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Kristian Kiili
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- affiliation: Tampere University of Technology, Finnland
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Journal Articles
- 2024
- [j34]Miikka Kuutila, Carita Kiili, Reijo Kupiainen, Eetu Huusko, Junhao Li, Simo Hosio, Mika Mäntylä, Julie Coiro, Kristian Kiili:
Revealing complexities when adult readers engage in the credibility evaluation of social media posts. Comput. Hum. Behav. 151: 108017 (2024) - [j33]Riikka Anttonen, Kristian Kiili, Eija Räikkönen, Carita Kiili:
Storifying instructional videos on online credibility evaluation: Examining engagement and learning. Comput. Hum. Behav. 161: 108385 (2024) - 2023
- [j32]Antti Koskinen, Jake McMullen, Minna Hannula-Sormunen, Manuel Ninaus, Kristian Kiili:
The strength and direction of the difficulty adaptation affect situational interest in game-based learning. Comput. Educ. 194: 104694 (2023) - [j31]Stefan Huber, Rodolpho Cortez, Kristian Kiili, Antero Lindstedt, Manuel Ninaus:
Game elements enhance engagement and mitigate attrition in online learning tasks. Comput. Hum. Behav. 149: 107948 (2023) - [j30]Antti Koskinen, Kristian Kiili, Francesca de Rosa, Muhterem Dindar, Michael D. Kickmeier-Rust:
Introduction to the Special Issue on GaLA Conf 2022. Int. J. Serious Games 10(4): 75-76 (2023) - [j29]Kristian Kiili, Juho Siuko, Elizabeth B. Cloude, Muhterem Dindar:
Demystifying the Relations of Motivation and Emotions in Game-Based Learning: Insights from Co-Occurrence Network Analysis. Int. J. Serious Games 10(4): 93-112 (2023) - [j28]Sara de Freitas, Victoria S. Uren, Kristian Kiili, Manuel Ninaus, Panagiotis Petridis, Petros Lameras, Ian Dunwell, Sylvester Arnab, Stephen Jarvis, Kam Star:
Efficacy of the 4F Feedback Model: A Game-Based Assessment in University Education. Inf. 14(2): 99 (2023) - [j27]Antti Koskinen, Jake McMullen, Manuel Ninaus, Kristian Kiili:
Does the emotional design of scaffolds enhance learning and motivational outcomes in game-based learning? J. Comput. Assist. Learn. 39(1): 77-93 (2023) - 2021
- [j26]Simon Greipl, Elise Klein, Antero Lindstedt, Kristian Kiili, Korbinian Moeller, Hans-Otto Karnath, Julia Bahnmueller, Johannes Bloechle, Manuel Ninaus:
When the brain comes into play: Neurofunctional correlates of emotions and reward in game-based learning. Comput. Hum. Behav. 125: 106946 (2021) - [j25]Kristian Juha Mikael Kiili, Antero Lindstedt, Antti Koskinen, Hilma Halme, Manuel Ninaus, Jake McMullen:
Flow Experience and Situational Interest in Game-Based Learning: Cousins or Identical Twins. Int. J. Serious Games 8(3): 93-114 (2021) - 2020
- [j24]Simon Greipl, Korbinian Moeller, Kristian Kiili, Manuel Ninaus:
Different performance, full experience: a learning game applied throughout adulthood. Int. J. Serious Games 7(3): 61-80 (2020) - [j23]Manuel Ninaus, Kristian Kiili, Guilherme Wood, Korbinian Moeller, Silvia Erika Kober:
To Add or Not to Add Game Elements? Exploring the Effects of Different Cognitive Task Designs Using Eye Tracking. IEEE Trans. Learn. Technol. 13(4): 847-860 (2020) - 2019
- [j22]Jake McMullen, Minna M. Hannula-Sormunen, Mikko Kainulainen, Kristian Kiili, Erno Lehtinen:
Moving mathematics out of the classroom: Using mobile technology to enhance spontaneous focusing on quantitative relations. Br. J. Educ. Technol. 50(2): 562-573 (2019) - [j21]Manuel Ninaus, Simon Greipl, Kristian Kiili, Antero Lindstedt, Stefan Huber, Elise Klein, Hans-Otto Karnath, Korbinian Moeller:
Increased emotional engagement in game-based learning - A machine learning approach on facial emotion detection data. Comput. Educ. 142 (2019) - 2018
- [j20]Kristian Kiili, Korbinian Moeller, Manuel Ninaus:
Evaluating the effectiveness of a game-based rational number training - In-game metrics as learning indicators. Comput. Educ. 120: 13-28 (2018) - [j19]Kristian Kiili, Kai Ojansuu, Antero Lindstedt, Manuel Ninaus:
Exploring the Educational Potential of a Game-Based Math Competition. Int. J. Game Based Learn. 8(2): 14-28 (2018) - [j18]Kristian Kiili, Harri Ketamo:
Evaluating Cognitive and Affective Outcomes of a Digital Game-Based Math Test. IEEE Trans. Learn. Technol. 11(2): 255-263 (2018) - 2017
- [j17]Manuel Ninaus, Kristian Kiili, Jake McMullen, Korbinian Moeller:
Assessing fraction knowledge by a digital game. Comput. Hum. Behav. 70: 197-206 (2017) - [j16]Arttu Perttula, Kristian Kiili, Antero Lindstedt, Pauliina Tuomi:
Flow experience in game based learning - a systematic literature review. Int. J. Serious Games 4(1) (2017) - [j15]Manuel Ninaus, Korbinian Moeller, Jake McMullen, Kristian Kiili:
Acceptance of Game-Based Learning and Intrinsic Motivation as Predictors for Learning Success and Flow Experience. Int. J. Serious Games 4(3) (2017) - 2015
- [j14]Jannicke Madeleine Baalsrud Hauge, Ioana A. Stanescu, Sylvester Arnab, Pablo Moreno-Ger, Theodore Lim, Ángel Serrano-Laguna, Petros Lameras, Maurice Hendrix, Kristian Kiili, Manuel Ninaus, Sara de Freitas, Alessandro Mazzetti, Anders Dahlbom, Cristiana Degano:
Learning Analytics Architecture to Scaffold Learning Experience through Technology-based Methods. Int. J. Serious Games 2(1) (2015) - [j13]Kristian Juha Mikael Kiili, Keith Devlin, Jari Multisilta:
Editorial: is Game-Based Math Learning Finally Coming of Age? Int. J. Serious Games 2(4) (2015) - [j12]Kristian Juha Mikael Kiili, Keith Devlin, Arttu Perttula, Pauliina Tuomi, Antero Lindstedt:
Using video games to combine learning and assessment in mathematics education. Int. J. Serious Games 2(4) (2015) - 2014
- [j11]Kristian Kiili, Timo Lainema, Sara de Freitas, Sylvester Arnab:
Flow framework for analyzing the quality of educational games. Entertain. Comput. 5(4): 367-377 (2014) - [j10]Kristian Kiili, Harri Ketamo, Antti Koivisto, Enda Finn:
Studying the User Experience of a Tablet Based Math Game. Int. J. Game Based Learn. 4(1): 60-77 (2014) - [j9]Kristian Kiili, Harri Ketamo, Michael D. Kickmeier-Rust:
Evaluating the usefulness of Eye Tracking in Game-based Learning. Int. J. Serious Games 1(2) (2014) - [j8]Kristian J. M. Kiili, Arttu Perttula, Antero Lindstedt, Sylvester Arnab, Marko Suominen:
Flow Experience as a Quality Measure in Evaluating Physically Activating Collaborative Serious Games. Int. J. Serious Games 1(3) (2014) - 2013
- [j7]Arttu Perttula, Pauliina Tuomi, Kristian Kiili, Marko Suominen, Antti Koivisto, Jari Multisilta:
Enriching shared experience by collective heart rate. Int. J. Soc. Humanist. Comput. 2(1/2): 31-50 (2013) - 2010
- [j6]Kristian Kiili, Jari Multisilta, Marko Suominen, Harri Ketamo:
Learning experiences of mobile social media. Int. J. Mob. Learn. Organisation 4(4): 346-359 (2010) - 2007
- [j5]Kristian Kiili:
Foundation for problem-based gaming. Br. J. Educ. Technol. 38(3): 394-404 (2007) - [j4]Kristian Kiili, Harri Ketamo:
Exploring the Learning Mechanism in Educational Games. J. Comput. Inf. Technol. 15(4): 319-324 (2007) - 2006
- [j3]Kristian Kiili:
Towards a Participatory Multimedia Learning Model. Educ. Inf. Technol. 11(1): 21-32 (2006) - 2005
- [j2]Kristian Kiili:
Digital game-based learning: Towards an experiential gaming model. Internet High. Educ. 8(1): 13-24 (2005) - [j1]Kristian Kiili:
Content creation challenges and flow experience in educational games: The IT-Emperor case. Internet High. Educ. 8(3): 183-198 (2005)
Conference and Workshop Papers
- 2024
- [c35]Elizabeth B. Cloude, Muhterem Dindar, Manuel Ninaus, Kristian Kiili:
Synchrony Between Facial Expressions and Heart Rate Variability During Game-Based Learning: Insights from Cross-Wavelet Transformation. EC-TEL (1) 2024: 90-104 - [c34]Muhterem Dindar, Elizabeth B. Cloude, Kristian Kiili:
An Experimental Study of Facial Expressions in Collaborative Teams that Quit a Game-Based Learning Task: Within-Team Competition vs. No Within-Team Competition. EC-TEL (1) 2024: 105-119 - [c33]Juho Siuko, Elizabeth B. Cloude, Kristian Kiili:
Improving critical graph reading skills: The potential might lie in game-based learning. GamiFIN 2024: 79-87 - 2023
- [c32]Stefan Huber, Antero Lindstedt, Kristian Kiili, Manuel Ninaus:
Are Game Elements Fueling Learners' Motivation via Positive Affect? GALA 2023: 234-243 - [c31]Wilk Oliveira, Julita Vasileva, Kristian Kiili, Juho Hamari:
Introduction to the 1st Game-based Learning Minitrack. HICSS 2023: 4669-4670 - 2022
- [c30]Jessica Maisey, Georgios Thoma, Korbinian Moeller, Kristian Kiili, Manuel Ninaus:
Effects of a Game-Based Fraction Estimation Task on Math Anxiety. GALA 2022: 137-146 - [c29]Kristian Kiili, Juho Siuko, Elizabeth B. Cloude, Muhterem Dindar:
Motivation and Emotions in a Health Literacy Game: Insights from Co-occurrence Network Analysis. GALA 2022: 149-159 - [c28]Antti Koskinen, Jake McMullen, Hilma Halme, Minna Hannula-Sormunen, Manuel Ninaus, Kristian Kiili:
The role of situational interest in game-based learning. GamiFIN 2022: 54-63 - 2021
- [c27]Kristian Kiili, Antero Lindstedt, Manuel Ninaus, Tua Nylén:
Using a Multi-step Research Approach to Inform the Development of a Graph Literacy Game. GALA 2021: 78-88 - 2020
- [c26]Antero Lindstedt, Antti Koskinen, Jake McMullen, Manuel Ninaus, Kristian Kiili:
Flow Experience and Situational Interest in an Adaptive Math Game. GALA 2020: 221-231 - [c25]Manuel Ninaus, Sara de Freitas, Kristian Kiili:
Motivational Potential of Leaderboards in a Team-Based Math Game Competition. GALA 2020: 242-252 - 2019
- [c24]Kristian Kiili, Pauliina Tuomi:
Teaching Educational Game Design: Expanding the Game Design Mindset with Instructional Aspects. GALA 2019: 103-113 - [c23]Simon Greipl, Korbinian Moeller, Kristian Kiili, Manuel Ninaus:
Lifelong Learning with a Digital Math Game: Performance and Basic Experience Differences Across Age. GALA 2019: 301-311 - [c22]Antero Lindstedt, Kristian Kiili:
Effect of Whole-Body Movement on Performance and Efficiency: A Comparison of Three Controlling Methods for a Math Game. GALA 2019: 501-511 - [c21]Kristian Kiili, Antti Koskinen, Manuel Ninaus:
Intrinsic integration in rational number games - A systematic literature review. GamiFIN 2019: 35-46 - 2018
- [c20]Kristian Kiili, Antti Koskinen, Antero Lindstedt, Manuel Ninaus:
Extending a Digital Fraction Game Piece by Piece with Physical Manipulatives. GALA 2018: 157-166 - [c19]Simon Greipl, Manuel Ninaus, Darlene Bauer, Kristian Kiili, Korbinian Moeller:
A Fun-Accuracy Trade-Off in Game-Based Learning. GALA 2018: 167-177 - [c18]Kristian Kiili, Antero Lindstedt, Manuel Ninaus:
Exploring characteristics of students' emotions, flow and motivation in a math game competition. GamiFIN 2018: 20-29 - 2017
- [c17]Manuel Ninaus, Kristian Kiili, Robert S. Siegler, Korbinian Moeller:
