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International Journal of Serious Games, Volume 4
Volume 4, Number 1, 2017
- Alessandro De Gloria:
Editorial.
- Bruno Bonnechère, Bart Jansen, Lubos Omelina, Victor Sholukha, Serge L. Van Sint Jan:
Patients' follow-up using biomechanical analysis of rehabilitation exercises. - Nicholas Lytle, Mark Floryan, David Amin:
Experience, Experiment, Evaluate: A Framework for Assessing Experiential Games. - Teresa de la Hera Conde-Pumpido:
Persuasive Gaming: Identifying the different types of persuasion through games. - Michael D. Coovert, Jennifer Winner, Winston Bennett, David J. Howard:
Serious Games are a Serious Tool for Team Research. - Arttu Perttula, Kristian Kiili, Antero Lindstedt, Pauliina Tuomi:
Flow experience in game based learning - a systematic literature review.
Volume 4, Number 2, 2017
- Alessandro De Gloria:
Editorial.
- Yoones A. Sekhavat, Poorya Nomani:
A Comparison of Active and Passive Virtual Reality Exposure Scenarios to Elicit Social Anxiety.
- Jannicke Baalsrud Hauge:
Guest Editorial. - Werner Gaisbauer, Helmut Hlavacs:
Procedural Attack! Procedural Generation for Populated Virtual Cities: A Survey. - Heinrich Söbke, Jannicke Baalsrud Hauge, Ioana A. Stefan:
Prime Example Ingress Reframing the Pervasive Game Design Framework (PGDF). - Konrad Peters, Fares Kayali, Marisa Silbernagl, Anita Lawitschka, Helmut Hlavacs:
Interpreting Data of Serious Games for Health using Decision Support Systems. - Kar-Long Chan, Kohei Ichikawa, Yasuhiro Watashiba, Putchong Uthayopas, Hajimu Iida:
A Hybrid-Streaming Method for Cloud Gaming: To Improve the Graphics Quality delivered on Highly Accessible Game Contents. - Yurgos Politis, Nigel Robb, Anita Yakkundi, Karola Dillenburger, Nicola Herbertson, Beth Charlesworth, Lizbeth Goodman:
People with Disabilities Leading the Design of Serious Games and Virtual Worlds.
Volume 4, Number 3, 2017
- Alessandro De Gloria:
Editorial.
- Rosa Maria Bottino, Johan Jeuring:
Guest editorial. - Yasmin B. Kafai:
Connected Gaming: An Inclusive Perspective for Serious Gaming. - Manuel Ninaus, Korbinian Moeller, Jake McMullen, Kristian Kiili:
Acceptance of Game-Based Learning and Intrinsic Motivation as Predictors for Learning Success and Flow Experience. - Laura Freina, Rosa Bottino, Mauro Tavella, Carlo Chiorri:
Evaluation of Spatial Perspective Taking Skills using a Digital Game with Different Levels of Immersion. - Silvia Erika Kober, Johanna Louise Reichert, Daniela Schweiger, Christa Neuper, Guilherme Wood:
Does Feedback Design Matter? A Neurofeedback Study Comparing Immersive Virtual Reality and Traditional Training Screens in Elderly. - Krassen Stefanov, Atanas Georgiev, Alexander Grigorov, Boyan Bontchev, Pavel Boytchev, Wim Westera, Rui Prada, Paul A. Hollins, Pablo Moreno-Ger, Enkhbold Nyamsuren, Kiavash Bahreini:
The RAGE Game Software Components Repository for Supporting Applied Game Development. - Samantha Clarke, Daryl J. Peel, Sylvester Arnab, Luca Morini, Helen Keegan, Oliver Wood:
EscapED: A Framework for Creating Educational Escape Rooms and Interactive Games to For Higher/Further Education.
Volume 4, Number 4, 2017
- Alessandro De Gloria:
Editorial.
- Adam Atkins, Vanissa Wanick, Gary B. Wills:
Metrics Feedback Cycle: measuring and improving user engagement in gamified eLearning systems. - Eleftheria Christopoulou, Stelios Xinogalos:
Overview and Comparative Analysis of Game Engines for Desktop and Mobile Devices. - Aung Pyae, Tapani N. Joelsson, Teppo Saarenpää, Mika Luimula, Christina Kattimeri, Paula Pitkäkangas, Patric Granholm, Jouni Smed:
Lessons Learned from Two Usability Studies of Digital Skiing Game with Elderly People in Finland and Japan. - Sotiris Kirginas, Dimitris Gouscos:
Exploring the impact of freeform gameplay on players' experience: an experiment with maze games at varying levels of freedom of movement. - Benjamin Ultan Cowley, Chris Bateman:
Green My Place: Evaluation of a Serious Social Online Game Designed to Promote Energy Efficient Behaviour Change.
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