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EAI Endorsed Transactions on Serious Games, Volume 4
Volume 4, Number 12, December 2017
- Gavin Sim, Janet C. Read, Matthew Horton:
Children Designing Serious Games for Children from other Cultures. e1 - Tiago Cardoso, João Sousa, José Barata:
Digital Games' Development Model. e2 - Bastian Ilsø Hougaard, Hendrik Knoche:
How annotated visualizations in self-care technology supported a stroke survivor in goal setting and reflection. e3 - Ali Harris, Saif ul Islam, Junaid Qadir, Ussama Ahmad Khan:
Persuasive Technology for Human Development: Review and Case Study. e4 - Anna Gardeli, Spyros Vosinakis, Konstantinos Englezos, Dimitra Mavroudi, Manolis Stratis, Modestos Stavrakis:
Design and Development of Games and Interactive Installations for Environmental Awareness. e5
Volume 4, Number 13, December 2017
- Adilson Vahldick, António José Mendes, Maria José Marcelino:
Dynamic Difficulty Adjustment through a Learning Analytics Model in a Casual Serious Game for Computer Programming Learning. e1 - Aikaterini Bourazeri, Jeremy Pitt, Sylvester Arnab:
Enabling collective awareness of energy use via a social serious game. e2 - Aung Pyae, Tapani N. Joelsson, Mika Luimula, Teppo Saarenpää, Jouni Smed:
Lessons Learned from the Gamified Solutions in Healthcare Project: Usability Studies of Digital Game-based Physical Exercises for Elderly People. e3 - Amanda E. Markham, Kathrine A. Haluch, Trevor B. Viboch, John-David Collins, Pinata H. Sessoms:
Learning and Long-Term Retention of a Complex Sensorimotor Task Within an Immersive Virtual Reality Environment in a Non-Injured Population. e4 - Pedro F. Campos:
The Impact of Gamified Social-Media Mobile Challenges on Mental Well-being. e5
Volume 4, Number 14, January 2018
- Raphaël Marczak, Pierre Hanna, Christine Hanna:
Influence of Dissociated Mechanisms of Gamification on the Learning of Reading. e1 - Nooralisa Mohd Tuah, Gary B. Wills, Ashok Ranchhod:
The Application of Anthropomorphic Gamification within Transitional Healthcare: A conceptual framework. e2 - Massimo Mecella, Francesco Leotta, Andrea Marrella, Federico Palucci, Chiara Seri, Tiziana Catarci:
Encouraging persons to visit cultural sites through mini-games. e3 - Kaouther Raies, Maha Khemaja, Yemna Mejbri:
Enhancing Proficiency Acquisition in Gameplay Design: An Approach Based on Project Based Learning. e4 - Yemna Mejbri, Maha Khemaja, Kaouther Raies:
Towards a new requirements' definition methodology using ontologies for Pervasive Games Based Learning Systems. e5
Volume 4, Number 15, January 2018
- Yoselie Alvarado, Roberto Guerrero, Francisco J. Serón:
Be Civic: An Immersive Serious Game. e1 - Stephen Garver, Nicoletta Adamo-Villani, Hazar Dib:
The Impact of Visual Style on User Experience in Games. e2 - Emmanuel Onwuka Ibam, Olutayo Kehinde Boyinbode, Mark O. Afolabi:
e-Commerce in Africa: The Case of Nigeria. e3
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