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10th GALA 2021: La Spezia, Italy
- Francesca de Rosa
, Iza Marfisi-Schottman
, Jannicke Baalsrud Hauge
, Francesco Bellotti
, Pierpaolo Dondio
, Margarida Romero
:
Games and Learning Alliance - 10th International Conference, GALA 2021, La Spezia, Italy, December 1-2, 2021, Proceedings. Lecture Notes in Computer Science 13134, Springer 2021, ISBN 978-3-030-92181-1
Serious Games Applications
- Charlie Murray
, Hans-Wolfgang Loidl
, Brian Train:
A Playful Learning Exercise: Kashmir Crisis. 3-13 - Sasha Blue Godfrey
, Pilar Caamaño Sobrino, Alberto Tremori:
Micro-games for Quick Learning of Declarative Knowledge: Preliminary Application and Usability Testing. 14-22 - Philippe Chan
, Tom Van Gerven
, Jean-Luc Dubois
, Kristel Bernaerts
:
Design and Development of a VR Serious Game for Chemical Laboratory Safety. 23-33 - Rene Roepke
, Vincent Drury
, Ulrike Meyer, Ulrik Schroeder
:
Exploring Different Game Mechanics for Anti-phishing Learning Games. 34-43 - Sven Schöbel, Rene Roepke
, Ulrik Schroeder:
Phishing Academy: Evaluation of a Digital Educational Game on URLs and Phishing. 44-53
Serious Games to Improve Literacy
- Mads Strømberg Petersen
, Gustav Søgaard Jakobsen, Daniel Bredgaard Hendriksen, Niklas Lee Skjold Hansen, Thomas Bjørner
:
Can a Serious Game Be Designed to Increase Engagement in a Mandatory Postmodern Novella at Danish Gymnasiums? 57-67 - Kevin Körner
, Anna Katharina Turba
:
Der Blonde Eckbert - A Serious Game Interpretation of the Eponymous Romantic Fairy Tale. 68-77 - Kristian Kiili
, Antero Lindstedt
, Manuel Ninaus
, Tua Nylén
:
Using a Multi-step Research Approach to Inform the Development of a Graph Literacy Game. 78-88
Technology Used for Serious Games
- Thomas Kanatschnig
, Guilherme Wood
, Silvia Erika Kober
:
The Potential of Functional Near-Infrared Spectroscopy (fNIRS) for Motion-Intensive Game Paradigms. 91-100 - Gabriele Campodonico, Francesco Bellotti, Riccardo Berta, Alessio Capello
, Marianna Cossu, Alessandro De Gloria, Luca Lazzaroni, Tommaso Taccioli, Federico Davio:
Adapting Autonomous Agents for Automotive Driving Games. 101-110 - Lisa M. Berger
, Guilherme Wood
, Christa Neuper
, Silvia Erika Kober
:
Sex Differences in User Experience in a VR EEG Neurofeedback Paradigm. 111-120 - Vipin Verma
, Ashish Amresh
, Scotty D. Craig
, Ajay Bansal
:
Validity of a Content Agnostic Game Based Stealth Assessment. 121-130
Serious Game Usage
- Catherine Bonnat
, Eric Sanchez
:
A Digital Companion to Assist the Game Master for the Orchestration of a Mixed-Reality Game. 133-142 - Jonathan Degand, Guillaume Loup, Jean-Yves Didier:
Towards an Immersive Debriefing of Serious Games in Virtual Reality: A Framework Concept. 143-152 - Giada Marinensi
, Marc Romero Carbonell
:
Exploring Higher Education Teachers' Attitudes Towards Gamification. 153-163 - Víctor Manuel Pérez-Colado
, Iván J. Pérez-Colado
, Iván Martínez-Ortiz
, Manuel Freire-Morán
, Baltasar Fernández-Manjón
:
Democratizing Game Learning Analytics for Serious Games. 164-173 - Sabrina Panesi, Laura Freina, Lucia Ferlino:
The App Magic House: Assessing Updating in Young Children. 174-183
Serious Games Design
- Patrick Jost
, Andreas Künz
:
Cards and Roles: Co-designing Privacy Serious Games with an Online Role-Playing Boardgame. 187-197 - Mario Allegra
, Antonella Bongiovanni
, Giuseppe Città
, Antonella Cusimano
, Valentina Dal Grande
, Manuel Gentile
, Annamaria Kisslinger, Dario La Guardia
, Giovanna Liguori
, Fabrizio Lo Presti
, Salvatore Perna
, Sabrina Picciotto
, Simona Ottaviano
, Carla Sala, Alessandro Signa
:
The Role of Metaphor in Serious Games Design: the BubbleMumble Case Study. 198-207 - Supara Grudpan, Jakob A. H. Baalsrud Hauge, Jannicke Baalsrud Hauge, Rainer Malaka:
Transforming Game Premise: An Approach for Developing Cooperative Serious Games. 208-219 - Varvara Garneli, Konstantinos Chorianopoulos:
Employing Social Interactions of Multiplayer Role-Playing Games in a Serious Game - The Case of maSters of AIR (SAIR). 220-229
Posters
- Daisy Abbott
, Olga Chatzifoti
, Joanne Craven
:
Serious Game Rapid Online Co-design to Facilitate Change Within Education. 233-238 - Fredrik Sundt Breien, Christina Gkini
:
The Hero's Lock Down: Differences in Learning Potential Between Linear and Non-linear Narratives in Serious Games. 239-244 - Mauro Scanagatta
, Annapaola Marconi
:
How to Design Personalized Challenges for Mobile Motivational Systems? Ask Your Players! 245-251 - Gianni Viardo Vercelli
, Saverio Iacono
, Mario Vallarino, Daniele Zolezzi
:
Puzzle Battle 2.0: A Revisited Serious Game in VR During Pandemic's Period. 252-257 - Gaëlle Guigon
, Mathieu Vermeulen
, Mathieu Muratet
, Thibault Carron
:
Towards an Integration of the Multi-role Dimension in the Design of Learning Games: a Review of the Literature. 258-264 - Edward Oates
:
Serious Games for Crowdsourced Design Innovation and Testing. 265-270 - Julian Bozem, Johannes Beckert, Alexander Dobhan:
Development of a Game-Based Approach for Business Process Knowledge. 271-276 - Darwin Droll, Heinrich Söbke
:
Realism of Simulation Models in Serious Gaming - Urban Water Management in Cities: Skylines. 277-282 - Marianthi Grizioti
, Wilk Oliveira
, Varvara Garneli
:
Covid-19 Survivor: Design and Evaluation of a Game to Improve Students' Experience During Social Isolation. 283-288 - Pedro Beça
, Mónica Aresta
, Rita Santos
, Ana Isabel Veloso
:
An Authoring Tool to Engage Younger Audiences in the Development of Nature Preservation Games: The G4N Toolkit to Game Design. 289-294
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