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Matthias Bues
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2020 – today
- 2020
- [c23]Manuel Dixken, Tobias Schultze, Matthias Bues:
OnBodyVR: Virtual Reality Application with Eyes-free on-Body Interface Based on three Tracked Points. VR Workshops 2020: 835-836
2010 – 2019
- 2019
- [c22]Albert H. van der Veer, Adrian J. T. Alsmith, Matthew R. Longo, Hong Yu Wong, Daniel Diers, Matthias Bues, Anna P. Giron, Betty J. Mohler:
The Influence of the Viewpoint in a Self-Avatar on Body Part and Self-Localization. SAP 2019: 3:1-3:11 - [c21]Adamantini Hatzipanayioti, Anastasia Pavlidou, Manuel Dixken, Heinrich H. Bülthoff, Tobias Meilinger, Matthias Bues, Betty J. Mohler:
Collaborative Problem Solving in Local and Remote VR Situations. VR 2019: 964-965 - [c20]Manuel Dixken, Daniel Diers, Benjamin Wingert, Adamantini Hatzipanayioti, Betty J. Mohler, Oliver Riedel, Matthias Bues:
Distributed, Collaborative Virtual Reality Application for Product Development with Simple Avatar Calibration Method. VR 2019: 1299-1300 - 2018
- [c19]Matthias Bues, Benjamin Wingert, Oliver Riedel:
VD1: a technical approach to a hybrid 2D and 3D desktop environment. SEARIS 2018: 1-7 - [c18]Betty J. Mohler, Torsten W. Kuhlen, Matthias Bues, Evan Suma Rosenberg, Martin Göbel:
General Chair Message. VR 2018: 1-2 - 2017
- [c17]Olga Lange, Manfred Dangelmaier, Matthias Bues:
Attraktivität von Engineering-Software - der Sprung von einer "neutralen" zu einer "begehrten" Benutzungsschnittstelle. UP 2017 - [c16]Benjamin Wingert, Isabel Schöllhorn, Matthias Bues:
ProDesk: An Interactive Ubiquitous Desktop Surface. ISS 2017: 366-371 - [c15]Dirk Metzger, Christina Niemöller, Benjamin Wingert, Tobias Schultze, Matthias Bues, Oliver Thomas:
How Machines are Serviced - Design of a Virtual Reality-based Training System for Technical Customer Services. Wirtschaftsinformatik 2017 - 2014
- [c14]Mirabelle D'Cruz, Harshada Patel, Laura Lewis, Sue Cobb, Matthias Bues, Oliver Stefani, Tredeaux Grobler, Kaj Helin, Juhani Viitaniemi, Susanna Aromaa, Bernd Fröhlich, Stephan Beck, André Kunert, Alexander Kulik, Ioannis Karaseitanidis, Panagiotis Psonis, Nikos Frangakis, Mel Slater, Ilias Bergstrom, Konstantina Kilteni, Elena Kokkinara, Betty J. Mohler, Markus Leyrer, Florian Soyka, Enrico Gaia, Domenico Tedone, Michael Olbert, Mario Cappitelli:
Demonstration: VR-HYPERSPACE - The innovative use of virtual reality to increase comfort by changing the perception of self and space. VR 2014: 167-168 - 2012
- [c13]Achim Pross, Roland Blach, Matthias Bues, Roman Reichel, Oliver Stefani:
Optimization of a multiview system based on pulsed LED-LCD projectors. SD&A 2012: 82881G - 2011
- [c12]Phil Westner, Matthias Bues:
Short Paper: Acquisition and Management of Building Materials for VR Applications. EGVE/EuroVR 2011: 83-86 - [c11]Oliver Stefani, Milind Mahale, Achim Pross, Matthias Bues:
SmartHeliosity: Emotional Ergonomics through Coloured Light. HCI (19) 2011: 226-235 - [c10]Marco Winzker, Andrea Schwandt, André Hinkenjann, Jens Maiero, Matthias Bues:
FPGA-based image combiner for parallel rendering. ICSIPA 2011: 427-432
2000 – 2009
- 2009
- [b1]Matthias Bues:
Ein System zum visuell hochwertigen Echtzeitrendering für Virtuelle Umgebungen. University of Stuttgart, Jost-Jetter 2009, ISBN 978-3-939890-49-2, pp. 1-146 - [c9]Martin Braun, Oliver Stefani, Achim Pross, Matthias Bues, Dieter Spath:
Human Factors in Lighting. HCI (15) 2009: 223-230 - 2007
- [c8]Frank Haselberger, Matthias Bues, Tibor Schütz:
An Immersive CAD Testbed. EGVE (Short Papers & Posters) 2007 - [c7]Matthias Bues, Günter Wenzel, Manfred Dangelmaier, Roland Blach:
VRfx - A User Friendly Tool for the Creation of Photorealistic Virtual Environments. HCI (6) 2007: 624-632 - 2006
- [c6]Hans Peter Wyss, Roland Blach, Matthias Bues:
iSith - Intersection-based Spatial Interaction for Two Hands. 3DUI 2006: 59-61 - 2005
- [c5]Bernd Fröhlich, Roland Blach, Oliver Stefani, Jan Hochstrate, Jörg Hoffmann, Karsten Klüger, Matthias Bues:
Implementing Multi-Viewer Stereo Displays. WSCG (Full Papers) 2005: 139-146 - 2004
- [c4]André Hinkenjann, Matthias Bues:
Network aware parallel rendering with PCs. VRCAI 2004: 33-37 - 2003
- [c3]Matthias Bues, Roland Blach, Frank Haselberger:
Sensing Surfaces - Bringing the Desktop into Virtual Environments. IPT/EGVE 2003: 303-304 - 2001
- [c2]Matthias Bues, Roland Blach, Simon Stegmaier, Ulrich Häfner, Hilko Hoffmann, Frank Haselberger:
Towards a Scalable High Performance Application Platform for Immersive Virtual Environments. EGVE/IPT 2001: 165-174
1990 – 1999
- 1997
- [c1]Jürgen Landauer, Roland Blach, Matthias Bues, Angela Rösch, Andreas Simon:
Toward Next Generation Virtual Reality Systems. ICMCS 1997: 581-588
Coauthor Index
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