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7th IPT / 9th EGVE 2003: Zurich, Switzerland
- Andreas M. Kunz, Joachim Deisinger:
Proceedings of the 7th International Workshop on Immersive Projection Technology, 9th Eurographics Workshop on Virtual Enviroments, IPT/EGVE 2003, Zurich, Switzerland, May 22-23, 2003. Eurographics Association 2003, ISBN 978-3-905674-06-4 - Markus Gross:
Blue-c: A Spatially Immersive Display and 3D Video Portal. 9-10 - Mark Mine:
Towards Virtual Reality for the Masses: 10 Years of Research at Disney's VR Studio. 11-17 - Wayne Piekarski, Bruce H. Thomas:
Interactive Augmented Reality Techniques for Construction at a Distance of 3D Geometry. 19-28 - Thomas Psik, Kresimir Matkovic, Reinhard Sainitzer, Paolo Petta, Zsolt Szalavári:
The Invisible Person - Advanced Interaction Using an Embedded Interface. 29-37 - Gerold Wesche:
The ToolFinger: Supporting Complex Direct Manipulation in Virtual Environments. 39-45 - Dean Wormell, Eric Foxlin:
Advancements in 3D Interactive Devices for Virtual Environments. 47-56 - Lee Anderson, James Esser, Victoria Interrante:
A Virtual Environment for Conceptual Design in Architecture. 57-63 - Jan Berssenbrügge, Jürgen Gausemeier, Michael Grafe, Carsten Matysczok, Klaus Pöhland:
Real-Time Representation of Complex Lighting Data in a Nightdrive Simulation. 65-70 - Fabian Doil, Werner Schreiber, Thomas Alt, Christian Patron:
Augmented Reality for manufacturing planning. 71-76 - Marc Schirski, Andreas Gerndt, Thomas van Reimersdahl, Torsten W. Kuhlen, Philipp Adomeit, Oliver Lang, Stefan Pischinger, Christian H. Bischof:
ViSTA FlowLib - A Framework for Interactive Visualization and Exploration of Unsteady Flows in Virtual Environments. 77-85 - Oliver Bimber, L. Miguel Encarnação, Dieter Schmalstieg:
The Virtual Showcase as a new Platform for Augmented Reality Digital Storytelling ve. 87-95 - Michal Ponder, Bruno Herbelin, Tom Molet, Sebastien Schertenlieb, Branislav Ulicny, George Papagiannakis, Nadia Magnenat-Thalmann, Daniel Thalmann:
Immersive VR Decision Training: Telling Interactive Stories Featuring Advanced Virtual Human Simulation Technologies. 97-106 - Allen Bierbaum, Patrick Hartling, Carolina Cruz-Neira:
Automated Testing of Virtual Reality Application Interfaces. 107-114 - Christopher O. Jaynes, William Brent Seales, Kenneth L. Calvert, Zongming Fei, Jim Griffioen:
The Metaverse - A networked collection of inexpensive, self-configuring, immersive environments. 115-124 - Martin Naef, Edouard Lamboray, Oliver G. Staadt, Markus H. Gross:
The blue-c Distributed Scene Graph. 125-133 - Tetsuro Ogi, Takuro Kayahara, Masafumi Kato, Hiroshi Asayama, Michitaka Hirose:
Immersive Sound Field Simulation in Multi-screen Projection Displays. 135-142 - Manuel M. Oliveira, Jon Crowcroft, Mel Slater:
An Innovative Design Approach to Build Virtual Environment Systems. 143-151 - Jan Fischer, Holger Regenbrecht, Gregory Baratoff:
Detecting Dynamic Occlusion in front of Static Backgrounds for AR Scenes. 153-161 - Stephan Mantler, Anton L. Fuhrmann:
Fast Approximate Visible Set Determination for Point Sample Clouds. 163-167 - Lining Yang, Roger Crawfis:
A Panoramic Walkthrough System with Occlusion Culling. 169-177 - Andrew Hogue, Matt Robinson, Michael R. M. Jenkin, Robert S. Allison:
A vision-based head tracking system for fully immersive displays. 179-187 - Joseph J. LaViola Jr.:
A Testbed for Studying and Choosing Predictive Tracking Algorithms in Virtual Environments. 189-198 - Joseph J. LaViola Jr.:
Double Exponential Smoothing: An Alternative to Kalman Filter-Based Predictive Tracking. 199-206 - Robert van Liere, Arjen van Rhijn:
Search Space Reduction in Optical Tracking. 207-214 - Jurriaan D. Mulder, Jack Jansen, Arjen van Rhijn:
An Affordable Optical Head Tracking System for Desktop VR/AR Systems. 215-223 - Andrew Fischer, Judy M. Vance:
PHANToM Haptic Device Implemented in a Projection Screen Virtual Environment. 225-229 - Ales Krenek:
Haptic Rendering of Complex Force Fields. 231-239 - Thomas van Reimersdahl, Florian Bley, Torsten W. Kuhlen, Christian H. Bischof:
Haptic Rendering Techniques for the Interactive Exploration of CFD Datasets in Virtual Environments. 241-246 - Milan Ikits, Charles D. Hansen, Christopher R. Johnson:
A Comprehensive Calibration and Registration Procedure for the Visual HapticWorkbench. 247-254 - Jérémie Allard, Valérie Gouranton, Guy Lamarque, Emmanuel Melin, Bruno Raffin:
Softgenlock: Active Stereo and GenLock for PC Cluster. 255-260 - Oliver G. Staadt, Justin Walker, Christof Nuber, Bernd Hamann:
A Survey and Performance Analysis of Software Platforms for Interactive Cluster-Based Multi-Screen Rendering. 261-270 - Wolfram Kresse, Dirk Reiners, Christian Knöpfle:
Color Consistency for Digital Multi-Projector Stereo Display Systems : The HEyeWall and The Digital CAVE. 271-279 - Jeroen van Baar, Thomas Willwacher, Srinivas Rao, Ramesh Raskar:
Seamless Multi-Projector Display on Curved Screens. 281-286 - R. C. Splechtna, Anton L. Fuhrmann:
Extending the Working Volume of Projection-based Mixed Reality Systems. 287-292 - Grant Wallace, Han Chen, Kai Li:
Color Gamut Matching for Tiled DisplayWalls. 293-302 - Matthias Bues, Roland Blach, Frank Haselberger:
Sensing Surfaces - Bringing the Desktop into Virtual Environments. 303-304 - Anders Jönsson, Jens Bathelt, Göran Broman:
Interacting with real time simulations - virtual reality in industry applications. 305-306 - Fritz Klocke, Andreas M. Straube:
Comparative Visualization of FEM-Based Cutting Simulations in a Virtual Environment. 307-308 - Dean Korosec, Mitja Slavinec, Dani Bernad, Primoz Kolaric, Katja Prnaver:
Architecture of the virtual training system for buoyancy control. 309-310 - Peter Leibl:
Virtual Reality in Web-Based Training Programs. 311-312 - Noritaka Osawa, Xiangshi Ren:
Gearbox Widget for Fine Adjustments by Hand Motion. 313-314 - Damien Paillot, Frédéric Mérienne, Stéphane Thivent:
CAD/CAE visualization in virtual environment for automotive industry. 315-316 - Oliver Stefani, Jörg Rauschenbach:
3D input devices and interaction concepts for optical tracking in immersive environments. 317-318 - Christian Stern, Hansrudi Noser, Jody Weissmann, Peter Stucki:
Application Scenarios for Scientific Visualization and Virtual Reality Using a CAVE Infrastructure. 319-320 - Carsten Winkelholz, Thomas Alexander, Malte Hanno Weiß:
Open ActiveWrl - A Middleware Based Software Development Toolkit for Immersive VE Systems. 321-322
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