default search action
3rd INTETAIN 2009: Amsterdam, The Netherlands
- Anton Nijholt, Dennis Reidsma, Hendri Hondorp:
Intelligent Technologies for Interactive Entertainment, Third International Conference, INTETAIN 2009, Amsterdam, The Netherlands, June 22-24, 2009. Proceedings. Lecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering 9, Springer 2009, ISBN 978-3-642-02314-9
Keynote Speakers
- Matthias Rauterberg:
Entertainment Computing, Social Transformation and the Quantum Field. 1-8 - Antonio Camurri:
Non-verbal Full Body Emotional and Social Interaction: A Case Study on Multimedia Systems for Active Music Listening. 9-18
Full Papers
- Yasmin Aghajan, Joyca Lacroix, Jingyu Cui, Aart van Halteren, Hamid K. Aghajan:
Home Exercise in a Social Context: Real-Time Experience Sharing Using Avatars. 19-31 - Roan Boer Rookhuiszen, Mariët Theune:
Generating Instructions in a 3D Game Environment: Efficiency or Entertainment?. 32-43 - Insook Choi:
Interactive Documentary: A Production Model for Nonfiction Multimedia Narratives. 44-55 - Harm van Essen, Pepijn Rijnbout, Mark de Graaf:
A Design Approach to Decentralized Interactive Environments. 56-67 - Yolanda Garrido, Álvaro Marco, Joaquín Segura, Teresa Blanco, Roberto Casas:
Accessible Gaming through Mainstreaming Kinetic Controller. 68-77 - Eva Hopma, Tilde Bekker, Janienke Sturm:
Interactive Play Objects: The Influence of Multimodal Output on Open-Ended Play. 78-89 - Martijn Jansen, Tilde Bekker:
Swinxsbee: A Shared Interactive Play Object to Stimulate Children's Social Play Behaviour and Physical Exercise. 90-101 - Lori Malatesta, Amaryllis Raouzaiou, L. Pearce, Kostas Karpouzis:
Affective Interface Adaptations in the Musickiosk Interactive Entertainment Application. 102-109 - Oscar Mayora, Cristina Costa, Andrei Papliatseyeu:
iTheater Puppets Tangible Interactions for Storytelling. 110-118 - Shilei Li, Bing Wu, Jiahong Liang, Jiongming Su:
Automatic and Interactive Key Posture Design by Combing the PIK with Parametric Posture Splicing. 119-130 - Gregory C. L. Lum, David Y. Y. Yun:
Web-Enabled 3D Game Playing for Looped Knight's Tour. 131-142 - Filipe Costa Luz, Rui Pereira Jorge, Vasco Bila:
Robosonic: Randomness-Based Manipulation of Sounds Assisted by Robots. 143-152 - Anton Nijholt, Boris Reuderink, Danny Oude Bos:
Turning Shortcomings into Challenges: Brain-Computer Interfaces for Games. 153-168 - Marco Pasch, Nadia Bianchi-Berthouze, Betsy van Dijk, Anton Nijholt:
Immersion in Movement-Based Interaction. 169-180
Short Papers
- Leticia S. S. Bialoskorski, Joyce H. D. M. Westerink, Egon L. van den Broek:
Mood Swings: An Affective Interactive Art System. 181-186 - Wim Fikkert, Niek Hoeijmakers, Paul E. van der Vet, Anton Nijholt:
Navigating a Maze with Balance Board and Wiimote. 187-192 - Wim Fikkert, Michiel Hakvoort, Paul E. van der Vet, Anton Nijholt:
Experiences with Interactive Multi-touch Tables. 193-200 - Anne Hoekstra, Christoph Bartneck, Michael J. Lyons:
The Hyper-trapeze: A Physically Active Audio-Visual Interface for Performance and Play. 201-206 - Arne von Öhsen, Jörn Loviscach:
Dead on Arrival: Adapting Games to Finish at a Given Time or Location. 207-212 - Laurent Prévost, Olivier Liechti, Michael J. Lyons:
Design and Implementation of a Mobile Exergaming Platform. 213-220 - Boris Reuderink, Anton Nijholt, Mannes Poel:
Affective Pacman: A Frustrating Game for Brain-Computer Interface Experiments. 221-227 - Patrick Salamin, Alexandre Wetzel, Daniel Thalmann, Frédéric Vexo:
Stay Tuned! An Automatic RSS Feeds Trans-coder. 228-233 - Ivo Swartjes, Mariët Theune:
An Experiment in Improvised Interactive Drama. 234-239 - Toru Takahashi, Miki Namatame, Fusako Kusunoki, Takao Terano:
Big Fat Wand: A Pointing Device for Open Space Edutainment. 240-245 - Dzmitry Tsetserukou, Alena Neviarouskaya, Helmut Prendinger, Naoki Kawakami, Mitsuru Ishizuka, Susumu Tachi:
Enhancing Mediated Interpersonal Communication through Affective Haptics. 246-251 - Marijn van Vliet, Alena Neviarouskaya, Helmut Prendinger:
Opinion Elicitation in Second Life. 252-257 - Piero Zappi, Elisabetta Farella, Luca Benini:
Hidden Markov Models Implementation for Tangible Interfaces. 258-263
manage site settings
To protect your privacy, all features that rely on external API calls from your browser are turned off by default. You need to opt-in for them to become active. All settings here will be stored as cookies with your web browser. For more information see our F.A.Q.