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CASA 2018: Beijing, China
- Proceedings of the 31st International Conference on Computer Animation and Social Agents, CASA 2018, Beijing, China, May 21-23, 2018. ACM 2018
- Raoul Harel, Zerrin Yumak, Frank Dignum:
Towards a generic framework for multi-party dialogue with virtual humans. 1-6 - Wen Hai, Nisha Jain, Andrzej Wydra, Nadia Magnenat-Thalmann
, Daniel Thalmann:
Increasing the feeling of social presence by incorporating realistic interactions in multi-party VR. 7-10 - Zhaoqing Peng, Libo Zhang, Tiejian Luo:
Learning to Communicate via Supervised Attentional Message Processing. 11-16 - Sin-Hwa Kang, David M. Krum, Peter Khooshabeh, Thai Phan, Chien-Yen Chang:
Socio-Cultural Effects of Virtual Counseling Interviewers as Mediated by Smartphone Video Conferencing. 17-22 - Honglei Han
, Kai Kuai, Guangzheng Fei:
Player Experience Information Evaluation in 3D Virtual Environments. 23-26 - Guoliang Luo, Wei Zeng, Wenqiang Xie, Hao-Peng Lei, Chuhua Xian:
An Image Representation for the 3D Face Synthesis. 27-31 - Zhihua Chen, Yuxi Jin, Bin Sheng, Ping Li
, Hanqiu Sun:
Parallel Pencil Drawing Stylization via Structure-Aware Optimization. 32-37 - Hanling Zhang, Chenxing Xia
, Jianhua Cui:
Saliency detection by aggregating complementary background template with foreground information. 38-42 - Lei Wang, Weiliang Meng, Runping Xi, Yanning Zhang, Ling Lu, Xiaopeng Zhang:
Large-scale 3D Point Cloud Classification Based On Feature Description Matrix By CNN. 43-47 - Zhiying Pan, Make Di, Jianhua Zhang
, Suraj Ravi:
Automatic Re-topology and UV Remapping for 3D Scanned Objects based on Neural Network. 48-52 - Zulun Zhu, Shaowu Yang, Huadong Dai, Fu Li:
Loop Detection and Correction of 3D Laser-Based SLAM with Visual Information. 53-58 - Penglei Ji, Ming Zeng, Xinguo Liu:
Geometric Primitives Based RGB-D SLAM for Low-texture Environment. 59-65 - Ruyu Liu
, Jianhua Zhang
, Kejie Yin, Jia-xin Wu, Ruihao Lin, Shengyong Chen:
Instant SLAM Initialization for Outdoor Omnidirectional Augmented Reality. 66-70 - Hui Zhao, Steven J. Gortler:
Shape Deformation with a Stretching and Bending Energy. 71-76 - Samuel Carensac, Nicolas Pronost
, Saïda Bouakaz:
Physics-based control of walking virtual characters in low frequency simulations. 77-82 - Jaehyuk Shim, Youngnoh Goh, Hyejin Kim, Seungchan Lim, Daseong Han:
A Rowing Game Based on Motion Similarity of Two Players. 83-85 - Wankui Liu, Yue Liu, Hua Huang:
A Mobile Augmented Reality System For Illumination Consistency With Fisheye Camera Based On Client-Server Model. 86-89 - Xiaoxi Zhang, Yong Yin:
Design of Training Platform for Manned Submersible Vehicle Based on Virtual Reality Technology. 90-94
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