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6th Eurographics 1985: Nice, France
- Carlo E. Vandoni:
6th European Computer Graphics Conference and Exhibition, Eurographics 1985, Nice, France, September 9-13, 1985, Proceedings. North-Holland / Eurographics Association 1985, ISBN 978-0-444-87831-1 - A. Fellous, J. Granara, Jean-Charles Hourcade:
Fractional Brownian Relief: An Exact Local Method. - Fernando Mário Martins, José Nuno Oliveira:
Graphics Programming with "Archetypes" - A Preliminary Study. - Stanislav V. Klimenko, V. N. Kochin, A. V. Samarin:
Pipeline Approach for Building the Presentation Graphics Systems. - Wiktor J. Kobvlinski:
Biceps - The Interactive Graphics Aided System for Bi-dimensional Geometry Yodeling, Nesting and Flame Cutting Technology. - Peter Wißkirchen:
Towards Object-oriented Graphics Standards. - Gérard Hégron:
Generalization of Contour Tracking in Image Synthesis, and Application. - Giuseppe Alia, Ferruccio Barsi, Enrico Martinelli, N. Tani:
Table Look-up Graphic Interpolation. - Kunio Kondo, Fumihiko Kimura, Taro Tajima:
An Interactive Rendering Technique for 3-D Shapes. - Robert Laurini:
Graphical Data Bases Built on Peano Space-filling Curves. - Martin Göbel, Wolfgang Hübner:
Configuring Reference Systems for Certifying GKS Implementations. - Alfred Inselberg:
Multi-dimensional Graphics. - Roger D. Hersch:
Raster Rotation of Bilevel Bitmap Images. - Ian J. Curington:
A Normal-buffer Vectorized Surface Shading Model. - Nzumbe-Mesape Ntoko:
A Generalisation of the Timmer Blending Functions for Bezier-type Cubic Curves. - Iván Herman, János Reviczky, Tibor Tolnay-Knefély:
A Concept for a GKS Machine. - Toshiaki Ohashi, Tetsuya Uchiki, Mario Tokoro:
A Three-dimensional Shaded Display Method for Voxel-based Representation. - R. D. Bettarini, Giorgio Faconti, Laura Moltedo:
Extending GKS to a Distributed Architecture. - Pete Sykes, Ramesh Krishnamurti:
GKS Inquiry Functions within PROLOG. - Arie E. Kaufman, Reuven Bakalash:
A 3-D Cellular Frame Buffer. - Giuseppe Marino, Pietro Morasso, Renato Zaccaria:
NEM: A Language for Animation of Actors and Objects. - Petri Koistinen, Markku Tamminen, Hanan Samet:
Viewing Solid Models by Bintree Conversion. - E. Cordonnier, Christian Bouville, Jean-Luc Dubois, Isabelle Marchal:
Creating CSG Modelled Pictures for Ray-casting Display. - Pere Brunet, Isabel Navazo:
Geometric Modelling Using Exact Octree Representation of Polyhedral Objects. - André Gagalowicz, Song De Ma:
Model Driven Synthesis of Natural Textures for 3-D Scenes. - Nadia Magnenat-Thalmann, Daniel Thalmann:
Subactor Data Types as Hierarchical Procedural Models for Computer Animation. - Sabine Coquillart:
An Improvement of the Ray-tracing Algorithm. - Song De Ma, André Gagalowicz:
Determination of Local Coordinate Systems for Texture Synthesis on 3-D Surfaces. - Reijo Sulonen, Matti Tikkanen:
PIPEMATIC: A Distributed System for the Design of Geometrically Tight Piping Structures. - Alain Bratel, Christian Clapier, Michel Etter:
Integrated Graphics Enivronment Eases Avionic Display Software Development. - Yves Clerget, Vincent Cottrell, Michel Raoust, Jean Withnell:
Touchscreen and Computer Graphics in a Science Museum. - Lee Tibbert, R. Daniel Bergeron
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Graphics Programming for Knowledge-guided Interaction. - Marja-Riitta Koivunen, Martti Mäntylä:
Hutwindows: An Approach to User Interface Development. - H. Sam Woodgate:
The Use of Graphical Symbolic Commands (Icons) in Application Programs. - Bruno Tezenas Du Montcel, Alain Nicolas:
An Illumination Model for Ray-tracing. - Frederik W. Jansen:
A CSG List Priority Hidden Surface Algorithm.

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