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Aung Pyae
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2020 – today
- 2024
- [i1]Aung Pyae:
Understanding Student Acceptance, Trust, and Attitudes Toward AI-Generated Images for Educational Purposes. CoRR abs/2411.15710 (2024) - 2022
- [j8]Aung Pyae:
A usability evaluation of the Google Home with non-native English speakers using the system usability scale. Int. J. Netw. Virtual Organisations 26(3): 172-194 (2022) - [j7]Aung Pyae:
Can a location-based game make players mindful during the gameplay? A case study of Pokémon GO. Int. J. Netw. Virtual Organisations 27(4): 319-336 (2022) - [c18]Prima Pangsrisomboon, Aung Pyae, Noppasorn Thawitsri, Supasin Liulak:
Design and Development of an NLP-Based Mental Health Pre-screening Tool for Undergraduate Students in Thailand: A Usability Study. WIS 2022: 46-60 - [c17]Aung Pyae, Shahrokh Nikou:
Understanding University Students' Health Information Seeking Behaviours on Social Media During the COVID-19 Pandemic: A Developing Country Perspective. WIS 2022: 94-111 - [c16]Summa Sriworapong, Aung Pyae, Arin Thirasawasd, Wasin Keereewan:
Investigating Students' Engagement, Enjoyment, and Sociability in Virtual Reality-Based Systems: A Comparative Usability Study of Spatial.io, Gather.town, and Zoom. WIS 2022: 140-157 - 2021
- [c15]Aung Pyae:
Towards Understanding Users' Engagement and Enjoyment in Immersive Virtual Reality-Based Exercises. MobileHCI (Extended Abstracts) 2021: 9:1-9:6
2010 – 2019
- 2019
- [c14]Aung Pyae, Paul Scifleet:
Investigating the Role of User's English Language Proficiency in Using a Voice User Interface: A Case of Google Home Smart Speaker. CHI Extended Abstracts 2019 - 2018
- [j6]Aung Pyae:
Understanding the role of culture and cultural attributes in digital game localization. Entertain. Comput. 26: 105-116 (2018) - [c13]Aung Pyae:
Investigating the Usability, User Experiences, and Usefulness of Digital Game-based Exercises for Elderly People: A Case Study of Finland. CHI PLAY (Companion) 2018: 71-76 - [c12]Aung Pyae, Tapani N. Joelsson:
Investigating the usability and user experiences of voice user interface: a case of Google home smart speaker. MobileHCI Adjunct 2018: 127-131 - [c11]Aung Pyae, Hein Htoo Zaw, May Thin Khine:
Understanding the impact of cultural contents in digital games on players' engagement, enjoyment, and motivation in gameplay. OZCHI 2018: 83-87 - [c10]Aung Pyae, Paul Scifleet:
Investigating differences between native english and non-native english speakers in interacting with a voice user interface: a case of google home. OZCHI 2018: 548-553 - 2017
- [j5]Aung Pyae, Tapani N. Joelsson, Teppo Saarenpää, Mika Luimula, Christina Kattimeri, Paula Pitkäkangas, Patric Granholm, Jouni Smed:
Lessons Learned from Two Usability Studies of Digital Skiing Game with Elderly People in Finland and Japan. Int. J. Serious Games 4(4) (2017) - [j4]Aung Pyae, Tapani N. Joelsson, Mika Luimula, Teppo Saarenpää, Jouni Smed:
Lessons Learned from the Gamified Solutions in Healthcare Project: Usability Studies of Digital Game-based Physical Exercises for Elderly People. EAI Endorsed Trans. Serious Games 4(13): e3 (2017) - [c9]Aung Pyae, Mika Luimula, Jouni Smed:
Investigating Players' Engagement, Immersion, and Experiences in Playing Pokémon Go. Creativity & Cognition 2017: 247-251 - [c8]Aung Pyae, Mika Luimula, Jouni Smed:
Understanding Players' Experiences in Location-based Augmented Reality Mobile Games: A Case of Pokémon Go. CHI PLAY (Companion) 2017: 535-541 - [c7]Niina Katajapuu, Mika Luimula, Yin Leng Theng, Tan Phat Pham, Jinhui Li, Aung Pyae, Keizo Sato:
Benefits of exergame exercise on physical functioning of elderly people. CogInfoCom 2017: 85-90 - [c6]Aung Pyae, Leigh Ellen Potter:
Does culture matter?: understanding the impact of cultural contents in digital games on older people. OZCHI 2017: 607-611 - 2016
- [j3]Aung Pyae, Reetta Raitoharju, Mika Luimula, Paula Pitkäkangas, Jouni Smed:
Serious games and active healthy ageing: a pilot usability testing of existing games. Int. J. Netw. Virtual Organisations 16(1): 103-120 (2016) - [c5]Aung Pyae, Leigh Ellen Potter:
A player engagement model for an augmented reality game: a case of pokémon go. OZCHI 2016: 11-15 - [c4]Aung Pyae, Mika Luimula, Jouni Smed:
Pre-studies on Using Digital Games for the Elderly's Physical Activities. WIS 2016: 82-96 - 2015
- [j2]Akihito Nakai, Aung Pyae, Mika Luimula, Satoshi Hongo, Hannu Vuola, Jouni Smed:
Investigating the effects of motion-based Kinect game system on user cognition. J. Multimodal User Interfaces 9(4): 403-411 (2015) - [j1]Aung Pyae, Mika Luimula, Jouni Smed:
Rehabilitative Games for Stroke Patients. EAI Endorsed Trans. Serious Games 1(4): e2 (2015) - [c3]Aung Pyae, Mika Luimula, Jouni Smed:
Investigating the usability of interactive physical activity games for elderly: A pilot study. CogInfoCom 2015: 185-193 - 2014
- [c2]Aung Pyae, Mika Luimula, Jouni Smed:
Understanding Stroke Patients' Motivation for Motivation-Driven Rehabilitative Game Design. IoT360 (1) 2014: 99-111 - [c1]Reetta Raitoharju, Mika Luimula, Aung Pyae, Paula Pitkäkangas, Jouni Smed:
Serious Games and Active Healthy Ageing: A Pre-study. WIS 2014: 159-167
Coauthor Index
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