Data-Driven Design Decisions to Improve Game-Based Learning of Fractions. GALA 2017: 3-13 - [c16]Antero Lindstedt, Kristian Kiili:
Evaluating Playing Experience and Adoption of a Math Learning Game. GamiFIN 2017: 39-46 - 2016
- [c15]Manuel Ninaus, Kristian Kiili, Jake McMullen, Korbinian Moeller:
A Game-Based Approach to Examining Students' Conceptual Knowledge of Fractions. GALA 2016: 37-49 - [c14]Antti Koivisto, Antero Lindstedt, Sari Merilampi, Kristian Kiili:
Designing Working Memory Games for Elderly. GALA 2016: 311-320 - [c13]Arttu Perttula, Pauliina Tuomi, Kristian Kiili, Antero Lindstedt:
Promoting students' fractional thinking by challenging them to design game-based number line tasks for others. MindTrek 2016: 426-432 - 2014
- [c12]Sylvester Arnab, Pablo Moreno-Ger, Theodore Lim, Petros Lameras, Maurice Hendrix, Kristian Kiili, Jannicke Baalsrud Hauge, Manuel Ninaus, Sara de Freitas, Alessandro Mazzetti, Anders Dahlbom, Cristiana Degano, Ioana A. Stanescu, Maria Riveiro:
A Conceptual Model Towards the Scaffolding of Learning Experience. GALA 2014: 83-96 - 2013
- [c11]Kristian Kiili, Arttu Perttula, Sylvester Arnab, Marko Suominen:
Flow Experience as a Quality Measure in Evaluating Physically Activating Serious Games. GALA 2013: 200-212 - 2012
- [c10]Sara de Freitas, Jeffrey Earp, Michela Ott, Kristian Kiili, Muriel Ney, Maria Popescu, Margarida Romero, Mireia Usart, Ioana A. Stanescu:
Hot Issues in Game Enhanced Learning: The GEL Viewpoint. VS-GAMES 2012: 25-31 - [c9]Kristian Kiili, Sara de Freitas, Sylvester Arnab, Timo Lainema:
The Design Principles for Flow Experience in Educational Games. VS-GAMES 2012: 78-91 - [c8]Kristian Kiili, Pauliina Tuomi, Arttu Perttula:
Exerbraining for Schools: Combining Body and Brain Training. VS-GAMES 2012: 163-173 - [c7]Sara de Freitas, Kristian Kiili, Muriel Ney, Michela Ott, Maria Popescu, Margarida Romero, Ioana A. Stanescu:
GEL: Exploring Game Enhanced Learning. VS-GAMES 2012: 289-292 - 2011
- [c6]Antti Koivisto, Sari Merilampi, Kristian Kiili:
Mobile exergames for preventing diseases related to childhood obesity. ISABEL 2011: 29:1-29:5 - 2010
- [c5]Kristian Kiili, Sari Merilampi:
Developing engaging exergames with simple motion detection. MindTrek 2010: 103-110 - [c4]Harri Ketamo, Kristian Kiili, Jarkko Alajääski:
Reverse Market Segmentation with Personas. WEBIST (2) 2010: 63-68 - 2003
- [c3]Kristian Kiili, Harri Ketamo:
Identifying Hypermedia Browsing Strategies. eTRAIN 2003: 3-10 - [c2]Kristian Kiili:
Technology Access: Resources Wasted in Computer Laboratories. ICT and the Teacher of the Future 2003: 251-255 - 2002
- [c1]Kristian Kiili:
Evaluating WAP Usability: "What Usability?". WMTE 2002: 169-170
Editorship
- 2022
- [e1]Kristian Kiili, Antti Koskinen, Francesca de Rosa, Muhterem Dindar, Michael D. Kickmeier-Rust, Francesco Bellotti:
Games and Learning Alliance: 11th International Conference, GALA 2022, Tampere, Finland, November 30 - December 2, 2022, Proceedings. Lecture Notes in Computer Science, Springer International Publishing 2022, ISBN 978-3-031-22124-8 [contents]
Informal and Other Publications
- 2023
- [i1]Miikka Kuutila, Carita Kiili, Reijo Kupiainen, Eetu Huusko, Junhao Li, Simo Hosio, Mika Mäntylä, Kristian Kiili:
Adult readers evaluating the credibility of social media posts: Prior belief consistency and source's expertise matter most. CoRR abs/2303.09656 (2023)
Coauthor Index
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last updated on 2024-10-07 22:22 CEST by the dblp team
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