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31st ICCE 2023: Matsue, Japan
- Ju-Ling Shih, Akihiro Kashihara, Weiqin Chen, Hiroaki Ogata:
Proceeding of the 31st International Conference on Computers in Education, ICCE 2023, Matsue, Japan, December 4-8, 2023. Asia-Pacific Society for Computers in Education 2023, ISBN 978-626-968-901-9 - Front Matter: The 31st International Conference on Computers in Education.
- Deliang Wang, Yu Lu, Zhi Zhang, Penghe Chen:
An Efficient and Generic Method for Interpreting Deep Learning based Knowledge Tracing Models. - Hirokazu Kohama, Yuki Ban, Tsubasa Hirakawa, Takayoshi Yamashita, Hironobu Fujiyoshi, Akitoshi Itai, Hiroyasu Usami:
Recommending Learning Actions Using Neural Network. - Takumi Hasegawa, Tessai Hayama:
Developing a Video-based e-Learning System Incorporating a Fill-in-the-blank Question-type Concept Map. - Swapna Gottipati, Kyong Jin Shim, Venky Shankararaman:
Exploring Students' Adoption of ChatGPT as a Mentor for Undergraduate Computing Projects: PLS-SEM Analysis. - Nitesh Kumar Jha, Plaban Kumar Bhowmik, Kaushal Kumar Bhagat:
Immediate Feedback in Computational Thinking: Generating hints using a Knowledge Graph. - Maciej Pankiewicz, Ryan S. Baker:
Large Language Models (GPT) for automating feedback on programming assignments. - Yiling Dai, Brendan Flanagan, Hiroaki Ogata:
Can We Ensure Accuracy and Explainability for a Math Recommender System? - Kento Kuwajima, Atsushi Ashida, Tomoko Kojiri:
Method for Estimating Learning Strategies from Tools Using Bayesian Network. - Nguyen Binh Duong Ta, Phuc Hua Gia Nguyen, Swapna Gottipati:
ExGen: Ready-To-Use Exercise Generation in Introductory Programming Courses. - Emmanuel Ayedoun, Yuki Hayashi, Kazuhisa Seta:
Overcoming Barriers to Sustainable Dissemination of L2 Learning Resources: An Integrated Framework for Creating and Distributing Dialogue Scenarios. - Hanano Okamoto, Yuki Hayashi, Kazuhisa Seta:
Learning Support System to Understand Others Through Dramatic Script Reading and Its Evaluation. - Koichi Shinohara, Keiichi Muramatsu, Tatsunori Matsui:
Development of Estimation Method for Learner's Emotional Concealment During Learning Using Biometric Information and Feedback Model. - Yasushi Ueno, Masato Soga:
Development of a Learning Support System for playing Ryuteki in Gagaku for Beginners. - Lalita Na Nongkhai, Jingyun Wang, Takahiko Mendori:
An Adaptive Learning Support System based on Ontology of Multiple Programming Languages. - Yaqian Zheng, Deliang Wang, Yaping Xu, Ziqi Mao, Yaqi Zhao, Yanyan Li:
A Bio-Inspired Method for Personalized Learning Path Recommendation Problem. - Cansu Koyuturk, Mona Yavari, Emily Theophilou, Sathya Bursic, Gregor Donabauer, Alessia Telari, Alessia Testa, Raffaele Boiano, Alessandro Gabbiadini, Davinia Hernández-Leo, Martin Ruskov, Dimitri Ognibene:
Developing Effective Educational Chatbots with ChatGPT prompts: Insights from Preliminary Tests in a Case Study on Social Media Literacy. - Changhao Liang, Izumi Horikoshi, Rwitajit Majumdar, Hiroaki Ogata:
Tackling Unserious Raters in Peer Evaluation: Behavior Analysis and Early Detection with Learner Model. - Pin-Chen Chen, Yu-Hao Lu, Ju-Ling Shih:
Future City: A Simulation for Making SDGs Action Decisions. - Feng-Lung Liu, Geng-De Hong, Ju-Ling Shih, George Ghinea:
The Development and Evaluation of the Platform for Online High-Level Cooperative Games. - Huiyan Ye, Oi-Lam Ng, Zhihao Cui:
A Thematic Analysis Exploring Flexibility in Programming-based Mathematical Problem Solving. - Aloysius Ong, Chew Lee Teo, Alwyn Vwen Yen Lee, Guangji Yuan:
Epistemic Network Analysis to assess collaborative engagement in Knowledge Building discourse. - Masataka Kaneko, Hironori Egi, Takeo Noda:
Multimodal analysis of learners' communications in CSCL of a mathematical proof. - Chih-Hui Seet, Yi-Ning Tsai, Guo-Tsai Hung, Huang-Yao Hong:
Assessing college students' sense of community for advancing community knowledge. - Mei-Ju Chen, Chao-Yu Guo, Huang-Yao Hong:
Teachers developing more creative learning views via online knowledge building activities. - Tianqi Zhang:
Unveiling University Students' Data Literacy: A Case Study on Modeling Reasoning in Data Mining Projects. - Te-Yang Chou, Yen-Cheng Yeh, Hong-Ming Tu:
Mathematic Learning-by-Teaching: Video Creation and Cross-Schools Staging. - Wenli Chen, Junzhu Su, Qianru Lyu, Aileen Siew Cheng Chai, Xinyi Li, Guo Su, Eng Eng Ng:
The role of individual preparation for knowledge construction in collaborative argumentation: An Epistemic Network Analysis. - Rajashri Priyadarshini, Chandan Dasgupta, Sahana Murthy:
Students know more than they can tell: Understanding learners' ideas of heat transfer via model revision activities. - Pei-Yi Lin:
Enhancing student teachers' collaborative interdisciplinary design through knowledge-building activities. - Wenli Chen, Guo Su, Xinyi Li, Qianru Lyu, Junzhu Su, Aileen Siew Cheng Chai, Eng Eng Ng:
From Individual Ideation to Group Knowledge Co-Construction: Comparison of High- and Low- performing Groups. - Ryunosuke Nishimura, Risa Iharada, Yuya Sugamoto, Yutaka Ishii, Toshio Mochizuki, Hironori Egi:
Discussion Support Agent System to Promote Equalization of Speech among Participants. - Oktay Ülker, Daniel Bodemer:
Remembering the knowledge of experts and novices in computer-supported collaborative learning: A multinomial processing tree approach. - Jiamin Tang, Huihan Zhou, Yajing Tan, Guang Chen:
Exploring Group Formation Strategies in Computer-Supported Collaborative Learning: A Systematic Review. - Hui Zhang, Bian Wu, Yiling Hu, Yujie Xu:
A Comparative Analysis on the Effects of Cognitive Tools in Data Inquiry Cultivation. - Wenli Chen, Eng Eng Ng, Guo Su, Junzhu Su, Xinyi Li, Aileen Siew Cheng Chai, Qianru Lyu:
Argumentative Knowledge Construction and Certainty Navigation: A Comparison between Individual and Group Work. - Michelle Cheong:
ChatGPT's Performance in Spreadsheets Modeling Assessments based on Revised Bloom's Taxonomy. - Ruixue Liu, Lijun Liang, Xiaodong Wei:
Promoting Middle School Students' Achievement and Attitude toward Science Learning through Sphere Recognition- Based AR Application. - Ezekiel Adriel Lagmay, Maria Mercedes T. Rodrigo:
Preparation for Future Lockdowns: A Comparison of Student LMS Activity During and After COVID-19. - Xiaodong Wei, Rui Qiu, Ruixue Liu:
Using Augmented Reality to Facilitate Music Learning for Preschool Children. - Clarence James G. Monterozo, Maria Mercedes T. Rodrigo:
