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19. SCCG 2003: Budmerice, Slovakia
- Kenneth I. Joy, László Szirmay-Kalos:
Proceedings of the 19th Spring Conference on Computer Graphics, SCCG 2003, Budmerice, Slovakia, April 24-26, 2003. ACM 2003
Keynote talk
- Janine Bennett, Karim Mahrous, Bernd Hamann, Kenneth I. Joy:
Bicubic subdivision-surface wavelets for large-scale isosurface representation and visualization. 9-16
Invited talks
- Leif Kobbelt, Mario Botsch:
Feature sensitive mesh processing. 17-22 - Hans Hagen, Achim Ebert, Rolf Hendrik van Lengen, Gerik Scheuermann:
Scientific Visualization: methods and applications. 23-33 - Franz Leberl:
Models and visualizations in a virtual habitat. 35-38
Invited paper
- Alan Chalmers, Kirsten Cater, David Maflioli:
Visual attention models for producing high fidelity graphics efficiently. 39-45
Multiresolution methods
- Bernhard Reitinger, Alexander Bornik, Reinhard Beichel:
Efficient volume measurement using voxelization. 47-54 - Christopher Zach, Konrad F. Karner:
Fast event-driven refinement of dynamic levels of detail. 55-62 - Markus Grabner, Helfried Tschemmernegg:
Object identification in compressed view-dependent multiresolution meshes. 63-72
Computational geometry
- Josef Kohout, Ivana Kolingerová:
Parallel Delaunay triangulation based on circum-circle criterion. 73-81 - Petr Vanecek, Ivana Kolingerová:
Fast Delaunay stripification. 83-88 - Michal Varnuska, Ivana Kolingerová:
Improvements to surface reconstruction by the CRUST algorithm. 89-97
Virtual reality I
- Clemens Groß, Arnulph Fuhrmann, Volker Luckas:
Automatic pre-positioning of virtual clothing. 99-108 - C. H. Lo, Alan Chalmers:
Stereo vision for computer graphics: the effect that stereo vision has on human judgments of visual realism. 109-117 - Ján Cíger, Mario Gutiérrez, Frédéric Vexo, Daniel Thalmann:
The magic wand. 119-124
Rendering
- Kevin Buchin, Maike Walther:
Real-time per-pixel rendering with stroke textures. 125-129 - Mario Sormann, Christopher Zach, Konrad F. Karner:
Texture mapping for view-dependent rendering. 131-148 - Gábor Szijártó, József Koloszár:
Hardware accelerated rendering of foliage for real-time applications. 141-148 - Vlastimil Havran, Jirí Bittner, Hans-Peter Seidel:
Exploiting temporal coherence in ray casted walkthroughs. 149-155 - Roman Zenka, Pavel Slavík:
New dimension for sketches. 157-163 - Pavel Zemcík, Pavel Tisnovsky, Adam Herout:
Particle rendering pipeline. 165-170 - Àlex Méndez-Feliu, Mateu Sbert, Jordi Catà:
Real-time obscurances with color bleeding. 171-176 - Benedek Balázs, László Szirmay-Kalos, György Antal:
Weighted importance sampling in shooting algorithms. 177-184 - György Antal, Roel Martínez, Ferenc Csonka, Mateu Sbert, László Szirmay-Kalos:
Combining global and local global-illumination algorithms. 185-192 - Roman Durikovic, William L. Martens:
Simulation of sparkling and depth effect in paints. 193-198
Modeling and visualization
- Hermann Birkholz, Dietmar Jackèl:
Image warping with feature curves. 199-202 - Martin Fêdor:
Application of inverse kinematics for skeleton manipulation in real-time. 203-212 - Oliver Mattausch, Thomas Theußl, Helwig Hauser, M. Eduard Gröller:
Strategies for interactive exploration of 3D flow using evenly-spaced illuminated streamlines. 213-222
Animation and sketching
- Daniel Sýkora, Jan Buriánek, Jirí Zára:
Segmentation of black and white cartoons. 223-230 - László Szécsi, Balázs Benedek, László Szirmay-Kalos:
Accelerating animation through verification of shooting walks. 231-238 - Rafal Mantiuk, Karol Myszkowski, Sumanta N. Pattanaik:
Attention guided MPEG compression for computer animations. 239-244 - Peter Gejgus, Martin Sperka:
Face tracking in color video sequences. 245-249
Virtual reality II
- Predrag Janicic, Ivan Trajkovic:
WinGCLC: a workbench for formally describing figures. 251-256 - Ioannis Kotziampasis, Nathan Sidwell, Alan Chalmers:
Portals: increasing visibility in virtual worlds. 257-261 - C. Glauser, Hanspeter Bieri:
From road maps to 3D-scenes: a reconstruction system. 263-272
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