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6th GamiFIN 2022: Tampere, Finland
- Mila Bujic, Jonna Koivisto, Juho Hamari:
Proceedings of the 6th International GamiFIN Conference, Tampere, Finland, April 26-29, 2022 - (Organized as an online conference). CEUR Workshop Proceedings 3147, CEUR-WS.org 2022 - Preface.
Theme 1: Science and Education
- Isabella Aura, Lobna Hassan, Juho Hamari:
Gameful civic education: A systematic literature review of empirical research. 1-10 - Thomas Schemmer, Jenny Reinhard, Philipp Brauner, Martina Ziefle:
Advantages and challenges of extracting process knowledge through serious games. 11-21 - Nikoletta Zampeta Legaki, Daniel Fernández Galeote, Juho Hamari:
The impact of different gamification types in the context of data literacy: An online experiment. 22-32 - Annique Smith, Nikoletta Zampeta Legaki, Juho Hamari:
Games and gamification in flipped classrooms: A systematic review. 33-43 - Brita Somerkoski, Kimmo Tarkkanen, David Oliva, Anttoni Lehto, Mika Luimula:
Pedagogic solutions and results in designing a mobile game for fire safety teaching. 44-53 - Antti Koskinen, Jake McMullen, Hilma Halme, Minna Hannula-Sormunen, Manuel Ninaus, Kristian Kiili:
The role of situational interest in game-based learning. 54-63 - Anna-Leena Macey, Joseph Macey, Juho Hamari:
Virtual reality in emotion regulation: A scoping review. 64-74
Theme 2: Design and Sustainability
- Philip Weber, Laura Grönewald, Thomas Ludwig:
Reflection on the Octalysis framework as a design and evaluation tool. 75-84 - Gabriel Vasconcelos, Wilk Oliveira, Ana Cláudia Guimarães Santos, Juho Hamari:
ReGammend: A method for personalized recommendation of gamification designs. 85-94 - Maximilian Wittmann, Benedikt Morschheuser:
What do games teach us about designing effective human-AI cooperation? - A systematic literature review and thematic synthesis on design patterns of non-player characters. 95-104 - Jeanine Krath, Adam Palmquist, Izabella Jedel, Isak Barbopoulos, Miralem Helmefalk, Robin Isfold Munkvold:
Does behaviour match user typologies? An exploratory cluster analysis of behavioural data from a gamified fitness platform. 105-114 - Agustin Ferrari Braun, Alex Gekker:
Playing (with) the markets: Gamification and playfulness in brokerage platforms. 115-123 - Lisa-Maria Putz, Viktoria Doppler, Verena Stockhammer:
Gamified workshops in career choice: gamification to reduce the lack of personnel in the logistics sector. 124-134 - Georgina Guillen, Daniel Fernández Galeote, Nevena Sicevic, Juho Hamari, Jaco Quist:
Gamified apps for sustainable consumption: A systematic review. 135-145 - Samuli Laato, Sari Pynnönen, Annika Kangas:
Gamification of forest-going: Opportunities for players, landowners and the forest industry. 146-155
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