Do the Same Rules Apply? Transferring MOOC Success Behaviors to University Online Learning. - Christine Lourrine S. Tablatin, Maria Mercedes T. Rodrigo:
Visual Attention Patterns in Processing Compiler Error Messages. - Ridwan Rismanto, Aryo Pinandito, Banni Satria Andoko, Yusuke Hayashi, Tsukasa Hirashima:
Process Evaluation for Concept Map Building and Its Experimental Evaluation. - Herold P. C., Chandan Dasgupta:
Adapting Noticing Framework to Analyze Learner's Reasoning in VR-simulated complex scenarios. - Xiaowen Wang, Pinqi Hu, Guang Chen:
Analysis of algorithmic strategy development in the development of computational thinking of upper elementary school students. - Yasuhisa Kato:
Analyzing Learning Patterns and Potential Interventions in First-Year Compulsory Course at an Online University. - Kaushal Kumar Bhagat:
A Comparative Study of Traditional and Augmented Reality-Based Engineering Drawing Instruction: Effects on Visualization Skills and Cognitive Load. - Elizabeth B. Cloude, Ryan S. Baker, Maciej Pankiewicz:
Measuring Self-regulated Learning Processes in Computer Science Education. - Satoru Kogure, Akira Yoshida, Yashihiro Noguchi, Koichi Yamashita, Tatsuhiro Konishi, Makoto Kondo:
Construction of a Japanese Language Learning Support System for Learning Semantic Negotiation. - Chih-Yen Chen, Su-Hang Yang, Meng-Xuan Xie, Yi-Chuan Fan, Jen-Hang Wang, Gwo-Dong Chen:
Creating Meaningful Connections: The Role of Simultaneous Multi-Situational Learning in Knowledge Contextualization and Application. - Koichi Yamashita, Hiroki Soma, Satoru Kogure, Yasuhiro Noguchi, Raiya Yamamoto, Tatsuhiro Konishi, Yukihiro Itoh:
Program Visualization System Supporting Teacher-Intended Stepwise Refinement. - Daevesh Kumar Singh, Ulfa Khwaja, Sahana Murthy, Ramkumar Rajendran:
Automatic Detection of Negotiation in Collaborative Complex Problem Solving Interactions. - Anveshna Srivastava, Chandan Dasgupta:
What does process mining of feedback- behavior reveal about problem-solving in chemistry undergraduates? - Ashwin T. S., Danish Shafi Shaikh, Ramkumar Rajendran:
DLOT: An open-source application to assist human observers. - Devanshu Saindane, Sunny Prakash Prajapati, Syaamantak Das:
Supporting Learning Through Affordance- Based Design: A Comparative Analysis of "BioVARse" and a Standard Textbook Companion Application in Biology Education. - Antony Prakash, Ramkumar Rajendran:
Unveiling Learners' Interaction Behavior in Virtual Reality Learning Environment. - Aditya Panwar, Ashwin T. S., Ramkumar Rajendran, Kavi Arya:
Keeping Teams in the Game: Predicting Dropouts in Online Problem-Based Learning Competition. - Fan Chen, Pengjin Wang, Deliang Wang, Gaowei Chen:
Fostering Students' Dialogic Engagement with the Use of Visual Learning Analytics as a Teaching Assistant Tool in Primary School Classrooms. - Chih-Yang Peng, Su-Hang Yang, Pei-Yu Ho, Jen-Hang Wang, Gwo-Dong Chen:
Advancing Education through Stakeholder Engagement: An Evaluation of the Learning Butler Chatbot's Impact on Instructors, and Learners. - Veenita Shah, Sahana Murthy, Sridhar Iyer:
Building Students' Learning Habits on Slack: An Application of the IDC Theory. - Pei-Shan Tsai:
The Effects of Visualization Strategies on Students' Learning Outcomes in Augmented Reality Contexts. - Shih-Jou Yu, Wai Ki Rebecca Cheng, Yi-Hsuan Chen, Jerry Chih-Yuan Sun:
Effects of Audio and Tactile Biofeedback Based on EEG Attention Levels on University Students' Relaxation. - Masaki Kodaira, Tatsuya Hamada, Hironori Egi:
Effect of Active Breaks during e-Learning and Mental Arithmetic Tasks. - Maria Mercedes T. Rodrigo, Jonathan D. L. Casano, Mikael Fuentes:
Relationship Between Students' Minecraft Re-engagement Metrics and STEM Interest. - Zilu Liang:
Enhancing Learning Experience in University Engineering Classes with Kahoot! Quiz Games. - Chi-Fang Huang, Hui-Lin Hsu, Zhi-Hong Chen:
Executive Functions Training-oriented Digital Games: Effectiveness and Experience. - Vando Gusti Al Hakim, Su-Hang Yang, Jen-Hang Wang, Yu-Chen Chang, Hung-Hsuan Lin, Gwo-Dong Chen:
Exploring the Impact of Designing a Robot as a Pet with Interdependence Theory on Long-Term Relationships and Learning Performance. - Yufan Zhang, Nurul Nadwa Zulkifli, Ahmad Fauzi Mohd Ayub, Zewen Shang:
Analysis to Creation: Using the ADDIE Model to Develop an Educational Game for Children. - Ewa Duda:
Case study-based research on understanding app user engagement to develop environmental literacy of urban residents. - Juliana Ma. Alexandra L. Andres, Elizabeth B. Cloude, Ryan S. Baker, Seiyon Lee:
Investigating Cognitive Biases in Self-Explanation Behaviors during Game-based Learning about Mathematics. - Archana Rane, Sahana Murthy, Sasikumar M. B.:
GaMINLab - Meaningful gamification to engage students in science inquiry practices through simulation labs. - Peizhe Huang, Wanxiang Li, Wen Gu, Koichi Ota, Shinobu Hasegawa:
A Skill Tracing Model for Player Character Control in STG. - Kazumasa Omura, Kei Kubo, Frédéric Bergéron, Sadao Kurohashi:
Toward Game-Based Learning of Japanese Writing for Elementary School Students. - Yinbei Liu, Alex Wing Cheung Tse:
The Impact of Digital Game-based Learning with a Mathematical Game Application on Calculation Abilities of Grade 4 Students. - Steven C. K. Ng, Li Fern Tan, Poh Nguk Lau:
Enhancing Learner Satisfaction in Simulation-Based Learning: The Impact of Learner Characteristics and Expectancy. - Hsiao-Tung Yang, Chang-Yen Liao, Ciao-Min Syu, Tak-Wai Chan:
Exploring the Impact on Student Reading Preferences in Gamified Reading Portfolio. - Kit Ling Lau:
Using Flipped Classroom Approach to Integrate SRL Instruction in Classical Chinese Reading Instruction: Insights from the First-Year Results. - Kit Ling Lau, Quan Qian:
Relations between Instructional Factors and Student Acceptance of Flipped Learning in Chinese Language Learning. - Satoko Sugie:
The AI-Supported Instructional Design in PBL Integrating Chinese Language Learning and Multimedia Creation. - Banni Satria Andoko, Rosa Andrie Asmara, Vivin Ayu Lestari, Deasy Sandhya Elya Ikawati, Arief Prasetyo, Tsukasa Hirashima, Yusuke Hayashi:
Experimental Comparison of Promotion Effect for EFL Reading Comprehension between Conventional Summarization and Toulmin Argument Reconstruction. - Lung-Hsiang Wong, Guat Poh Aw, He Sun, Ching-Chiuan Yen, Chor Guan Teo, Yun Wen:
