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The Visual Computer, Volume 19
Volume 19, Number 1, March 2003
- Ku-Yaw Chang, I-Ning Chang, Lih-Shyang Chen, Chungnan Lee:
Multi-tuple interpolation using Fourier descriptors. 1-9 - Yuan-Chung Lee, Chein-Wei Jen:
Edge-preserving texture filtering for real-time rendering. 10-22 - Yong-Jin Liu, Matthew Ming-Fai Yuen:
Optimized triangle mesh reconstruction from unstructured points. 23-37 - Sang C. Park:
Polygonal extrusion. 38-49 - Yao-Xun Chang, Zen-Chung Shih:
The synthesis of rust in seawater. 50-66 - Gershon Elber, George Wolberg:
Rendering traditional mosaics. 67-78
Volume 19, Number 2-3, May 2003
- Bianca Falcidieno:
Special issue: shape modeling and applications, SMI2001. 79 - Ahmad H. Nasri, Tae-wan Kim, Kunwoo Lee:
Polygonal mesh regularization for subdivision surfaces interpolating meshes of curves. 80-93 - Samuel Hornus, Alexis Angelidis, Marie-Paule Cani:
Implicit modeling using subdivision curves. 94-104 - Marc Alexa:
Differential coordinates for local mesh morphing and deformation. 105-114 - Yutaka Ohtake, Alexander G. Belyaev, Alexander A. Pasko:
Dynamic mesh optimization for polygonized implicit surfaces with sharp features. 115-126 - Marco Attene, Silvia Biasotti, Michela Spagnuolo:
Shape understanding by contour-driven retiling. 127-138 - Lluís Ros, Kokichi Sugihara, Federico Thomas:
Towards shape representation using trihedral mesh projections. 139-150 - John C. Hart, Brent Baker, Jeyprakash Michaelraj:
Structural simulation of tree growth and response. 151-163 - Thomas Larsson, Tomas Akenine-Möller:
Efficient collision detection for models deformed by morphing. 164-174 - Dominique Bechmann, Dominique Gerber:
Arbitrary shaped deformations with DOGME. 175-186 - Tao Wang, Xue Dong Yang:
A sweeping algorithm for cluster hair rendering. 187-204
Volume 19, Number 4, July 2003
- Pierre Alliez, Nathalie Laurent, Henri Sanson, Francis J. M. Schmitt:
Efficient view-dependent refinement of 3D meshes using sqrt{3}-subdivision. 205-221 - Seongmin Baek, Seungyong Lee, Gerard Jounghyun Kim:
Motion retargeting and evaluation for VR-based training of free motions. 222-242 - Shyan-Bin Jou, Ming-Dar Tsai:
A fast 3D seed-filling algorithm. 243-251 - Dariusz Jaszkowski, Janusz Rzeszut:
Interference colours of soap bubbles. 252-270 - Andrzej Szymczak:
Optimized Edgebreaker encoding for large and regular triangle meshes. 271-278
Volume 19, Number 5, August 2003
- Nadia Magnenat-Thalmann:
Special issue on CGS 2001. 279 - Johan Jansson, Joris S. M. Vergeest:
Combining deformable- and rigid-body mechanics simulation. 280-290 - Gentaro Hirota, Susan Fisher, Andrei State:
An improved finite-element contact model for anatomical simulations. 291-309 - Kolja Kähler, Jörg Haber, Hans-Peter Seidel:
Dynamically refining animated triangle meshes for rendering. 310-318 - Enhua Wu, Xin Zheng:
Composition of novel views through an efficient image warping. 319-328 - Jihua Wang, Tat-Seng Chua:
A cinematic-based framework for scene boundary detection in video. 329-341 - Chin-Chen Chang, Timothy K. Shih, Iuon-Chang Lin:
Guessing by neighbors: an efficient reconstruction method for transmitting image progressively. 342-353
Volume 19, Number 6, October 2003
- Yiannis Aloimonos:
Computational video. 355-359 - Jane Wilhelms, Allen Van Gelder:
Combining vision and computer graphics for video motion capture. 360-376 - Hailin Jin, Paolo Favaro, Stefano Soatto:
A semi-direct approach to structure from motion. 377-394 - Jan Neumann, Cornelia Fermüller:
Plenoptic video geometry. 395-404 - Christopher Geyer, Konstantinos Daniilidis:
Omnidirectional video. 405-416 - Michael Bosse, Richard J. Rikoski, John J. Leonard, Seth J. Teller:
Vanishing points and three-dimensional lines from omni-directional video. 417-430
Volume 19, Number 7-8, December 2003
- Xiaolong Xu, Koichi Harada:
Automatic surface reconstruction with alpha-shape method. 431-443 - Wei Li, Xiaoming Wei, Arie E. Kaufman:
Implementing lattice Boltzmann computation on graphics hardware. 444-456 - Yangli Hector Yee, Sumanta N. Pattanaik:
Segmentation and adaptive assimilation for detail-preserving display of high-dynamic range images. 457-466 - Cheng-Hsien Chen, Chen-Yi Lee:
Two-level hierarchical Z-buffer with compression technique for 3D graphics hardware. 467-479 - Joris S. M. Vergeest, Sander Spanjaard, Yu Song:
Directed mean Hausdorff distance of parameterized freeform shapes in 3D: a case study. 480-492 - Suresh K. Lodha, Krishna M. Roskin, Jose C. Renteria:
Hierarchical topology-preserving simplification of terrains. 493-504 - Zhongke Wu, Feng Lin, Seah Hock Soon:
Tunnel-free voxelisation of rational Bézier surfaces. 505-512 - Tao Ju, Scott Schaefer, Joe D. Warren:
Convex contouring of volumetric data. 513-525 - Uri M. Ascher, Eddy Boxerman:
On the modified conjugate gradient method in cloth simulation. 526-531 - Josef Kohout, Ivana Kolingerová:
Parallel Delaunay triangulation in E 3: make it simple. 532-548 - Nikita Kozhekin, Vladimir V. Savchenko, Mikhail Senin, Ichiro Hagiwara:
An approach to surface retouching and mesh smoothing. 549-564 - Yong-Jin Liu, Matthew Ming-Fai Yuen, Kai Tang:
Manifold-guaranteed out-of-core simplification of large meshes with controlled topological type. 565-580 - Michael Hauth, Olaf Etzmuß, Wolfgang Straßer:
Analysis of numerical methods for the simulation of deformable models. 581-600
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