comput. Sci. Technol. 23(2): 10 (2023) - [j8]Federico Héctor Archuby, Cecilia Verónica Sanz, Cristina Manresa-Yee:
DIJS: Methodology for the Design and Development of Digital Educational Serious Games. IEEE Trans. Games 15(2): 273-284 (2023) - [j7]Cecilia Veronica Sanz, Teresa Coma-Rosello, Antonio Aguelo, Pedro Álvarez, Sandra Baldassarri:
Model and Methodology for Developing Empathy: An Experience in Computer Science Engineering. IEEE Trans. Educ. 66(3): 287-298 (2023) - [j6]Verónica Artola, Cecilia Verónica Sanz, Sandra Baldassarri:
A Novel Tangible Interaction Authoring Tool for Creating Educational Activities: Analysis of Its Acceptance by Educators. IEEE Trans. Learn. Technol. 16(5): 633-647 (2023) - [j5]Susana I. Herrera, Cristina Manresa-Yee, Cecilia Verónica Sanz:
Mobile learning for hearing-impaired children: Review and analysis. Univers. Access Inf. Soc. 22(2): 635-653 (2023) - [c21]Gustavo Javier Astudillo, David Asiain Ansorena, Cecilia Verónica Sanz, Jesús Ponce de León, José Ramón Beltrán Blázquez, Sandra Baldassarri:
Capturing physiological data for detecting boredom in educational contexts. Interacción 2023: 27:1-27:5 - 2021
- [j4]Adriana Silvia Fachal, María José Abásolo, Cecilia Verónica Sanz:
Dictionary of Computer Terms in LSA With Operational Signs Proposed by and for Hearing-Impaired Students. Rev. Iberoam. de Tecnol. del Aprendiz. 16(4): 372-381 (2021) - [c20]Mitchell Vásquez-Bermúdez, Cecilia Veronica Sanz, María Alejandra Zangara, Jorge Hidalgo:
Visualization Tools for Collaborative Systems: A Systematic Review. CITI 2021: 107-122 - 2020
- [c19]Mariano Ariel Mazza, Cecilia Veronica Sanz, Verónica Artola:
Virtual Reality Serious Game to Bring the History of Key Figures of Computer Science Closer to Young People. CACIC 2020: 53-66 - [c18]Edith Lovos, Iván Basciano, Evangelina Gil, Cecilia Veronica Sanz:
Serious Mobile Games Development. Possibilities and Challenges for Teachers. CACIC 2020: 67-79 - [c17]Mitchell Vásquez-Bermúdez, Cecilia Veronica Sanz, María Alejandra Zangara, Jorge Hidalgo:
Mirroring Tools and Interaction Indicators in Collaborative Work: A Systematic Review. CITI 2020: 179-192
2010 – 2019
- 2019
- [c16]Yesid Ospitia Medina, José Ramón Beltrán, Cecilia Veronica Sanz, Sandra Baldassarri:
Dimensional Emotion Prediction through Low-Level Musical Features. Audio Mostly Conference 2019: 231-234 - [c15]Federico Héctor Archuby, Cecilia Veronica Sanz, Patricia Pesado:
Experience Analysis for the Use of Desafiate Serious Game for the Self-assessment of Students. CACIC 2019: 110-123 - [c14]Adriana Silvia Fachal, María José Abásolo, Cecilia Veronica Sanz:
Experiences in the Use of ICT and Digital Ramps for Students in Tertiary Education with Visual or Hearing Impairment. CACIC 2019: 369-388 - [c13]Washington Fierro-Saltos, Cecilia Veronica Sanz, Alejandra Zangara, César Guevara, Hugo Arias-Flores, David Castillo Salazar, José Varela Aldás, Carlos Borja-Galeas, Richard Rivera, Jairo Hidalgo-Guijarro, Marco Yandún-Velasteguí:
Autonomous Learning Mediated by Digital Technology Processes in Higher Education: A Systematic Review. IHSED 2019: 65-71 - [c12]Mainor Cruz Alvarado, Cecilia Veronica Sanz, Sandra Baldassarri:
Analyzing Experiences with Active Objects in Interaction-Based Educational Activities. Interacción 2019: 29:1-29:2 - 2018
- [j3]Teresa Coma-Rosello, Antonio Aguelo-Arguis, Pedro Álvarez, Cecilia Veronica Sanz, Sandra Baldassarri:
Analysis of Innovative Approaches in the Class Using Conceptual Maps and Considering the Learning Styles of Students. Rev. Iberoam. de Tecnol. del Aprendiz. 13(4): 120-129 (2018) - [c11]María Lucía Violini, Cecilia Verónica Sanz:
Learning Objects. Case Studies. CACIC 2018: 62-73 - 2017
- [j2]Cecilia Veronica Sanz, Verónica Artola, Andrea Guisen, Javier Marco, Eva Cerezo, Sandra Baldassarri:
Shortages and Challenges in Augmentative Communication through Tangible Interaction Using a User-centered Design and Assessment Process. J. Univers. Comput. Sci. 23(10): 992-1016 (2017) - [c10]María Alejandra Zangara, Cecilia Veronica Sanz:
Displaying the Collaborative Process as Meta-knowledge - Description of a Mirroring Strategy and Its Results. CACIC 2017: 79-89 - 2016
- [c9]Eliana Quintin, Cecilia Veronica Sanz, Alejandra Zangara:
The Impact of Role-Playing Games through Second Life on the Oral Practice of Linguistic and Discursive Sub-competences in English. CTS 2016: 148-155 - [c8]Natali Salazar Mesia, Cecilia Veronica Sanz, Gladys Gorga:
Augmented Reality for Programming Teaching. Student Satisfaction Analysis. CTS 2016: 165-171 - [c7]Verónica Artola, Cecilia Veronica Sanz, Patricia Pesado, Sandra Baldassarri:
ITCol. Tangible Interaction for Collaboration: Experiments Carried Out. CTS 2016: 172-179 - 2015
- [c6]Jorge Javier Maldonado Mahauad, Ana María Fernández-Pampillón, Cecilia Veronica Sanz:
Analysis framework for tailored selection of learning objects methodologies. CTS 2015: 148-158 - 2014
- [c5]Susana I. Herrera, Cecilia Veronica Sanz:
Collaborative m-learning practice using Educ-Mobile. CTS 2014: 363-370 - 2013
- [c4]Cecilia Veronica Sanz, Andrea Guisen, Armando De Giusti, Sandra Baldassarri, Javier Marco, Eva Cerezo:
Games as educational strategy: A case of tangible interaction for users of Alternative and Augmentative Communication. CTS 2013: 377-381 - [c3]Lucrecia Moralejo, Cecilia Veronica Sanz, Patricia Pesado, Sandra Baldassarri:
AuthorAR: Authoring tool for building educational activities based on Augmented Reality. CTS 2013: 503-507 - 2012
- [c2]Nicolás Galdámez, Cecilia Veronica Sanz, Armando De Giusti:
STORM: Brainstorming collaborative web environment oriented to the educational context. CTS 2012: 275-279 - [c1]Andrea Guisen, Cecilia Veronica Sanz, Armando De Giusti:
ECCA: Augmentative Communication Collaborative Environment. CTS 2012: 282-285
2000 – 2009
- 2006
- [j1]Cecilia Veronica Sanz, Alejandro Héctor González, Alejandra Zangara, Eduardo Ibaez, Luciano Iglesias, Armando De Giusti:
A Virtual Learning Environment Development. Some Experiences at the University of La Plata. J. Comput. Inf. Technol. 14(2): 141-147 (2006)
Coauthor Index
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last updated on 2024-09-10 02:10 CEST by the dblp team
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