Effects of a Machine Learning-empowered Chinese Character Handwriting Learning Tool on Rectifying Legible Writing in Young Children: A Pilot Study. - Shengshu Lin:
Using TAASSC to Investigate Fine-Grained Grammatical Complexity in Reading Texts of Two High-Stakes English Tests in China. - Shengshu Lin:
Using Multidimensional Analysis to Investigate the Extrapolation Inference of a High-Stakes Test. - Shelley Shwu-Ching Young, Jen-Li Wang:
Enabling Visually Impaired People's Chinese Literacy learning through Information Technology. - Wanying Liang, Guang Chen, Wei Cheng:
The Effect of Timing Differences in Online Corrective Feedback on Adult Verbal English Learners' Learning Engagement: A Micro-genetic Study. - Yunsi Tina Ma, Siu-Cheung Kong, Daner Sun:
Using Self-Regulated Digital Storytelling in Primary Students' English Learning: An Exploratory Factor Analysis. - Hong-Min Tu, Chang-Yen Liao, Te-Yang Chou:
Constructing a Natural Conversation Learning Activity to Improve Students' English-Speaking Skills. - Kandai Ishikawa, Hidenobu Kunichika:
Analysis of topic sentences of classification paragraphs and development of a diagnostic function. - Kensuke Takii, Naomichi Tanimura, Brendan Flanagan, Hiroaki Ogata:
Construction of an English Grammar Quiz Recommendation System Using Explanation by a Knowledge Map. - Haruto Nagata:
Educational System of English Tense for Japanese Learners by Forming Temporal Constraints on Tense. - Xinyi Luo, Weijiao Huang, Khe Foon Hew, Chengyuan Jia, Xiangjie Cao:
Exploring the use of chatbot to promote online EFL students' behavioral, cognitive, and emotional engagements. - Xinyu Guo, Yun Wen:
AI-powered Collaborative Activities for Chinese Vocabulary Learning. - Arjun Prasad, Sunny Prakash Prajapati, Utkarsh, Vishwas Badhe:
Design and Development of a Sentence Construction Game for Deaf and Hard of Hearing (DHH) Users: A Qualitative Usability Study. - Yu-Wei Wu, Wen-Yu Ye, Wen-Chi Vivian Wu, Rong-Jyue Wang:
Using T-Robot Board Games to Enhance Learning Gains of Rural Elementary School Students. - Yukari Kato, Yukihiko Yamashita, Hisashi Hatakeyama, Toshiya Oishi:
Designing Faculty Development Programs by a Team from Different Majors. - Nataliia Demeshkant, Siri Sollied Madsen, Aleksander Janes, Andreja Klancar, Rita Brito, Ahmet Sami Konca, Sergey Krasin, Heidi Iren Saure, Jane O'connor, Mustafa Jwaifell, Steinar Thorvaldsen, Slawomir Trusz:
What digital tools teachers are ready to use in kindergarten - international comparative study with early childhood pre-service teachers. - Saumay Garg:
Democratising AI education: Teaching autoencoders to out-of-school children from low-income backgrounds. - Yuko Murakami, Tomohiro Inagaki:
Informatics Education for University Students based on Text Input Time. - Liang Jing Teh, Su Luan Wong, Mohd Zariat Abdul Rani, Mas Nida Md. Khambari, Sai Hong Tang:
Investigating Student Teachers' Learning Experience and Choice of Participation Modalities in a HyFlex Course: A Mixed Methods Approach. - Zilin Wang, Di Zou, Lap-Kei Lee, Haoran Xie, Fu Lee Wang:
A Systematic Review of Generative Artificial Intelligence in Language Education. - Intan Setiani, Ching-Yi Chang, Jie-Chi Yang:
The Effect of Gamification with Self-Regulated Approach to Promoting Nursing Students' Leopold's Maneuvers Performance. - Gwo-Haur Hwang, Ping-Tsung Tsai, Jenn-Kaie Lain, Shiuan-Han Huang:
Development and Usability Evaluation of an Intelligent Personalized Erhu Pitch and Rhythm Learning System. - Husni Mubarok, Gwo-Jen Hwang, Chi-Jen Lin, Darmawansah Darmawansah:
Implementation of collaborative project- based learning approach: Spherical video- based virtual reality creation. - Panadda Jaiboonlue, Wasan Na Chai, Taneth Ruangrajitpakorn, Thepchai Supnithi:
Improving Thinking Awareness in Animation Scriptwriting Through Learning Supporting Tool. - Hui-Chun Chu, Gwo-Haur Hwang, Han-Chieh Chao, Ching-Yi Chang:
The Trends of Computer-Supported Collaborative Learning in Two Decades. - Ching-Yi Chang:
Facilitating nursing students' critical thinking and problem-solving competence in a computer supported collaborative learning environment. - Xin An, Xi Shen, Jiannan Bai, Yushun Li:
Assessment of Intelligent Teaching Preparation of EFL Teachers: Based on Two-Year Data Comparison. - Wan-Chen Chang:
The Impact of Preschool Teacher Training on STEAM Education: Professional Preparedness and Confidence. - Yumi Ishige, Kazuhiro Kabeya, Kayoko Nagao, Hirotoshi Tanigawa:
A Study of Versatile Tutor Training Programs for Universities in Japan. - Jirapipat Thanyaphongphat, Preeyada Tapingkae, Kannika Daungcharone, Krittawaya Thongkoo:
Exploring the Relationship between 21st Century Skills and Motivation: A Study Using Contextual Inquiry Project-based Learning. - Taito Kano, Izumi Horikoshi, Kento Koike, Hiroaki Ogata:
Data-Driven Competency Assessment Supporting System for Teachers. - Vishwas Badhe, Sunita Raste, Sahana Murthy, Sridhar Iyer:
Sustaining students' interest in an instructional system design course by leveraging interest-driven creator theory. - Shruti Jain, Sheeja Vasudevan, Madhuri Muvinkurve, Sahana Murthy:
Supporting science teachers to select quality edtech learning solutions for their context. - Kamilah Abdullah, Mas Nida Md. Khambari, Nur Dania Mohd Rosli, Su Luan Wong, Noor Syamilah Zakaria, Siti Raba'ah Hamzah, Priscilla Moses:
A Preliminary Study: Exploring Teachers' Perspectives on the Role of Gathering Information in Supporting Teachers' Digital Learning Agility. - Nur Dania Mohd Rosli, Kamilah Abdullah, Mas Nida Md. Khambari, Su Luan Wong, Noor Syamilah Zakaria, Priscilla Moses, Siti Raba'ah Hamzah:
The Role of Flexibility in Shaping Teachers' Digital Learning Agility: A Preliminary Study. - Wenxin Guo, Bian Wu, Dong Li:
Collaborative design of a simulation-based math classroom: Contradictions and solutions between teaching and research. - Jia Ling Hong, Chang-Yen Liao, Tak-Wai Chan, Jui-Fen Chang:
The Impact of Development-questioning Activities on Students' Pre-writing Ideas. - Ziyan Che, Jiumei Yang, Longkai Wu, Di Wu:
Promoting Teachers' Digital Literacy Achievement: A Nationwide Survey of Education Informatization in China. - Antun Drobnjak, Ivica Boticki, Peter Sen Kee Seow, Ken Kahn:
Learning with Conversational AI and Personas: A Systematic Literature Review. - Eirik Hanssen, Weiqin Chen:
Supporting Content Creators in Creating Accessible Digital Materials in Higher Education. - Yue Hu, Baoping Li, Xiang Zhang, Ling Chen:
Motivating Knowledge Seeking and Sharing Behavior in the Online Discussion Forum. - Dongkun Han:
Personalized Hands-on Training Via a Hybrid Intelligent Teacher System. - Yu-Hao Lu, Chia-Chun Tseng, Ju-Ling Shih:
Analysis of Students' Action Decisions about SDGs Issues in Open Inquiry Activity with Real Open Data. - Lung-Hsiang Wong, Guat Poh Aw, Wenli Chen, Yin-Ling Cheung, Seok Hwa Sim:
Empowering Language Learners: Harnessing Computer-Based Writing for Enhanced Chinese Language Proficiency. - Yu-San Hsiang, Zheng-Hong Guan, Sunny S. J. Lin:
Reader Characteristics, Reading Order, and Facial Emotions Expressed in Reading Science Texts. - Ting-Yen Kuo, Ssu-Kuang Chen, Sunny S. J. Lin:
Exploring Student Engagement and Teacher-Student Interaction Patterns in Collaborative STEM PBL courses through Epistemic Network Analysis. - Ching-Yu Luan, Zheng-Hong Guan, Sunny S. J. Lin:
The Effect of Genres and Reading Orders on Interest, Reading Comprehension, and Process: Evidence from Eye Movement of Multiple-text Reading. - Hsin-Ju Wang, Shaun-Wen Chen, Ju-Ling Shih:
Develop and Analysis of Educational Board Game on Cultural Cognition. - Wei-Shou Chen, Ming-Hsien Lee, Jyh-Chong Liang:
Investigating Students' Perceptions of Knowledge-building Environment and Learning Engagement. - Yung-Hsiang Huang, Yi-Sheng Huang, Shan-Hui Su, Chia-Ching Lin:
Exploring the Framing Effect of Drawing Task Instructions on Science-Major Novice Preservice Teachers' Technology-use Knowledge. - Wen-Lung Huang:
Exploring the Relationship Between Students' Preferences for Teacher Authority and Learning Approaches: An Example of Student Learning Communication Theory and Computer Technology Contexts. - Jinfang Hou:
Research and Design of Digital Learning Resource Management System in Meteorological Adult Training Based on Cloud Computing. - Masahiro Sakamoto, Yukihiro Matsubara, Kousuke Mouri:
Learning Analysis infrastructure to support optimal learning based on IRT and Video Enrollment Data. - Joshua Dwight:
Collaborate, Design, and Generate Cybercrime Script Tabletop Exercises for Cybersecurity Education. - Yasuhisa Okazaki, Hiroshi Wakuya, Yukuo Hayashida, Nobuo Mishima:
Local Safety Map for a Cornerstone of Local Disaster Prevention: A Case Study of a Historical Local Town in Japan. - Kaito Oe, Yusaku Ichino, Hiroyuki Mitsuhara, Masami Shishibori:
Non-Player Characters for Evacuation Training in Metaverse: Preliminary Experiment. - Cedric Miguel Chan, Josh Sarte, Allen Peter Sze, Jat Cedric Talampas, Judith J. Azcarraga:
Investigating How Technology May Negatively Affect the Academic Performance and Sleep Quality of Students. - Priyadharshni Elangaivendan, Ashwin Ramaswamy, Melwina Albuquerque, Sanjay Chandrasekharan:
Embodied Learning of Integer Operations Using a Multitouch Design: Touchy Pinchy Integers. - Alekh V., Chandan Dasgupta:
Maker-Material Creative Embodiments in Collaborative Making. - Antony Prakash, Ramkumar Rajendran:
Virtual Reality and Embodied Learning: Unraveling the Relationship via Dynamic Learner Behavior. - Tomohito Jumonji, Nonoka Aikawa, Takahito Tomoto:
Development of a Semi-Active Learning Support System with Operation Index for the Mathematics of Vectors. - Peter Meyers, Annette Han, Razik Singh Grewal, Mitali Potnis, John C. Stamper:
Focal: A Proposed Method of Leveraging LLMs for Automating Assessments. - Chih-Chung Lin, Fu-Yun Yu:
The Effect of Revision-Making of Contextualized Student-Generated Questions on University Students' English Grammar Learning Performance. - Sumitra Sadhukhan, Shitanshu Mishra, Sridhar Iyer:
Review of the Literature on Question- Posing-based Self-Directed Learning. - Siu-Cheung Kong, Yin Yang:
Designing and Evaluating an Attention- Engagement-Error-Reflection (AEER) Approach to Enhance Primary School Students Artificial Intelligence Literacy and Learning-to-Learn Skills: A Pilot Study. - Ching-Huei Chen:
Exploring the Benefits of Chatbots Game-based Learning in Science Learning Outcomes and Motivation. - Elva Yi-Fang Lo, Jerry Chih-Yuan Sun:
The Effect of Enhancing Students' Learning Motivation on Bilingual Class with Integrating Augmented Reality in a Multimodality Learning Environment. - Arlene Mae Celestial Valderama:
The Course Learning Experience as a Forerunner in IT Internship: Assessment from the Student and the Host Training Establishment. - Hsing-Ying Tu, Silvia Wen-Yu Lee, Ting-Yueh Hsu:
Examining Different Affective Factors in Learning with Virtual Reality. - Pornchai Kitcharoen, Suppachai Howimanporn, Sasithorn Chookaew:
Review Process to Investigate Trends of Using Arduino to Enhance AI Study. - Noppadon Monok, Suppachai Howimanporn, Sasithorn Chookaew:
Proposing a Training Model on Energy Management of Compressed Air Systems with Artificial Intelligence of Things. - Santi Hutamarn:
An Inquiry-based Learning Approach in Engineering Education regarding Simulation Practice on Automation Control. - Ma. Jenina Nalipay, Biyun Huang, Morris Siu-Yung Jong, Ching Sing Chai, Eric Tsun-Hin Luk:
Promoting STEM Interest through Empathy and Creative Thinking in a STEM-based Community Service Program. - Lintang Matahari Hasani, Kasiyah M. Junus, Lia Sadita, Tsukasa Hirashima, Yusuke Hayashi:
A Preliminary Study on Knowledge Reconstruction Activity for Fostering Cognitive Presence in Online Discussion. - Gerick Jeremiah Niño N. Go, Angela Nicole Yap:
AquaFarm Ace: A Game on the Intensive Aquaculture Process of Oreochromis niloticus. - Porramut Watanakul, Suppachai Howimanporn, Sasithorn Chookaew:
Designing a Training Tool for an Industrial Robot Operating with a Programmable Logic Controller. - Pakorn Muangsuk, Suppachai Howimanporn, Sasithorn Chookaew:
Designing a Sorting System using Machine Vision Training Kit for Mechatronics and Robotics Engineering Students. - Tanit Phetchakan, Suppachai Howimanporn, Sasithorn Chookaew:
Design of a Pneumatics System Learning Material with AR Technology for Vocational Education Students. - Anek Putthidech, Amnaj Sookjam, Suwit Somsuphaprungyos, Sangtong Boonying:
Using of Augmented Reality Technology in the Learning Process of Calculus2 for Higher Education Students. - Meera Pawar, Sheeja Vasudevan, Sahana Murthy:
Enhancing Understanding of Complex Systems through Analogy-Based Video Scenarios. - Chitphon Yachulawetkunakorn, Witsanu Supandee, Ratthakarn Na Phatthalung:
Effectiveness of Learning Seminar Course to Promoting Research Skills : Observe- Plan-Organize-Present in Science Project. - Witsanu Supandee, Chitphon Yachulawetkunakorn:
The Collaborative Learning of Science Project to Supporting 4C's Skills for Learning in 21st Century. - Sasithorn Chookaew, Suppachai Howimanporn, Warin Sootkaneung:
Implementation of Professional Development Training for Industrial Employees on Artificial Intelligence of Things. - Chawadol Sriboonpimsuay, Niwat Srisawasdi:
A Proposal for Mobile-assisted Citizen Inquiry Learning Approach in Learning of Plastic Pollution. - Meera Pawar, Ram Das Rai:
Ethical Challenges of Artificial Intelligence in Education: Achieving Learner Centricity with Respect to Learner Autonomy. - Ram Das Rai, Meera Pawar, Ramkumar Rajendran:
Ethical Challenges and Best Practices for Transparency in AIED: A Literature Review and Learner Centric Guidelines. - Mihir Patki, Saira Sanadi, Shraddha Jadhav, Ashish Musale, Kapil Kadam:
Ethical Implications of Utilizing Artificial Intelligence in Education for Assessment. - Ashutosh Raina, Kushal Mundra, Prajish Prasad, Shitanshu Mishra:
Fostering Ethics in AI: Perceptions from the Indian AI Curriculum. - Sumitra Sadhukhan, Shitanshu Mishra, Sridhar Iyer:
ChatGPT in Education: Risks to Fairness of Access. - Anabil Munshi:
AIED in K-12 Classrooms: Challenges and Opportunities from an Ethics Lens. - Ting-Chia Hsu, Ya-Xuan Zhang:
The Impact of an Educational Board Game on Students' Learning Achievement and Flow State in Media and Information Literacy. - Ting-Chia Hsu, Hui-Wen Hsueh:
Game-Based Learning of AI Image Recognition on Computational Thinking and Self-Efficacy of Undergraduates. - Liang-Yi Li, Wen-Lung Huang, Chien-Ping Chung:
Using a four-step learning activity in a programming course: classroom participation, learning performance, and attitude. - Ting-Chia Hsu, Yuan-Yao Chiang:
Exploring Motivational Differences in Competitive and Cooperative Game-Based Learning through Educational Board Games. - Chia-Jung Chang:
Designing a Scaffolding Inquiry-based instruction to Promote Non-engineering students in STEM Learning. - Ivica Boticki, Dora Horvat, Peter Sen Kee Seow, Antun Drobnjak:
Explainable AI in the Real World: Challenges and Opportunities. - Daner Sun, Peiyao Tian, Kam Law, Wai Cheuk:
Empowering Students Computational Thinking through Robotics-enabled STEM Education. - Su Luan Wong, Mas Nida Md. Khambari, Sai Hong Tang:
Role of Seamless Learning in Enhancing Interest-Driven Creator Theory. - Maiga Chang:
MEGA World - A Platform of Multiplayer Educational Game for All. - Yoshihiro Okada, Kosuke Kaneko, Wei Shi:
Web-based VR Education Contents Supporting VR-goggles and User Study. - Mohammad Alif Daffa, Manas Gupta, Hao Chen, Cheryl Sze Yin Wong:
Dynamic Facial Expression Recognition through Partial Label Learning and Federated Learning. - Priscilla Moses, Jacqueline Lau, Phaik Kin Cheah, Phoebe Yap, Mas Nida Md. Khambari, Su Luan Wong:
An Empirical Investigation on Google Classroom: Use Behaviour of Malaysian School Teachers. - Ying Zhao, Di Zou, Haoran Xie, Pei Liu:
An Exploratory Study on Effects of WeChat-Assisted Self-Regulated English Writing Instruction on EFL Learners' Motivation. - Alwyn Vwen Yen Lee, Chew Lee Teo, Aloysius Ong:
A Step toward Characterizing Student Collaboration in Online Knowledge Building Environments with Machine Learning. - Song-Lin Chen, Ju-Ling Shih, Shaun-Wen Chen:
Designing an IoT-based Biorobotic Complex Board Game. - Zhen-Hung Tsai, Ju-Ling Shih, Geng-De Hong:
Application of ChatGPT in the Role-play Game of Modeled United Nations. - Ching-Chieh Lin, Ju-Ling Shih, Yu-Hao Lu:
IOT-integrated SDGs Scenario-based Games in the Classrooms. - Kun-Hung Cheng:
Pupils' perceived immersion, attitudes, and learning effectiveness in virtual field trips: A comparison between immersive and projective environments. - Chunpeng Zhai:
Ethical and Privacy Concerns in Artificial Intelligence Dialogue Systems: Do Students in Higher Education Really Care About Them? - Koki Yamada, Naka Gotoda, Ryota Akagi:
Resistance Training Support System with Pose Estimation. - Ruei-Cheng Yen, Ben Chang:
App-Infused Preschoolers' Storyline Concept-Driven Numerical Curriculum Design. - Ching-Huei Chen:
The Role of Students' Help-seeking Profiles in the AI-assisted Game-based Learning. - Yueh-Chi Wang, Ju-Ling Shih, Shaun-Wen Chen:
Investigating Players' Social Interactions in IOT Board Games. - Tatsuya Ueda, Tatsuya Hamada, Hironori Egi:
Method to Promote Social Facilitation of Learners by Presenting Writing Sounds. - Masako Hayashi, Takehiro Suzuki, Yuki Kawata, Keisuke Goto:
The Impact of Metaverse Worlds on International Collaborative Learning for Cross-Cultural Understanding. - Nurbiha A. Shukor, Norah Md Noor, Aini Marina Ma'rof, Noor Dayana Abd Halim, Matthew McLain, Phillip Rothwell, Graham Downes, Frances Tracy:
Designing an Online Course on Learning Analytics for Educators: Preliminary Insights from a Scoping Review. - Huei-Tse Hou, Shen-Yang Ni, Shu-Wei Liu:
A Preliminary Evaluation of Using Realistic Virtual Space in Designing Gamification Training Activities for Museum Interpreters. - Dongkun Han, Martin Leung:
Unmanned Robotic Online Laboratory with an Intelligent Cloud Teacher. - Chun-Ping Wu, Yi Hsuan Wang, Kuan Pan, Yu-Hui Chen:
Learning Concentration on Virtual Reality Learning: Scale Development and a Pilot Study. - Marie-Luce Bourguet:
Methodology for the Participatory Design of a Learner-Facing Analytics Dashboard. - Tomoya Takahashi, Yuko Murakami, Hidenobu Watanabe, Kouji Nishimura:
Logical Expression Tutoring System for Controlling Smart Devices in Multi-User Environments. - Takahiro Morita, Yuko Murakami, Hidenobu Watanabe, Kouji Nishimura:
Proposing a Processing Distribution System for Cross-Organizational Use of Educational Data. - Daevesh Kumar Singh, Indrayani Nishane, Ramkumar Rajendran:
Catalyzing Python Learning: Assessing an LLM-based Conversational Agent. - Tieh-huai Chang, Mingfong Jan:
How to "Unboxing" Gamer Competencies: via Systematic Literature Reviews to get Analytical Framework is workable? - Yo Ehara:
A Novel Interpretation of Classical Readability Metrics: Revisiting the Language Model Underpinning the Flesch- Kincaid Index. - Yoshimasa Tawatsuji, Keiichi Muramatsu, Tatsunori Matsui:
Experimental study for a computational model in ITS to predict the learners' state. - Saumay Garg, Seema Mittal, Mukta Goyal:
Gamified Learning Objects for Inclusive Programming and Science Education. - Morris S. Y. Jong, Chin-Chung Tsai, De-Qi Zhang:
Exploring the Possibility of Harnessing Drones in Geography Education in High Schools. - Yanjie Song, Jianfeng Zhou, Yin Yang:
Impact of Augmented Reality App on EFL Young Learners' Vocabulary Learning Engagement in a Seamless Learning Environment. - Chikako Nagaoka, Masako Furukawa, Yuan Sun, Kazutsuna Yamaji:
Optimization of Personalized Content Providing Function for Adult Learners with Diverse Backgrounds. - Putra Arhandi, Banni Satria Andoko, Tsukasa Hirashima:
Promotion of ERD Design Comprehension Using Recomposing Method. - Ivan Terzic, Antun Drobnjak, Ivica Boticki:
Designing Educational Personas using Generative AI. - Agostinho Dos Santos Gonçalves, Sebastião Pereira, Saida Ulfa:
Timorese University Students' Perception on E-learning: A Case Study. - Ewa Duda, Helena Anacka, Jolanta Kowal, Iwona Nowakowska, Hanna Obracht-Prondzynska:
Technology-Enhanced Environmental Learning: Co-design of Educational Mobile Application Case. - Ewa Duda, Lukasz Gontar, Maksymilian Kochanski, Mari Korsbrekke:
Urban Living Lab Enhanced by a Mobile Application as a New Way to Educate Towards Green and Inclusive Cities. - Fais Hadi:
Exploring the Potential of Mobile Assisted Language Learning in Rural Area of Indonesian. - Weijing Han, Nur Aira Abd Rahim:
Exploring a Supportive Ecosystem for Creative Teaching in Higher Education. - Pasan Peiris:
Gamification to Train Soft Skills of Software Professionals Through Active Video Watching. - Ting-Chia Hsu, Tai-Ping Hsu:
An Empirical Study of the Computational Thinking Learning Game, "Online Robot City". - Ehsan Bojnordi:
Supporting Interactive Learning in Active Video Watching. - Archana Rane:
Using meaningful gamification to redesign simulation-labs for engaging learners in science inquiry practices. - Pasan Peiris, Matthias Galster, Antonija Mitrovic, Sanna Malinen, Raul Vincent W. Lumapas:
Learner Perceptions on Gamifying Active Video Watching Platforms. - Ehsan Bojnordi, Antonija Mitrovic, Matthias Galster, Sanna Malinen, Jay Holland:
Adding Interactive Mode to Active Video Watching. - Yunshu Xie, Jin Ho Jang, Su Yeon Kim, Young Hoan Cho:
Interaction Patterns between Learners and AI Tools for English Writing. - Yanjie Song, Jiaxin Cao, Lei Tao, Dragan Gasevic:
A holistic visualisation solution to understanding multimodal data in an educational metaverse platform - Learningverse. - Kumiko Aoki:
Embracing Synchronicity in Distance Education: Unraveling the Paradox. - Shunsuke Sada, Akihiro Kashihara:
Influence of Robot Roles on Self-Review. - Toshiyuki Shimazaki, Akihiro Kashihara:
An Interactive Robot Lecture System for Attention and Understanding Recovery. - Alekh V., Chandan Dasgupta:
Posthumanizing Creativity and Material Histories. - Joseph Benjamin Ilagan, Jose Ramon Ilagan, Maria Mercedes T. Rodrigo:
An agent-based modeling and simulation tool as a learning aid for diffusion of innovations. - Cristina Maier, Isha Slavin, Ryan Baker, Steve Stalzer:
Studying Memory Decay and Spacing within Knowledge Tracing. - Jill-Jênn Vie, Hisashi Kashima:
Deep Knowledge Tracing is an implicit dynamic multidimensional item response theory model. - Taisei Yamauchi, Ryosuke Nakamoto, Yiling Dai, Kyosuke Takami, Brendan Flanagan, Hiroaki Ogata:
Improved Automated Labeling of Mathematical Exercises in Japanese. - Kota Kunori, Tomoko Kojiri:
Activity Analysis Support System by Causal Relation Check Between Sub-activities. - Kota Kunori, Tomoko Kojiri:
Object Identification Training Support System for Object-Oriented Design with Cooking Recipes. - Aota Nishida, Kazuhisa Seta, Yuki Hayashi:
Development of Learning Support System for Critical Reading of Academic Papers. - Makoto Shiraishi, Tatsunori Matsui:
Examination of the robot's role as a helper in learning situations. - Marc Beardsley, Batuhan Sayis, Marta Portero-Tresserra:
Multimodal Assessment of an Ultra-Brief Practice of Progressive Muscular Relaxation Adapted for the Classroom. - Zheng-Hong Guan, Sunny S. J. Lin:
Investigating Trustworthiness and Conflict in Historical Multiple Texts: From Eye-Tracking Data of Source and Content Processing. - Haruka Tada, Fumihide Tanaka:
Development and Evaluation of a Matching System to Facilitate Online Collaborative Learning. - Yan-Jun Chen, Yi-Ling Hu, Bian Wu:
Impact of 360°VR on Pre-Service Teachers' Empathy - Taking Educational Equity as an example. - Koki Honda, Yoshimasa Tawatsuji, Tatsunori Matsui:
Experimental Verification of "Peer-ness" Formation by a Learning Companion Robot. - Mengtao Li, Yaxin Guan, Guang Chen:
Study on The Development of Computational Thinking Decomposition Strategies for Senior Primary Students. - Haixi Sheng, Xinran Zhou, Yue Zhao, Guoqing Zhao:
Comparing Perceived Cognitive Load while Learning Online with AI Chatbots, Pre-recorded Videos, and Live Lectures. - Satoshi Toyota, Asuka Terai:
On-demand lectures with humor and questions using avatars. - Ning Wang, Timothy Hurt, Ari Krakowski, Eric Greenwald, Omkar Masura, Boxi Fu, Chirag Merchent:
Toward a Virtual Human Exhibit for Public AI Education. - Isanka Wijerathne, Brendan Flanagan, Yiling Dai, Hiroaki Ogata:
ECLAIR: A Centralized AI-Powered Recommendations System in a Multi-Node EXAIT System. - Patrick Ocheja, Rwitajit Majumdar, Brendan Flanagan, Hiroaki Ogata:
Sharing Learning Log while maintaining privacy over blockchain: Heuristic Evaluation of BOLL. - Wenhao Wang, Natsumi Yamamoto, Fuzheng Zhao, Etsuko Kumamoto, Zicheng Kang, Chengjiu Yin:
A Page Jump Recommendation Model Based on Digital Textbook Contents and Student Log Data. - Sho Yamamoto, Aryo Pinandito, Tsukasa Hirashima:
Concept Map Recomposition Approach for Advanced Formative Assessment in Large-Scale Online Course. - Kouki Okumura, Izumi Horikoshi, Kento Koike, Hiroaki Ogata:
Towards Automated Evidence Extraction: A Case Study of Adapting SAM to Real-World Educational Data. - Ikkei Igawa, Yuta Taniguchi, Tsubasa Minematsu, Fumiya Okubo, Atsushi Shimada:
Investigating Programming Performance Predictability from Embedding Vectors of Coding Behaviors. - Thanyaluck Ingkavara, Patcharin Panjaburee, Wararat Wongkia:
Using the Self-regulated Based Personalized Online Learning System for Learning Factorization in Mathematics. - Izumi Horikoshi, Yuko Toyokawa, Kohei Nakmura, Changhao Liang, Rwitajit Majumdar, Hiroaki Ogata:
Teaching Analytics with xAPI: Learning Activity Visualization with Cross-platform Data. - Takahiro Yoshino, Shin Ueno, Hironori Egi:
Estimating Physical Interactions with Neighboring Student for Detecting Active Learners in the Computer Classroom. - Chia-Yu Hsu, Mandukhai Otgonbaatar, Izumi Horikoshi, Huiyong Li, Rwitajit Majumdar, Hiroaki Ogata:
Chronotypes of Learning Habits in Weekly Math Learning of Junior High School. - Ning Wang, Ryan Montgomery, Eric Greenwald, Maxyn Leitner:
Design and Implementation of an Educational Game for Teaching Artificial Intelligence to High School Students. - Ya Xiao, Khe Foon Hew:
Incorporating tangible rewards into gamification increases students' identified regulation in fully online learning. - Junyi Zhou, Jialing Zeng, John Black, Junjie Shang:
Effects of different embodied scaffoldings on students' spatial abilities in digital game-based learning. - Fuzheng Zhao, Danqing Luo, Etsuko Kumamoto, Chengjiu Yin:
Design and development of a game to improve self-efficacy: A case study of addressing modes learning. - Tian-Tian Gou, Minsheng Fan, Binli Li:
The Design and Practice of Scientific Inquiry Activities for Children Aged 5-6 Based on an AR Flashcard Environment. - Lu Chen, Yang Yang, Guang Chen:
Develop and validate STEM education activities using the "6E Design Teaching Model": Taking "Dynamics and Energy Conversion in Sail Car Design" as an example. - Beilei Zhang, Alex Wing Cheung Tse:
The Impact of Gamified Assessment on the Learning Burnout of Undergraduate Computing Students: A Quasi-experimental Research. - David V. Pynadath, Nikolas Gurney, Sarah Kenny, Rajay Kumar, Stacy Marsella, Haley Matuszak, Hala Mostafa, Pedro Sequeira, Vokan Ustun, Peggy Wu:
Improving Teamwork through a Decision-Theoretic Coach in a Minecraft Search-and-Rescue Game. - Tomoko Okimoto, Matthew W. Johnson, Huy Anh Nguyen, Steven Moore, Michael Eagle, John C. Stamper:
Tracking Knowledge for Learning Japanese as a 2nd Language. - Zixu Wang, Rwitajit Majumdar, Hiroaki Ogata:
Impact of Self-analysis Behaviors in GOAL for Japanese High School EFL Learners. - Gulipari Maimaiti, Khe Foon Hew:
How teachers' conceptions of student engagement influenced their actual strategy implementation, and student online engagement. - Yuchun Zhong, Davy Tsz Kit Ng, Samuel Kai Wah Chu:
ICCE 2023 Exploring the Social Media Discourse: the Impact of ChatGPT on Teachers' Roles and Identity. - Marc Beardsley, Davinia Hernández-Leo, J. Roberto Sánchez Reina:
Using Learning Design Technologies for Teachers' Practice-Driven Research. - Taisei Yamauchi, Yuta Nakamizo, Kyosuke Takami, Rwitajit Majumdar, Hiroaki Ogata:
Matching Intervention Messages Considering Complex Personality Types of High School Students. - Tomohito Yamazaki, Toyokazu Mizuuchi:
Support for fitting Chromebooks to the child with cerebral palsy: A practical study on incorporating advice from ICT specialists. - Kohei Nakamura, Izumi Horikoshi, Rwitajit Majumdar, Hiroaki Ogata:
Visualization of Instructional Patterns from Daily Teaching Log Data. - Miao Yue, Morris Siu-Yung Jong, Yun Dai, Eric Tsun-Hin Luk:
Incorporation of Robotics in AI Education: Barriers and Enablers as Perceived by K-12 Teachers. - Chee-Kit Looi, Siu-Cheung Kong, Ronghuai Huang, Jon Mason, Hiroaki Ogata, Hyo-Jeong So, Lung-Hsiang Wong:
Towards a Collaborative Vision for Redesigning Education for Harmonious and Thriving Educational Futures in Asia and Beyond: Will Seamless IDC Theory lead us there? - Lung-Hsiang Wong, Daner Sun, Hiroaki Ogata, Hyo-Jeong So, Xiaoqing Gu, Ting-Chia Hsu:
Mobile Learning: Reflections on the Past and Visions for the Future. - Worapong Khuibut, Sasivimol Premthaisong, Pawat Chaipidech:
Integrating ChatGPT into Synectics Model to Improve High School Student's Creative Writing Skill. - Angelo Miguel Gregorio, Sarah Jessica Manuel, Alyssa Jaye Palmares, Sharlin Mae Tang, Ethel Ong:
Generating Interactive Stories with ChatGPT to Teach Filipino Values. - Gwo-Haur Hwang, Yu-Cheng Lin:
Impact of Gender on Students' Classroom Engagement, Flow Experience and Learning Outcomes When Game-Based Answering Activities Are Integrated into the Curriculum. - Youwen Shi:
Educational Use of SVVR: A Scoping Review on Harnessing EduVenture-VR in Learning and Teaching. - Peixuan Jiang, Kensuke Takii, Changhao Liang, Rwitajit Majumdar, Hiroaki Ogata:
Supporting Peer Help Recommendation Based on Learner-Knowledge Model. - Kento Koike, Rwitajit Majumdar, Ulrich Hoppe, Hiroaki Ogata:
Conceptual Design of WHALE: A Wise Helper Agent for the LEAF Environment. - Song-Yi Lin, Meilun Shih, Hsin-Mu Tsai:
Measuring Understanding in Video-Based Learning. - Prajakt Pande:
Enacting Biomolecular Interactions in VR: Impact on Student Conceptual Understanding in Biochemistry. - Tomohiro Mogi, Yuichiro Tateiwa, Takahito Tomoto, Takako Akakura:
Evaluation of an Automatic Generation System for Tracing Tasks Based on Textbook Programs. - Chun-Hao Chang:
Using a Three-Problem Framework to Understand How Nursing College Students Learn to Design Healthcare Animations. - Yusuke Hayashi, Kohei Yamaguchi, Tsukasa Hirashima:
Preliminary Use of a Learning Game for Arithmetic Word Problems with Elementary School Students. - Chiung-Fang Chang, Jerry Chih-Yuan Sun:
The Role of VR-Supported Co-Learning Environments in University Students' Self- Efficacy and Learning Engagement. - Maria Alva Aberin, Ma. Louise Antonette de Las Peñas, Agnes D. Garciano, Juan Carlo Mallari, Jumela Sarmiento, Mark Anthony C. Tolentino, Debbie Marie Verzosa:
Enhancing Trigonometry Learning through a Mobile App. - Mark Anthony C. Tolentino, Juan Carlo Mallari, Maria Alva Aberin, Ma. Louise Antonette de Las Peñas, Agnes D. Garciano, Jumela Sarmiento, Debbie Marie Verzosa:
Technological Tools for the Teaching and Learning of Statistics. - Ma. Louise Antonette de Las Peñas, Debbie Marie Verzosa, Maria Alva Aberin, Agnes D. Garciano, Jumela Sarmiento, Mark Anthony C. Tolentino, Juan Carlo Mallari:
A Visualization App on Proving Geometric Concepts. - Bjorn Svetlana Ng, John Michael Calvara, Judith J. Azcarraga:
Computer-Supported Collaborative Work in Academics During the COVID-19 Pandemic. - Pawat Chaipidech, Sasivimol Premthaisong, Niwat Srisawasdi:
STEM Education in Sustainability: A Brief Literature Review (2019 - 2023). - Jumela Sarmiento, Debbie Marie Verzosa, Maria Alva Aberin, Ma. Louise Antonette de Las Peñas, Agnes D. Garciano, Juan Carlo Mallari, Mark Anthony C. Tolentino:
A Mathematical App for the Conceptual Understanding of Area and Perimeter. - Agnes D. Garciano, Maria Alva Aberin, Ma. Louise Antonette de Las Peñas, Juan Carlo Mallari, Jumela Sarmiento, Mark Anthony C. Tolentino, Debbie Marie Verzosa:
Design of a Mobile App to Promote Understanding and Fluency in Finding the Equation of a Line. - Michelle Bernabe, Ma. Rowena R. Caguiat, Ryan A. Ebardo:
Towards Identifying the Learning Affordances of Social Media as Telemedicine Platforms among Physicians in a Developing Economy. - Gisele Dizon, Ma. Rowena R. Caguiat:
Analyzing Sentiments of ChatGPT Users: Philippine Setting. - Sakda Chaleelpliam, Sasivimol Premthaisong, Pawat Chaipidech:
Implementing an Inquiry Learning with Mobile-supported Mathematical Board Game to Promote Primary Students' Attitude toward Mathematics Learning. - Atcharaporn Assawaphum, Sasivimol Premthaisong, Pawat Chaipidech:
Application of Blended Learning with PhET Simulation to Encourage Learning in Mathematics of Fractions. - Chih-Hung Lai, Pham-Duc Tho:
Design and Development of a Personalized Recommender System of Student Question-Generation Exercises for Programming Courses. - Mohammad Nehal Hasnine, Huyen T. T. Bui, Hiroshi Ueda:
A Chatbot for Image Recommendation in Mobile Language Learning. - Kai-Yu Tang, Chun-Hua Hsiao:
Review of TAM used in Educational Technology Research: A Proposal. - Peter Sen Kee Seow, Chin Lee Ker, Haoran Xue:
Developing Computational Thinking: Using TurtleStitch and Physical Computing. - Yung-Yu Zhuang, Hong-Wei Chen, Jen-Hang Wang, Gwo-Dong Chen:
Applying cooperative learning with role division to learn recursion. - Riska Saputra:
Development of TETPR: Technology-Enhanced Total Physical Response for Elementary Students to Learn English Vocabulary in Indonesia. - Geyu Lin, Manas Gupta, Cheryl Sze Yin Wong, Huayun Zhang:
Student Engagement Detection: Case Study on Using Peer-to-Peer Emotion Comparison with Context Regularization. - Cheryl Sze Yin Wong, Lily Hoang, Chin-Tuan Tan:
Effectiveness of Synchronous and Asynchronous Online Learning in Bloom's Taxonomy Framework. - Cheng-Yueh Jao, Hui-Chin Yeh, Shih-Hsien Yang, Ming-Chang Wu, Chen-Fu Wang:
Task-based Robot-assisted learning to support L2 Speaking Practice. - Yuka Matsuyama, Shinichi Kamiyama, Hideo Funaoi, Tomokazu Yamamoto:
Evaluation of Simulators to Promote the Understanding of Bioaccumulation among Elementary School Students. - Yasuomi Takano, Taketo Tsurube, Haruki Ueno, Hiroshi Komatsugawa:
A Proposal and Evaluation of Learning Advising using a Generative AI. - Raul Vincent W. Lumapas, Antonija Mitrovic, Matthias Galster, Sanna Malinen, Pasan Peiris, Jay Holland:
Question-Driven Design Process for XAI in Active Video Watching. - Yuichi Ohkawa, Xiumin Zhao, Takashi Mitsuishi, Wen Gui, Xuan Wang:
Enhancing Mobile Learning App for Revamped Blended Learning Class in Beginner's Chinese Course. - Chang-Yen Liao:
Designing Learning Companions for Enhancing Students' Writing Habits. - Zhenni Shi, Yuto Nagata, Yusuke Morita:
Practices of ARCS Chinese language instructional design with MR application participation. - Song-Zhu Xiao, Chih-Chen Kuo, Huei-Tse Hou:
Development of a Music Educational Board Game with Mobile Device: Learning Musical Theory and Emotional perception through Gameplay. - Jui-Jong Wang, Chih-Chen Kuo, Huei-Tse Huo:
Designing a Virtual Reality Game for Religious Culture Guided Tour by Combining Voice Guided Scaffolding and Situated Learning Mechanism. - Hau-An Yu, Chih-Chen Kuo, Huei-Tse Hou:
Design and Preliminary Evaluation of an Educational Board Game on Urban Culture and History with Mobile Conceptual Scaffolding. - Yasuhisa Tamura, Kazunari Kaizu, Akito Hamano:
Estimation of Features and Skills of Drawing Experts by Tracing Figures. - Marc Beardsley:
Supporting Engineering Degree Student Wellbeing with Compulsory Lessons on Stress Management. - Mu-Sheng Chen, Ting-Chia Hsu:
Learning Effectiveness of Integrating Peer Assessment and Board Games in a Computational Thinking and Artificial Intelligence Unit: Taking Speech Recognition as Examples. - Raul Vincent W. Lumapas:
Integrating Explainable Artificial Intelligence in Active Video Watching. - Joseph Benjamin Ilagan:
The design and use of conversational intelligent tutoring systems and computer simulation for the use of students of technology entrepreneurship. - Chia-Yu Hsu, Izumi Horikoshi, Rwitajit Majumdar, Hiroaki Ogata:
Learning Habits Mining and Data-driven Support of Building Habits in Education. - De-Qi Zhang, Morris Siu-Yung Jong:
Exploring Business Students' STEM Literacy for Work Preparedness. - Raul Vincent W. Lumapas, Antonija Mitrovic, Matthias Galster, Sanna Malinen, Jay Holland, Negar Mohammadhassan:
Evaluating the Assessment of Comment Quality in Learning Communication Skills using Active Video Watching. - Huiying Cai, Linmeng Lu, Xiaoqing Gu:
Preservice Teachers' Video-Based Reflection Supported by the Teacher Dashboard: An Epistemic Network Analysis. - Junya Atake, Taito Kano, Kohei Nakamura, Chia-Yu Hsu, Izumi Horikoshi, Hiroaki Ogata:
Extraction of Characteristic Answering Behavior Using Handwritten Log Data. - Youngjin Yoo, Young Hoan Cho, Jeewon Choi:
A systematic review on the competences of human-AI collaboration. - Chien-Liang Lin, Zeren Zhu, Yushun Su, Juan Zhou, Yu-Sheng Su:
Bibliometric Analysis Based on the Past Twenty Years. - Michelle P. Banawan:
Composite Score for ChatGPT Prompt Efficiency: A Computational Linguistic Analysis of Engineered Chatbot Prompts. - Che-Yu Hsu, Feng-Nan Hwang, Tseng-Yi Chen, Chia-Hui Chang:
ICCE 2023 Learning Outcomes of Computer Programming and Information Technology - Integrated Courses for Non-Computer Science Majors: Case Study of a Public Research University in Taiwan. - Nur Aira Abd Rahim, Norliza Ghazali, Zakiah Ponrahono, Sharifah Intan Sharina Syed-Abdullah, Fadzilah Mohamad, Syahidatul Khafizah Mohd Hajaraih:
What's Going on Behind the Scenes? Peer Assessment as a Strategy for Enhancing Students' Commitment and Learning Motivation in Working Collaboratively. - Sasivimol Premthaisong, Pawat Chaipidech:
Encouraging Primary Students' Environmental Awareness by Using STEM Inquiry-based Learning. - Guo Su:
Applying Macro- and Micro-scripts to Facilitate Undergraduates' Interdisciplinary Competence. - Dominique Marie Antoinette Manahan, Maria Mercedes T. Rodrigo:
Factors Affecting Sustainable Use of Minecraft-based Lessons.
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